#ifndef Z_BG_RELAY_OBJECTS_H #define Z_BG_RELAY_OBJECTS_H #include "ultra64.h" #include "global.h" struct BgRelayObjects; typedef void (*BgRelayObjectsActionFunc)(struct BgRelayObjects*, GlobalContext*); typedef struct BgRelayObjects { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgRelayObjectsActionFunc actionFunc; /* 0x0168 */ u8 switchFlag; /* 0x0169 */ s8 unk_169; // a room id /* 0x016A */ s16 timer; } BgRelayObjects; // size = 0x016C #endif