/* * File: z_select.c * Overlay: ovl_select * Description: Debug Scene Select Menu */ #include "ultra64.h" #include "global.h" #include "vt.h" #include "alloca.h" void Select_LoadTitle(SelectContext* this) { this->state.running = false; SET_NEXT_GAMESTATE(&this->state, Title_Init, TitleContext); } void Select_LoadGame(SelectContext* this, s32 entranceIndex) { osSyncPrintf(VT_FGCOL(BLUE)); osSyncPrintf("\n\n\nFILE_NO=%x\n\n\n", gSaveContext.fileNum); osSyncPrintf(VT_RST); if (gSaveContext.fileNum == 0xFF) { Sram_InitDebugSave(); gSaveContext.unk_13F6 = gSaveContext.magic; gSaveContext.magic = 0; gSaveContext.unk_13F4 = 0; gSaveContext.magicLevel = gSaveContext.magic; } for (int buttonIndex = 0; buttonIndex < ARRAY_COUNT(gSaveContext.buttonStatus); buttonIndex++) { gSaveContext.buttonStatus[buttonIndex] = BTN_ENABLED; } gSaveContext.unk_13E7 = gSaveContext.unk_13E8 = gSaveContext.unk_13EA = gSaveContext.unk_13EC = 0; Audio_QueueSeqCmd(SEQ_PLAYER_BGM_MAIN << 24 | NA_BGM_STOP); gSaveContext.entranceIndex = entranceIndex; gSaveContext.respawnFlag = 0; gSaveContext.respawn[RESPAWN_MODE_DOWN].entranceIndex = -1; gSaveContext.seqId = (u8)NA_BGM_DISABLED; gSaveContext.natureAmbienceId = 0xFF; gSaveContext.showTitleCard = true; gWeatherMode = 0; this->state.running = false; SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext); } static SceneSelectEntry sScenes[] = { { " 1:Hyrule Field", Select_LoadGame, 0x00CD }, { " 2:Kakariko Village", Select_LoadGame, 0x00DB }, { " 3:Graveyard", Select_LoadGame, 0x00E4 }, { " 4:Zora's River", Select_LoadGame, 0x00EA }, { " 5:Kokiri Forest", Select_LoadGame, 0x00EE }, { " 6:Sacred Forest Meadow", Select_LoadGame, 0x00FC }, { " 7:Lake Hylia", Select_LoadGame, 0x0102 }, { " 8:Zora's Domain", Select_LoadGame, 0x0108 }, { " 9:Zora's Fountain", Select_LoadGame, 0x010E }, { "10:Gerudo Valley", Select_LoadGame, 0x0117 }, { "11:Lost Woods", Select_LoadGame, 0x011E }, { "12:Desert Colossus", Select_LoadGame, 0x0123 }, { "13:Gerudo's Fortress", Select_LoadGame, 0x0129 }, { "14:Haunted Wasteland", Select_LoadGame, 0x0130 }, { "15:Hyrule Castle", Select_LoadGame, 0x0138 }, { "16:Death Mountain Trail", Select_LoadGame, 0x013D }, { "17:Death Mountain Crater", Select_LoadGame, 0x0147 }, { "18:Goron City", Select_LoadGame, 0x014D }, { "19:Lon Lon Ranch", Select_LoadGame, 0x0157 }, { "20:Temple Of Time", Select_LoadGame, 0x0053 }, { "21:Chamber of Sages", Select_LoadGame, 0x006B }, { "22:Shooting Gallery", Select_LoadGame, 0x003B }, { "23:Castle Courtyard Game", Select_LoadGame, 0x007A }, { "24:Grave 1", Select_LoadGame, 0x031C }, { "25:Grave 2", Select_LoadGame, 0x004B }, { "26:Royal Family's Tomb", Select_LoadGame, 0x002D }, { "27:Great Fairy's Fountain (Upgrades)", Select_LoadGame, 0x0315 }, { "28:Fairy's Fountain (Grotto)", Select_LoadGame, 0x036D }, { "29:Great Fairy's Fountain (Magic)", Select_LoadGame, 0x0371 }, { "30:Ganon's Tower - Collapsing", Select_LoadGame, 0x043F }, { "31:Castle Courtyard", Select_LoadGame, 0x0400 }, { "32:Fishing Pond", Select_LoadGame, 0x045F }, { "33:Bombchu Bowling Alley", Select_LoadGame, 0x0507 }, { "34:Lon Lon Ranch House", Select_LoadGame, 0x004F }, { "35:Lon Lon Ranch Silo", Select_LoadGame, 0x05D0 }, { "36:Guard House", Select_LoadGame, 0x007E }, { "37:Potion Shop", Select_LoadGame, 0x0072 }, { "38:Treasure Chest Game", Select_LoadGame, 0x0063 }, { "39:House Of Skulltula", Select_LoadGame, 0x0550 }, { "40:Entrance to Market", Select_LoadGame, 0x0033 }, { "41:Market", Select_LoadGame, 0x00B1 }, { "42:Back Alley", Select_LoadGame, 0x00AD }, { "43:Temple of Time Exterior", Select_LoadGame, 0x0171 }, { "44:Link's House", Select_LoadGame, 0x00BB }, { "45:Kakariko House 1", Select_LoadGame, 0x02FD }, { "46:Back Alley House 1", Select_LoadGame, 0x043B }, { "47:House of the Know-it-All Brothers", Select_LoadGame, 0x00C9 }, { "48:House of Twins", Select_LoadGame, 0x009C }, { "49:Mido's House", Select_LoadGame, 0x0433 }, { "50:Saria's House", Select_LoadGame, 0x0437 }, { "51:Stable", Select_LoadGame, 0x02F9 }, { "52:Grave Keeper's Hut", Select_LoadGame, 0x030D }, { "53:Dog Lady's House", Select_LoadGame, 0x0398 }, { "54:Impa's House", Select_LoadGame, 0x039C }, { "55:Lakeside Laboratory", Select_LoadGame, 0x0043 }, { "56:Running Man's Tent", Select_LoadGame, 0x03A0 }, { "57:Bazaar", Select_LoadGame, 0x00B7 }, { "58:Kokiri Shop", Select_LoadGame, 0x00C1 }, { "59:Goron Shop", Select_LoadGame, 0x037C }, { "60:Zora Shop", Select_LoadGame, 0x0380 }, { "61:Closed Shop", Select_LoadGame, 0x0384 }, { "62:Potion Shop", Select_LoadGame, 0x0388 }, { "63:Bombchu Shop ", Select_LoadGame, 0x0390 }, { "64:Happy Mask Shop", Select_LoadGame, 0x0530 }, { "65:Gerudo Training Ground", Select_LoadGame, 0x0008 }, { "66:Inside the Deku Tree", Select_LoadGame, 0x0000 }, { "67:Gohma's Lair", Select_LoadGame, 0x040F }, { "68:Dodongo's Cavern", Select_LoadGame, 0x0004 }, { "69:King Dodongo's Lair", Select_LoadGame, 0x040B }, { "70:Inside Jabu-Jabu's Belly", Select_LoadGame, 0x0028 }, { "71:Barinade's Lair", Select_LoadGame, 0x0301 }, { "72:Forest Temple", Select_LoadGame, 0x0169 }, { "73:Phantom Ganon's Lair", Select_LoadGame, 0x000C }, { "74:Bottom of the Well", Select_LoadGame, 0x0098 }, { "75:Shadow Temple", Select_LoadGame, 0x0037 }, { "76:Bongo Bongo's Lair", Select_LoadGame, 0x0413 }, { "77:Fire Temple", Select_LoadGame, 0x0165 }, { "78:Volvagia's Lair", Select_LoadGame, 0x0305 }, { "79:Water Temple", Select_LoadGame, 0x0010 }, { "80:Morpha's Lair", Select_LoadGame, 0x0417 }, { "81:Spirit Temple", Select_LoadGame, 0x0082 }, { "82:Iron Knuckle's Lair", Select_LoadGame, 0x008D }, { "83:Twinrova's Lair", Select_LoadGame, 0x05EC }, { "84:Stairs to Ganondorf's Lair", Select_LoadGame, 0x041B }, { "85:Ganondorf's Lair", Select_LoadGame, 0x041F }, { "86:Ice Cavern", Select_LoadGame, 0x0088 }, { "87:Dampe Grave Relay Game", Select_LoadGame, 0x044F }, { "88:Inside Ganon's Castle", Select_LoadGame, 0x0467 }, { "89:Ganon's Lair", Select_LoadGame, 0x0517 }, { "90:Escaping Ganon's Castle 1", Select_LoadGame, 0x0179 }, { "91:Escaping Ganon's Castle 2", Select_LoadGame, 0x01B5 }, { "92:Escaping Ganon's Castle 3", Select_LoadGame, 0x03DC }, { "93:Escaping Ganon's Castle 4", Select_LoadGame, 0x03E4 }, { "94:Escaping Ganon's Castle 5", Select_LoadGame, 0x056C }, { "95:Thieves' Hideout 1-2", Select_LoadGame, 0x0486 }, { "96:Thieves' Hideout 3-4 9-10", Select_LoadGame, 0x048E }, { "97:Thieves' Hideout 5-6", Select_LoadGame, 0x0496 }, { "98:Thieves' Hideout 7-8", Select_LoadGame, 0x049E }, { "99:Thieves' Hideout 11-12", Select_LoadGame, 0x04AE }, { "100:Thieves' Hideout 13", Select_LoadGame, 0x0570 }, { "101:Grotto 0", Select_LoadGame, 0x003F }, { "102:Grotto 1", Select_LoadGame, 0x0598 }, { "103:Grotto 2", Select_LoadGame, 0x059C }, { "104:Grotto 3", Select_LoadGame, 0x05A0 }, { "105:Grotto 4", Select_LoadGame, 0x05A4 }, { "106:Grotto 5", Select_LoadGame, 0x05A8 }, { "107:Grotto 6", Select_LoadGame, 0x05AC }, { "108:Grotto 7", Select_LoadGame, 0x05B0 }, { "109:Grotto 8", Select_LoadGame, 0x05B4 }, { "110:Grotto 9", Select_LoadGame, 0x05B8 }, { "111:Grotto 10", Select_LoadGame, 0x05BC }, { "112:Grotto 11", Select_LoadGame, 0x05C0 }, { "113:Grotto 12", Select_LoadGame, 0x05C4 }, { "114:Grotto 13", Select_LoadGame, 0x05FC }, { "115:Goddess Cutscene Environment", Select_LoadGame, 0x00A0 }, { "116:Test Room", Select_LoadGame, 0x0520 }, { "117:SRD Map", Select_LoadGame, 0x0018 }, { "118:Test Map", Select_LoadGame, 0x0094 }, { "119:Treasure Chest Warp", Select_LoadGame, 0x0024 }, { "120:Stalfos Miniboss Room", Select_LoadGame, 0x001C }, { "121:Stalfos Boss Room", Select_LoadGame, 0x0020 }, { "122:Dark Link Room", Select_LoadGame, 0x0047 }, { "123:Shooting Gallery Duplicate", Select_LoadGame, 0x02EA }, { "124:depth test", Select_LoadGame, 0x00B6 }, { "125:Hyrule Garden Game (Broken)", Select_LoadGame, 0x0076 }, { "title", Select_LoadTitle, 0x0000 }, }; void Select_UpdateMenu(SelectContext* this) { Input* input = &this->state.input[0]; s32 pad; SceneSelectEntry* selectedScene; if (this->verticalInputAccumulator == 0) { if (CHECK_BTN_ALL(input->press.button, BTN_A) || CHECK_BTN_ALL(input->press.button, BTN_START)) { selectedScene = &this->scenes[this->currentScene]; if (selectedScene->loadFunc != NULL) { selectedScene->loadFunc(this, selectedScene->entranceIndex); } } if (CHECK_BTN_ALL(input->press.button, BTN_B)) { if (LINK_AGE_IN_YEARS == YEARS_ADULT) { gSaveContext.linkAge = 1; } else { gSaveContext.linkAge = 0; } } if (CHECK_BTN_ALL(input->press.button, BTN_Z)) { if (gSaveContext.cutsceneIndex == 0x8000) { gSaveContext.cutsceneIndex = 0; } else if (gSaveContext.cutsceneIndex == 0) { gSaveContext.cutsceneIndex = 0xFFF0; } else if (gSaveContext.cutsceneIndex == 0xFFF0) { gSaveContext.cutsceneIndex = 0xFFF1; } else if (gSaveContext.cutsceneIndex == 0xFFF1) { gSaveContext.cutsceneIndex = 0xFFF2; } else if (gSaveContext.cutsceneIndex == 0xFFF2) { gSaveContext.cutsceneIndex = 0xFFF3; } else if (gSaveContext.cutsceneIndex == 0xFFF3) { gSaveContext.cutsceneIndex = 0xFFF4; } else if (gSaveContext.cutsceneIndex == 0xFFF4) { gSaveContext.cutsceneIndex = 0xFFF5; } else if (gSaveContext.cutsceneIndex == 0xFFF5) { gSaveContext.cutsceneIndex = 0xFFF6; } else if (gSaveContext.cutsceneIndex == 0xFFF6) { gSaveContext.cutsceneIndex = 0xFFF7; } else if (gSaveContext.cutsceneIndex == 0xFFF7) { gSaveContext.cutsceneIndex = 0xFFF8; } else if (gSaveContext.cutsceneIndex == 0xFFF8) { gSaveContext.cutsceneIndex = 0xFFF9; } else if (gSaveContext.cutsceneIndex == 0xFFF9) { gSaveContext.cutsceneIndex = 0xFFFA; } else if (gSaveContext.cutsceneIndex == 0xFFFA) { gSaveContext.cutsceneIndex = 0x8000; } } else if (CHECK_BTN_ALL(input->press.button, BTN_R)) { if (gSaveContext.cutsceneIndex == 0x8000) { gSaveContext.cutsceneIndex = 0xFFFA; } else if (gSaveContext.cutsceneIndex == 0) { gSaveContext.cutsceneIndex = 0x8000; } else if (gSaveContext.cutsceneIndex == 0xFFF0) { gSaveContext.cutsceneIndex = 0; } else if (gSaveContext.cutsceneIndex == 0xFFF1) { gSaveContext.cutsceneIndex = 0xFFF0; } else if (gSaveContext.cutsceneIndex == 0xFFF2) { gSaveContext.cutsceneIndex = 0xFFF1; } else if (gSaveContext.cutsceneIndex == 0xFFF3) { gSaveContext.cutsceneIndex = 0xFFF2; } else if (gSaveContext.cutsceneIndex == 0xFFF4) { gSaveContext.cutsceneIndex = 0xFFF3; } else if (gSaveContext.cutsceneIndex == 0xFFF5) { gSaveContext.cutsceneIndex = 0xFFF4; } else if (gSaveContext.cutsceneIndex == 0xFFF6) { gSaveContext.cutsceneIndex = 0xFFF5; } else if (gSaveContext.cutsceneIndex == 0xFFF7) { gSaveContext.cutsceneIndex = 0xFFF6; } else if (gSaveContext.cutsceneIndex == 0xFFF8) { gSaveContext.cutsceneIndex = 0xFFF7; } else if (gSaveContext.cutsceneIndex == 0xFFF9) { gSaveContext.cutsceneIndex = 0xFFF8; } else if (gSaveContext.cutsceneIndex == 0xFFFA) { gSaveContext.cutsceneIndex = 0xFFF9; } } gSaveContext.nightFlag = 0; if (gSaveContext.cutsceneIndex == 0) { gSaveContext.nightFlag = 1; } // user can change "opt", but it doesn't do anything if (CHECK_BTN_ALL(input->press.button, BTN_CUP)) { this->opt--; } if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) { this->opt++; } if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) { if (this->lockUp == true) { this->timerUp = 0; } if (this->timerUp == 0) { this->timerUp = 20; this->lockUp = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DUP) && this->timerUp == 0) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) { if (this->lockDown == true) { this->timerDown = 0; } if (this->timerDown == 0) { this->timerDown = 20; this->lockDown = true; Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN) && (this->timerDown == 0)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE * 3; } if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT) || CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = R_UPDATE_RATE; } if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT) || CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) { Audio_PlaySoundGeneral(NA_SE_IT_SWORD_IMPACT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8); this->verticalInput = -R_UPDATE_RATE; } } if (CHECK_BTN_ALL(input->press.button, BTN_L)) { this->pageDownIndex++; this->pageDownIndex = (this->pageDownIndex + ARRAY_COUNT(this->pageDownStops)) % ARRAY_COUNT(this->pageDownStops); this->currentScene = this->topDisplayedScene = this->pageDownStops[this->pageDownIndex]; } this->verticalInputAccumulator += this->verticalInput; if (this->verticalInputAccumulator < -7) { this->verticalInput = 0; this->verticalInputAccumulator = 0; this->currentScene++; this->currentScene = (this->currentScene + this->count) % this->count; if (this->currentScene == ((this->topDisplayedScene + this->count + 19) % this->count)) { this->topDisplayedScene++; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } if (this->verticalInputAccumulator > 7) { this->verticalInput = 0; this->verticalInputAccumulator = 0; if (this->currentScene == this->topDisplayedScene) { this->topDisplayedScene -= 2; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } this->currentScene--; this->currentScene = (this->currentScene + this->count) % this->count; if (this->currentScene == ((this->topDisplayedScene + this->count) % this->count)) { this->topDisplayedScene--; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; } } this->currentScene = (this->currentScene + this->count) % this->count; this->topDisplayedScene = (this->topDisplayedScene + this->count) % this->count; dREG(80) = this->currentScene; dREG(81) = this->topDisplayedScene; dREG(82) = this->pageDownIndex; if (this->timerUp != 0) { this->timerUp--; } if (this->timerUp == 0) { this->lockUp = false; } if (this->timerDown != 0) { this->timerDown--; } if (this->timerDown == 0) { this->lockDown = false; } } void Select_PrintMenu(SelectContext* this, GfxPrint* printer) { s32 scene; s32 i; char* name; GfxPrint_SetColor(printer, 255, 155, 150, 255); GfxPrint_SetPos(printer, 12, 2); GfxPrint_Printf(printer, "ZELDA MAP SELECT"); GfxPrint_SetColor(printer, 255, 255, 255, 255); for (i = 0; i < 20; i++) { GfxPrint_SetPos(printer, 9, i + 4); scene = (this->topDisplayedScene + i + this->count) % this->count; if (scene == this->currentScene) { GfxPrint_SetColor(printer, 255, 20, 20, 255); } else { GfxPrint_SetColor(printer, 200, 200, 55, 255); } name = this->scenes[scene].name; if (name == NULL) { name = "**Null**"; } GfxPrint_Printf(printer, "%s", name); }; GfxPrint_SetColor(printer, 155, 55, 150, 255); GfxPrint_SetPos(printer, 20, 26); GfxPrint_Printf(printer, "OPT=%d", this->opt); } static const char* sLoadingMessages[] = { // "Please wait a minute" GFXP_HIRAGANA "シバラクオマチクダサイ", // "Hold on a sec" GFXP_HIRAGANA "チョット マッテネ", // "Wait a moment" GFXP_KATAKANA "ウェイト ア モーメント", // "Loading" GFXP_KATAKANA "ロード" GFXP_HIRAGANA "チュウ", // "Now working" GFXP_HIRAGANA "ナウ ワーキング", // "Now creating" GFXP_HIRAGANA "イマ ツクッテマス", // "It's not broken" GFXP_HIRAGANA "コショウジャナイヨ", // "Coffee Break" GFXP_KATAKANA "コーヒー ブレイク", // "Please set B side" GFXP_KATAKANA "Bメンヲセットシテクダサイ", // "Be patient, now" GFXP_HIRAGANA "ジット" GFXP_KATAKANA "ガマン" GFXP_HIRAGANA "ノ" GFXP_KATAKANA "コ" GFXP_HIRAGANA "デアッタ", // "Please wait just a minute" GFXP_HIRAGANA "イマシバラクオマチクダサイ", // "Don't worry, don't worry. Take a break, take a break." GFXP_HIRAGANA "アワテナイアワテナイ。ヒトヤスミヒトヤスミ。", }; void Select_PrintLoadingMessage(SelectContext* this, GfxPrint* printer) { s32 randomMsg; GfxPrint_SetPos(printer, 10, 15); GfxPrint_SetColor(printer, 255, 255, 255, 255); randomMsg = Rand_ZeroOne() * ARRAY_COUNT(sLoadingMessages); GfxPrint_Printf(printer, "%s", sLoadingMessages[randomMsg]); } static const char* sAgeLabels[] = { GFXP_HIRAGANA "17(ワカモノ)", // "17(young)" GFXP_HIRAGANA "5(ワカスギ)", // "5(very young)" }; void Select_PrintAgeSetting(SelectContext* this, GfxPrint* printer, s32 age) { GfxPrint_SetPos(printer, 4, 26); GfxPrint_SetColor(printer, 255, 255, 55, 255); GfxPrint_Printf(printer, "Age:%s", sAgeLabels[age]); } void Select_PrintCutsceneSetting(SelectContext* this, GfxPrint* printer, u16 csIndex) { char* label; GfxPrint_SetPos(printer, 4, 25); GfxPrint_SetColor(printer, 255, 255, 55, 255); switch (csIndex) { case 0: label = GFXP_HIRAGANA " ヨル " GFXP_KATAKANA "ゴロン"; gSaveContext.dayTime = 0; break; case 0x8000: // clang-format off gSaveContext.dayTime = 0x8000; label = GFXP_HIRAGANA "オヒル " GFXP_KATAKANA "ジャラ"; // clang-format on break; case 0xFFF0: // clang-format off gSaveContext.dayTime = 0x8000; label = "デモ00"; // clang-format on break; case 0xFFF1: label = "デモ01"; break; case 0xFFF2: label = "デモ02"; break; case 0xFFF3: label = "デモ03"; break; case 0xFFF4: label = "デモ04"; break; case 0xFFF5: label = "デモ05"; break; case 0xFFF6: label = "デモ06"; break; case 0xFFF7: label = "デモ07"; break; case 0xFFF8: label = "デモ08"; break; case 0xFFF9: label = "デモ09"; break; case 0xFFFA: label = "デモ0A"; break; }; gSaveContext.skyboxTime = gSaveContext.dayTime; GfxPrint_Printf(printer, "Stage:" GFXP_KATAKANA "%s", label); } void Select_DrawMenu(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); func_80094140(gfxCtx); printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); Select_PrintMenu(this, printer); Select_PrintAgeSetting(this, printer, ((void)0, gSaveContext.linkAge)); Select_PrintCutsceneSetting(this, printer, ((void)0, gSaveContext.cutsceneIndex)); POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx); } void Select_DrawLoadingScreen(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; GfxPrint* printer; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); func_80094140(gfxCtx); printer = alloca(sizeof(GfxPrint)); GfxPrint_Init(printer); GfxPrint_Open(printer, POLY_OPA_DISP); Select_PrintLoadingMessage(this, printer); POLY_OPA_DISP = GfxPrint_Close(printer); GfxPrint_Destroy(printer); CLOSE_DISPS(gfxCtx); } void Select_Draw(SelectContext* this) { GraphicsContext* gfxCtx = this->state.gfxCtx; OPEN_DISPS(gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x00, NULL); func_80095248(gfxCtx, 0, 0, 0); SET_FULLSCREEN_VIEWPORT(&this->view); func_800AAA50(&this->view, 0xF); if (!this->state.running) { Select_DrawLoadingScreen(this); } else { Select_DrawMenu(this); } CLOSE_DISPS(gfxCtx); } void Select_Main(GameState* thisx) { SelectContext* this = (SelectContext*)thisx; Select_UpdateMenu(this); Select_Draw(this); } void Select_Destroy(GameState* thisx) { osSyncPrintf("%c", '\a'); // ASCII BEL character, plays an alert tone // "view_cleanup will hang, so it won't be called" osSyncPrintf("*** view_cleanupはハングアップするので、呼ばない ***\n"); } void Select_Init(GameState* thisx) { SelectContext* this = (SelectContext*)thisx; size_t size; s32 pad; this->state.main = Select_Main; this->state.destroy = Select_Destroy; this->scenes = sScenes; this->topDisplayedScene = 0; this->currentScene = 0; this->pageDownStops[0] = 0; // Hyrule Field this->pageDownStops[1] = 19; // Temple Of Time this->pageDownStops[2] = 37; // Treasure Chest Game this->pageDownStops[3] = 51; // Gravekeeper's Hut this->pageDownStops[4] = 59; // Zora Shop this->pageDownStops[5] = 73; // Bottom of the Well this->pageDownStops[6] = 91; // Escaping Ganon's Tower 3 this->pageDownIndex = 0; this->opt = 0; this->count = ARRAY_COUNT(sScenes); View_Init(&this->view, this->state.gfxCtx); this->view.flags = (0x08 | 0x02); this->verticalInputAccumulator = 0; this->verticalInput = 0; this->timerUp = 0; this->timerDown = 0; this->lockUp = 0; this->lockDown = 0; this->unk_234 = 0; size = (uintptr_t)_z_select_staticSegmentRomEnd - (uintptr_t)_z_select_staticSegmentRomStart; if ((dREG(80) >= 0) && (dREG(80) < this->count)) { this->currentScene = dREG(80); this->topDisplayedScene = dREG(81); this->pageDownIndex = dREG(82); } R_UPDATE_RATE = 1; #if !defined(_MSC_VER) && !defined(__GNUC__) this->staticSegment = GAMESTATE_ALLOC_MC(&this->state, size); DmaMgr_SendRequest1(this->staticSegment, _z_select_staticSegmentRomStart, size, __FILE__, __LINE__); #endif gSaveContext.cutsceneIndex = 0x8000; gSaveContext.linkAge = 1; }