/* * File: z_en_ru1.c * Overlay: En_Ru1 * Description: Ruto (child) */ #include "z_en_ru1.h" #include "objects/object_ru1/object_ru1.h" #include "vt.h" #define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_4 | ACTOR_FLAG_26) void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx); void EnRu1_Destroy(Actor* thisx, GlobalContext* globalCtx); void EnRu1_Update(Actor* thisx, GlobalContext* globalCtx); void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx); void func_80AEC0B4(EnRu1* this, GlobalContext* globalCtx); void func_80AEC100(EnRu1* this, GlobalContext* globalCtx); void func_80AEC130(EnRu1* this, GlobalContext* globalCtx); void func_80AEC17C(EnRu1* this, GlobalContext* globalCtx); void func_80AEC1D4(EnRu1* this, GlobalContext* globalCtx); void func_80AEC244(EnRu1* this, GlobalContext* globalCtx); void func_80AEC2C0(EnRu1* this, GlobalContext* globalCtx); void func_80AECA94(EnRu1* this, GlobalContext* globalCtx); void func_80AECAB4(EnRu1* this, GlobalContext* globalCtx); void func_80AECAD4(EnRu1* this, GlobalContext* globalCtx); void func_80AECB18(EnRu1* this, GlobalContext* globalCtx); void func_80AECB60(EnRu1* this, GlobalContext* globalCtx); void func_80AECBB8(EnRu1* this, GlobalContext* globalCtx); void func_80AECC1C(EnRu1* this, GlobalContext* globalCtx); void func_80AECC84(EnRu1* this, GlobalContext* globalCtx); void func_80AED304(EnRu1* this, GlobalContext* globalCtx); void func_80AED324(EnRu1* this, GlobalContext* globalCtx); void func_80AED344(EnRu1* this, GlobalContext* globalCtx); void func_80AED374(EnRu1* this, GlobalContext* globalCtx); void func_80AED3A4(EnRu1* this, GlobalContext* globalCtx); void func_80AED3E0(EnRu1* this, GlobalContext* globalCtx); void func_80AED414(EnRu1* this, GlobalContext* globalCtx); void func_80AEF29C(EnRu1* this, GlobalContext* globalCtx); void func_80AEF2AC(EnRu1* this, GlobalContext* globalCtx); void func_80AEF2D0(EnRu1* this, GlobalContext* globalCtx); void func_80AEF354(EnRu1* this, GlobalContext* globalCtx); void func_80AEF3A8(EnRu1* this, GlobalContext* globalCtx); void func_80AEEBD4(EnRu1* this, GlobalContext* globalCtx); void func_80AEEC5C(EnRu1* this, GlobalContext* globalCtx); void func_80AEECF0(EnRu1* this, GlobalContext* globalCtx); void func_80AEED58(EnRu1* this, GlobalContext* globalCtx); void func_80AEEDCC(EnRu1* this, GlobalContext* globalCtx); void func_80AEEE34(EnRu1* this, GlobalContext* globalCtx); void func_80AEEE9C(EnRu1* this, GlobalContext* globalCtx); void func_80AEEF08(EnRu1* this, GlobalContext* globalCtx); void func_80AEEF5C(EnRu1* this, GlobalContext* globalCtx); void func_80AEF9D8(EnRu1* this, GlobalContext* globalCtx); void func_80AEFA2C(EnRu1* this, GlobalContext* globalCtx); void func_80AEFAAC(EnRu1* this, GlobalContext* globalCtx); void func_80AEFB04(EnRu1* this, GlobalContext* globalCtx); void func_80AEFB68(EnRu1* this, GlobalContext* globalCtx); void func_80AEFCE8(EnRu1* this, GlobalContext* globalCtx); void func_80AEFBC8(EnRu1* this, GlobalContext* globalCtx); void func_80AEFC24(EnRu1* this, GlobalContext* globalCtx); void func_80AEFECC(EnRu1* this, GlobalContext* globalCtx); void func_80AEFF40(EnRu1* this, GlobalContext* globalCtx); void func_80AF0278(EnRu1* this, GlobalContext* globalCtx, s32 limbIndex, Vec3s* rot); void EnRu1_DrawNothing(EnRu1* this, GlobalContext* globalCtx); void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx); void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx); static ColliderCylinderInitType1 sCylinderInit1 = { { COLTYPE_HIT0, AT_NONE, AC_NONE, OC1_ON | OC1_TYPE_PLAYER, COLSHAPE_CYLINDER, }, { 0x00, { 0x00000000, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x00, 0x00, 0x01 }, { 25, 80, 0, { 0 } }, }; static ColliderCylinderInitType1 sCylinderInit2 = { { COLTYPE_HIT0, AT_ON | AT_TYPE_PLAYER, AC_NONE, OC1_ON | OC1_TYPE_PLAYER, COLSHAPE_CYLINDER, }, { 0x00, { 0x00000101, 0x00, 0x00 }, { 0x00000000, 0x00, 0x00 }, 0x01, 0x00, 0x01 }, { 20, 30, 0, { 0 } }, }; static void* sEyeTextures[] = { gRutoChildEyeOpenTex, gRutoChildEyeHalfTex, gRutoChildEyeClosedTex, gRutoChildEyeRollLeftTex, gRutoChildEyeHalf2Tex, gRutoChildEyeHalfWithBlushTex, }; static void* sMouthTextures[] = { gRutoChildMouthClosedTex, gRutoChildMouthFrownTex, gRutoChildMouthOpenTex, }; static s32 sUnused = 0; #include "z_en_ru1_cutscene_data.c" EARLY static u32 D_80AF1938 = 0; static EnRu1ActionFunc sActionFuncs[] = { func_80AEC0B4, func_80AEC100, func_80AEC130, func_80AEC17C, func_80AEC1D4, func_80AEC244, func_80AEC2C0, func_80AECA94, func_80AECAB4, func_80AECAD4, func_80AECB18, func_80AECB60, func_80AECBB8, func_80AECC1C, func_80AECC84, func_80AED304, func_80AED324, func_80AED344, func_80AED374, func_80AED3A4, func_80AED3E0, func_80AED414, func_80AEF29C, func_80AEF2AC, func_80AEF2D0, func_80AEF354, func_80AEF3A8, func_80AEEBD4, func_80AEEC5C, func_80AEECF0, func_80AEED58, func_80AEEDCC, func_80AEEE34, func_80AEEE9C, func_80AEEF08, func_80AEEF5C, func_80AEF9D8, func_80AEFA2C, func_80AEFAAC, func_80AEFB04, func_80AEFB68, func_80AEFCE8, func_80AEFBC8, func_80AEFC24, func_80AEFECC, func_80AEFF40, }; static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = { func_80AF0278, }; static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f }; static EnRu1DrawFunc sDrawFuncs[] = { EnRu1_DrawNothing, EnRu1_DrawOpa, EnRu1_DrawXlu, }; const ActorInit En_Ru1_InitVars = { ACTOR_EN_RU1, ACTORCAT_NPC, FLAGS, OBJECT_RU1, sizeof(EnRu1), (ActorFunc)EnRu1_Init, (ActorFunc)EnRu1_Destroy, (ActorFunc)EnRu1_Update, (ActorFunc)EnRu1_Draw, NULL, }; void func_80AEAC10(EnRu1* this, GlobalContext* globalCtx) { s32 pad[5]; Collider_UpdateCylinder(&this->actor, &this->collider); CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base); } void func_80AEAC54(EnRu1* this, GlobalContext* globalCtx) { s32 pad[5]; Collider_UpdateCylinder(&this->actor, &this->collider2); if (this->unk_34C != 0) { CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider2.base); } else if (this->actor.xzDistToPlayer > 32.0f) { this->unk_34C = 1; } } void func_80AEACDC(EnRu1* this, GlobalContext* globalCtx) { s32 pad[5]; Collider_UpdateCylinder(&this->actor, &this->collider2); CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider2.base); } void func_80AEAD20(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = (EnRu1*)thisx; Collider_InitCylinder(globalCtx, &this->collider); Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit1); Collider_InitCylinder(globalCtx, &this->collider2); Collider_SetCylinderType1(globalCtx, &this->collider2, &this->actor, &sCylinderInit2); } void EnRu1_DestroyColliders(EnRu1* this, GlobalContext* globalCtx) { Collider_DestroyCylinder(globalCtx, &this->collider); Collider_DestroyCylinder(globalCtx, &this->collider2); } void func_80AEADD8(EnRu1* this) { this->unk_34C = 0; } u8 func_80AEADE0(EnRu1* this) { u8 params = this->actor.params >> 8; return params; } u8 func_80AEADF0(EnRu1* this) { s16 params = this->actor.params; return params; } void EnRu1_Destroy(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = (EnRu1*)thisx; D_80AF1938 = 0; EnRu1_DestroyColliders(this, globalCtx); } void EnRu1_UpdateEyes(EnRu1* this) { s32 pad[3]; s16* blinkTimer = &this->blinkTimer; s16* eyeIndex = &this->eyeIndex; if (DECR(*blinkTimer) == 0) { *blinkTimer = Rand_S16Offset(60, 60); } *eyeIndex = *blinkTimer; if (*eyeIndex >= 3) { *eyeIndex = 0; } } void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) { this->eyeIndex = eyeIndex; } void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) { this->mouthIndex = mouthIndex; } void func_80AEAECC(EnRu1* this, GlobalContext* globalCtx) { f32* velocityY = &this->actor.velocity.y; f32 velocityYHeld = *velocityY; *velocityY = -4.0f; Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 19.0f, 25.0f, 30.0f, 7); *velocityY = velocityYHeld; } s32 EnRu1_IsCsStateIdle(GlobalContext* globalCtx) { if (globalCtx->csCtx.state == CS_STATE_IDLE) { return true; } return false; } CsCmdActorAction* func_80AEAF58(GlobalContext* globalCtx, s32 npcActionIdx) { s32 pad[2]; CsCmdActorAction* ret = NULL; if (!EnRu1_IsCsStateIdle(globalCtx)) { ret = globalCtx->csCtx.npcActions[npcActionIdx]; } return ret; } s32 func_80AEAFA0(GlobalContext* globalCtx, u16 action, s32 npcActionIdx) { CsCmdActorAction* csCmdNPCAction = func_80AEAF58(globalCtx, npcActionIdx); if ((csCmdNPCAction != NULL) && (csCmdNPCAction->action == action)) { return true; } return false; } s32 func_80AEAFE0(GlobalContext* globalCtx, u16 action, s32 npcActionIdx) { CsCmdActorAction* csCmdNPCAction = func_80AEAF58(globalCtx, npcActionIdx); if ((csCmdNPCAction != NULL) && (csCmdNPCAction->action != action)) { return true; } return false; } s32 func_80AEB020(EnRu1* this, GlobalContext* globalCtx) { Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_NPC].head; EnRu1* someEnRu1; while (actorIt != NULL) { if (actorIt->id == ACTOR_EN_RU1) { someEnRu1 = (EnRu1*)actorIt; if (someEnRu1 != this) { if ((someEnRu1->action == 31) || (someEnRu1->action == 32) || (someEnRu1->action == 24)) { return true; } } } actorIt = actorIt->next; } return false; } BgBdanObjects* EnRu1_FindSwitch(GlobalContext* globalCtx) { Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_BG].head; while (actorIt != NULL) { if (actorIt->id == ACTOR_BG_BDAN_OBJECTS && actorIt->params == 0) { return (BgBdanObjects*)actorIt; } actorIt = actorIt->next; } // "There is no stand" osSyncPrintf(VT_FGCOL(RED) "お立ち台が無い!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return NULL; } void func_80AEB0EC(EnRu1* this, s32 cameraSetting) { if (this->unk_28C != NULL) { this->unk_28C->cameraSetting = cameraSetting; } } s32 func_80AEB104(EnRu1* this) { if (this->unk_28C != NULL) { return this->unk_28C->cameraSetting; } else { return 0; } } Actor* func_80AEB124(GlobalContext* globalCtx) { Actor* actorIt = globalCtx->actorCtx.actorLists[ACTORCAT_BOSS].head; while (actorIt != NULL) { if ((actorIt->id == ACTOR_DEMO_EFFECT) && ((actorIt->params & 0xFF) == 0x15)) { return actorIt; } actorIt = actorIt->next; } return NULL; } s32 func_80AEB174(GlobalContext* globalCtx) { return (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(globalCtx); } s32 func_80AEB1B4(GlobalContext* globalCtx) { return Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING; } void func_80AEB1D8(EnRu1* this) { this->action = 36; this->drawConfig = 0; this->actor.velocity.x = 0.0f; this->actor.velocity.y = 0.0f; this->actor.velocity.z = 0.0f; this->actor.speedXZ = 0.0f; this->actor.gravity = 0.0f; this->actor.minVelocityY = 0.0f; func_80AEB0EC(this, 0); } void func_80AEB220(EnRu1* this, GlobalContext* globalCtx) { if ((EnRu1_IsCsStateIdle(globalCtx)) && (this->actor.params == 0xA)) { func_80AEB1D8(this); } } void func_80AEB264(EnRu1* this, AnimationHeader* animation, u8 arg2, f32 transitionRate, s32 arg4) { s32 pad[2]; AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation); f32 frameCount = Animation_GetLastFrame(animHeader); f32 playbackSpeed; f32 unk0; f32 fc; if (arg4 == 0) { unk0 = 0.0f; fc = frameCount; playbackSpeed = 1.0f; } else { unk0 = frameCount; fc = 0.0f; playbackSpeed = -1.0f; } Animation_Change(&this->skelAnime, animHeader, playbackSpeed, unk0, fc, arg2, transitionRate); } s32 EnRu1_UpdateSkelAnime(EnRu1* this) { // why? if (this->action != 32) { return SkelAnime_Update(&this->skelAnime); } else { return SkelAnime_Update(&this->skelAnime); } } void func_80AEB364(EnRu1* this, GlobalContext* globalCtx) { this->skelAnime.moveFlags |= 1; AnimationContext_SetMoveActor(globalCtx, &this->actor, &this->skelAnime, 1.0f); } void func_80AEB3A4(EnRu1* this, GlobalContext* globalCtx) { this->skelAnime.moveFlags |= 1; func_80AEB364(this, globalCtx); } void func_80AEB3CC(EnRu1* this) { this->skelAnime.moveFlags &= ~0x1; } void func_80AEB3DC(EnRu1* this, GlobalContext* globalCtx) { func_80AEB264(this, &gRutoChildWaitHandsBehindBackAnim, 0, 0, 0); this->action = 0; this->drawConfig = 1; EnRu1_SetEyeIndex(this, 4); EnRu1_SetMouthIndex(this, 0); } CsCmdActorAction* func_80AEB438(GlobalContext* globalCtx) { return func_80AEAF58(globalCtx, 3); } s32 func_80AEB458(GlobalContext* globalCtx, u16 action) { return func_80AEAFA0(globalCtx, action, 3); } s32 func_80AEB480(GlobalContext* globalCtx, u16 action) { return func_80AEAFE0(globalCtx, action, 3); } void EnRu1_SpawnRipple(EnRu1* this, GlobalContext* globalCtx, s16 radiusMax, s16 life) { Vec3f pos; Actor* thisx = &this->actor; pos.x = this->actor.world.pos.x; pos.y = this->actor.world.pos.y + this->actor.yDistToWater; pos.z = this->actor.world.pos.z; EffectSsGRipple_Spawn(globalCtx, &pos, 100, radiusMax, life); } void func_80AEB50C(EnRu1* this, GlobalContext* globalCtx) { this->unk_270 += 1.0f; if (this->unk_270 >= kREG(3) + 10.0f) { EnRu1_SpawnRipple(this, globalCtx, kREG(1) + 500, 0); this->unk_270 = 0.0f; } } void func_80AEB59C(EnRu1* this, GlobalContext* globalCtx) { EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, 0); EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, kREG(3) + 10.0f); EnRu1_SpawnRipple(this, globalCtx, kREG(2) + 500, (kREG(3) + 10.0f) * 2.0f); } void EnRu1_SpawnSplash(EnRu1* this, GlobalContext* globalCtx) { Vec3f pos; pos.x = this->actor.world.pos.x; pos.y = this->actor.world.pos.y + this->actor.yDistToWater; pos.z = this->actor.world.pos.z; EffectSsGSplash_Spawn(globalCtx, &pos, 0, 0, 1, 0); } void func_80AEB6E0(EnRu1* this, GlobalContext* globalCtx) { SkelAnime* skelAnime = &this->skelAnime; if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) { skelAnime->moveFlags |= 3; AnimationContext_SetMoveActor(globalCtx, &this->actor, skelAnime, 1.0f); } } void func_80AEB738(EnRu1* this, GlobalContext* globalCtx) { SkelAnime* skelAnime = &this->skelAnime; skelAnime->baseTransl = skelAnime->jointTable[0]; skelAnime->prevTransl = skelAnime->jointTable[0]; if (skelAnime->baseTransl.y < skelAnime->jointTable[0].y) { skelAnime->moveFlags |= 3; AnimationContext_SetMoveActor(globalCtx, &this->actor, skelAnime, 1.0f); } } void func_80AEB7D0(EnRu1* this) { this->skelAnime.moveFlags &= ~0x3; } f32 func_80AEB7E0(CsCmdActorAction* csCmdNPCAction, GlobalContext* globalCtx) { s32 csCtxFrames = globalCtx->csCtx.frames; if ((csCtxFrames < csCmdNPCAction->endFrame) && (csCmdNPCAction->endFrame - csCmdNPCAction->startFrame > 0)) { return (Math_CosS(((csCtxFrames - csCmdNPCAction->startFrame) / (f32)(csCmdNPCAction->endFrame - csCmdNPCAction->startFrame)) * 32768.0f) * -0.5f) + 0.5f; } return 1.0f; } f32 func_80AEB87C(f32 arg0, s32 arg1, s32 arg2) { return (((f32)arg2 - arg1) * arg0) + arg1; } void func_80AEB89C(EnRu1* this, GlobalContext* globalCtx) { CsCmdActorAction* npcAction = func_80AEB438(globalCtx); s16 npcActionRotY; if (npcAction != NULL) { npcActionRotY = npcAction->rot.y; this->actor.shape.rot.y = npcActionRotY; this->actor.world.rot.y = npcActionRotY; this->actor.world.pos.x = npcAction->startPos.x; this->actor.world.pos.y = npcAction->startPos.y; this->actor.world.pos.z = npcAction->startPos.z; } } void func_80AEB914(EnRu1* this, GlobalContext* globalCtx) { func_80AEB89C(this, globalCtx); } void func_80AEB934(EnRu1* this, GlobalContext* globalCtx) { func_80AEB89C(this, globalCtx); } void func_80AEB954(EnRu1* this, GlobalContext* globalCtx) { func_80AEB6E0(this, globalCtx); } void func_80AEB974(EnRu1* this, GlobalContext* globalCtx) { Vec3f* thisPos; f32 sp30; CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx); s32 pad; if (csCmdNPCAction != NULL) { sp30 = func_80AEB7E0(csCmdNPCAction, globalCtx); thisPos = &this->actor.world.pos; thisPos->x = func_80AEB87C(sp30, csCmdNPCAction->startPos.x, csCmdNPCAction->endPos.x); thisPos->y = func_80AEB87C(sp30, csCmdNPCAction->startPos.y, csCmdNPCAction->endPos.y); thisPos->z = func_80AEB87C(sp30, csCmdNPCAction->startPos.z, csCmdNPCAction->endPos.z); } } void func_80AEBA0C(EnRu1* this, GlobalContext* globalCtx) { func_80AEB6E0(this, globalCtx); } void func_80AEBA2C(EnRu1* this, GlobalContext* globalCtx) { s32 pad; Vec3f* unk_364 = &this->unk_364; Vec3f* thisPos; f32 temp_ret_2; CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx); s32 pad2; if (csCmdNPCAction != NULL) { temp_ret_2 = func_80AEB7E0(csCmdNPCAction, globalCtx); thisPos = &this->actor.world.pos; thisPos->x = func_80AEB87C(temp_ret_2, unk_364->x, csCmdNPCAction->endPos.x); thisPos->y = func_80AEB87C(temp_ret_2, unk_364->y, csCmdNPCAction->endPos.y); thisPos->z = func_80AEB87C(temp_ret_2, unk_364->z, csCmdNPCAction->endPos.z); } } void func_80AEBAFC(EnRu1* this) { if (this->unk_298 == 0) { func_80078914(&this->actor.projectedPos, NA_SE_EV_DIVE_INTO_WATER); this->unk_298 = 1; } } void func_80AEBB3C(EnRu1* this) { if (Animation_OnFrame(&this->skelAnime, 5.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_PL_FACE_UP); } } void func_80AEBB78(EnRu1* this) { SkelAnime* skelAnime = &this->skelAnime; if (Animation_OnFrame(skelAnime, 4.0f) || Animation_OnFrame(skelAnime, 13.0f) || Animation_OnFrame(skelAnime, 22.0f) || Animation_OnFrame(skelAnime, 31.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_PL_SWIM); } } void func_80AEBBF4(EnRu1* this) { if (Animation_OnFrame(&this->skelAnime, 8.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_PL_SUBMERGE); } } void func_80AEBC30(GlobalContext* globalCtx) { Player* player; if (globalCtx->csCtx.frames == 0xCD) { player = GET_PLAYER(globalCtx); Audio_PlaySoundGeneral(NA_SE_EV_DIVE_INTO_WATER, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8); } } void func_80AEBC84(EnRu1* this, GlobalContext* globalCtx) { if (globalCtx->csCtx.frames == 0x82) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0); } } void func_80AEBCB8(EnRu1* this, UNK_TYPE arg1) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildSwimOnBackAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildSwimOnBackAnim), ANIMMODE_LOOP, -8.0f); } } void func_80AEBD1C(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEB480(globalCtx, 2)) { this->action = 1; this->drawConfig = 0; func_80AEB914(this, globalCtx); func_80AEAECC(this, globalCtx); EnRu1_SpawnSplash(this, globalCtx); func_80AEB59C(this, globalCtx); } } void func_80AEBD94(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; f32 frameCount; if (func_80AEB480(globalCtx, 3)) { frameCount = Animation_GetLastFrame(&gRutoChildAnim_009060); func_80AEB934(this, globalCtx); func_80AEB738(this, globalCtx); Animation_Change(&this->skelAnime, &gRutoChildAnim_009060, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f); this->action = 2; this->drawConfig = 1; } } void func_80AEBE3C(EnRu1* this, GlobalContext* globalCtx, s32 arg2) { s32 pad[2]; f32 frameCount; if (arg2 != 0) { frameCount = Animation_GetLastFrame(&gRutoChildTreadWaterAnim); func_80AEB7D0(this); Animation_Change(&this->skelAnime, &gRutoChildTreadWaterAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); this->action = 3; } else { func_80AEB954(this, globalCtx); } } void func_80AEBEC8(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; f32 frameCount; if (func_80AEB458(globalCtx, 6)) { frameCount = Animation_GetLastFrame(&gRutoChildTransitionToSwimOnBackAnim); func_80AEB738(this, globalCtx); Animation_Change(&this->skelAnime, &gRutoChildTransitionToSwimOnBackAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); this->action = 4; } } void func_80AEBF60(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEB480(globalCtx, 6)) { func_80AEB7D0(this); this->action = 5; this->unk_364 = this->actor.world.pos; } else { func_80AEBA0C(this, globalCtx); } } void func_80AEBFD8(EnRu1* this, GlobalContext* globalCtx) { CsCmdActorAction* csCmdNPCAction = func_80AEB438(globalCtx); f32 frameCount; u16 csCtxFrames; u16 endFrame; if (csCmdNPCAction != NULL) { csCtxFrames = globalCtx->csCtx.frames; endFrame = csCmdNPCAction->endFrame; if (csCtxFrames >= endFrame - 2) { frameCount = Animation_GetLastFrame(&gRutoChildTransitionFromSwimOnBackAnim); Animation_Change(&this->skelAnime, &gRutoChildTransitionFromSwimOnBackAnim, 1.0, 0, frameCount, ANIMMODE_ONCE, -8.0f); this->action = 6; } } } void func_80AEC070(EnRu1* this, GlobalContext* globalCtx, UNK_TYPE arg2) { if ((func_80AEB458(globalCtx, 8)) && (arg2 != 0)) { Actor_Kill(&this->actor); } } void func_80AEC0B4(EnRu1* this, GlobalContext* globalCtx) { func_80AEB89C(this, globalCtx); EnRu1_UpdateSkelAnime(this); func_80AEBC84(this, globalCtx); func_80AEBC30(globalCtx); func_80AEBD1C(this, globalCtx); } void func_80AEC100(EnRu1* this, GlobalContext* globalCtx) { func_80AEBAFC(this); func_80AEBD94(this, globalCtx); } void func_80AEC130(EnRu1* this, GlobalContext* globalCtx) { s32 something = EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); func_80AEBB3C(this); func_80AEBE3C(this, globalCtx, something); } void func_80AEC17C(EnRu1* this, GlobalContext* globalCtx) { func_80AEB974(this, globalCtx); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); func_80AEB50C(this, globalCtx); func_80AEBEC8(this, globalCtx); } void func_80AEC1D4(EnRu1* this, GlobalContext* globalCtx) { s32 something; something = EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateEyes(this); func_80AEB50C(this, globalCtx); func_80AEBCB8(this, something); func_80AEBBF4(this); func_80AEBF60(this, globalCtx); } void func_80AEC244(EnRu1* this, GlobalContext* globalCtx) { s32 something; something = EnRu1_UpdateSkelAnime(this); func_80AEBA2C(this, globalCtx); func_80AEAECC(this, globalCtx); EnRu1_UpdateEyes(this); func_80AEB50C(this, globalCtx); func_80AEBCB8(this, something); func_80AEBB78(this); func_80AEBFD8(this, globalCtx); } void func_80AEC2C0(EnRu1* this, GlobalContext* globalCtx) { s32 something; something = EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateEyes(this); func_80AEB50C(this, globalCtx); func_80AEC070(this, globalCtx, something); } // Convenience function used so that Ruto always spawns in Jabu in rando, even after she's been kidnapped // Equivalent to !(gSaveContext.infTable[20] & 0x20) in vanilla bool shouldSpawnRuto() { // gSaveContext.infTable[20] & 0x40 check is to prevent Ruto from spawning during the short period of time when // she's on the Zora's Sapphire pedestal but hasn't been kidnapped yet (would result in multiple Rutos otherwise) return !(gSaveContext.infTable[20] & 0x20) || (gSaveContext.n64ddFlag && (gSaveContext.infTable[20] & 0x40)); } void func_80AEC320(EnRu1* this, GlobalContext* globalCtx) { s8 actorRoom; if (!(gSaveContext.infTable[20] & 2)) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); this->action = 7; EnRu1_SetMouthIndex(this, 1); } else if ((gSaveContext.infTable[20] & 0x80) && !(gSaveContext.infTable[20] & 1) && shouldSpawnRuto()) { if (!func_80AEB020(this, globalCtx)) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); actorRoom = this->actor.room; this->action = 22; this->actor.room = -1; this->drawConfig = 0; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; } else { Actor_Kill(&this->actor); } } else { Actor_Kill(&this->actor); } } void func_80AEC40C(EnRu1* this) { f32 unk_26C = this->unk_26C; if (unk_26C < 8.0f) { this->actor.speedXZ = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * unk_26C; } else { this->actor.speedXZ = (kREG(3) * 0.01f) + 2.7f; } this->actor.velocity.y = -1.0f; Actor_MoveForward(&this->actor); } void func_80AEC4CC(EnRu1* this) { this->actor.velocity.y = -1.0f; Actor_MoveForward(&this->actor); } void func_80AEC4F4(EnRu1* this) { f32* speedXZ = &this->actor.speedXZ; f32* unk_26C = &this->unk_26C; if (this->unk_26C < 8.0f) { *unk_26C += 1.0f; *speedXZ *= (8.0f - *unk_26C) / 8.0f; this->actor.velocity.y = -*unk_26C * (((kREG(4) * 0.01f) + 13.0f) / 8.0f); } else { *speedXZ = 0.0f; this->actor.velocity.y = -((kREG(4) * 0.01f) + 13.0f); } Actor_MoveForward(&this->actor); } s32 func_80AEC5FC(EnRu1* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); f32 thisPosZ = this->actor.world.pos.z; f32 playerPosZ = player->actor.world.pos.z; if ((playerPosZ - thisPosZ <= 265.0f) && (player->actor.world.pos.y >= this->actor.world.pos.y)) { return true; } return false; } void func_80AEC650(EnRu1* this) { s32 pad[2]; if (this->unk_280 == 0) { if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT); } } } void func_80AEC6B0(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT); func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_FALL); } void func_80AEC6E4(EnRu1* this, GlobalContext* globalCtx) { if ((func_80AEAFA0(globalCtx, 4, 3)) && (this->unk_280 == 0)) { Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f); this->unk_280 = 1; func_80AEC6B0(this); } } void func_80AEC780(EnRu1* this, GlobalContext* globalCtx) { s32 pad; Player* player = GET_PLAYER(globalCtx); if ((func_80AEC5FC(this, globalCtx)) && (!Gameplay_InCsMode(globalCtx)) && (!(player->stateFlags1 & 0x206000)) && (player->actor.bgCheckFlags & 1)) { globalCtx->csCtx.segment = &D_80AF0880; gSaveContext.cutsceneTrigger = 1; player->linearVelocity = 0.0f; this->action = 8; } } void func_80AEC81C(EnRu1* this, GlobalContext* globalCtx) { CsCmdActorAction* csCmdNPCAction; s16 newRotY; if (func_80AEAFE0(globalCtx, 1, 3)) { csCmdNPCAction = globalCtx->csCtx.npcActions[3]; this->actor.world.pos.x = csCmdNPCAction->startPos.x; this->actor.world.pos.y = csCmdNPCAction->startPos.y; this->actor.world.pos.z = csCmdNPCAction->startPos.z; newRotY = csCmdNPCAction->rot.y; this->actor.shape.rot.y = newRotY; this->actor.world.rot.y = newRotY; this->action = 9; this->drawConfig = 1; } } void func_80AEC8B8(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEAFA0(globalCtx, 3, 3)) { Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f); this->action = 10; } } void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim), ANIMMODE_LOOP, -8.0f); this->actor.world.rot.y += 0x8000; this->action = 0xB; this->unk_26C = 0.0f; } } void func_80AEC9C4(EnRu1* this) { this->unk_26C += 1.0f; if (this->unk_26C >= 8.0f) { this->action = 12; this->unk_26C = 0.0f; this->actor.velocity.y = -1.0f; } } void func_80AECA18(EnRu1* this) { if (!(this->actor.bgCheckFlags & 1)) { this->action = 13; this->unk_26C = 0.0f; this->actor.velocity.y = 0.0f; } } void func_80AECA44(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEAFA0(globalCtx, 5, 3)) { gSaveContext.infTable[20] |= 2; this->action = 14; } } void func_80AECA94(EnRu1* this, GlobalContext* globalCtx) { func_80AEC780(this, globalCtx); } void func_80AECAB4(EnRu1* this, GlobalContext* globalCtx) { func_80AEC81C(this, globalCtx); } void func_80AECAD4(EnRu1* this, GlobalContext* globalCtx) { EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEC8B8(this, globalCtx); } void func_80AECB18(EnRu1* this, GlobalContext* globalCtx) { s32 something; something = EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEC93C(this, something); } void func_80AECB60(EnRu1* this, GlobalContext* globalCtx) { func_80AEC40C(this); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEC650(this); func_80AEC9C4(this); } void func_80AECBB8(EnRu1* this, GlobalContext* globalCtx) { func_80AEC4CC(this); func_80AEC6E4(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEC650(this); func_80AECA18(this); } void func_80AECC1C(EnRu1* this, GlobalContext* globalCtx) { func_80AEC4F4(this); func_80AEC6E4(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEC650(this); func_80AECA44(this, globalCtx); } void func_80AECC84(EnRu1* this, GlobalContext* globalCtx) { if (globalCtx->csCtx.state == CS_STATE_IDLE) { Actor_Kill(&this->actor); } } void func_80AECCB0(EnRu1* this, GlobalContext* globalCtx) { s32 pad; Vec3f* pos; s16 yawTowardsPlayer; f32 spawnX; f32 spawnY; f32 spawnZ; s32 pad2[2]; yawTowardsPlayer = this->actor.yawTowardsPlayer; pos = &this->actor.world.pos; spawnX = ((kREG(1) + 12.0f) * Math_SinS(yawTowardsPlayer)) + pos->x; spawnY = pos->y; spawnZ = ((kREG(1) + 12.0f) * Math_CosS(yawTowardsPlayer)) + pos->z; this->blueWarp = (DoorWarp1*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DOOR_WARP1, spawnX, spawnY, spawnZ, 0, yawTowardsPlayer, 0, WARP_BLUE_RUTO); } void func_80AECDA0(EnRu1* this, GlobalContext* globalCtx) { func_80AEB264(this, &gRutoChildWaitHandsOnHipsAnim, 0, 0, 0); this->action = 15; this->actor.shape.yOffset = -10000.0f; EnRu1_SetEyeIndex(this, 5); EnRu1_SetMouthIndex(this, 2); } void func_80AECE04(EnRu1* this, GlobalContext* globalCtx) { this->actor.shape.yOffset += (250.0f / 3.0f); } void func_80AECE20(EnRu1* this, GlobalContext* globalCtx) { s32 pad2; Player* player = GET_PLAYER(globalCtx); Vec3f* playerPos = &player->actor.world.pos; s16 shapeRotY = player->actor.shape.rot.y; s32 pad; f32 unk_27C = this->unk_27C; Vec3f* pos = &this->actor.world.pos; pos->x = (Math_SinS(shapeRotY) * unk_27C) + playerPos->x; pos->y = playerPos->y; pos->z = (Math_CosS(shapeRotY) * unk_27C) + playerPos->z; } void func_80AECEB4(EnRu1* this, GlobalContext* globalCtx) { s32 pad; Player* player = GET_PLAYER(globalCtx); Vec3f* player_unk_450 = &player->unk_450; Vec3f* pos = &this->actor.world.pos; s16 shapeRotY = this->actor.shape.rot.y; player_unk_450->x = ((kREG(2) + 30.0f) * Math_SinS(shapeRotY)) + pos->x; player_unk_450->z = ((kREG(2) + 30.0f) * Math_CosS(shapeRotY)) + pos->z; } s32 func_80AECF6C(EnRu1* this, GlobalContext* globalCtx) { s16* shapeRotY; Player* player = GET_PLAYER(globalCtx); Player* otherPlayer; s16 temp_f16; f32 temp1; f32 temp2; s32 pad2[5]; this->unk_26C += 1.0f; if ((player->actor.speedXZ == 0.0f) && (this->unk_26C >= 3.0f)) { otherPlayer = GET_PLAYER(globalCtx); player->actor.world.pos.x = otherPlayer->unk_450.x; player->actor.world.pos.y = otherPlayer->unk_450.y; player->actor.world.pos.z = otherPlayer->unk_450.z; shapeRotY = &player->actor.shape.rot.y; temp1 = this->actor.world.pos.x - player->actor.world.pos.x; temp2 = this->actor.world.pos.z - player->actor.world.pos.z; temp_f16 = Math_FAtan2F(temp1, temp2) * (0x8000 / M_PI); if (*shapeRotY != temp_f16) { Math_SmoothStepToS(shapeRotY, temp_f16, 0x14, 0x1838, 0x64); player->actor.world.rot.y = *shapeRotY; } else { return true; } } return false; } s32 func_80AED084(EnRu1* this, s32 state) { if (this->blueWarp != NULL && this->blueWarp->rutoWarpState == state) { return true; } return false; } void func_80AED0B0(EnRu1* this, s32 state) { if (this->blueWarp != NULL) { this->blueWarp->rutoWarpState = state; } } void func_80AED0C8(EnRu1* this, GlobalContext* globalCtx) { this->action = 16; } void func_80AED0D8(EnRu1* this, GlobalContext* globalCtx) { this->action = 17; this->drawConfig = 1; this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; func_80AECCB0(this, globalCtx); } void func_80AED110(EnRu1* this) { if (this->actor.shape.yOffset >= 0.0f) { this->action = 18; this->actor.shape.yOffset = 0.0f; func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY); } } void func_80AED154(EnRu1* this, GlobalContext* globalCtx) { if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) { this->action = 0x13; this->unk_26C = 0.0f; func_80AECEB4(this, globalCtx); } } void func_80AED19C(EnRu1* this, s32 cond) { if (cond) { Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE, -8.0f); this->action = 20; func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3); } } void func_80AED218(EnRu1* this, UNK_TYPE arg1) { if (func_80AED084(this, WARP_BLUE_RUTO_STATE_TALKING)) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildWaitSittingAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWaitSittingAnim), ANIMMODE_LOOP, -8.0f); } } else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) { Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f); this->action = 21; this->unk_27C = this->actor.xzDistToPlayer; } } void func_80AED304(EnRu1* this, GlobalContext* globalCtx) { func_80AED0C8(this, globalCtx); } void func_80AED324(EnRu1* this, GlobalContext* globalCtx) { func_80AED0D8(this, globalCtx); } void func_80AED344(EnRu1* this, GlobalContext* globalCtx) { func_80AECE04(this, globalCtx); EnRu1_UpdateSkelAnime(this); func_80AED110(this); } void func_80AED374(EnRu1* this, GlobalContext* globalCtx) { EnRu1_UpdateSkelAnime(this); func_80AED154(this, globalCtx); } void func_80AED3A4(EnRu1* this, GlobalContext* globalCtx) { EnRu1_UpdateSkelAnime(this); func_80AED19C(this, func_80AECF6C(this, globalCtx)); } void func_80AED3E0(EnRu1* this, GlobalContext* globalCtx) { func_80AEAECC(this, globalCtx); func_80AED218(this, EnRu1_UpdateSkelAnime(this)); } void func_80AED414(EnRu1* this, GlobalContext* globalCtx) { func_80AECE20(this, globalCtx); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); } void func_80AED44C(EnRu1* this, GlobalContext* globalCtx) { s8 actorRoom; if ((gSaveContext.infTable[20] & 2) && shouldSpawnRuto() && !(gSaveContext.infTable[20] & 1) && !(gSaveContext.infTable[20] & 0x80)) { if (!func_80AEB020(this, globalCtx)) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); actorRoom = this->actor.room; this->action = 22; this->actor.room = -1; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; } else { Actor_Kill(&this->actor); } } else { Actor_Kill(&this->actor); } } void func_80AED4FC(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT); } void func_80AED520(EnRu1* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8); func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT); } void func_80AED57C(EnRu1* this) { if (this->actor.speedXZ != 0.0f) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW); } } void func_80AED5B8(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_CRASH); } void func_80AED5DC(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_UNBALLANCE); } void func_80AED600(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_DISCOVER); } s32 func_80AED624(EnRu1* this, GlobalContext* globalCtx) { s8 curRoomNum = globalCtx->roomCtx.curRoom.num; if (this->roomNum2 != curRoomNum) { Actor_Kill(&this->actor); return false; } else if (((this->roomNum1 != curRoomNum) || (this->roomNum2 != curRoomNum)) && (this->actor.yDistToWater > kREG(16) + 50.0f) && (this->action != 33)) { this->action = 33; this->drawConfig = 2; this->alpha = 0xFF; this->unk_2A4 = 0.0f; } return true; } void func_80AED6DC(EnRu1* this, GlobalContext* globalCtx) { s8 curRoomNum = globalCtx->roomCtx.curRoom.num; this->roomNum2 = curRoomNum; this->unk_288 = 0.0f; } void func_80AED6F8(GlobalContext* globalCtx) { s8 curRoomNum; if ((!(gSaveContext.infTable[20] & 0x80))) { curRoomNum = globalCtx->roomCtx.curRoom.num; if (curRoomNum == 2) { gSaveContext.infTable[20] |= 0x80; } } } void func_80AED738(EnRu1* this, GlobalContext* globalCtx) { u32 temp_v0; if (func_80AED624(this, globalCtx)) { this->unk_2A4 += 1.0f; if (this->unk_2A4 < 20.0f) { temp_v0 = ((20.0f - this->unk_2A4) * 255.0f) / 20.0f; this->alpha = temp_v0; this->actor.shape.shadowAlpha = temp_v0; } else { Actor_Kill(&this->actor); } } } void func_80AED83C(EnRu1* this) { s32 pad[2]; Vec3s* tempPtr; Vec3s* tempPtr2; tempPtr = &this->unk_374.unk_08; Math_SmoothStepToS(&tempPtr->x, 0, 0x14, 0x1838, 0x64); Math_SmoothStepToS(&tempPtr->y, 0, 0x14, 0x1838, 0x64); tempPtr2 = &this->unk_374.unk_0E; Math_SmoothStepToS(&tempPtr2->x, 0, 0x14, 0x1838, 0x64); Math_SmoothStepToS(&tempPtr2->y, 0, 0x14, 0x1838, 0x64); } void func_80AED8DC(EnRu1* this) { s32 temp_hi; s16* unk_2AC = &this->unk_2AC; s16* someY = &this->unk_374.unk_08.y; s16* unk_29E = &this->unk_29E; s32 pad[2]; if (DECR(*unk_2AC) == 0) { *unk_2AC = Rand_S16Offset(0xA, 0x19); temp_hi = *unk_2AC % 5; if (temp_hi == 0) { this->unk_2B0 = 1; } else if (temp_hi == 1) { this->unk_2B0 = 2; } else { this->unk_2B0 = 0; } *unk_29E = 0; } if (this->unk_2B0 == 0) { Math_SmoothStepToS(unk_29E, 0 - *someY, 1, 0x190, 0x190); Math_SmoothStepToS(someY, 0, 3, ABS(*unk_29E), 0x64); } else if (this->unk_2B0 == 1) { Math_SmoothStepToS(unk_29E, -0x2AAA - *someY, 1, 0x190, 0x190); Math_SmoothStepToS(someY, -0x2AAA, 3, ABS(*unk_29E), 0x64); } else { Math_SmoothStepToS(unk_29E, 0x2AAA - *someY, 1, 0x190, 0x190); Math_SmoothStepToS(someY, 0x2AAA, 3, ABS(*unk_29E), 0x64); } } void func_80AEDAE0(EnRu1* this, GlobalContext* globalCtx) { DynaPolyActor* dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId); if (dynaPolyActor == NULL || dynaPolyActor->actor.id == ACTOR_EN_BOX) { this->actor.bgCheckFlags &= ~0x19; } } void func_80AEDB30(EnRu1* this, GlobalContext* globalCtx) { DynaPolyActor* dynaPolyActor; f32* velocityY; f32* speedXZ; f32* gravity; s16 wallYaw; s16 rotY; s32 temp_a1_2; s32 temp_a0; s32 phi_v1; if (this->actor.bgCheckFlags & 1) { velocityY = &this->actor.velocity.y; dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId); if (*velocityY <= 0.0f) { speedXZ = &this->actor.speedXZ; if (dynaPolyActor != NULL) { if (dynaPolyActor->actor.id != ACTOR_EN_BOX) { *speedXZ = 0.0f; } } else { if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) { *speedXZ *= (kREG(19) * 0.01f) + 0.8f; } else { *speedXZ = 0.0f; } } gravity = &this->actor.gravity; if (dynaPolyActor != NULL) { if (dynaPolyActor->actor.id != ACTOR_EN_BOX) { *velocityY = 0.0f; this->actor.minVelocityY = 0.0f; *gravity = 0.0f; } else { *velocityY *= -1.0f; } } else { *velocityY *= -((kREG(20) * 0.01f) + 0.6f); if (*velocityY <= -*gravity * ((kREG(20) * 0.01f) + 0.6f)) { *velocityY = 0.0f; this->actor.minVelocityY = 0.0f; *gravity = 0.0f; } } func_80AED4FC(this); } } if (this->actor.bgCheckFlags & 0x10) { speedXZ = &this->actor.speedXZ; velocityY = &this->actor.velocity.y; if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) { *speedXZ *= (kREG(19) * 0.01f) + 0.8f; } else { *speedXZ = 0.0f; } if (*velocityY >= 0.0f) { *velocityY *= -((kREG(20) * 0.01f) + 0.6f); func_80AED4FC(this); } } if (this->actor.bgCheckFlags & 8) { speedXZ = &this->actor.speedXZ; if (*speedXZ != 0.0f) { rotY = this->actor.world.rot.y; wallYaw = this->actor.wallYaw; temp_a0 = (wallYaw * 2) - rotY; temp_a1_2 = temp_a0 + 0x8000; if ((s16)((temp_a0 - wallYaw) + 0x8000) >= 0) { phi_v1 = (s16)(temp_a1_2 - wallYaw); } else { phi_v1 = -(s16)(temp_a1_2 - wallYaw); } if (phi_v1 < 0x4001) { if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) { *speedXZ *= (kREG(21) * 0.01f) + 0.6f; } else { *speedXZ = 0.0f; } this->actor.world.rot.y = temp_a1_2; func_80AED4FC(this); func_80AED5B8(this); } } } } void func_80AEDEF4(EnRu1* this, GlobalContext* globalCtx) { f32* speedXZ = &this->actor.speedXZ; DynaPolyActor* dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, this->actor.floorBgId); if (dynaPolyActor != NULL && dynaPolyActor->actor.id == ACTOR_EN_BOX) { if (*speedXZ != 0.0f) { *speedXZ *= 1.1f; } else { *speedXZ = 1.0f; } } if (*speedXZ >= (kREG(27) * 0.01f) + 3.0f) { *speedXZ *= (kREG(22) * 0.01f) + 0.98f; } else { *speedXZ = 0.0f; } } void func_80AEDFF4(EnRu1* this, GlobalContext* globalCtx) { func_80AEDB30(this, globalCtx); func_80AEDEF4(this, globalCtx); Actor_MoveForward(&this->actor); } void func_80AEE02C(EnRu1* this) { this->actor.velocity.x = 0.0f; this->actor.velocity.y = 0.0f; this->actor.velocity.z = 0.0f; this->actor.speedXZ = 0.0f; this->actor.gravity = 0.0f; this->actor.minVelocityY = 0.0f; } void func_80AEE050(EnRu1* this) { s32 pad; f32 sp28; f32 sp24; f32 temp_f10; EnRu1* thisx = this; // necessary to match if (this->unk_350 == 0) { if ((this->actor.minVelocityY == 0.0f) && (this->actor.speedXZ == 0.0f)) { this->unk_350 = 1; func_80AEE02C(this); this->unk_35C = 0; this->unk_358 = (this->actor.yDistToWater - 10.0f) * 0.5f; this->unk_354 = this->actor.world.pos.y + thisx->unk_358; // thisx only used here } else { this->actor.gravity = 0.0f; this->actor.minVelocityY *= 0.2f; this->actor.velocity.y *= 0.2f; if (this->actor.minVelocityY >= -0.1f) { this->actor.minVelocityY = 0.0f; this->actor.velocity.y = 0.0f; } this->actor.speedXZ *= 0.5f; if (this->actor.speedXZ <= 0.1f) { this->actor.speedXZ = 0.0f; } this->actor.velocity.x = Math_SinS(this->actor.world.rot.y) * this->actor.speedXZ; this->actor.velocity.z = Math_CosS(this->actor.world.rot.y) * this->actor.speedXZ; func_8002D7EC(&this->actor); } } else { if (this->unk_350 == 1) { if (this->unk_358 <= 1.0f) { func_80AEE02C(this); this->unk_350 = 2; this->unk_360 = 0.0f; } else { sp28 = this->unk_358; sp24 = this->unk_354; temp_f10 = Math_CosS(this->unk_35C) * -sp28; this->actor.world.pos.y = temp_f10 + sp24; this->unk_35C += 0x3E8; this->unk_358 *= 0.95f; } } else { this->unk_360 += 1.0f; if (this->unk_360 > 0.0f) { this->unk_350 = 3; } } } } s32 func_80AEE264(EnRu1* this, GlobalContext* globalCtx) { if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) { this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; if ((gSaveContext.infTable[20] & 8)) { this->actor.textId = 0x404E; func_8002F2F4(&this->actor, globalCtx); } else if (gSaveContext.infTable[20] & 4) { this->actor.textId = 0x404D; func_8002F2F4(&this->actor, globalCtx); } else { this->actor.textId = 0x404C; func_8002F2F4(&this->actor, globalCtx); } return false; } return true; } void func_80AEE2F8(EnRu1* this, GlobalContext* globalCtx) { DynaPolyActor* dynaPolyActor; s32 floorBgId; if ((this->actor.bgCheckFlags & 1) && (this->actor.floorBgId != BGCHECK_SCENE)) { floorBgId = this->actor.floorBgId; dynaPolyActor = DynaPoly_GetActor(&globalCtx->colCtx, floorBgId); if ((dynaPolyActor != NULL) && (dynaPolyActor->actor.id == ACTOR_BG_BDAN_SWITCH)) { if (((dynaPolyActor->actor.params >> 8) & 0x3F) == 0x38) { gSaveContext.infTable[20] |= 1; return; } } } gSaveContext.infTable[20] &= ~0x1; } s32 func_80AEE394(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; CollisionContext* colCtx; DynaPolyActor* dynaPolyActor; s32 floorBgId; if ((this->actor.bgCheckFlags & 1) && this->actor.floorBgId != BGCHECK_SCENE) { colCtx = &globalCtx->colCtx; floorBgId = this->actor.floorBgId; // necessary match, can't move this out of this block unfortunately dynaPolyActor = DynaPoly_GetActor(colCtx, floorBgId); if (dynaPolyActor != NULL && dynaPolyActor->actor.id == ACTOR_BG_BDAN_OBJECTS && dynaPolyActor->actor.params == 0 && !Player_InCsMode(globalCtx) && globalCtx->msgCtx.msgLength == 0) { func_80AEE02C(this); globalCtx->csCtx.segment = &D_80AF10A4; gSaveContext.cutsceneTrigger = 1; this->action = 36; this->drawConfig = 0; this->unk_28C = (BgBdanObjects*)dynaPolyActor; this->actor.shape.shadowAlpha = 0; return true; } } return false; } void func_80AEE488(EnRu1* this, GlobalContext* globalCtx) { s8 curRoomNum; if (Actor_HasParent(&this->actor, globalCtx)) { curRoomNum = globalCtx->roomCtx.curRoom.num; this->roomNum3 = curRoomNum; this->action = 31; func_80AED520(this, globalCtx); } else if ((!func_80AEE394(this, globalCtx)) && (!(this->actor.bgCheckFlags & 1))) { this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f); this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f); this->action = 28; } } void func_80AEE568(EnRu1* this, GlobalContext* globalCtx) { if (!func_80AEE394(this, globalCtx)) { if ((this->actor.bgCheckFlags & 1) && (this->actor.speedXZ == 0.0f) && (this->actor.minVelocityY == 0.0f)) { func_80AEE02C(this); func_8002F580(&this->actor, globalCtx); this->action = 27; func_80AEADD8(this); } else if (this->actor.yDistToWater > 0.0f) { this->action = 29; this->unk_350 = 0; } } } void func_80AEE628(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; s8 curRoomNum = globalCtx->roomCtx.curRoom.num; if (EnRu1_IsCsStateIdle(globalCtx)) { Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, -8.0f); gSaveContext.infTable[20] |= 0x10; this->action = 31; } this->roomNum3 = curRoomNum; } s32 func_80AEE6D0(EnRu1* this, GlobalContext* globalCtx) { s32 pad; s8 curRoomNum = globalCtx->roomCtx.curRoom.num; if (!(gSaveContext.infTable[20] & 0x10) && (func_80AEB124(globalCtx) != 0)) { if (!Player_InCsMode(globalCtx)) { Animation_Change(&this->skelAnime, &gRutoChildSeesSapphireAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f); func_80AED600(this); this->action = 34; this->unk_26C = 0.0f; globalCtx->csCtx.segment = &D_80AF1728; gSaveContext.cutsceneTrigger = 1; } this->roomNum3 = curRoomNum; return true; } this->roomNum3 = curRoomNum; return false; } void func_80AEE7C4(EnRu1* this, GlobalContext* globalCtx) { f32 frameCount; s32 pad[13]; Player* player; f32* unk_370 = &this->unk_370; if (Actor_HasNoParent(&this->actor, globalCtx)) { frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim); Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); func_80AED6DC(this, globalCtx); this->actor.speedXZ *= (kREG(25) * 0.01f) + 1.0f; this->actor.velocity.y *= (kREG(26) * 0.01f) + 1.0f; this->actor.minVelocityY = -((kREG(24) * 0.01f) + 6.8f); this->actor.gravity = -((kREG(23) * 0.01f) + 1.3f); func_80AED57C(this); this->action = 28; *unk_370 = 0.0f; return; } if (func_80AEE6D0(this, globalCtx)) { *unk_370 = 0.0f; return; } player = GET_PLAYER(globalCtx); if (player->stateFlags2 & 0x10000000) { this->unk_370 += 1.0f; if (this->action != 32) { if (*unk_370 > 30.0f) { if (Rand_S16Offset(0, 3) == 0) { frameCount = Animation_GetLastFrame(&gRutoChildSquirmAnim); Animation_Change(&this->skelAnime, &gRutoChildSquirmAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); func_80AED5DC(this); this->action = 32; } *unk_370 = 0.0f; } } else { if (*unk_370 > 50.0f) { frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim); Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); this->action = 31; *unk_370 = 0.0f; } } } else { frameCount = Animation_GetLastFrame(&gRutoChildSittingAnim); Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0, frameCount, ANIMMODE_LOOP, -8.0f); *unk_370 = 0.0f; } } s32 func_80AEEAC8(EnRu1* this, GlobalContext* globalCtx) { if (this->actor.bgCheckFlags & 1) { func_80AEE02C(this); func_8002F580(&this->actor, globalCtx); this->action = 27; func_80AEADD8(this); return true; } return false; } void func_80AEEB24(EnRu1* this, GlobalContext* globalCtx) { if ((func_80AEEAC8(this, globalCtx) == 0) && (this->unk_350 == 3)) { this->action = 30; func_80AEE02C(this); this->actor.gravity = -0.1f; this->actor.minVelocityY = -((kREG(18) * 0.1f) + 0.7f); } } void func_80AEEBB4(EnRu1* this, GlobalContext* globalCtx) { func_8002F580(&this->actor, globalCtx); } void func_80AEEBD4(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAC54(this, globalCtx); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEEBB4(this, globalCtx); func_80AEE488(this, globalCtx); func_80AED624(this, globalCtx); func_80AEDAE0(this, globalCtx); } void func_80AEEC5C(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEACDC(this, globalCtx); func_80AEAECC(this, globalCtx); func_80AEE2F8(this, globalCtx); func_80AEDFF4(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEE568(this, globalCtx); func_80AED624(this, globalCtx); func_80AEDAE0(this, globalCtx); } void func_80AEECF0(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); func_80AEE050(this); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEEB24(this, globalCtx); func_80AED624(this, globalCtx); } void func_80AEED58(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); Actor_MoveForward(&this->actor); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEEAC8(this, globalCtx); func_80AED624(this, globalCtx); func_80AEDAE0(this, globalCtx); } void func_80AEEDCC(EnRu1* this, GlobalContext* globalCtx) { func_80AED8DC(this); EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); func_80AEE2F8(this, globalCtx); EnRu1_UpdateEyes(this); func_80AED6F8(globalCtx); func_80AEE7C4(this, globalCtx); } void func_80AEEE34(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); func_80AEE2F8(this, globalCtx); EnRu1_UpdateEyes(this); func_80AED6F8(globalCtx); func_80AEE7C4(this, globalCtx); } void func_80AEEE9C(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); func_80AEDFF4(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AED738(this, globalCtx); func_80AED624(this, globalCtx); } void func_80AEEF08(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); EnRu1_UpdateSkelAnime(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateEyes(this); func_80AEE628(this, globalCtx); } void func_80AEEF5C(EnRu1* this, GlobalContext* globalCtx) { } void func_80AEEF68(EnRu1* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s16 something; this->unk_374.unk_18 = player->actor.world.pos; this->unk_374.unk_14 = kREG(16) - 3.0f; something = kREG(17) + 0xC; func_80034A14(&this->actor, &this->unk_374, something, 2); } void func_80AEEFEC(EnRu1* this, GlobalContext* globalCtx) { Player* player = GET_PLAYER(globalCtx); s16 something; this->unk_374.unk_18 = player->actor.world.pos; this->unk_374.unk_14 = kREG(16) - 3.0f; something = kREG(17) + 0xC; func_80034A14(&this->actor, &this->unk_374, something, 4); this->actor.world.rot.y = this->actor.shape.rot.y; } void func_80AEF080(EnRu1* this) { if (Animation_OnFrame(&this->skelAnime, 11.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT); } } s32 func_80AEF0BC(EnRu1* this, GlobalContext* globalCtx) { s32 frameCount; if (gSaveContext.infTable[20] & 4) { frameCount = Animation_GetLastFrame(&gRutoChildSitAnim); Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f); globalCtx->msgCtx.msgMode = MSGMODE_PAUSED; this->action = 26; this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3); return true; } return false; } void func_80AEF170(EnRu1* this, GlobalContext* globalCtx, s32 cond) { if (cond) { this->action = 25; } } void func_80AEF188(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEB174(globalCtx) && !func_80AEF0BC(this, globalCtx)) { Message_CloseTextbox(globalCtx); gSaveContext.infTable[20] |= 4; this->action = 24; } } void func_80AEF1F0(EnRu1* this, GlobalContext* globalCtx, UNK_TYPE arg2) { if (arg2 != 0) { Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, 0.0f); Message_CloseTextbox(globalCtx); gSaveContext.infTable[20] |= 8; func_80AED6DC(this, globalCtx); func_8002F580(&this->actor, globalCtx); this->action = 27; func_80AEADD8(this); } } void func_80AEF29C(EnRu1* this, GlobalContext* globalCtx) { this->action = 23; } void func_80AEF2AC(EnRu1* this, GlobalContext* globalCtx) { this->action = 24; this->drawConfig = 1; this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; } void func_80AEF2D0(EnRu1* this, GlobalContext* globalCtx) { s32 cond; func_80AEEF68(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAC10(this, globalCtx); func_80AEAECC(this, globalCtx); cond = func_80AEE264(this, globalCtx); func_80AED624(this, globalCtx); func_80AEF170(this, globalCtx, cond); } void func_80AEF354(EnRu1* this, GlobalContext* globalCtx) { func_80AEEFEC(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEF188(this, globalCtx); } void func_80AEF3A8(EnRu1* this, GlobalContext* globalCtx) { s32 something; func_80AED83C(this); something = EnRu1_UpdateSkelAnime(this); func_80AEF080(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEF1F0(this, globalCtx, something); } void func_80AEF40C(EnRu1* this) { SkelAnime* skelAnime = &this->skelAnime; if (Animation_OnFrame(skelAnime, 2.0f) || Animation_OnFrame(skelAnime, 7.0f) || Animation_OnFrame(skelAnime, 12.0f) || Animation_OnFrame(skelAnime, 18.0f) || Animation_OnFrame(skelAnime, 25.0f) || Animation_OnFrame(skelAnime, 33.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_DIRT); } } void func_80AEF4A8(EnRu1* this, GlobalContext* globalCtx) { SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL); } void func_80AEF4E0(EnRu1* this) { if (Animation_OnFrame(&this->skelAnime, 5.0f)) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0); } } void func_80AEF51C(EnRu1* this) { func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_THROW); } void func_80AEF540(EnRu1* this) { if (func_80AEB104(this) == 2) { EnRu1_SetEyeIndex(this, 3); EnRu1_SetMouthIndex(this, 2); if (this->skelAnime.mode != 2) { func_80AEB264(this, &gRutoChildShutterAnim, 2, -8.0f, 0); func_80AEF51C(this); } } } void func_80AEF5B8(EnRu1* this) { f32 curFrame; if (D_80AF1938 == 0) { curFrame = this->skelAnime.curFrame; if (curFrame >= 60.0f) { EnRu1_SetEyeIndex(this, 3); EnRu1_SetMouthIndex(this, 0); func_80AED57C(this); D_80AF1938 = 1; } } } void func_80AEF624(EnRu1* this, GlobalContext* globalCtx) { f32 frameCount; CsCmdActorAction* csCmdNPCAction; CsCmdActorAction* csCmdNPCAction2; s16 newRotTmp; if (func_80AEAFE0(globalCtx, 1, 3)) { frameCount = Animation_GetLastFrame(&gRutoChildWalkToAndHoldUpSapphireAnim); // this weird part with the redundant variable is necessary to match for some reason csCmdNPCAction2 = globalCtx->csCtx.npcActions[3]; csCmdNPCAction = csCmdNPCAction2; this->actor.world.pos.x = csCmdNPCAction->startPos.x; this->actor.world.pos.y = csCmdNPCAction->startPos.y; this->actor.world.pos.z = csCmdNPCAction->startPos.z; newRotTmp = csCmdNPCAction->rot.x; this->actor.shape.rot.x = newRotTmp; this->actor.world.rot.x = newRotTmp; newRotTmp = csCmdNPCAction->rot.y; this->actor.shape.rot.y = newRotTmp; this->actor.world.rot.y = newRotTmp; newRotTmp = csCmdNPCAction->rot.z; this->actor.shape.rot.z = newRotTmp; this->actor.world.rot.z = newRotTmp; Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount, ANIMMODE_ONCE, 0.0f); func_80AEB3A4(this, globalCtx); this->action = 37; this->drawConfig = 1; this->actor.shape.shadowAlpha = 0xFF; } } void func_80AEF728(EnRu1* this, UNK_TYPE arg1) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f); func_80AEB3CC(this); this->action = 38; } } void func_80AEF79C(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEAFE0(globalCtx, 2, 3)) { Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f); this->action = 39; } } void func_80AEF820(EnRu1* this, UNK_TYPE arg1) { if (arg1 != 0) { Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim), ANIMMODE_LOOP, -8.0f); this->action = 40; } } void func_80AEF890(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; s8 curRoomNum; if ((gSaveContext.sceneSetupIndex < 4) && (EnRu1_IsCsStateIdle(globalCtx))) { curRoomNum = globalCtx->roomCtx.curRoom.num; gSaveContext.infTable[20] |= 0x20; Flags_SetSwitch(globalCtx, func_80AEADE0(this)); func_80AEB0EC(this, 1); this->action = 42; this->actor.room = curRoomNum; } } void func_80AEF930(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEB104(this) == 3) { this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; this->actor.textId = 0x4048; Message_ContinueTextbox(globalCtx, this->actor.textId); func_80AEF4A8(this, globalCtx); this->action = 43; this->drawConfig = 0; } } void func_80AEF99C(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEB1B4(globalCtx) != 0) { func_80AEB0EC(this, 4); Actor_Kill(&this->actor); } } void func_80AEF9D8(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEF624(this, globalCtx); func_80AEB220(this, globalCtx); } void func_80AEFA2C(EnRu1* this, GlobalContext* globalCtx) { s32 something; func_80AED83C(this); func_80AEB364(this, globalCtx); func_80AEAECC(this, globalCtx); something = EnRu1_UpdateSkelAnime(this); func_80AEF4E0(this); func_80AEF5B8(this); func_80AEF40C(this); func_80AEF728(this, something); func_80AEB220(this, globalCtx); } void func_80AEFAAC(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); func_80AEF79C(this, globalCtx); func_80AEB220(this, globalCtx); } void func_80AEFB04(EnRu1* this, GlobalContext* globalCtx) { s32 something; func_80AED83C(this); func_80AEAECC(this, globalCtx); something = EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEF820(this, something); func_80AEB220(this, globalCtx); } void func_80AEFB68(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEF890(this, globalCtx); func_80AEB220(this, globalCtx); } void func_80AEFBC8(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEAECC(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEF540(this); func_80AEF930(this, globalCtx); } void func_80AEFC24(EnRu1* this, GlobalContext* globalCtx) { func_80AED83C(this); func_80AEF99C(this, globalCtx); } void func_80AEFC54(EnRu1* this, GlobalContext* globalCtx) { if ((gSaveContext.infTable[20] & 0x20) && !(gSaveContext.infTable[20] & 0x40)) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); this->action = 41; this->unk_28C = EnRu1_FindSwitch(globalCtx); func_80AEB0EC(this, 1); this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3); } else { Actor_Kill(&this->actor); } } void func_80AEFCE8(EnRu1* this, GlobalContext* globalCtx) { this->unk_28C = EnRu1_FindSwitch(globalCtx); if (this->unk_28C != NULL) { this->action = 42; this->drawConfig = 1; func_80AEB0EC(this, 1); } } void func_80AEFD38(EnRu1* this, GlobalContext* globalCtx) { if ((gSaveContext.eventChkInf[3] & 0x80) && LINK_IS_CHILD) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); this->actor.flags &= ~ACTOR_FLAG_4; this->action = 44; this->drawConfig = 1; } else { Actor_Kill(&this->actor); } } s32 func_80AEFDC0(EnRu1* this, GlobalContext* globalCtx) { if (!Actor_ProcessTalkRequest(&this->actor, globalCtx)) { this->actor.flags |= ACTOR_FLAG_0 | ACTOR_FLAG_3; this->actor.textId = Text_GetFaceReaction(globalCtx, 0x1F); if (this->actor.textId == 0) { this->actor.textId = 0x402C; } func_8002F2F4(&this->actor, globalCtx); return false; } return true; } s32 func_80AEFE38(EnRu1* this, GlobalContext* globalCtx) { if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_CLOSING) { this->actor.flags &= ~(ACTOR_FLAG_0 | ACTOR_FLAG_3); return true; } return false; } void func_80AEFE84(EnRu1* this, GlobalContext* globalCtx, s32 cond) { if (cond) { this->action = 45; } } void func_80AEFE9C(EnRu1* this, GlobalContext* globalCtx) { if (func_80AEFE38(this, globalCtx)) { this->action = 44; } } void func_80AEFECC(EnRu1* this, GlobalContext* globalCtx) { func_80AEEF68(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAC10(this, globalCtx); func_80AEAECC(this, globalCtx); func_80AEFE84(this, globalCtx, func_80AEFDC0(this, globalCtx)); } void func_80AEFF40(EnRu1* this, GlobalContext* globalCtx) { func_80AEEFEC(this, globalCtx); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, globalCtx); func_80AEFE9C(this, globalCtx); } void func_80AEFF94(EnRu1* this, GlobalContext* globalCtx) { s8 actorRoom; if ((gSaveContext.infTable[20] & 2) && (gSaveContext.infTable[20] & 1) && shouldSpawnRuto() && (!(func_80AEB020(this, globalCtx)))) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); actorRoom = this->actor.room; this->action = 22; this->actor.room = -1; this->drawConfig = 0; this->roomNum1 = actorRoom; this->roomNum3 = actorRoom; this->roomNum2 = actorRoom; // "Ruto switch set" osSyncPrintf("スイッチルトセット!!!!!!!!!!!!!!!!!!!!!!\n"); } else { // "Ruto switch not set" osSyncPrintf("スイッチルトセットしない!!!!!!!!!!!!!!!!!!!!!!\n"); Actor_Kill(&this->actor); } } void func_80AF0050(EnRu1* this, GlobalContext* globalCtx) { func_80AEB264(this, &gRutoChildWait2Anim, 0, 0, 0); this->action = 36; this->roomNum1 = this->actor.room; this->unk_28C = EnRu1_FindSwitch(globalCtx); this->actor.room = -1; } void EnRu1_Update(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = (EnRu1*)thisx; if (this->action < 0 || this->action >= ARRAY_COUNT(sActionFuncs) || sActionFuncs[this->action] == NULL) { // "Main mode is improper!" osSyncPrintf(VT_FGCOL(RED) "メインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } sActionFuncs[this->action](this, globalCtx); } void EnRu1_Init(Actor* thisx, GlobalContext* globalCtx) { s32 pad; EnRu1* this = (EnRu1*)thisx; ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f); SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRutoChildSkel, NULL, this->jointTable, this->morphTable, 17); func_80AEAD20(&this->actor, globalCtx); switch (func_80AEADF0(this)) { case 0: func_80AECDA0(this, globalCtx); break; case 1: func_80AEB3DC(this, globalCtx); break; case 2: func_80AEC320(this, globalCtx); break; case 3: func_80AED44C(this, globalCtx); break; case 4: func_80AEFC54(this, globalCtx); break; case 5: func_80AEFD38(this, globalCtx); break; case 6: func_80AEFF94(this, globalCtx); break; case 10: func_80AF0050(this, globalCtx); break; default: Actor_Kill(&this->actor); // "Relevant arge_data = %d unacceptable" osSyncPrintf("該当 arge_data = %d 無し\n", func_80AEADF0(this)); break; } } void func_80AF0278(EnRu1* this, GlobalContext* globalCtx, s32 limbIndex, Vec3s* rot) { Vec3s* vec1 = &this->unk_374.unk_0E; Vec3s* vec2 = &this->unk_374.unk_08; switch (limbIndex) { case RUTO_CHILD_LEFT_UPPER_ARM: rot->x += vec1->y; rot->y -= vec1->x; break; case RUTO_CHILD_TORSO: rot->x += vec2->y; rot->z += vec2->x; break; } } s32 EnRu1_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx, Gfx** gfx) { EnRu1* this = (EnRu1*)thisx; if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) { // "Neck rotation mode is improper!" osSyncPrintf(VT_FGCOL(RED) "首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); } else { sPreLimbDrawFuncs[this->unk_290](this, globalCtx, limbIndex, rot); } return false; } void EnRu1_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) { EnRu1* this = (EnRu1*)thisx; Vec3f vec1; Vec3f vec2; if (limbIndex == RUTO_CHILD_TORSO) { vec1 = sMultVec; Matrix_MultVec3f(&vec1, &vec2); this->actor.focus.pos.x = vec2.x; this->actor.focus.pos.y = vec2.y; this->actor.focus.pos.z = vec2.z; this->actor.focus.rot.x = this->actor.world.rot.x; this->actor.focus.rot.y = this->actor.world.rot.y; this->actor.focus.rot.z = this->actor.world.rot.z; } } void EnRu1_DrawNothing(EnRu1* this, GlobalContext* globalCtx) { } void EnRu1_DrawOpa(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeIndex = this->eyeIndex; void* eyeTex = sEyeTextures[eyeIndex]; s16 mouthIndex = this->mouthIndex; SkelAnime* skelAnime = &this->skelAnime; void* mouthTex = sMouthTextures[mouthIndex]; s32 pad1; OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D18(globalCtx->state.gfxCtx); gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex)); gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex)); gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255); gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]); POLY_OPA_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnRu1_OverrideLimbDraw, EnRu1_PostLimbDraw, this, POLY_OPA_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnRu1_DrawXlu(EnRu1* this, GlobalContext* globalCtx) { s32 pad[2]; s16 eyeIndex = this->eyeIndex; void* eyeTex = sEyeTextures[eyeIndex]; s16 mouthIndex = this->mouthIndex; SkelAnime* skelAnime = &this->skelAnime; void* mouthTex = sMouthTextures[mouthIndex]; s32 pad1; OPEN_DISPS(globalCtx->state.gfxCtx); func_80093D84(globalCtx->state.gfxCtx); gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(eyeTex)); gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(eyeTex)); gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(mouthTex)); gDPSetEnvColor(POLY_XLU_DISP++, 0, 0, 0, this->alpha); gSPSegment(POLY_XLU_DISP++, 0x0C, &D_80116280[0]); POLY_XLU_DISP = SkelAnime_DrawFlex(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, EnRu1_OverrideLimbDraw, NULL, this, POLY_XLU_DISP); CLOSE_DISPS(globalCtx->state.gfxCtx); } void EnRu1_Draw(Actor* thisx, GlobalContext* globalCtx) { EnRu1* this = (EnRu1*)thisx; if (this->drawConfig < 0 || this->drawConfig >= ARRAY_COUNT(sDrawFuncs) || sDrawFuncs[this->drawConfig] == 0) { // "Draw mode is improper!" osSyncPrintf(VT_FGCOL(RED) "描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n" VT_RST); return; } sDrawFuncs[this->drawConfig](this, globalCtx); }