#ifndef Z_EN_MA1_H #define Z_EN_MA1_H #include "ultra64.h" #include "global.h" struct EnMa1; typedef void (*EnMa1ActionFunc)(struct EnMa1*, GlobalContext*); typedef struct EnMa1 { /* 0x0000 */ Actor actor; /* 0x014C */ SkelAnime skelAnime; /* 0x0190 */ EnMa1ActionFunc actionFunc; /* 0x0194 */ ColliderCylinder collider; /* 0x01E0 */ s16 unk_1E0; /* 0x01E2 */ s16 blinkTimer; /* 0x01E4 */ s16 eyeIndex; /* 0x01E6 */ s16 mouthIndex; /* 0x01E8 */ struct_80034A14_arg1 unk_1E8; } EnMa1; // size = 0x0210 #endif