#ifndef Z_EN_GE3_H #define Z_EN_GE3_H #include "ultra64.h" #include "global.h" #include "overlays/actors/ovl_En_GeldB/z_en_geldb.h" struct EnGe3; typedef void (*EnGe3ActionFunc)(struct EnGe3*, GlobalContext*); typedef struct EnGe3 { /* 0x0000 */ Actor actor; /* 0x014C */ ColliderCylinder collider; /* 0x0198 */ SkelAnime skelAnime; /* 0x01DC */ Vec3s jointTable[GELDB_LIMB_MAX]; /* 0x026C */ Vec3s morphTable[GELDB_LIMB_MAX]; /* 0x02FC */ s16 eyeIndex; /* 0x02FE */ s16 blinkTimer; /* 0x0300 */ Vec3s headRot; /* 0x0306 */ Vec3s unk_306; /* 0x030C */ u16 unk_30C; /* 0x0310 */ EnGe3ActionFunc actionFunc; } EnGe3; // size = 0x0314 #endif