#pragma once #include "Controller.h" #include namespace Ship { class KeyboardController : public Controller { public: KeyboardController(int32_t dwControllerNumber); ~KeyboardController(); void ReadFromSource(); void WriteToSource(ControllerCallback* controller); bool Connected() const { return true; } bool CanRumble() const { return false; } bool PressButton(int32_t dwScancode); bool ReleaseButton(int32_t dwScancode); void ReleaseAllButtons(); bool HasPadConf() const { return false; } std::optional GetPadConfSection() { return {}; } protected: std::string GetControllerType(); std::string GetConfSection(); std::string GetBindingConfSection(); }; }