#include "ultra64.h" #include "global.h" s32 osPfsFileState(OSPfs* pfs, s32 fileNo, OSPfsState* state) { s32 ret; s32 pages; __OSInode inode; __OSDir dir; __OSInodeUnit page; u8 bank; if (fileNo >= pfs->dir_size || fileNo < 0) { return PFS_ERR_INVALID; } if (!(pfs->status & PFS_INITIALIZED)) { return PFS_ERR_INVALID; } if ((ret = __osCheckId(pfs)) != 0) { return ret; } if (pfs->activebank != 0 && (ret = __osPfsSelectBank(pfs, 0)) != 0) { return ret; } if ((ret = __osContRamRead(pfs->queue, pfs->channel, pfs->dir_table + fileNo, (u8*)&dir)) != 0) { return ret; } if (dir.company_code == 0 || dir.game_code == 0) { return PFS_ERR_INVALID; } page = dir.start_page; pages = 0; bank = 0xFF; while (true) { if (page.ipage < pfs->inodeStartPage) { break; } if (page.inode_t.bank != bank) { bank = page.inode_t.bank; if ((ret = __osPfsRWInode(pfs, &inode, PFS_READ, bank)) != 0) { return ret; } } pages++; page = inode.inodePage[page.inode_t.page]; } if (page.ipage != PFS_EOF) { return PFS_ERR_INCONSISTENT; } state->file_size = pages * PFS_ONE_PAGE * BLOCKSIZE; state->company_code = dir.company_code; state->game_code = dir.game_code; bcopy(&dir.game_name, state->game_name, PFS_FILE_NAME_LEN); bcopy(&dir.ext_name, state->ext_name, PFS_FILE_EXT_LEN); return __osPfsGetStatus(pfs->queue, pfs->channel); }