#ifndef Z_BG_DDAN_JD_H #define Z_BG_DDAN_JD_H #include "ultra64.h" #include "global.h" struct BgDdanJd; typedef void (*BgDdanJdActionFunc)(struct BgDdanJd*, GlobalContext*); typedef struct BgDdanJd { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgDdanJdActionFunc actionFunc; /* 0x0168 */ u8 state; /* 0x0169 */ u8 ySpeed; // also differentiates between normal and shortcut platform behavior /* 0x016A */ s16 idleTimer; /* 0x016C */ f32 targetY; } BgDdanJd; // size = 0x0170 #endif