#pragma once #include #include void InitItemTracker(); void DrawItemTracker(bool& open); void DrawItemAmmo(int itemId); typedef struct ItemTrackerItem { uint32_t id; std::string name; std::string nameFaded; uint32_t data; void (*drawFunc)(ItemTrackerItem); } ItemTrackerItem; #define ITEM_TRACKER_ITEM(id, data, drawFunc) \ { \ id, #id, #id "_Faded", data, drawFunc \ } typedef struct ItemTrackerDungeon { uint32_t id; std::vector items; } ItemTrackerDungeon;