#include #include #include "global.h" #include "soh/Enhancements/audio/AudioEditor.h" extern char** sequenceMap; #define PORTAMENTO_IS_SPECIAL(x) ((x).mode & 0x80) #define PORTAMENTO_MODE(x) ((x).mode & ~0x80) #define PORTAMENTO_MODE_1 1 #define PORTAMENTO_MODE_2 2 #define PORTAMENTO_MODE_3 3 #define PORTAMENTO_MODE_4 4 #define PORTAMENTO_MODE_5 5 u8 AudioSeq_ScriptReadU8(SeqScriptState* state); s16 AudioSeq_ScriptReadS16(SeqScriptState* state); u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state); u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr); u8 D_80130520[] = { 0x81, 0x00, 0x81, 0x01, 0x00, 0x00, 0x00, 0x81, 0x01, 0x01, 0x01, 0x42, 0x81, 0xC2, 0x00, 0x00, 0x00, 0x01, 0x81, 0x00, 0x00, 0x00, 0x01, 0x42, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01, 0x81, 0x81, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01, 0x01, 0x81, 0x01, 0x01, 0x03, 0x03, 0x01, 0x00, 0x01, 0x01, 0x81, 0x03, 0x01, 0x00, 0x02, 0x00, 0x01, 0x01, 0x82, 0x00, 0x01, 0x01, 0x01, 0x01, 0x81, 0x00, 0x00, 0x01, 0x81, 0x81, 0x81, 0x81, 0x00, 0x00, 0x00, }; u16 AudioSeq_GetScriptControlFlowArgument(SeqScriptState* state, u8 arg1) { u8 temp_v0 = D_80130520[arg1 - 0xB0]; u8 loBits = temp_v0 & 3; u16 ret = 0; if (loBits == 1) { if ((temp_v0 & 0x80) == 0) { ret = AudioSeq_ScriptReadU8(state); } else { ret = AudioSeq_ScriptReadS16(state); } } return ret; } s32 AudioSeq_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 arg) { switch (cmd) { case 0xFF: if (state->depth == 0) { return -1; } state->pc = state->stack[--state->depth]; break; case 0xFD: return AudioSeq_ScriptReadCompressedU16(state); case 0xFE: return 1; case 0xFC: state->stack[state->depth++] = state->pc; state->pc = seqPlayer->seqData + (u16)arg; break; case 0xF8: state->remLoopIters[state->depth] = arg; state->stack[state->depth++] = state->pc; break; case 0xF7: state->remLoopIters[state->depth - 1]--; if (state->remLoopIters[state->depth - 1] != 0) { state->pc = state->stack[state->depth - 1]; } else { state->depth--; } break; case 0xF6: state->depth--; break; case 0xF5: case 0xF9: case 0xFA: case 0xFB: if (cmd == 0xFA && state->value != 0) { break; } if (cmd == 0xF9 && state->value >= 0) { break; } if (cmd == 0xF5 && state->value < 0) { break; } state->pc = seqPlayer->seqData + (u16)arg; break; case 0xF2: case 0xF3: case 0xF4: if (cmd == 0xF3 && state->value != 0) { break; } if (cmd == 0xF2 && state->value >= 0) { break; } state->pc += (s8)(arg & 0xFF); break; } return 0; } void AudioSeq_InitSequenceChannel(SequenceChannel* channel) { s32 i; if (channel == &gAudioContext.sequenceChannelNone) { return; } channel->enabled = false; channel->finished = false; channel->stopScript = false; channel->stopSomething2 = false; channel->hasInstrument = false; channel->stereoHeadsetEffects = false; channel->transposition = 0; channel->largeNotes = false; channel->bookOffset = 0; channel->stereo.asByte = 0; channel->changes.asByte = 0xFF; channel->scriptState.depth = 0; channel->newPan = 0x40; channel->panChannelWeight = 0x80; channel->velocityRandomVariance = 0; channel->gateTimeRandomVariance = 0; channel->noteUnused = NULL; channel->reverbIndex = 0; channel->reverb = 0; channel->unk_0C = 0; channel->notePriority = 3; channel->someOtherPriority = 1; channel->delay = 0; channel->adsr.envelope = gDefaultEnvelope; channel->adsr.releaseRate = 0xF0; channel->adsr.sustain = 0; channel->vibratoRateTarget = 0x800; channel->vibratoRateStart = 0x800; channel->vibratoExtentTarget = 0; channel->vibratoExtentStart = 0; channel->vibratoRateChangeDelay = 0; channel->vibratoExtentChangeDelay = 0; channel->vibratoDelay = 0; channel->filter = NULL; channel->unk_20 = 0; channel->unk_0F = 0; channel->volume = 1.0f; channel->volumeScale = 1.0f; channel->freqScale = 1.0f; for (i = 0; i < 8; i++) { channel->soundScriptIO[i] = -1; } channel->unused = false; Audio_InitNoteLists(&channel->notePool); } s32 AudioSeq_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIdx) { SequenceLayer* layer; if (channel->layers[layerIdx] == NULL) { SequenceLayer* layer; layer = AudioSeq_AudioListPopBack(&gAudioContext.layerFreeList); channel->layers[layerIdx] = layer; if (layer == NULL) { channel->layers[layerIdx] = NULL; return -1; } } else { Audio_SeqLayerNoteDecay(channel->layers[layerIdx]); } layer = channel->layers[layerIdx]; layer->channel = channel; layer->adsr = channel->adsr; layer->adsr.releaseRate = 0; layer->enabled = true; layer->finished = false; layer->stopSomething = false; layer->continuousNotes = false; layer->bit3 = false; layer->ignoreDrumPan = false; layer->bit1 = false; layer->notePropertiesNeedInit = false; layer->stereo.asByte = 0; layer->portamento.mode = 0; layer->scriptState.depth = 0; layer->gateTime = 0x80; layer->pan = 0x40; layer->transposition = 0; layer->delay = 0; layer->gateDelay = 0; layer->delay2 = 0; layer->note = NULL; layer->instrument = NULL; layer->freqScale = 1.0f; layer->unk_34 = 1.0f; layer->velocitySquare2 = 0.0f; layer->instOrWave = 0xFF; return 0; } void AudioSeq_SeqLayerDisable(SequenceLayer* layer) { if (layer != NULL) { if (layer->channel != &gAudioContext.sequenceChannelNone && layer->channel->seqPlayer->finished == 1) { Audio_SeqLayerNoteRelease(layer); } else { Audio_SeqLayerNoteDecay(layer); } layer->enabled = false; layer->finished = true; } } void AudioSeq_SeqLayerFree(SequenceChannel* channel, s32 layerIdx) { SequenceLayer* layer = channel->layers[layerIdx]; if (layer != NULL) { AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &layer->listItem); AudioSeq_SeqLayerDisable(layer); channel->layers[layerIdx] = NULL; } } void AudioSeq_SequenceChannelDisable(SequenceChannel* channel) { s32 i; for (i = 0; i < 4; i++) { AudioSeq_SeqLayerFree(channel, i); } Audio_NotePoolClear(&channel->notePool); channel->enabled = false; channel->finished = true; } void AudioSeq_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) { SequenceChannel* channel; s32 i; for (i = 0; i < 0x10; i++) { if (channelBits & 1) { channel = seqPlayer->channels[i]; channel->fontId = seqPlayer->defaultFont; channel->muteBehavior = seqPlayer->muteBehavior; channel->noteAllocPolicy = seqPlayer->noteAllocPolicy; } channelBits = channelBits >> 1; } } void AudioSeq_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) { SequenceChannel* channel; s32 i; for (i = 0; i < 0x10; i++) { channel = seqPlayer->channels[i]; if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) { AudioSeq_SequenceChannelDisable(channel); } } } void AudioSeq_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIdx, void* script) { SequenceChannel* channel = seqPlayer->channels[channelIdx]; s32 i; channel->enabled = true; channel->finished = false; channel->scriptState.depth = 0; channel->scriptState.pc = script; channel->delay = 0; for (i = 0; i < 4; i++) { if (channel->layers[i] != NULL) { AudioSeq_SeqLayerFree(channel, i); } } } void AudioSeq_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) { seqPlayer->finished = true; AudioSeq_SequencePlayerDisable(seqPlayer); } void AudioSeq_SequencePlayerDisable(SequencePlayer* seqPlayer) { AudioSeq_SequencePlayerDisableChannels(seqPlayer, 0xFFFF); Audio_NotePoolClear(&seqPlayer->notePool); if (!seqPlayer->enabled) { return; } seqPlayer->enabled = false; seqPlayer->finished = true; if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) { AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, 3); } if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) { AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, 4); } if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[0].id) { gAudioContext.fontCache.temporary.nextSide = 0; } else if (seqPlayer->defaultFont == gAudioContext.fontCache.temporary.entries[1].id) { gAudioContext.fontCache.temporary.nextSide = 1; } } void AudioSeq_AudioListPushBack(AudioListItem* list, AudioListItem* item) { if (item->prev == NULL) { list->prev->next = item; item->prev = list->prev; item->next = list; list->prev = item; list->u.count++; item->pool = list->pool; } } void* AudioSeq_AudioListPopBack(AudioListItem* list) { AudioListItem* item = list->prev; if (item == list) { return NULL; } item->prev->next = list; list->prev = item->prev; item->prev = NULL; list->u.count--; return item->u.value; } void AudioSeq_InitLayerFreelist(void) { s32 i; gAudioContext.layerFreeList.prev = &gAudioContext.layerFreeList; gAudioContext.layerFreeList.next = &gAudioContext.layerFreeList; gAudioContext.layerFreeList.u.count = 0; gAudioContext.layerFreeList.pool = NULL; for (i = 0; i < ARRAY_COUNT(gAudioContext.sequenceLayers); i++) { gAudioContext.sequenceLayers[i].listItem.u.value = &gAudioContext.sequenceLayers[i]; gAudioContext.sequenceLayers[i].listItem.prev = NULL; AudioSeq_AudioListPushBack(&gAudioContext.layerFreeList, &gAudioContext.sequenceLayers[i].listItem); } } u8 AudioSeq_ScriptReadU8(SeqScriptState* state) { return *(state->pc++); } s16 AudioSeq_ScriptReadS16(SeqScriptState* state) { s16 ret = *(state->pc++) << 8; ret = *(state->pc++) | ret; return ret; } u16 AudioSeq_ScriptReadCompressedU16(SeqScriptState* state) { u16 ret = *(state->pc++); if (ret & 0x80) { ret = (ret << 8) & 0x7F00; ret = *(state->pc++) | ret; } return ret; } void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer); s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer); s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd); s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd); s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound); void AudioSeq_SeqLayerProcessScript(SequenceLayer* layer) { s32 val; if (!layer->enabled) { return; } if (layer->delay > 1) { layer->delay--; if (!layer->stopSomething && layer->delay <= layer->gateDelay) { Audio_SeqLayerNoteDecay(layer); layer->stopSomething = true; } return; } AudioSeq_SeqLayerProcessScriptStep1(layer); val = AudioSeq_SeqLayerProcessScriptStep2(layer); if (val == -1) { return; } val = AudioSeq_SeqLayerProcessScriptStep3(layer, val); if (val != -1) { val = AudioSeq_SeqLayerProcessScriptStep4(layer, val); } if (val != -1) { AudioSeq_SeqLayerProcessScriptStep5(layer, val); } if (layer->stopSomething == true) { if ((layer->note != NULL) || layer->continuousNotes) { Audio_SeqLayerNoteDecay(layer); } } } void AudioSeq_SeqLayerProcessScriptStep1(SequenceLayer* layer) { if (!layer->continuousNotes) { Audio_SeqLayerNoteDecay(layer); } else if (layer->note != NULL && layer->note->playbackState.wantedParentLayer == layer) { Audio_SeqLayerNoteDecay(layer); } if (PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1 || PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2) { layer->portamento.mode = 0; } layer->notePropertiesNeedInit = true; } s32 AudioSeq_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameSound) { if (!layer->stopSomething && layer->sound != NULL && layer->sound->sample->codec == CODEC_S16_INMEMORY && layer->sound->sample->medium != MEDIUM_RAM) { layer->stopSomething = true; return -1; } if (layer->continuousNotes == true && layer->bit1 == 1) { return 0; } if (layer->continuousNotes == true && layer->note != NULL && layer->bit3 && sameSound == true && layer->note->playbackState.parentLayer == layer) { if (layer->sound == NULL) { Audio_InitSyntheticWave(layer->note, layer); } } else { if (sameSound == false) { Audio_SeqLayerNoteDecay(layer); } layer->note = Audio_AllocNote(layer); if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) { Audio_NoteVibratoInit(layer->note); } } if (layer->note != NULL && layer->note->playbackState.parentLayer == layer) { Note* note = layer->note; Audio_NotePortamentoInit(note); } return 0; } s32 AudioSeq_SeqLayerProcessScriptStep2(SequenceLayer* layer) { SequenceChannel* channel = layer->channel; SeqScriptState* state = &layer->scriptState; SequencePlayer* seqPlayer = channel->seqPlayer; u16 sp3A; u8 cmd; for (;;) { cmd = AudioSeq_ScriptReadU8(state); if (cmd < 0xC1) { return cmd; } if (cmd >= 0xF2) { u16 arg = AudioSeq_GetScriptControlFlowArgument(state, cmd); if (AudioSeq_HandleScriptFlowControl(seqPlayer, state, cmd, arg) == 0) { continue; } AudioSeq_SeqLayerDisable(layer); return -1; } switch (cmd) { case 0xC1: // layer_setshortnotevelocity case 0xCA: // layer_setpan { u8 tempByte = *(state->pc++); if (cmd == 0xC1) { layer->velocitySquare = (f32)(tempByte * tempByte) / 16129.0f; } else { layer->pan = tempByte; } break; } case 0xC9: // layer_setshortnotegatetime case 0xC2: // layer_transpose; set transposition in semitones { u8 tempByte = *(state->pc++); if (cmd == 0xC9) { layer->gateTime = tempByte; } else { layer->transposition = tempByte; } break; } case 0xC4: // layer_continuousnoteson case 0xC5: // layer_continuousnotesoff if (cmd == 0xC4) { layer->continuousNotes = true; } else { layer->continuousNotes = false; } layer->bit1 = false; Audio_SeqLayerNoteDecay(layer); break; case 0xC3: // layer_setshortnotedefaultdelay sp3A = AudioSeq_ScriptReadCompressedU16(state); layer->shortNoteDefaultDelay = sp3A; break; case 0xC6: // layer_setinstr cmd = AudioSeq_ScriptReadU8(state); if (cmd >= 0x7E) { if (cmd == 0x7E) { layer->instOrWave = 1; } else if (cmd == 0x7F) { layer->instOrWave = 0; } else { layer->instOrWave = cmd; layer->instrument = NULL; } if (cmd == 0xFF) { layer->adsr.releaseRate = 0; } break; } if ((layer->instOrWave = AudioSeq_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) { layer->instOrWave = 0xFF; } break; case 0xC7: // layer_portamento layer->portamento.mode = AudioSeq_ScriptReadU8(state); cmd = AudioSeq_ScriptReadU8(state); cmd += channel->transposition; cmd += layer->transposition; cmd += seqPlayer->transposition; if (cmd >= 0x80) { cmd = 0; } layer->portamentoTargetNote = cmd; // If special, the next param is u8 instead of var if (PORTAMENTO_IS_SPECIAL(layer->portamento)) { layer->portamentoTime = *(state->pc++); break; } sp3A = AudioSeq_ScriptReadCompressedU16(state); layer->portamentoTime = sp3A; break; case 0xC8: // layer_disableportamento layer->portamento.mode = 0; break; case 0xCB: sp3A = AudioSeq_ScriptReadS16(state); layer->adsr.envelope = (AdsrEnvelope*)(seqPlayer->seqData + sp3A); // fallthrough case 0xCF: layer->adsr.releaseRate = AudioSeq_ScriptReadU8(state); break; case 0xCC: layer->ignoreDrumPan = true; break; case 0xCD: layer->stereo.asByte = AudioSeq_ScriptReadU8(state); break; case 0xCE: { u8 tempByte = AudioSeq_ScriptReadU8(state); layer->unk_34 = gBendPitchTwoSemitonesFrequencies[(tempByte + 0x80) & 0xFF]; break; } default: switch (cmd & 0xF0) { case 0xD0: // layer_setshortnotevelocityfromtable sp3A = seqPlayer->shortNoteVelocityTable[cmd & 0xF]; layer->velocitySquare = (f32)(sp3A * sp3A) / 16129.0f; break; case 0xE0: // layer_setshortnotegatetimefromtable layer->gateTime = (u8)seqPlayer->shortNoteGateTimeTable[cmd & 0xF]; break; } } } } s32 AudioSeq_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) { s32 sameSound = true; s32 instOrWave; s32 speed; f32 temp_f14; f32 temp_f2; Portamento* portamento; f32 freqScale; f32 freqScale2; SoundFontSound* sound; Instrument* instrument; Drum* drum; s32 pad; SequenceChannel* channel; SequencePlayer* seqPlayer; u8 semitone = cmd; u16 sfxId; s32 semitone2; s32 vel; f32 time; f32 tuning; instOrWave = layer->instOrWave; channel = layer->channel; seqPlayer = channel->seqPlayer; if (instOrWave == 0xFF) { if (!channel->hasInstrument) { return -1; } instOrWave = channel->instOrWave; } switch (instOrWave) { case 0: semitone += channel->transposition + layer->transposition; layer->semitone = semitone; drum = Audio_GetDrum(channel->fontId, semitone); if (drum == NULL) { layer->stopSomething = true; layer->delay2 = layer->delay; return -1; } sound = &drum->sound; layer->adsr.envelope = drum->envelope; layer->adsr.releaseRate = (u8)drum->releaseRate; if (!layer->ignoreDrumPan) { layer->pan = drum->pan; } layer->sound = sound; layer->freqScale = sound->tuning; break; case 1: layer->semitone = semitone; sfxId = (layer->transposition << 6) + semitone; sound = Audio_GetSfx(channel->fontId, sfxId); if (sound == NULL) { layer->stopSomething = true; layer->delay2 = layer->delay + 1; return -1; } layer->sound = sound; layer->freqScale = sound->tuning; break; default: semitone += seqPlayer->transposition + channel->transposition + layer->transposition; semitone2 = semitone; layer->semitone = semitone; if (semitone >= 0x80) { layer->stopSomething = true; return -1; } if (layer->instOrWave == 0xFF) { instrument = channel->instrument; } else { instrument = layer->instrument; } if (layer->portamento.mode != 0) { portamento = &layer->portamento; vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote; if (instrument != NULL) { sound = Audio_InstrumentGetSound(instrument, vel); sameSound = (layer->sound == sound); layer->sound = sound; tuning = sound->tuning; } else { layer->sound = NULL; tuning = 1.0f; if (instOrWave >= 0xC0) { layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound; } } temp_f2 = gNoteFrequencies[semitone2] * tuning; temp_f14 = gNoteFrequencies[layer->portamentoTargetNote] * tuning; switch (PORTAMENTO_MODE(*portamento)) { case PORTAMENTO_MODE_1: case PORTAMENTO_MODE_3: case PORTAMENTO_MODE_5: freqScale2 = temp_f2; freqScale = temp_f14; break; case PORTAMENTO_MODE_2: case PORTAMENTO_MODE_4: freqScale = temp_f2; freqScale2 = temp_f14; break; default: freqScale = temp_f2; freqScale2 = temp_f2; break; } portamento->extent = (freqScale2 / freqScale) - 1.0f; if (PORTAMENTO_IS_SPECIAL(*portamento)) { speed = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal; if (layer->delay != 0) { speed = speed * 0x100 / (layer->delay * layer->portamentoTime); } } else { speed = 0x20000 / (layer->portamentoTime * gAudioContext.audioBufferParameters.updatesPerFrame); } if (speed >= 0x7FFF) { speed = 0x7FFF; } else if (speed < 1) { speed = 1; } portamento->speed = speed; portamento->cur = 0; layer->freqScale = freqScale; if (PORTAMENTO_MODE(*portamento) == PORTAMENTO_MODE_5) { layer->portamentoTargetNote = semitone; } break; } if (instrument != NULL) { sound = Audio_InstrumentGetSound(instrument, semitone); sameSound = (sound == layer->sound); layer->sound = sound; layer->freqScale = gNoteFrequencies[semitone2] * sound->tuning; } else { layer->sound = NULL; layer->freqScale = gNoteFrequencies[semitone2]; if (instOrWave >= 0xC0) { layer->sound = &gAudioContext.synthesisReverbs[instOrWave - 0xC0].sound; } } break; } layer->delay2 = layer->delay; layer->freqScale *= layer->unk_34; if (layer->delay == 0) { if (layer->sound != NULL) { time = (f32)layer->sound->sample->loop->end; } else { time = 0.0f; } time *= seqPlayer->tempo; time *= gAudioContext.unk_2870; time /= layer->freqScale; if (time > 32766.0f) { time = 32766.0f; } layer->gateDelay = 0; layer->delay = (u16)(s32)time + 1; if (layer->portamento.mode != 0) { // (It's a bit unclear if 'portamento' has actually always been // set when this is reached...) if (PORTAMENTO_IS_SPECIAL(*portamento)) { s32 speed2; speed2 = seqPlayer->tempo * 0x8000 / gAudioContext.tempoInternalToExternal; speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime); if (speed2 >= 0x7FFF) { speed2 = 0x7FFF; } else if (speed2 < 1) { speed2 = 1; } portamento->speed = speed2; } } } return sameSound; } s32 AudioSeq_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) { SeqScriptState* state = &layer->scriptState; u16 delay; s32 velocity; SequenceChannel* channel = layer->channel; SequencePlayer* seqPlayer = channel->seqPlayer; s32 intDelta; f32 floatDelta; if (cmd == 0xC0) { layer->delay = AudioSeq_ScriptReadCompressedU16(state); layer->stopSomething = true; layer->bit1 = false; return -1; } layer->stopSomething = false; if (channel->largeNotes == 1) { switch (cmd & 0xC0) { case 0x00: delay = AudioSeq_ScriptReadCompressedU16(state); velocity = *(state->pc++); layer->gateTime = *(state->pc++); layer->lastDelay = delay; break; case 0x40: delay = AudioSeq_ScriptReadCompressedU16(state); velocity = *(state->pc++); layer->gateTime = 0; layer->lastDelay = delay; break; case 0x80: delay = layer->lastDelay; velocity = *(state->pc++); layer->gateTime = *(state->pc++); break; } if (velocity > 0x7F || velocity < 0) { velocity = 0x7F; } layer->velocitySquare = (f32)velocity * (f32)velocity / 16129.0f; cmd -= (cmd & 0xC0); } else { switch (cmd & 0xC0) { case 0x00: delay = AudioSeq_ScriptReadCompressedU16(state); layer->lastDelay = delay; break; case 0x40: delay = layer->shortNoteDefaultDelay; break; case 0x80: delay = layer->lastDelay; break; } cmd -= (cmd & 0xC0); } if (channel->velocityRandomVariance != 0) { floatDelta = layer->velocitySquare * (f32)(gAudioContext.audioRandom % channel->velocityRandomVariance) / 100.0f; if ((gAudioContext.audioRandom & 0x8000) != 0) { floatDelta = -floatDelta; } layer->velocitySquare2 = layer->velocitySquare + floatDelta; if (layer->velocitySquare2 < 0.0f) { layer->velocitySquare2 = 0.0f; } else if (layer->velocitySquare2 > 1.0f) { layer->velocitySquare2 = 1.0f; } } else { layer->velocitySquare2 = layer->velocitySquare; } layer->delay = delay; layer->gateDelay = (layer->gateTime * delay) >> 8; if (channel->gateTimeRandomVariance != 0) { //! @bug should probably be gateTimeRandomVariance intDelta = (layer->gateDelay * (gAudioContext.audioRandom % channel->velocityRandomVariance)) / 100; if ((gAudioContext.audioRandom & 0x4000) != 0) { intDelta = -intDelta; } layer->gateDelay += intDelta; if (layer->gateDelay < 0) { layer->gateDelay = 0; } else if (layer->gateDelay > layer->delay) { layer->gateDelay = layer->delay; } } if ((seqPlayer->muted && (channel->muteBehavior & (0x40 | 0x10)) != 0) || channel->stopSomething2) { layer->stopSomething = true; return -1; } if (seqPlayer->skipTicks != 0) { layer->stopSomething = true; return -1; } return cmd; } void AudioSeq_SetChannelPriorities(SequenceChannel* channel, u8 arg1) { if ((arg1 & 0xF) != 0) { channel->notePriority = arg1 & 0xF; } arg1 = arg1 >> 4; if (arg1 != 0) { channel->someOtherPriority = arg1; } } u8 AudioSeq_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) { Instrument* inst = Audio_GetInstrumentInner(channel->fontId, instId); if (inst == NULL) { *instOut = NULL; return 0; } if (inst->envelope != NULL) { adsr->envelope = inst->envelope; adsr->releaseRate = (inst->releaseRate); } else { adsr->envelope = gDefaultEnvelope; } *instOut = inst; instId += 2; return instId; } void AudioSeq_SetInstrument(SequenceChannel* channel, u8 instId) { if (instId >= 0x80) { channel->instOrWave = instId; channel->instrument = NULL; } else if (instId == 0x7F) { channel->instOrWave = 0; channel->instrument = (Instrument*)1; } else if (instId == 0x7E) { channel->instOrWave = 1; channel->instrument = (Instrument*)2; } else if ((channel->instOrWave = AudioSeq_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) == 0) { channel->hasInstrument = false; return; } channel->hasInstrument = true; } void AudioSeq_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) { channel->volume = (f32)(s32)volume / 127.0f; } void AudioSeq_SequenceChannelProcessScript(SequenceChannel* channel) { s32 i; u8* data; u8* test; SequencePlayer* seqPlayer; if (channel->stopScript) { goto exit_loop; } seqPlayer = channel->seqPlayer; if (seqPlayer->muted && (channel->muteBehavior & 0x80)) { return; } if (channel->delay >= 2) { channel->delay--; goto exit_loop; } while (true) { SeqScriptState* scriptState = &channel->scriptState; s32 param; s16 pad1; u16 offset; u32 parameters[3]; s8 signedParam; u8 command = AudioSeq_ScriptReadU8(scriptState); u8 lowBits; u8 highBits; s32 result; s32 pad2; if (command >= 0xB0) { highBits = D_80130520[(s32)command - 0xB0]; lowBits = highBits & 3; for (i = 0; i < lowBits; i++, highBits <<= 1) { if (!(highBits & 0x80)) { parameters[i] = AudioSeq_ScriptReadU8(scriptState); } else { parameters[i] = AudioSeq_ScriptReadS16(scriptState); } } if (command >= 0xF2) { result = AudioSeq_HandleScriptFlowControl(seqPlayer, scriptState, command, parameters[0]); if (result != 0) { if (result == -1) { AudioSeq_SequenceChannelDisable(channel); } else { channel->delay = result; } break; } } else { switch (command) { case 0xEA: channel->stopScript = true; goto exit_loop; case 0xF1: Audio_NotePoolClear(&channel->notePool); command = (u8)parameters[0]; Audio_NotePoolFill(&channel->notePool, command); break; case 0xF0: Audio_NotePoolClear(&channel->notePool); break; case 0xC2: offset = (u16)parameters[0]; channel->dynTable = (void*)&seqPlayer->seqData[offset]; break; case 0xC5: if (scriptState->value != -1) { data = (*channel->dynTable)[scriptState->value]; offset = (u16)((data[0] << 8) + data[1]); channel->dynTable = (void*)&seqPlayer->seqData[offset]; } break; case 0xEB: result = (u8)parameters[0]; command = (u8)parameters[0]; if (seqPlayer->defaultFont != 0xFF) { if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) { seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx]; gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0; } u16 seqId = AudioEditor_GetReplacementSeq(seqPlayer->seqId); SequenceData sDat = ResourceMgr_LoadSeqByName(sequenceMap[seqId]); command = sDat.fonts[sDat.numFonts - result - 1]; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) { channel->fontId = command; } parameters[0] = parameters[1]; // NOTE: Intentional fallthrough case 0xC1: command = (u8)parameters[0]; AudioSeq_SetInstrument(channel, command); break; case 0xC3: channel->largeNotes = false; break; case 0xC4: channel->largeNotes = true; break; case 0xDF: command = (u8)parameters[0]; AudioSeq_SequenceChannelSetVolume(channel, command); channel->changes.s.volume = true; break; case 0xE0: command = (u8)parameters[0]; channel->volumeScale = (f32)(s32)command / 128.0f; channel->changes.s.volume = true; break; case 0xDE: offset = (u16)parameters[0]; channel->freqScale = (f32)(s32)offset / 32768.0f; channel->changes.s.freqScale = true; break; case 0xD3: command = (u8)parameters[0]; command += 0x80; channel->freqScale = gBendPitchOneOctaveFrequencies[command]; channel->changes.s.freqScale = true; break; case 0xEE: command = (u8)parameters[0]; command += 0x80; channel->freqScale = gBendPitchTwoSemitonesFrequencies[command]; channel->changes.s.freqScale = true; break; case 0xDD: command = (u8)parameters[0]; channel->newPan = command; channel->changes.s.pan = true; break; case 0xDC: command = (u8)parameters[0]; channel->panChannelWeight = command; channel->changes.s.pan = true; break; case 0xDB: signedParam = (s8)parameters[0]; channel->transposition = signedParam; break; case 0xDA: offset = (u16)parameters[0]; channel->adsr.envelope = (AdsrEnvelope*)&seqPlayer->seqData[offset]; break; case 0xD9: command = (u8)parameters[0]; channel->adsr.releaseRate = command; break; case 0xD8: command = (u8)parameters[0]; channel->vibratoExtentTarget = command * 8; channel->vibratoExtentStart = 0; channel->vibratoExtentChangeDelay = 0; break; case 0xD7: command = (u8)parameters[0]; channel->vibratoRateChangeDelay = 0; channel->vibratoRateTarget = command * 32; channel->vibratoRateStart = command * 32; break; case 0xE2: command = (u8)parameters[0]; channel->vibratoExtentStart = command * 8; command = (u8)parameters[1]; channel->vibratoExtentTarget = command * 8; command = (u8)parameters[2]; channel->vibratoExtentChangeDelay = command * 16; break; case 0xE1: command = (u8)parameters[0]; channel->vibratoRateStart = command * 32; command = (u8)parameters[1]; channel->vibratoRateTarget = command * 32; command = (u8)parameters[2]; channel->vibratoRateChangeDelay = command * 16; break; case 0xE3: command = (u8)parameters[0]; channel->vibratoDelay = command * 16; break; case 0xD4: command = (u8)parameters[0]; channel->reverb = command; break; case 0xC6: result = (u8)parameters[0]; command = (u8)parameters[0]; if (seqPlayer->defaultFont != 0xFF) { if (gAudioContext.seqReplaced[seqPlayer->playerIdx]) { seqPlayer->seqId = gAudioContext.seqToPlay[seqPlayer->playerIdx]; gAudioContext.seqReplaced[seqPlayer->playerIdx] = 0; } u16 seqId = AudioEditor_GetReplacementSeq(seqPlayer->seqId); SequenceData sDat = ResourceMgr_LoadSeqByName(sequenceMap[seqId]); // The game apparantely would sometimes do negative array lookups, the result of which would get rejected by AudioHeap_SearchCaches, never // changing the actual fontid. if (result > sDat.numFonts) break; command = sDat.fonts[(sDat.numFonts - result - 1)]; } if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, command)) { channel->fontId = command; } break; case 0xC7: command = (u8)parameters[0]; offset = (u16)parameters[1]; test = &seqPlayer->seqData[offset]; test[0] = (u8)scriptState->value + command; break; case 0xC8: case 0xCC: case 0xC9: signedParam = (s8)parameters[0]; if (command == 0xC8) { scriptState->value -= signedParam; } else if (command == 0xCC) { scriptState->value = signedParam; } else { scriptState->value &= signedParam; } break; case 0xCD: command = (u8)parameters[0]; AudioSeq_SequenceChannelDisable(seqPlayer->channels[command]); break; case 0xCA: command = (u8)parameters[0]; channel->muteBehavior = command; channel->changes.s.volume = true; break; case 0xCB: offset = (u16)parameters[0]; scriptState->value = *(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value)); break; case 0xCE: offset = (u16)parameters[0]; channel->unk_22 = offset; break; case 0xCF: offset = (u16)parameters[0]; test = &seqPlayer->seqData[offset]; test[0] = (channel->unk_22 >> 8) & 0xFF; test[1] = channel->unk_22 & 0xFF; break; case 0xD0: command = (u8)parameters[0]; if (command & 0x80) { channel->stereoHeadsetEffects = true; } else { channel->stereoHeadsetEffects = false; } channel->stereo.asByte = command & 0x7F; break; case 0xD1: command = (u8)parameters[0]; channel->noteAllocPolicy = command; break; case 0xD2: command = (u8)parameters[0]; channel->adsr.sustain = command; break; case 0xE5: command = (u8)parameters[0]; channel->reverbIndex = command; break; case 0xE4: if (scriptState->value != -1) { data = (*channel->dynTable)[scriptState->value]; //! @bug: Missing a stack depth check here scriptState->stack[scriptState->depth++] = scriptState->pc; offset = (u16)((data[0] << 8) + data[1]); scriptState->pc = seqPlayer->seqData + offset; } break; case 0xE6: command = (u8)parameters[0]; channel->bookOffset = command; break; case 0xE7: offset = (u16)parameters[0]; data = &seqPlayer->seqData[offset]; channel->muteBehavior = data[0]; data += 3; channel->noteAllocPolicy = data[-2]; AudioSeq_SetChannelPriorities(channel, data[-1]); channel->transposition = (s8)data[0]; data += 4; channel->newPan = data[-3]; channel->panChannelWeight = data[-2]; channel->reverb = data[-1]; channel->reverbIndex = data[0]; //! @bug: Not marking reverb state as changed channel->changes.s.pan = true; break; case 0xE8: channel->muteBehavior = parameters[0]; channel->noteAllocPolicy = parameters[1]; command = (u8)parameters[2]; AudioSeq_SetChannelPriorities(channel, command); channel->transposition = (s8)AudioSeq_ScriptReadU8(scriptState); channel->newPan = AudioSeq_ScriptReadU8(scriptState); channel->panChannelWeight = AudioSeq_ScriptReadU8(scriptState); channel->reverb = AudioSeq_ScriptReadU8(scriptState); channel->reverbIndex = AudioSeq_ScriptReadU8(scriptState); //! @bug: Not marking reverb state as changed channel->changes.s.pan = true; break; case 0xEC: channel->vibratoExtentTarget = 0; channel->vibratoExtentStart = 0; channel->vibratoExtentChangeDelay = 0; channel->vibratoRateTarget = 0; channel->vibratoRateStart = 0; channel->vibratoRateChangeDelay = 0; channel->filter = NULL; channel->unk_0C = 0; channel->adsr.sustain = 0; channel->velocityRandomVariance = 0; channel->gateTimeRandomVariance = 0; channel->unk_0F = 0; channel->unk_20 = 0; channel->bookOffset = 0; channel->freqScale = 1.0f; break; case 0xE9: AudioSeq_SetChannelPriorities(channel, (u8)parameters[0]); break; case 0xED: command = (u8)parameters[0]; channel->unk_0C = command; break; case 0xB0: offset = (u16)parameters[0]; data = seqPlayer->seqData + offset; channel->filter = (s16*)data; break; case 0xB1: channel->filter = NULL; break; case 0xB3: command = parameters[0]; if (channel->filter != NULL) { lowBits = (command >> 4) & 0xF; command &= 0xF; AudioHeap_LoadFilter(channel->filter, lowBits, command); } break; case 0xB2: offset = (u16)parameters[0]; channel->unk_22 = BE16SWAP(*(u16*)(seqPlayer->seqData + (uintptr_t)(offset + scriptState->value * 2))); break; case 0xB4: channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22]; break; case 0xB5: channel->unk_22 = BE16SWAP(((u16*)(channel->dynTable))[scriptState->value]); break; case 0xB6: scriptState->value = (*channel->dynTable)[0][scriptState->value]; break; case 0xB7: channel->unk_22 = (parameters[0] == 0) ? gAudioContext.audioRandom & 0xFFFF : gAudioContext.audioRandom % parameters[0]; break; case 0xB8: scriptState->value = (parameters[0] == 0) ? gAudioContext.audioRandom & 0xFFFF : gAudioContext.audioRandom % parameters[0]; break; case 0xBD: { result = Audio_NextRandom(); channel->unk_22 = (parameters[0] == 0) ? (u32)result & 0xFFFF : (u32)result % parameters[0]; channel->unk_22 += parameters[1]; pad2 = (channel->unk_22 / 0x100) + 0x80; // i is wrong here param = channel->unk_22 % 0x100; channel->unk_22 = (pad2 << 8) | param; } break; case 0xB9: channel->velocityRandomVariance = parameters[0]; break; case 0xBA: channel->gateTimeRandomVariance = parameters[0]; break; case 0xBB: channel->unk_0F = parameters[0]; channel->unk_20 = parameters[1]; break; case 0xBC: channel->unk_22 += parameters[0]; break; } } } else if (command >= 0x70) { lowBits = command & 0x7; if ((command & 0xF8) != 0x70 && lowBits >= 4) { lowBits = 0; } switch (command & 0xF8) { case 0x80: if (channel->layers[lowBits] != NULL) { scriptState->value = channel->layers[lowBits]->finished; } else { scriptState->value = -1; } break; case 0x88: offset = AudioSeq_ScriptReadS16(scriptState); if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) { channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[offset]; } break; case 0x90: AudioSeq_SeqLayerFree(channel, lowBits); break; case 0x98: if (scriptState->value == -1 || AudioSeq_SeqChannelSetLayer(channel, lowBits) == -1) { break; } data = (*channel->dynTable)[scriptState->value]; offset = (data[0] << 8) + data[1]; channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[offset]; break; case 0x70: channel->soundScriptIO[lowBits] = scriptState->value; break; case 0x78: pad1 = AudioSeq_ScriptReadS16(scriptState); if (!AudioSeq_SeqChannelSetLayer(channel, lowBits)) { channel->layers[lowBits]->scriptState.pc = &scriptState->pc[pad1]; } break; } } else { lowBits = command & 0xF; switch (command & 0xF0) { case 0x00: { channel->delay = lowBits; goto exit_loop; } case 0x10: if (lowBits < 8) { channel->soundScriptIO[lowBits] = -1; if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->soundScriptIO[lowBits]) == -1) { break; } } else { lowBits -= 8; channel->soundScriptIO[lowBits] = -1; if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100, &channel->soundScriptIO[lowBits]) == -1) { break; } } break; case 0x60: scriptState->value = channel->soundScriptIO[lowBits]; if (lowBits < 2) { channel->soundScriptIO[lowBits] = -1; } break; case 0x50: scriptState->value -= channel->soundScriptIO[lowBits]; break; case 0x20: offset = AudioSeq_ScriptReadS16(scriptState); AudioSeq_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[offset]); break; case 0x30: command = AudioSeq_ScriptReadU8(scriptState); seqPlayer->channels[lowBits]->soundScriptIO[command] = scriptState->value; break; case 0x40: command = AudioSeq_ScriptReadU8(scriptState); scriptState->value = seqPlayer->channels[lowBits]->soundScriptIO[command]; break; } } } exit_loop: for (i = 0; i < ARRAY_COUNT(channel->layers); i++) { if (channel->layers[i] != NULL) { AudioSeq_SeqLayerProcessScript(channel->layers[i]); } } } void AudioSeq_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) { u8 command; u8 commandLow; SeqScriptState* seqScript = &seqPlayer->scriptState; s16 tempS; u16 temp; s32 i; s32 value; u8* data; u8* data2; u8* data3; s32 pad3; s32 dummy; if (!seqPlayer->enabled) { return; } if (!AudioLoad_IsSeqLoadComplete(seqPlayer->seqId) || !AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) { AudioSeq_SequencePlayerDisable(seqPlayer); return; } AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, 2); AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, 2); if (seqPlayer->muted && (seqPlayer->muteBehavior & 0x80)) { return; } seqPlayer->scriptCounter++; seqPlayer->tempoAcc += seqPlayer->tempo; seqPlayer->tempoAcc += (s16)seqPlayer->unk_0C; if (seqPlayer->tempoAcc < gAudioContext.tempoInternalToExternal) { return; } seqPlayer->tempoAcc -= (u16)gAudioContext.tempoInternalToExternal; if (seqPlayer->stopScript == true) { return; } if (seqPlayer->delay > 1) { seqPlayer->delay--; } else { seqPlayer->recalculateVolume = true; while (true) { command = AudioSeq_ScriptReadU8(seqScript); // 0xF2 and above are "flow control" commands, including termination. if (command >= 0xF2) { s32 scriptHandled = AudioSeq_HandleScriptFlowControl( seqPlayer, seqScript, command, AudioSeq_GetScriptControlFlowArgument(&seqPlayer->scriptState, command)); if (scriptHandled != 0) { if (scriptHandled == -1) { AudioSeq_SequencePlayerDisable(seqPlayer); } else { seqPlayer->delay = (u16)scriptHandled; } break; } } else if (command >= 0xC0) { switch (command) { case 0xF1: Audio_NotePoolClear(&seqPlayer->notePool); command = AudioSeq_ScriptReadU8(seqScript); Audio_NotePoolFill(&seqPlayer->notePool, command); // Fake-match: the asm has two breaks in a row here, // which the compiler normally optimizes out. dummy = -1; if (dummy < 0) { dummy = 0; } if (dummy > 1) { dummy = 1; } if (dummy) {} break; case 0xF0: Audio_NotePoolClear(&seqPlayer->notePool); break; case 0xDF: seqPlayer->transposition = 0; // Note: intentional fallthrough, also executes below command case 0xDE: seqPlayer->transposition += (s8)AudioSeq_ScriptReadU8(seqScript); break; case 0xDD: seqPlayer->tempo = AudioSeq_ScriptReadU8(seqScript) * 48; if (seqPlayer->tempo > gAudioContext.tempoInternalToExternal) { seqPlayer->tempo = (u16)gAudioContext.tempoInternalToExternal; } if ((s16)seqPlayer->tempo <= 0) { seqPlayer->tempo = 1; } break; case 0xDC: seqPlayer->unk_0C = (s8)AudioSeq_ScriptReadU8(seqScript) * 48; break; case 0xDA: command = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); switch (command) { case 0: case 1: if (seqPlayer->state != 2) { seqPlayer->fadeTimerUnkEu = temp; seqPlayer->state = command; } break; case 2: seqPlayer->fadeTimer = temp; seqPlayer->state = command; seqPlayer->fadeVelocity = (0 - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer; break; } break; case 0xDB: value = AudioSeq_ScriptReadU8(seqScript); switch (seqPlayer->state) { case 1: seqPlayer->state = 0; seqPlayer->fadeVolume = 0.0f; // NOTE: Intentional fallthrough case 0: seqPlayer->fadeTimer = seqPlayer->fadeTimerUnkEu; if (seqPlayer->fadeTimerUnkEu != 0) { seqPlayer->fadeVelocity = ((value / 127.0f) - seqPlayer->fadeVolume) / (s32)(seqPlayer->fadeTimer); } else { seqPlayer->fadeVolume = (s32)value / 127.0f; } break; case 2: break; } break; case 0xD9: seqPlayer->fadeVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f; break; case 0xD7: temp = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequencePlayerSetupChannels(seqPlayer, temp); break; case 0xD6: AudioSeq_ScriptReadS16(seqScript); break; case 0xD5: seqPlayer->muteVolumeScale = (s8)AudioSeq_ScriptReadU8(seqScript) / 127.0f; break; case 0xD4: seqPlayer->muted = true; break; case 0xD3: seqPlayer->muteBehavior = AudioSeq_ScriptReadU8(seqScript); break; case 0xD1: case 0xD2: temp = AudioSeq_ScriptReadS16(seqScript); data3 = &seqPlayer->seqData[temp]; if (command == 0xD2) { seqPlayer->shortNoteVelocityTable = data3; } else { seqPlayer->shortNoteGateTimeTable = data3; } break; case 0xD0: seqPlayer->noteAllocPolicy = AudioSeq_ScriptReadU8(seqScript); break; case 0xCE: command = AudioSeq_ScriptReadU8(seqScript); if (command == 0) { seqScript->value = (gAudioContext.audioRandom >> 2) & 0xFF; } else { seqScript->value = (gAudioContext.audioRandom >> 2) % command; } break; case 0xCD: { temp = AudioSeq_ScriptReadS16(seqScript); if ((seqScript->value != -1) && (seqScript->depth != 3)) { data = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1)); seqScript->stack[seqScript->depth] = seqScript->pc; seqScript->depth++; temp = (data[0] << 8) + data[1]; seqScript->pc = &seqPlayer->seqData[temp]; } break; } case 0xCC: seqScript->value = AudioSeq_ScriptReadU8(seqScript); break; case 0xC9: seqScript->value &= AudioSeq_ScriptReadU8(seqScript); break; case 0xC8: seqScript->value -= AudioSeq_ScriptReadU8(seqScript); break; case 0xC7: command = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); data2 = &seqPlayer->seqData[temp]; *data2 = (u8)seqScript->value + command; break; case 0xC6: seqPlayer->stopScript = true; return; case 0xC5: seqPlayer->scriptCounter = (u16)AudioSeq_ScriptReadS16(seqScript); break; case 0xEF: AudioSeq_ScriptReadS16(seqScript); AudioSeq_ScriptReadU8(seqScript); break; case 0xC4: command = AudioSeq_ScriptReadU8(seqScript); if (command == 0xFF) { command = seqPlayer->playerIdx; } commandLow = AudioSeq_ScriptReadU8(seqScript); AudioLoad_SyncInitSeqPlayer(command, commandLow, 0); if (command == (u8)seqPlayer->playerIdx) { return; } break; } } else { commandLow = command & 0x0F; switch (command & 0xF0) { case 0x00: seqScript->value = seqPlayer->channels[commandLow]->enabled ^ 1; break; case 0x50: seqScript->value -= seqPlayer->soundScriptIO[commandLow]; break; case 0x70: seqPlayer->soundScriptIO[commandLow] = seqScript->value; break; case 0x80: seqScript->value = seqPlayer->soundScriptIO[commandLow]; if (commandLow < 2) { seqPlayer->soundScriptIO[commandLow] = -1; } break; case 0x40: AudioSeq_SequenceChannelDisable(seqPlayer->channels[commandLow]); break; case 0x90: temp = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqPlayer->seqData[temp]); break; case 0xA0: tempS = AudioSeq_ScriptReadS16(seqScript); AudioSeq_SequenceChannelEnable(seqPlayer, commandLow, (void*)&seqScript->pc[tempS]); break; case 0xB0: command = AudioSeq_ScriptReadU8(seqScript); temp = AudioSeq_ScriptReadS16(seqScript); data2 = &seqPlayer->seqData[temp]; AudioLoad_SlowLoadSeq(command, data2, &seqPlayer->soundScriptIO[commandLow]); break; case 0x60: { command = AudioSeq_ScriptReadU8(seqScript); value = command; temp = AudioSeq_ScriptReadU8(seqScript); AudioLoad_ScriptLoad(value, temp, &seqPlayer->soundScriptIO[commandLow]); break; } } } } } for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) { if (seqPlayer->channels[i]->enabled) { AudioSeq_SequenceChannelProcessScript(seqPlayer->channels[i]); } } } void AudioSeq_ProcessSequences(s32 arg0) { SequencePlayer* seqPlayer; u32 i; gAudioContext.noteSubEuOffset = (gAudioContext.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioContext.numNotes; for (i = 0; i < (u32)gAudioContext.audioBufferParameters.numSequencePlayers; i++) { seqPlayer = &gAudioContext.seqPlayers[i]; if (seqPlayer->enabled == 1) { AudioSeq_SequencePlayerProcessSequence(seqPlayer); Audio_SequencePlayerProcessSound(seqPlayer); } } Audio_ProcessNotes(); } void AudioSeq_SkipForwardSequence(SequencePlayer* seqPlayer) { while (seqPlayer->skipTicks > 0) { AudioSeq_SequencePlayerProcessSequence(seqPlayer); Audio_SequencePlayerProcessSound(seqPlayer); seqPlayer->skipTicks--; } } void AudioSeq_ResetSequencePlayer(SequencePlayer* seqPlayer) { s32 i; AudioSeq_SequencePlayerDisable(seqPlayer); seqPlayer->stopScript = false; seqPlayer->delay = 0; seqPlayer->state = 1; seqPlayer->fadeTimer = 0; seqPlayer->fadeTimerUnkEu = 0; seqPlayer->tempoAcc = 0; seqPlayer->tempo = 120 * TATUMS_PER_BEAT; // 120 BPM seqPlayer->unk_0C = 0; seqPlayer->transposition = 0; seqPlayer->noteAllocPolicy = 0; seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable; seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable; seqPlayer->scriptCounter = 0; seqPlayer->fadeVolume = 1.0f; seqPlayer->fadeVelocity = 0.0f; seqPlayer->volume = 0.0f; seqPlayer->muteVolumeScale = 0.5f; for (i = 0; i < 0x10; i++) { AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); } } void AudioSeq_InitSequencePlayerChannels(s32 playerIdx) { SequenceChannel* channel; SequencePlayer* seqPlayer = &gAudioContext.seqPlayers[playerIdx]; s32 i, j; for (i = 0; i < 0x10; i++) { seqPlayer->channels[i] = AudioHeap_AllocZeroed(&gAudioContext.notesAndBuffersPool, sizeof(SequenceChannel)); if (seqPlayer->channels[i] == NULL) { seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone; } else { channel = seqPlayer->channels[i]; channel->seqPlayer = seqPlayer; channel->enabled = false; for (j = 0; j < 4; j++) { channel->layers[j] = NULL; } } AudioSeq_InitSequenceChannel(seqPlayer->channels[i]); } } void AudioSeq_InitSequencePlayer(SequencePlayer* seqPlayer) { s32 i, j; for (i = 0; i < 0x10; i++) { seqPlayer->channels[i] = &gAudioContext.sequenceChannelNone; } seqPlayer->enabled = false; seqPlayer->muted = false; seqPlayer->fontDmaInProgress = false; seqPlayer->seqDmaInProgress = false; seqPlayer->unk_0b1 = false; for (j = 0; j < 8; j++) { seqPlayer->soundScriptIO[j] = -1; } seqPlayer->muteBehavior = 0x40 | 0x20; seqPlayer->fadeVolumeScale = 1.0f; seqPlayer->unk_34 = 1.0f; Audio_InitNoteLists(&seqPlayer->notePool); AudioSeq_ResetSequencePlayer(seqPlayer); } void AudioSeq_InitSequencePlayers(void) { s32 i; AudioSeq_InitLayerFreelist(); for (i = 0; i < 64; i++) { gAudioContext.sequenceLayers[i].channel = NULL; gAudioContext.sequenceLayers[i].enabled = false; } for (i = 0; i < 4; i++) { AudioSeq_InitSequencePlayer(&gAudioContext.seqPlayers[i]); } }