#ifndef Z_BG_MORI_KAITENKABE_H #define Z_BG_MORI_KAITENKABE_H #include #include "global.h" struct BgMoriKaitenkabe; typedef void (*BgMoriKaitenkabeActionFunc)(struct BgMoriKaitenkabe*, PlayState*); typedef struct BgMoriKaitenkabe { /* 0x0000 */ DynaPolyActor dyna; /* 0x0164 */ BgMoriKaitenkabeActionFunc actionFunc; /* 0x0168 */ s32 timer; /* 0x016C */ f32 rotDirection; /* 0x0170 */ f32 rotSpeed; /* 0x0174 */ f32 rotYdeg; /* 0x0178 */ Vec3f lockedPlayerPos; /* 0x0184 */ s8 moriTexObjIndex; } BgMoriKaitenkabe; // size = 0x0188 #endif