#ifndef OBJECTS_OBJECT_GELDB_H #define OBJECTS_OBJECT_GELDB_H 1 #include "align_asset_macro.h" #define dobject_geldbTex_002700 "__OTR__objects/object_geldb/object_geldbTex_002700" static const ALIGN_ASSET(2) char object_geldbTex_002700[] = dobject_geldbTex_002700; #define dobject_geldbTex_002740 "__OTR__objects/object_geldb/object_geldbTex_002740" static const ALIGN_ASSET(2) char object_geldbTex_002740[] = dobject_geldbTex_002740; #define dobject_geldbTex_002780 "__OTR__objects/object_geldb/object_geldbTex_002780" static const ALIGN_ASSET(2) char object_geldbTex_002780[] = dobject_geldbTex_002780; #define dobject_geldbTex_002880 "__OTR__objects/object_geldb/object_geldbTex_002880" static const ALIGN_ASSET(2) char object_geldbTex_002880[] = dobject_geldbTex_002880; #define dobject_geldbTex_002980 "__OTR__objects/object_geldb/object_geldbTex_002980" static const ALIGN_ASSET(2) char object_geldbTex_002980[] = dobject_geldbTex_002980; #define dobject_geldbTex_002A80 "__OTR__objects/object_geldb/object_geldbTex_002A80" static const ALIGN_ASSET(2) char object_geldbTex_002A80[] = dobject_geldbTex_002A80; #define dobject_geldbTex_002B80 "__OTR__objects/object_geldb/object_geldbTex_002B80" static const ALIGN_ASSET(2) char object_geldbTex_002B80[] = dobject_geldbTex_002B80; #define dobject_geldbTex_005F68 "__OTR__objects/object_geldb/object_geldbTex_005F68" static const ALIGN_ASSET(2) char object_geldbTex_005F68[] = dobject_geldbTex_005F68; #define dobject_geldbTex_0063E8 "__OTR__objects/object_geldb/object_geldbTex_0063E8" static const ALIGN_ASSET(2) char object_geldbTex_0063E8[] = dobject_geldbTex_0063E8; #define dobject_geldbTex_0064E8 "__OTR__objects/object_geldb/object_geldbTex_0064E8" static const ALIGN_ASSET(2) char object_geldbTex_0064E8[] = dobject_geldbTex_0064E8; #define dobject_geldbTex_006568 "__OTR__objects/object_geldb/object_geldbTex_006568" static const ALIGN_ASSET(2) char object_geldbTex_006568[] = dobject_geldbTex_006568; #define dobject_geldbTex_0069A8 "__OTR__objects/object_geldb/object_geldbTex_0069A8" static const ALIGN_ASSET(2) char object_geldbTex_0069A8[] = dobject_geldbTex_0069A8; #define dobject_geldbTex_006A28 "__OTR__objects/object_geldb/object_geldbTex_006A28" static const ALIGN_ASSET(2) char object_geldbTex_006A28[] = dobject_geldbTex_006A28; #define dobject_geldbTex_006B28 "__OTR__objects/object_geldb/object_geldbTex_006B28" static const ALIGN_ASSET(2) char object_geldbTex_006B28[] = dobject_geldbTex_006B28; #define dobject_geldbTex_006C28 "__OTR__objects/object_geldb/object_geldbTex_006C28" static const ALIGN_ASSET(2) char object_geldbTex_006C28[] = dobject_geldbTex_006C28; #define dobject_geldbTLUT_002500 "__OTR__objects/object_geldb/object_geldbTLUT_002500" static const ALIGN_ASSET(2) char object_geldbTLUT_002500[] = dobject_geldbTLUT_002500; #define dgGerudoRedSkel "__OTR__objects/object_geldb/gGerudoRedSkel" static const ALIGN_ASSET(2) char gGerudoRedSkel[] = dgGerudoRedSkel; #define dgGerudoRedJumpAnim "__OTR__objects/object_geldb/gGerudoRedJumpAnim" static const ALIGN_ASSET(2) char gGerudoRedJumpAnim[] = dgGerudoRedJumpAnim; #define dgGerudoRedNeutralAnim "__OTR__objects/object_geldb/gGerudoRedNeutralAnim" static const ALIGN_ASSET(2) char gGerudoRedNeutralAnim[] = dgGerudoRedNeutralAnim; #define dgGerudoRedSidestepAnim "__OTR__objects/object_geldb/gGerudoRedSidestepAnim" static const ALIGN_ASSET(2) char gGerudoRedSidestepAnim[] = dgGerudoRedSidestepAnim; #define dgGerudoRedFlipAnim "__OTR__objects/object_geldb/gGerudoRedFlipAnim" static const ALIGN_ASSET(2) char gGerudoRedFlipAnim[] = dgGerudoRedFlipAnim; #define dgGerudoRedWalkAnim "__OTR__objects/object_geldb/gGerudoRedWalkAnim" static const ALIGN_ASSET(2) char gGerudoRedWalkAnim[] = dgGerudoRedWalkAnim; #define dgGerudoRedSlashAnim "__OTR__objects/object_geldb/gGerudoRedSlashAnim" static const ALIGN_ASSET(2) char gGerudoRedSlashAnim[] = dgGerudoRedSlashAnim; #define dgGerudoRedSpinAttackAnim "__OTR__objects/object_geldb/gGerudoRedSpinAttackAnim" static const ALIGN_ASSET(2) char gGerudoRedSpinAttackAnim[] = dgGerudoRedSpinAttackAnim; #define dgGerudoRedDamageAnim "__OTR__objects/object_geldb/gGerudoRedDamageAnim" static const ALIGN_ASSET(2) char gGerudoRedDamageAnim[] = dgGerudoRedDamageAnim; #define dgGerudoRedDefeatAnim "__OTR__objects/object_geldb/gGerudoRedDefeatAnim" static const ALIGN_ASSET(2) char gGerudoRedDefeatAnim[] = dgGerudoRedDefeatAnim; #define dgGerudoRedBlockAnim "__OTR__objects/object_geldb/gGerudoRedBlockAnim" static const ALIGN_ASSET(2) char gGerudoRedBlockAnim[] = dgGerudoRedBlockAnim; #define dgGerudoRedStandAnim "__OTR__objects/object_geldb/gGerudoRedStandAnim" static const ALIGN_ASSET(2) char gGerudoRedStandAnim[] = dgGerudoRedStandAnim; #define dgGerudoRedEyeOpenTex "__OTR__objects/object_geldb/gGerudoRedEyeOpenTex" static const ALIGN_ASSET(2) char gGerudoRedEyeOpenTex[] = dgGerudoRedEyeOpenTex; #define dgGerudoRedEyeHalfTex "__OTR__objects/object_geldb/gGerudoRedEyeHalfTex" static const ALIGN_ASSET(2) char gGerudoRedEyeHalfTex[] = dgGerudoRedEyeHalfTex; #define dgGerudoRedEyeShutTex "__OTR__objects/object_geldb/gGerudoRedEyeShutTex" static const ALIGN_ASSET(2) char gGerudoRedEyeShutTex[] = dgGerudoRedEyeShutTex; #define dsGerudoRedTexHint1 "__OTR__objects/object_geldb/sGerudoRedTexHint1" static const ALIGN_ASSET(2) char sGerudoRedTexHint1[] = dsGerudoRedTexHint1; #define dsGerudoRedTexHint2 "__OTR__objects/object_geldb/sGerudoRedTexHint2" static const ALIGN_ASSET(2) char sGerudoRedTexHint2[] = dsGerudoRedTexHint2; #define dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A2F4DL_0048E0[] = dgGerudoRedSkelLimbsLimb_00A2F4DL_0048E0; #define dgGerudoRedSkelLimbsLimb_00A30CDL_009A60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A30CDL_009A60" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A30CDL_009A60[] = dgGerudoRedSkelLimbsLimb_00A30CDL_009A60; #define dgGerudoRedSkelLimbsLimb_00A318DL_0099A8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A318DL_0099A8" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A318DL_0099A8[] = dgGerudoRedSkelLimbsLimb_00A318DL_0099A8; #define dgGerudoRedSkelLimbsLimb_00A324DL_009B50 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A324DL_009B50" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A324DL_009B50[] = dgGerudoRedSkelLimbsLimb_00A324DL_009B50; #define dgGerudoRedSkelLimbsLimb_00A330DL_004D60 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A330DL_004D60" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A330DL_004D60[] = dgGerudoRedSkelLimbsLimb_00A330DL_004D60; #define dgGerudoRedSkelLimbsLimb_00A33CDL_004E98 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A33CDL_004E98" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A33CDL_004E98[] = dgGerudoRedSkelLimbsLimb_00A33CDL_004E98; #define dgGerudoRedSkelLimbsLimb_00A354DL_009638 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A354DL_009638" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A354DL_009638[] = dgGerudoRedSkelLimbsLimb_00A354DL_009638; #define dgGerudoRedSkelLimbsLimb_00A360DL_0097D0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A360DL_0097D0" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A360DL_0097D0[] = dgGerudoRedSkelLimbsLimb_00A360DL_0097D0; #define dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A36CDL_0050C0" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A36CDL_0050C0[] = dgGerudoRedSkelLimbsLimb_00A36CDL_0050C0; #define dgGerudoRedSkelLimbsLimb_00A378DL_0051F8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A378DL_0051F8" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A378DL_0051F8[] = dgGerudoRedSkelLimbsLimb_00A378DL_0051F8; #define dgGerudoRedSkelLimbsLimb_00A390DL_0092C8 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A390DL_0092C8" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A390DL_0092C8[] = dgGerudoRedSkelLimbsLimb_00A390DL_0092C8; #define dgGerudoRedSkelLimbsLimb_00A39CDL_009460 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A39CDL_009460" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A39CDL_009460[] = dgGerudoRedSkelLimbsLimb_00A39CDL_009460; #define dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3A8DL_0059B0[] = dgGerudoRedSkelLimbsLimb_00A3A8DL_0059B0; #define dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3B4DL_005AB0[] = dgGerudoRedSkelLimbsLimb_00A3B4DL_005AB0; #define dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3C0DL_008F48" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3C0DL_008F48[] = dgGerudoRedSkelLimbsLimb_00A3C0DL_008F48; #define dgGerudoRedSkelLimbsLimb_00A3CCDL_005640 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3CCDL_005640" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3CCDL_005640[] = dgGerudoRedSkelLimbsLimb_00A3CCDL_005640; #define dgGerudoRedSkelLimbsLimb_00A3D8DL_005740 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3D8DL_005740" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3D8DL_005740[] = dgGerudoRedSkelLimbsLimb_00A3D8DL_005740; #define dgGerudoRedSkelLimbsLimb_00A3E4DL_009108 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3E4DL_009108" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3E4DL_009108[] = dgGerudoRedSkelLimbsLimb_00A3E4DL_009108; #define dgGerudoRedSkelLimbsLimb_00A3F0DL_005420 "__OTR__objects/object_geldb/gGerudoRedSkelLimbsLimb_00A3F0DL_005420" static const ALIGN_ASSET(2) char gGerudoRedSkelLimbsLimb_00A3F0DL_005420[] = dgGerudoRedSkelLimbsLimb_00A3F0DL_005420; #endif // OBJECTS_OBJECT_GELDB_H