#include "global.h" #include "vt.h" #include QuakeRequest sQuakeRequest[4]; s16 D_80126250 = 1; s16 sQuakeRequestCount = 0; s16 (*sQuakeCallbacks[])(QuakeRequest*, ShakeInfo*) = { NULL, Quake_Callback1, Quake_Callback2, Quake_Callback3, Quake_Callback4, Quake_Callback5, Quake_Callback6, }; Vec3f* Quake_AddVec(Vec3f* dst, Vec3f* arg1, VecSph* arg2) { Vec3f vec1; Vec3f vec2; OLib_VecSphGeoToVec3f(&vec2, arg2); vec1.x = arg1->x + vec2.x; vec1.y = arg1->y + vec2.y; vec1.z = arg1->z + vec2.z; *dst = vec1; return dst; } void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x) { Vec3f* unk50 = &req->cam->at; Vec3f* unk5C = &req->cam->eye; Vec3f vec; VecSph struc2; VecSph struc1; Vec3f vec2; if (req->unk_1C) { vec.x = 0; vec.y = 0; vec.z = 0; OLib_Vec3fDiffToVecSphGeo(&struc1, unk5C, unk50); struc2.r = req->y * y; struc2.pitch = struc1.pitch + req->unk_14.unk_00 + 0x4000; struc2.yaw = struc1.yaw + req->unk_14.unk_02; Quake_AddVec(&vec, &vec, &struc2); struc2.r = req->x * x; struc2.pitch = struc1.pitch + req->unk_14.unk_00; struc2.yaw = struc1.yaw + req->unk_14.unk_02 + 0x4000; Quake_AddVec(&vec, &vec, &struc2); } else { vec.x = 0; vec.y = req->y * y; vec.z = 0; struc2.r = req->x * x; struc2.pitch = req->unk_14.unk_00; struc2.yaw = req->unk_14.unk_02; Quake_AddVec(&vec, &vec, &struc2); } vec2 = vec; shake->vec2 = vec2; shake->vec1 = vec2; shake->unk_1A = (f32)0x8000 * y; shake->rotZ = req->rotZ * y; shake->zoom = req->zoom * y; } s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake) { s32 pad; if (req->countdown > 0) { f32 a = Math_SinS(req->speed * req->countdown); Quake_UpdateShakeInfo(req, shake, a, Rand_ZeroOne() * a); req->countdown--; } return req->countdown; } s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 a = Math_SinS(req->speed * req->countdown); Quake_UpdateShakeInfo(req, shake, a, a); req->countdown--; } return req->countdown; } s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake) { s32 pad; f32 a; req->countdown--; a = Math_SinS(req->speed * ((req->countdown & 0xF) + 500)); Quake_UpdateShakeInfo(req, shake, a, Rand_ZeroOne() * a); return 1; } s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 a = Math_SinS(req->speed * req->countdown) * ((f32)req->countdown / (f32)req->countdownMax); Quake_UpdateShakeInfo(req, shake, a, a); req->countdown--; } return req->countdown; } s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 a = Rand_ZeroOne(); Quake_UpdateShakeInfo(req, shake, a, Rand_ZeroOne() * a); req->countdown--; } return req->countdown; } s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake) { if (req->countdown > 0) { f32 a = Rand_ZeroOne() * ((f32)req->countdown / (f32)req->countdownMax); Quake_UpdateShakeInfo(req, shake, a, Rand_ZeroOne() * a); req->countdown--; } return req->countdown; } s16 Quake_GetFreeIndex(void) { s32 i; s32 ret; s32 min = 0x10000; for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) { if (sQuakeRequest[i].callbackIdx == 0) { ret = i; min = 0x20000; break; } if (sQuakeRequest[i].countdown < min) { min = sQuakeRequest[i].countdown; ret = i; } } if (min != 0x20000) { osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: too many request %d is changed new one !!\n" VT_RST, ret); } return ret; } QuakeRequest* Quake_AddImpl(Camera* cam, u32 callbackIdx) { s16 idx = Quake_GetFreeIndex(); QuakeRequest* req = &sQuakeRequest[idx]; memset(req, 0, sizeof(QuakeRequest)); req->cam = cam; req->camPtrIdx = cam->thisIdx; req->callbackIdx = callbackIdx; req->unk_1C = 1; req->randIdx = ((s16)(Rand_ZeroOne() * (f32)0x10000) & ~3) + idx; sQuakeRequestCount++; return req; } void Quake_Remove(QuakeRequest* req) { req->callbackIdx = 0; req->countdown = -1; sQuakeRequestCount--; } QuakeRequest* Quake_GetRequest(s16 idx) { QuakeRequest* req = &sQuakeRequest[idx & 3]; if (req->callbackIdx == 0) { return NULL; } if (idx != req->randIdx) { return NULL; } return req; } QuakeRequest* Quake_SetValue(s16 idx, s16 valueType, s16 value) { QuakeRequest* req = Quake_GetRequest(idx); if (req == NULL) { return NULL; } else { switch (valueType) { case 1: req->speed = value; break; case 2: req->y = value; break; case 4: req->x = value; break; case 8: req->zoom = value; break; case 0x10: req->rotZ = value; break; case 0x20: req->unk_14.unk_00 = value; break; case 0x40: req->unk_14.unk_02 = value; break; case 0x80: req->unk_14.unk_04 = value; break; case 0x100: req->countdown = value; req->countdownMax = req->countdown; break; case 0x200: req->unk_1C = value; break; } } } u32 Quake_SetSpeed(s16 idx, s16 value) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { req->speed = value; return true; } return false; } u32 Quake_SetCountdown(s16 idx, s16 value) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { req->countdown = value; req->countdownMax = req->countdown; return true; } return false; } s16 Quake_GetCountdown(s16 idx) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { return req->countdown; } return 0; } u32 Quake_SetQuakeValues(s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { req->y = y; req->x = x; req->zoom = zoom; req->rotZ = rotZ; return true; } return false; } u32 Quake_SetUnkValues(s16 idx, s16 arg1, SubQuakeRequest14 arg2) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { req->unk_1C = arg1; req->unk_14 = arg2; return true; } return false; } void Quake_Init(void) { s16 i; for (i = 0; i < ARRAY_COUNT(sQuakeRequest); i++) { sQuakeRequest[i].callbackIdx = 0; sQuakeRequest[i].countdown = 0; } D_80126250 = 1; sQuakeRequestCount = 0; } s16 Quake_Add(Camera* cam, u32 callbackIdx) { return Quake_AddImpl(cam, callbackIdx)->randIdx; } u32 Quake_RemoveFromIdx(s16 idx) { QuakeRequest* req = Quake_GetRequest(idx); if (req != NULL) { Quake_Remove(req); return true; } return false; } s16 Quake_Calc(Camera* camera, QuakeCamCalc* camData) { f32 max; f32 max2; QuakeRequest* req; ShakeInfo shake; f32 absSpeedDiv; s16* temp; u32 pad2; s32 idx; s32 ret; u32 eq; Vec3f vec; GlobalContext* globalCtx; globalCtx = camera->globalCtx; vec.x = 0.0f; vec.y = 0.0f; vec.z = 0.0f; camData->rotZ = 0; camData->unk_1A = 0; camData->zoom = 0; camData->atOffset.x = 0.0f; camData->atOffset.y = 0.0f; camData->atOffset.z = 0.0f; camData->eyeOffset.x = 0.0f; camData->eyeOffset.y = 0.0f; camData->eyeOffset.z = 0.0f; camData->unk_20 = 0.0f; if (sQuakeRequestCount == 0) { return 0; } ret = 0; for (idx = 0; idx < ARRAY_COUNT(sQuakeRequest); idx++) { req = &sQuakeRequest[idx]; if (req->callbackIdx != 0) { if (globalCtx->cameraPtrs[req->camPtrIdx] == NULL) { osSyncPrintf(VT_COL(YELLOW, BLACK) "quake: stopped! 'coz camera [%d] killed!!\n" VT_RST, req->camPtrIdx); Quake_Remove(req); } else { temp = &camera->thisIdx; eq = req->cam->thisIdx != *temp; absSpeedDiv = ABS(req->speed) / (f32)0x8000; if (sQuakeCallbacks[req->callbackIdx](req, &shake) == 0) { Quake_Remove(req); } else if (eq == 0) { if (fabsf(camData->atOffset.x) < fabsf(shake.vec1.x)) { camData->atOffset.x = shake.vec1.x; } if (fabsf(camData->atOffset.y) < fabsf(shake.vec1.y)) { camData->atOffset.y = shake.vec1.y; } if (fabsf(camData->atOffset.z) < fabsf(shake.vec1.z)) { camData->atOffset.z = shake.vec1.z; } if (fabsf(camData->eyeOffset.x) < fabsf(shake.vec2.x)) { camData->eyeOffset.x = shake.vec2.x; } if (fabsf(camData->eyeOffset.y) < fabsf(shake.vec2.y)) { camData->eyeOffset.y = shake.vec2.y; } if (fabsf(camData->eyeOffset.z) < fabsf(shake.vec2.z)) { camData->eyeOffset.z = shake.vec2.z; } if (camData->rotZ < shake.rotZ) { camData->rotZ = shake.rotZ; camData->unk_1A = shake.unk_1A; } if (camData->zoom < shake.zoom) { camData->zoom = shake.zoom; } max = OLib_Vec3fDist(&shake.vec1, &vec) * absSpeedDiv; max2 = OLib_Vec3fDist(&shake.vec2, &vec) * absSpeedDiv; if (max < max2) { max = max2; } max2 = (camData->rotZ * 0.005f) * absSpeedDiv; if (max < max2) { max = max2; } max2 = (camData->zoom * 0.005f) * absSpeedDiv; if (max < max2) { max = max2; } if (camData->unk_20 < max) { camData->unk_20 = max; } ret++; } } } } return ret; }