#ifndef TEXTURES_VR_FINE0_PAL_STATIC_H
#define TEXTURES_VR_FINE0_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgSunriseSkyboxTLUT "__OTR__textures/vr_fine0_pal_static/gSunriseSkyboxTLUT"
static const ALIGN_ASSET(2) char gSunriseSkyboxTLUT[] = dgSunriseSkyboxTLUT;

#endif // TEXTURES_VR_FINE0_PAL_STATIC_H