#ifndef TEXTURES_VR_CLOUD3_PAL_STATIC_H
#define TEXTURES_VR_CLOUD3_PAL_STATIC_H 1

#include "align_asset_macro.h"

#define dgNightOvercastSkyboxTLUT "__OTR__textures/vr_cloud3_pal_static/gNightOvercastSkyboxTLUT"
static const ALIGN_ASSET(2) char gNightOvercastSkyboxTLUT[] = dgNightOvercastSkyboxTLUT;

#endif // TEXTURES_VR_CLOUD3_PAL_STATIC_H