#include "Skeleton.h" namespace Ship { void SkeletonV0::ParseFileBinary(BinaryReader* reader, Resource* res) { Skeleton* skel = (Skeleton*)res; ResourceFile::ParseFileBinary(reader, skel); skel->type = (SkeletonType)reader->ReadByte(); skel->limbType = (LimbType)reader->ReadByte(); skel->limbCount = reader->ReadUInt32(); skel->dListCount = reader->ReadUInt32(); skel->limbTableType = (LimbType)reader->ReadByte(); uint32_t limbTblCnt = reader->ReadUInt32(); skel->limbTable.reserve(limbTblCnt); for (uint32_t i = 0; i < limbTblCnt; i++) { std::string limbPath = reader->ReadString(); skel->limbTable.push_back(limbPath); } } }