#ifndef DUNGEONS_GANONTIKA_ROOM_11_H #define DUNGEONS_GANONTIKA_ROOM_11_H 1 #include "align_asset_macro.h" #define dganontika_room_11Tex_004150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_004150" static const ALIGN_ASSET(2) char ganontika_room_11Tex_004150[] = dganontika_room_11Tex_004150; #define dganontika_room_11Tex_004950 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_004950" static const ALIGN_ASSET(2) char ganontika_room_11Tex_004950[] = dganontika_room_11Tex_004950; #define dganontika_room_11Tex_005150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_005150" static const ALIGN_ASSET(2) char ganontika_room_11Tex_005150[] = dganontika_room_11Tex_005150; #define dganontika_room_11Tex_005950 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_005950" static const ALIGN_ASSET(2) char ganontika_room_11Tex_005950[] = dganontika_room_11Tex_005950; #define dganontika_room_11Tex_006150 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11Tex_006150" static const ALIGN_ASSET(2) char ganontika_room_11Tex_006150[] = dganontika_room_11Tex_006150; #define dganontika_room_11DL_000390 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000390" static const ALIGN_ASSET(2) char ganontika_room_11DL_000390[] = dganontika_room_11DL_000390; #define dganontika_room_11DL_000580 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000580" static const ALIGN_ASSET(2) char ganontika_room_11DL_000580[] = dganontika_room_11DL_000580; #define dganontika_room_11DL_000878 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000878" static const ALIGN_ASSET(2) char ganontika_room_11DL_000878[] = dganontika_room_11DL_000878; #define dganontika_room_11DL_000E60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_000E60" static const ALIGN_ASSET(2) char ganontika_room_11DL_000E60[] = dganontika_room_11DL_000E60; #define dganontika_room_11DL_0015B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0015B8" static const ALIGN_ASSET(2) char ganontika_room_11DL_0015B8[] = dganontika_room_11DL_0015B8; #define dganontika_room_11DL_001D20 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_001D20" static const ALIGN_ASSET(2) char ganontika_room_11DL_001D20[] = dganontika_room_11DL_001D20; #define dganontika_room_11DL_002530 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_002530" static const ALIGN_ASSET(2) char ganontika_room_11DL_002530[] = dganontika_room_11DL_002530; #define dganontika_room_11DL_0029D0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0029D0" static const ALIGN_ASSET(2) char ganontika_room_11DL_0029D0[] = dganontika_room_11DL_0029D0; #define dganontika_room_11DL_0034D8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_0034D8" static const ALIGN_ASSET(2) char ganontika_room_11DL_0034D8[] = dganontika_room_11DL_0034D8; #define dganontika_room_11DL_003F60 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_11DL_003F60" static const ALIGN_ASSET(2) char ganontika_room_11DL_003F60[] = dganontika_room_11DL_003F60; #endif // DUNGEONS_GANONTIKA_ROOM_11_H