#ifndef DUNGEONS_GANON_ROOM_3_H #define DUNGEONS_GANON_ROOM_3_H 1 #include "align_asset_macro.h" #define dganon_room_3Tex_004F30 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_004F30" static const ALIGN_ASSET(2) char ganon_room_3Tex_004F30[] = dganon_room_3Tex_004F30; #define dganon_room_3Tex_005330 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005330" static const ALIGN_ASSET(2) char ganon_room_3Tex_005330[] = dganon_room_3Tex_005330; #define dganon_room_3Tex_005730 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005730" static const ALIGN_ASSET(2) char ganon_room_3Tex_005730[] = dganon_room_3Tex_005730; #define dganon_room_3Tex_005F30 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_005F30" static const ALIGN_ASSET(2) char ganon_room_3Tex_005F30[] = dganon_room_3Tex_005F30; #define dganon_room_3Tex_006730 "__OTR__scenes/shared/ganon_scene/ganon_room_3Tex_006730" static const ALIGN_ASSET(2) char ganon_room_3Tex_006730[] = dganon_room_3Tex_006730; #define dganon_room_3DL_004F20 "__OTR__scenes/shared/ganon_scene/ganon_room_3DL_004F20" static const ALIGN_ASSET(2) char ganon_room_3DL_004F20[] = dganon_room_3DL_004F20; #endif // DUNGEONS_GANON_ROOM_3_H