#ifndef DUNGEONS_HIDAN_ROOM_6_H #define DUNGEONS_HIDAN_ROOM_6_H 1 #include "align_asset_macro.h" #define dHIDAN_room_6Tex_003990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_003990" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_003990[] = dHIDAN_room_6Tex_003990; #define dHIDAN_room_6Tex_003B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_003B90" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_003B90[] = dHIDAN_room_6Tex_003B90; #define dHIDAN_room_6Tex_004390 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_004390" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_004390[] = dHIDAN_room_6Tex_004390; #define dHIDAN_room_6Tex_004B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_004B90" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_004B90[] = dHIDAN_room_6Tex_004B90; #define dHIDAN_room_6Tex_005B90 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_005B90" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_005B90[] = dHIDAN_room_6Tex_005B90; #define dHIDAN_room_6Tex_006390 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_006390" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_006390[] = dHIDAN_room_6Tex_006390; #define dHIDAN_room_6Tex_006790 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6Tex_006790" static const ALIGN_ASSET(2) char HIDAN_room_6Tex_006790[] = dHIDAN_room_6Tex_006790; #define dHIDAN_room_6DL_002B78 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_002B78" static const ALIGN_ASSET(2) char HIDAN_room_6DL_002B78[] = dHIDAN_room_6DL_002B78; #define dHIDAN_room_6DL_001A00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_001A00" static const ALIGN_ASSET(2) char HIDAN_room_6DL_001A00[] = dHIDAN_room_6DL_001A00; #define dHIDAN_room_6DL_001350 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_6DL_001350" static const ALIGN_ASSET(2) char HIDAN_room_6DL_001350[] = dHIDAN_room_6DL_001350; #endif // DUNGEONS_HIDAN_ROOM_6_H