#ifndef DUNGEONS_HIDAN_ROOM_19_H #define DUNGEONS_HIDAN_ROOM_19_H 1 #include "align_asset_macro.h" #define dHIDAN_room_19Tex_002E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_002E28" static const ALIGN_ASSET(2) char HIDAN_room_19Tex_002E28[] = dHIDAN_room_19Tex_002E28; #define dHIDAN_room_19Tex_003628 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003628" static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003628[] = dHIDAN_room_19Tex_003628; #define dHIDAN_room_19Tex_003A28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003A28" static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003A28[] = dHIDAN_room_19Tex_003A28; #define dHIDAN_room_19Tex_003E28 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_003E28" static const ALIGN_ASSET(2) char HIDAN_room_19Tex_003E28[] = dHIDAN_room_19Tex_003E28; #define dHIDAN_room_19Tex_004028 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19Tex_004028" static const ALIGN_ASSET(2) char HIDAN_room_19Tex_004028[] = dHIDAN_room_19Tex_004028; #define dHIDAN_room_19DL_001C00 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_19DL_001C00" static const ALIGN_ASSET(2) char HIDAN_room_19DL_001C00[] = dHIDAN_room_19DL_001C00; #endif // DUNGEONS_HIDAN_ROOM_19_H