#ifndef DUNGEONS_HIDAN_ROOM_18_H #define DUNGEONS_HIDAN_ROOM_18_H 1 #include "align_asset_macro.h" #define dHIDAN_room_18Tex_0027F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0027F8" static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0027F8[] = dHIDAN_room_18Tex_0027F8; #define dHIDAN_room_18Tex_002FF8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_002FF8" static const ALIGN_ASSET(2) char HIDAN_room_18Tex_002FF8[] = dHIDAN_room_18Tex_002FF8; #define dHIDAN_room_18Tex_0033F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0033F8" static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0033F8[] = dHIDAN_room_18Tex_0033F8; #define dHIDAN_room_18Tex_0037F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0037F8" static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0037F8[] = dHIDAN_room_18Tex_0037F8; #define dHIDAN_room_18Tex_0039F8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18Tex_0039F8" static const ALIGN_ASSET(2) char HIDAN_room_18Tex_0039F8[] = dHIDAN_room_18Tex_0039F8; #define dHIDAN_room_18DL_001890 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_18DL_001890" static const ALIGN_ASSET(2) char HIDAN_room_18DL_001890[] = dHIDAN_room_18DL_001890; #endif // DUNGEONS_HIDAN_ROOM_18_H