#ifndef DUNGEONS_HIDAN_ROOM_15_H #define DUNGEONS_HIDAN_ROOM_15_H 1 #include "align_asset_macro.h" #define dHIDAN_room_15Tex_000D88 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15Tex_000D88" static const ALIGN_ASSET(2) char HIDAN_room_15Tex_000D88[] = dHIDAN_room_15Tex_000D88; #define dHIDAN_room_15DL_000910 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_15DL_000910" static const ALIGN_ASSET(2) char HIDAN_room_15DL_000910[] = dHIDAN_room_15DL_000910; #endif // DUNGEONS_HIDAN_ROOM_15_H