#ifndef DUNGEONS_HAKADANCH_ROOM_6_H #define DUNGEONS_HAKADANCH_ROOM_6_H 1 #include "align_asset_macro.h" #define dHAKAdanCH_room_6Tex_000EA0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_000EA0" static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_000EA0[] = dHAKAdanCH_room_6Tex_000EA0; #define dHAKAdanCH_room_6Tex_0016A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0016A0" static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0016A0[] = dHAKAdanCH_room_6Tex_0016A0; #define dHAKAdanCH_room_6Tex_0026A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6Tex_0026A0" static const ALIGN_ASSET(2) char HAKAdanCH_room_6Tex_0026A0[] = dHAKAdanCH_room_6Tex_0026A0; #define dHAKAdanCH_room_6DL_000C30 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000C30" static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000C30[] = dHAKAdanCH_room_6DL_000C30; #define dHAKAdanCH_room_6DL_000410 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_6DL_000410" static const ALIGN_ASSET(2) char HAKAdanCH_room_6DL_000410[] = dHAKAdanCH_room_6DL_000410; #endif // DUNGEONS_HAKADANCH_ROOM_6_H