#ifndef DUNGEONS_HAKADAN_ROOM_20_H #define DUNGEONS_HAKADAN_ROOM_20_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_20Tex_001640 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20Tex_001640" static const ALIGN_ASSET(2) char HAKAdan_room_20Tex_001640[] = dHAKAdan_room_20Tex_001640; #define dHAKAdan_room_20DL_0013D0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0013D0" static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0013D0[] = dHAKAdan_room_20DL_0013D0; #define dHAKAdan_room_20DL_0002B0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_0002B0" static const ALIGN_ASSET(2) char HAKAdan_room_20DL_0002B0[] = dHAKAdan_room_20DL_0002B0; #define dHAKAdan_room_20DL_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_20DL_000818" static const ALIGN_ASSET(2) char HAKAdan_room_20DL_000818[] = dHAKAdan_room_20DL_000818; #endif // DUNGEONS_HAKADAN_ROOM_20_H