#ifndef DUNGEONS_HAKADAN_ROOM_13_H #define DUNGEONS_HAKADAN_ROOM_13_H 1 #include "align_asset_macro.h" #define dHAKAdan_room_13Tex_000818 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13Tex_000818" static const ALIGN_ASSET(2) char HAKAdan_room_13Tex_000818[] = dHAKAdan_room_13Tex_000818; #define dHAKAdan_room_13DL_0006E0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_0006E0" static const ALIGN_ASSET(2) char HAKAdan_room_13DL_0006E0[] = dHAKAdan_room_13DL_0006E0; #define dHAKAdan_room_13DL_000450 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_13DL_000450" static const ALIGN_ASSET(2) char HAKAdan_room_13DL_000450[] = dHAKAdan_room_13DL_000450; #endif // DUNGEONS_HAKADAN_ROOM_13_H