#pragma once #include "align_asset_macro.h" #define dgZfDinolfosTLUT "__OTR__objects/object_zf/gZfDinolfosTLUT" static const ALIGN_ASSET(2) char gZfDinolfosTLUT[] = dgZfDinolfosTLUT; #define dobject_zf_Tex_000200 "__OTR__objects/object_zf/object_zf_Tex_000200" static const ALIGN_ASSET(2) char object_zf_Tex_000200[] = dobject_zf_Tex_000200; #define dobject_zf_Tex_000240 "__OTR__objects/object_zf/object_zf_Tex_000240" static const ALIGN_ASSET(2) char object_zf_Tex_000240[] = dobject_zf_Tex_000240; #define dgZfDinolfosSpineTex "__OTR__objects/object_zf/gZfDinolfosSpineTex" static const ALIGN_ASSET(2) char gZfDinolfosSpineTex[] = dgZfDinolfosSpineTex; #define dobject_zf_Tex_0003C0 "__OTR__objects/object_zf/object_zf_Tex_0003C0" static const ALIGN_ASSET(2) char object_zf_Tex_0003C0[] = dobject_zf_Tex_0003C0; #define dobject_zf_Tex_000440 "__OTR__objects/object_zf/object_zf_Tex_000440" static const ALIGN_ASSET(2) char object_zf_Tex_000440[] = dobject_zf_Tex_000440; #define dobject_zf_Tex_000540 "__OTR__objects/object_zf/object_zf_Tex_000540" static const ALIGN_ASSET(2) char object_zf_Tex_000540[] = dobject_zf_Tex_000540; #define dobject_zf_Tex_000580 "__OTR__objects/object_zf/object_zf_Tex_000580" static const ALIGN_ASSET(2) char object_zf_Tex_000580[] = dobject_zf_Tex_000580; #define dobject_zf_Tex_000600 "__OTR__objects/object_zf/object_zf_Tex_000600" static const ALIGN_ASSET(2) char object_zf_Tex_000600[] = dobject_zf_Tex_000600; #define dgZfDinolfosNormalEyeTex "__OTR__objects/object_zf/gZfDinolfosNormalEyeTex" static const ALIGN_ASSET(2) char gZfDinolfosNormalEyeTex[] = dgZfDinolfosNormalEyeTex; #define dgZfDinolfosRightThighDL "__OTR__objects/object_zf/gZfDinolfosRightThighDL" static const ALIGN_ASSET(2) char gZfDinolfosRightThighDL[] = dgZfDinolfosRightThighDL; #define dgZfDinolfosRightShinDL "__OTR__objects/object_zf/gZfDinolfosRightShinDL" static const ALIGN_ASSET(2) char gZfDinolfosRightShinDL[] = dgZfDinolfosRightShinDL; #define dgZfDinolfosRightFootDL "__OTR__objects/object_zf/gZfDinolfosRightFootDL" static const ALIGN_ASSET(2) char gZfDinolfosRightFootDL[] = dgZfDinolfosRightFootDL; #define dgZfDinolfosLeftThighDL "__OTR__objects/object_zf/gZfDinolfosLeftThighDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftThighDL[] = dgZfDinolfosLeftThighDL; #define dgZfDinolfosLeftShinDL "__OTR__objects/object_zf/gZfDinolfosLeftShinDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftShinDL[] = dgZfDinolfosLeftShinDL; #define dgZfDinolfosLeftFootDL "__OTR__objects/object_zf/gZfDinolfosLeftFootDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftFootDL[] = dgZfDinolfosLeftFootDL; #define dgZfDinolfosRightUpperArmDL "__OTR__objects/object_zf/gZfDinolfosRightUpperArmDL" static const ALIGN_ASSET(2) char gZfDinolfosRightUpperArmDL[] = dgZfDinolfosRightUpperArmDL; #define dgZfDinolfosRightForearmDL "__OTR__objects/object_zf/gZfDinolfosRightForearmDL" static const ALIGN_ASSET(2) char gZfDinolfosRightForearmDL[] = dgZfDinolfosRightForearmDL; #define dgZfDinolfosSwordDL "__OTR__objects/object_zf/gZfDinolfosSwordDL" static const ALIGN_ASSET(2) char gZfDinolfosSwordDL[] = dgZfDinolfosSwordDL; #define dgZfDinolfosLeftUpperArmDL "__OTR__objects/object_zf/gZfDinolfosLeftUpperArmDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftUpperArmDL[] = dgZfDinolfosLeftUpperArmDL; #define dgZfDinolfosLeftForearmDL "__OTR__objects/object_zf/gZfDinolfosLeftForearmDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftForearmDL[] = dgZfDinolfosLeftForearmDL; #define dgZfDinolfosLeftHandDL "__OTR__objects/object_zf/gZfDinolfosLeftHandDL" static const ALIGN_ASSET(2) char gZfDinolfosLeftHandDL[] = dgZfDinolfosLeftHandDL; #define dgZfDinolfosTailBaseDL "__OTR__objects/object_zf/gZfDinolfosTailBaseDL" static const ALIGN_ASSET(2) char gZfDinolfosTailBaseDL[] = dgZfDinolfosTailBaseDL; #define dgZfDinolfosTailTipDL "__OTR__objects/object_zf/gZfDinolfosTailTipDL" static const ALIGN_ASSET(2) char gZfDinolfosTailTipDL[] = dgZfDinolfosTailTipDL; #define dgZfDinolfosScabbardDL "__OTR__objects/object_zf/gZfDinolfosScabbardDL" static const ALIGN_ASSET(2) char gZfDinolfosScabbardDL[] = dgZfDinolfosScabbardDL; #define dgZfDinolfosTrunkDL "__OTR__objects/object_zf/gZfDinolfosTrunkDL" static const ALIGN_ASSET(2) char gZfDinolfosTrunkDL[] = dgZfDinolfosTrunkDL; #define dgZfDinolfosChestArmorDL "__OTR__objects/object_zf/gZfDinolfosChestArmorDL" static const ALIGN_ASSET(2) char gZfDinolfosChestArmorDL[] = dgZfDinolfosChestArmorDL; #define dgZfDinolfosNeckDL "__OTR__objects/object_zf/gZfDinolfosNeckDL" static const ALIGN_ASSET(2) char gZfDinolfosNeckDL[] = dgZfDinolfosNeckDL; #define dgZfDinolfosJawDL "__OTR__objects/object_zf/gZfDinolfosJawDL" static const ALIGN_ASSET(2) char gZfDinolfosJawDL[] = dgZfDinolfosJawDL; #define dgZfDinolfosHeadDL "__OTR__objects/object_zf/gZfDinolfosHeadDL" static const ALIGN_ASSET(2) char gZfDinolfosHeadDL[] = dgZfDinolfosHeadDL; #define dgZfDinolfosSkel "__OTR__objects/object_zf/gZfDinolfosSkel" static const ALIGN_ASSET(2) char gZfDinolfosSkel[] = dgZfDinolfosSkel; #define dgZfWalkingAnim "__OTR__objects/object_zf/gZfWalkingAnim" static const ALIGN_ASSET(2) char gZfWalkingAnim[] = dgZfWalkingAnim; #define dgZfLandingAnim "__OTR__objects/object_zf/gZfLandingAnim" static const ALIGN_ASSET(2) char gZfLandingAnim[] = dgZfLandingAnim; #define dgZfJumpingAnim "__OTR__objects/object_zf/gZfJumpingAnim" static const ALIGN_ASSET(2) char gZfJumpingAnim[] = dgZfJumpingAnim; #define dgZfSlashAnim "__OTR__objects/object_zf/gZfSlashAnim" static const ALIGN_ASSET(2) char gZfSlashAnim[] = dgZfSlashAnim; #define dgZfCryingAnim "__OTR__objects/object_zf/gZfCryingAnim" static const ALIGN_ASSET(2) char gZfCryingAnim[] = dgZfCryingAnim; #define dobject_zf_Tex_00B120 "__OTR__objects/object_zf/object_zf_Tex_00B120" static const ALIGN_ASSET(2) char object_zf_Tex_00B120[] = dobject_zf_Tex_00B120; #define dobject_zf_Tex_00B920 "__OTR__objects/object_zf/object_zf_Tex_00B920" static const ALIGN_ASSET(2) char object_zf_Tex_00B920[] = dobject_zf_Tex_00B920; #define dobject_zf_Tex_00B9A0 "__OTR__objects/object_zf/object_zf_Tex_00B9A0" static const ALIGN_ASSET(2) char object_zf_Tex_00B9A0[] = dobject_zf_Tex_00B9A0; #define dobject_zf_Tex_00BA20 "__OTR__objects/object_zf/object_zf_Tex_00BA20" static const ALIGN_ASSET(2) char object_zf_Tex_00BA20[] = dobject_zf_Tex_00BA20; #define dobject_zf_Tex_00BAA0 "__OTR__objects/object_zf/object_zf_Tex_00BAA0" static const ALIGN_ASSET(2) char object_zf_Tex_00BAA0[] = dobject_zf_Tex_00BAA0; #define dobject_zf_Tex_00BB20 "__OTR__objects/object_zf/object_zf_Tex_00BB20" static const ALIGN_ASSET(2) char object_zf_Tex_00BB20[] = dobject_zf_Tex_00BB20; #define dobject_zf_Tex_00BBA0 "__OTR__objects/object_zf/object_zf_Tex_00BBA0" static const ALIGN_ASSET(2) char object_zf_Tex_00BBA0[] = dobject_zf_Tex_00BBA0; #define dobject_zf_Tex_00BDA0 "__OTR__objects/object_zf/object_zf_Tex_00BDA0" static const ALIGN_ASSET(2) char object_zf_Tex_00BDA0[] = dobject_zf_Tex_00BDA0; #define dobject_zf_Tex_00BE20 "__OTR__objects/object_zf/object_zf_Tex_00BE20" static const ALIGN_ASSET(2) char object_zf_Tex_00BE20[] = dobject_zf_Tex_00BE20; #define dobject_zf_Tex_00C020 "__OTR__objects/object_zf/object_zf_Tex_00C020" static const ALIGN_ASSET(2) char object_zf_Tex_00C020[] = dobject_zf_Tex_00C020; #define dobject_zf_Tex_00C220 "__OTR__objects/object_zf/object_zf_Tex_00C220" static const ALIGN_ASSET(2) char object_zf_Tex_00C220[] = dobject_zf_Tex_00C220; #define dobject_zf_Tex_00C2A0 "__OTR__objects/object_zf/object_zf_Tex_00C2A0" static const ALIGN_ASSET(2) char object_zf_Tex_00C2A0[] = dobject_zf_Tex_00C2A0; #define dgZfLizalfosLeftThighDL "__OTR__objects/object_zf/gZfLizalfosLeftThighDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftThighDL[] = dgZfLizalfosLeftThighDL; #define dgZfLizalfosLeftShinDL "__OTR__objects/object_zf/gZfLizalfosLeftShinDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftShinDL[] = dgZfLizalfosLeftShinDL; #define dgZfLizalfosLeftFootDL "__OTR__objects/object_zf/gZfLizalfosLeftFootDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftFootDL[] = dgZfLizalfosLeftFootDL; #define dgZfLizalfosLeftUpperArmDL "__OTR__objects/object_zf/gZfLizalfosLeftUpperArmDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftUpperArmDL[] = dgZfLizalfosLeftUpperArmDL; #define dgZfLizalfosLeftForearmDL "__OTR__objects/object_zf/gZfLizalfosLeftForearmDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftForearmDL[] = dgZfLizalfosLeftForearmDL; #define dgZfLizalfosLeftHandDL "__OTR__objects/object_zf/gZfLizalfosLeftHandDL" static const ALIGN_ASSET(2) char gZfLizalfosLeftHandDL[] = dgZfLizalfosLeftHandDL; #define dgZfLizalfosRightThighDL "__OTR__objects/object_zf/gZfLizalfosRightThighDL" static const ALIGN_ASSET(2) char gZfLizalfosRightThighDL[] = dgZfLizalfosRightThighDL; #define dgZfLizalfosRightShinDL "__OTR__objects/object_zf/gZfLizalfosRightShinDL" static const ALIGN_ASSET(2) char gZfLizalfosRightShinDL[] = dgZfLizalfosRightShinDL; #define dgZfLizalfosRightFootDL "__OTR__objects/object_zf/gZfLizalfosRightFootDL" static const ALIGN_ASSET(2) char gZfLizalfosRightFootDL[] = dgZfLizalfosRightFootDL; #define dgZfLizalfosRightUpperArmDL "__OTR__objects/object_zf/gZfLizalfosRightUpperArmDL" static const ALIGN_ASSET(2) char gZfLizalfosRightUpperArmDL[] = dgZfLizalfosRightUpperArmDL; #define dgZfLizalfosRightForearmDL "__OTR__objects/object_zf/gZfLizalfosRightForearmDL" static const ALIGN_ASSET(2) char gZfLizalfosRightForearmDL[] = dgZfLizalfosRightForearmDL; #define dgZfLizalfosSwordDL "__OTR__objects/object_zf/gZfLizalfosSwordDL" static const ALIGN_ASSET(2) char gZfLizalfosSwordDL[] = dgZfLizalfosSwordDL; #define dgZfEmptyHandDL "__OTR__objects/object_zf/gZfEmptyHandDL" static const ALIGN_ASSET(2) char gZfEmptyHandDL[] = dgZfEmptyHandDL; #define dgZfLizalfosJawDL "__OTR__objects/object_zf/gZfLizalfosJawDL" static const ALIGN_ASSET(2) char gZfLizalfosJawDL[] = dgZfLizalfosJawDL; #define dgZfLizalfosHeadDL "__OTR__objects/object_zf/gZfLizalfosHeadDL" static const ALIGN_ASSET(2) char gZfLizalfosHeadDL[] = dgZfLizalfosHeadDL; #define dgZfLizalfosTrunkDL "__OTR__objects/object_zf/gZfLizalfosTrunkDL" static const ALIGN_ASSET(2) char gZfLizalfosTrunkDL[] = dgZfLizalfosTrunkDL; #define dgZfLizalfosNeckDL "__OTR__objects/object_zf/gZfLizalfosNeckDL" static const ALIGN_ASSET(2) char gZfLizalfosNeckDL[] = dgZfLizalfosNeckDL; #define dgZfLizalfosChestArmorDL "__OTR__objects/object_zf/gZfLizalfosChestArmorDL" static const ALIGN_ASSET(2) char gZfLizalfosChestArmorDL[] = dgZfLizalfosChestArmorDL; #define dgZfLizalfosTailBaseDL "__OTR__objects/object_zf/gZfLizalfosTailBaseDL" static const ALIGN_ASSET(2) char gZfLizalfosTailBaseDL[] = dgZfLizalfosTailBaseDL; #define dgZfLizalfosTailTipDL "__OTR__objects/object_zf/gZfLizalfosTailTipDL" static const ALIGN_ASSET(2) char gZfLizalfosTailTipDL[] = dgZfLizalfosTailTipDL; #define dgZfLizalfosScabbardDL "__OTR__objects/object_zf/gZfLizalfosScabbardDL" static const ALIGN_ASSET(2) char gZfLizalfosScabbardDL[] = dgZfLizalfosScabbardDL; #define dgZfSheathedSwordDL "__OTR__objects/object_zf/gZfSheathedSwordDL" static const ALIGN_ASSET(2) char gZfSheathedSwordDL[] = dgZfSheathedSwordDL; #define dgZfLizalfosSkel "__OTR__objects/object_zf/gZfLizalfosSkel" static const ALIGN_ASSET(2) char gZfLizalfosSkel[] = dgZfLizalfosSkel; #define dgZfHopCrouchingAnim "__OTR__objects/object_zf/gZfHopCrouchingAnim" static const ALIGN_ASSET(2) char gZfHopCrouchingAnim[] = dgZfHopCrouchingAnim; #define dgZfHopLeapingAnim "__OTR__objects/object_zf/gZfHopLeapingAnim" static const ALIGN_ASSET(2) char gZfHopLeapingAnim[] = dgZfHopLeapingAnim; #define dgZfHopLandingAnim "__OTR__objects/object_zf/gZfHopLandingAnim" static const ALIGN_ASSET(2) char gZfHopLandingAnim[] = dgZfHopLandingAnim; #define dgZfSheathingSwordAnim "__OTR__objects/object_zf/gZfSheathingSwordAnim" static const ALIGN_ASSET(2) char gZfSheathingSwordAnim[] = dgZfSheathingSwordAnim; #define dgZfDrawingSwordAnim "__OTR__objects/object_zf/gZfDrawingSwordAnim" static const ALIGN_ASSET(2) char gZfDrawingSwordAnim[] = dgZfDrawingSwordAnim; #define dgZfDyingAnim "__OTR__objects/object_zf/gZfDyingAnim" static const ALIGN_ASSET(2) char gZfDyingAnim[] = dgZfDyingAnim; #define dgZfKnockedBackAnim "__OTR__objects/object_zf/gZfKnockedBackAnim" static const ALIGN_ASSET(2) char gZfKnockedBackAnim[] = dgZfKnockedBackAnim; #define dgZfSidesteppingAnim "__OTR__objects/object_zf/gZfSidesteppingAnim" static const ALIGN_ASSET(2) char gZfSidesteppingAnim[] = dgZfSidesteppingAnim;