![Ship of Harkinian](docs/shiptitle.darkmode.png#gh-dark-mode-only) ![Ship of Harkinian](docs/shiptitle.lightmode.png#gh-light-mode-only) ## Website Official Website: https://www.shipofharkinian.com/ ## Discord Official Discord: https://discord.com/invite/shipofharkinian If you're having any trouble after reading through this `README`, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy. # Quick Start The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game. ### 1. Verify your ROM dump You can verify you have dumped a supported copy of the game by using the compatibility checker at https://ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json). ### 2. Download The Ship of Harkinian from [Releases](https://github.com/HarbourMasters/Shipwright/releases) ### 3. Launch the Game! #### Windows * Extract the zip * Launch `soh.exe` #### Linux * Place your supported copy of the game in the same folder as the appimage. * Execute `soh.appimage`. You may have to `chmod +x` the appimage via terminal. #### macOS * Run `soh.app`. When prompted, select your supported copy of the game. * You should see a notification saying `Processing OTR`, then, once the process is complete, you should get a notification saying `OTR Successfully Generated`, then the game should start. #### Nintendo Switch * Run one of the PC releases to generate an `oot.otr` and/or `oot-mq.otr` file. After launching the game on PC, you will be able to find these files in the same directory as `soh.exe` or `soh.appimage`. On macOS, these files can be found in `/Users//Library/Application Support/com.shipofharkinian.soh/` * Copy the files to your sd card ``` sdcard └── switch └── soh ├── oot-mq.otr ├── oot.otr ├── soh.nro └── soh.otr ``` * Launch via Atmosphere's `Game+R` launcher method. ### 4. Play! Congratulations, you are now sailing with the Ship of Harkinian! Have fun! # Configuration ### Default keyboard configuration | N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH | ### Other shortcuts | Keys | Action | | - | - | | F1 | Toggle menubar | | F5 | Save state | | F6 | Change state | | F7 | Load state | | F9 | Toggle Text-to-Speech (Windows and Mac only) | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `shipofharkinian.json` file by finding the line `gfxbackend:""` and changing the value to `sdl` for OpenGL. DirectX 11 is the default on Windows. # Custom Assets Custom assets are packed in `.otr` files. To use custom assets, place them in the `mods` folder. If you're interested in creating and/or packing your own custom asset `.otr` files, check out the following tools: * [**retro - OTR generator**](https://github.com/HarbourMasters64/retro) * [**fast64 - Blender plugin**](https://github.com/HarbourMasters/fast64) # Development ### Building If you want to manually compile SoH, please consult the [building instructions](docs/BUILDING.md). ### Playtesting If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. * [Windows](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-windows.zip) * [macOS](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-mac.zip) * [Linux](https://nightly.link/HarbourMasters/Shipwright/workflows/generate-builds/develop/soh-linux.zip) Powered by libultraship