#include "GameInteractor.h" // MARK: - Gameplay extern "C" void GameInteractor_ExecuteOnLoadGame(int32_t fileNum); extern "C" void GameInteractor_ExecuteOnExitGame(int32_t fileNum); extern "C" void GameInteractor_ExecuteOnGameFrameUpdate(); extern "C" void GameInteractor_ExecuteOnReceiveItemHooks(uint8_t item); extern "C" void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum); extern "C" void GameInteractor_ExecuteOnPlayerUpdate(); // MARK: - Save Files extern "C" void GameInteractor_ExecuteOnSaveFile(int32_t fileNum); extern "C" void GameInteractor_ExecuteOnLoadFile(int32_t fileNum); extern "C" void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum); // MARK: - Dialog extern "C" void GameInteractor_ExecuteOnDialogMessage(); extern "C" void GameInteractor_ExecuteOnPresentTitleCard(); extern "C" void GameInteractor_ExecuteOnInterfaceUpdate(); extern "C" void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene); // MARK: - Main Menu extern "C" void GameInteractor_ExecuteOnPresentFileSelect(); extern "C" void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex); extern "C" void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex); // MARK: - Game extern "C" void GameInteractor_ExecuteOnSetGameLanguage();