#pragma once #define dgSunsetSkybox1Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetSkybox1Tex[] = dgSunsetSkybox1Tex; #else static const char gSunsetSkybox1Tex[] __attribute__((aligned (2))) = dgSunsetSkybox1Tex; #endif #define dgSunsetSkybox2Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetSkybox2Tex[] = dgSunsetSkybox2Tex; #else static const char gSunsetSkybox2Tex[] __attribute__((aligned (2))) = dgSunsetSkybox2Tex; #endif #define dgSunsetSkybox3Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetSkybox3Tex[] = dgSunsetSkybox3Tex; #else static const char gSunsetSkybox3Tex[] __attribute__((aligned (2))) = dgSunsetSkybox3Tex; #endif #define dgSunsetSkybox4Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetSkybox4Tex[] = dgSunsetSkybox4Tex; #else static const char gSunsetSkybox4Tex[] __attribute__((aligned (2))) = dgSunsetSkybox4Tex; #endif #define dgSunsetSkybox5Tex "__OTR__textures/vr_fine2_static/gSunsetSkybox5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetSkybox5Tex[] = dgSunsetSkybox5Tex; #else static const char gSunsetSkybox5Tex[] __attribute__((aligned (2))) = dgSunsetSkybox5Tex; #endif