#pragma once #define dgSunsetOvercastSkybox1Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetOvercastSkybox1Tex[] = dgSunsetOvercastSkybox1Tex; #else static const char gSunsetOvercastSkybox1Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox1Tex; #endif #define dgSunsetOvercastSkybox2Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetOvercastSkybox2Tex[] = dgSunsetOvercastSkybox2Tex; #else static const char gSunsetOvercastSkybox2Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox2Tex; #endif #define dgSunsetOvercastSkybox3Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox3Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetOvercastSkybox3Tex[] = dgSunsetOvercastSkybox3Tex; #else static const char gSunsetOvercastSkybox3Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox3Tex; #endif #define dgSunsetOvercastSkybox4Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox4Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetOvercastSkybox4Tex[] = dgSunsetOvercastSkybox4Tex; #else static const char gSunsetOvercastSkybox4Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox4Tex; #endif #define dgSunsetOvercastSkybox5Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox5Tex" #ifdef _WIN32 static const __declspec(align(2)) char gSunsetOvercastSkybox5Tex[] = dgSunsetOvercastSkybox5Tex; #else static const char gSunsetOvercastSkybox5Tex[] __attribute__((aligned (2))) = dgSunsetOvercastSkybox5Tex; #endif