#pragma once #define dgStableBgTLUT "__OTR__textures/vr_MLVR_pal_static/gStableBgTLUT" #ifdef _WIN32 static const __declspec(align(2)) char gStableBgTLUT[] = dgStableBgTLUT; #else static const char gStableBgTLUT[] __attribute__((aligned (2))) = dgStableBgTLUT; #endif #define dgStableBg2TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gStableBg2TLUT[] = dgStableBg2TLUT; #else static const char gStableBg2TLUT[] __attribute__((aligned (2))) = dgStableBg2TLUT; #endif #define dgStableBg3TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gStableBg3TLUT[] = dgStableBg3TLUT; #else static const char gStableBg3TLUT[] __attribute__((aligned (2))) = dgStableBg3TLUT; #endif #define dgStableBg4TLUT "__OTR__textures/vr_MLVR_pal_static/gStableBg4TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gStableBg4TLUT[] = dgStableBg4TLUT; #else static const char gStableBg4TLUT[] __attribute__((aligned (2))) = dgStableBg4TLUT; #endif