#pragma once #define dganon_sceneCollisionHeader_00E7A0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneCollisionHeader_00E7A0" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneCollisionHeader_00E7A0[] = dganon_sceneCollisionHeader_00E7A0; #else static const char ganon_sceneCollisionHeader_00E7A0[] __attribute__((aligned (2))) = dganon_sceneCollisionHeader_00E7A0; #endif #define dganon_sceneTex_00FBA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FBA8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTex_00FBA8[] = dganon_sceneTex_00FBA8; #else static const char ganon_sceneTex_00FBA8[] __attribute__((aligned (2))) = dganon_sceneTex_00FBA8; #endif #define dganon_sceneTLUT_00E7D0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E7D0" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTLUT_00E7D0[] = dganon_sceneTLUT_00E7D0; #else static const char ganon_sceneTLUT_00E7D0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00E7D0; #endif #define dganon_sceneTex_00EFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00EFA8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTex_00EFA8[] = dganon_sceneTex_00EFA8; #else static const char ganon_sceneTex_00EFA8[] __attribute__((aligned (2))) = dganon_sceneTex_00EFA8; #endif #define dganon_sceneTLUT_00EDA0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EDA0" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTLUT_00EDA0[] = dganon_sceneTLUT_00EDA0; #else static const char ganon_sceneTLUT_00EDA0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00EDA0; #endif #define dganon_sceneTex_00F3A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F3A8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTex_00F3A8[] = dganon_sceneTex_00F3A8; #else static const char ganon_sceneTex_00F3A8[] __attribute__((aligned (2))) = dganon_sceneTex_00F3A8; #endif #define dganon_sceneTex_00F7A8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00F7A8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTex_00F7A8[] = dganon_sceneTex_00F7A8; #else static const char ganon_sceneTex_00F7A8[] __attribute__((aligned (2))) = dganon_sceneTex_00F7A8; #endif #define dganon_sceneTex_00FFA8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTex_00FFA8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTex_00FFA8[] = dganon_sceneTex_00FFA8; #else static const char ganon_sceneTex_00FFA8[] __attribute__((aligned (2))) = dganon_sceneTex_00FFA8; #endif #define dganon_sceneTLUT_00EBE0 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00EBE0" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTLUT_00EBE0[] = dganon_sceneTLUT_00EBE0; #else static const char ganon_sceneTLUT_00EBE0[] __attribute__((aligned (2))) = dganon_sceneTLUT_00EBE0; #endif #define dganon_sceneTLUT_00E9D8 "__OTR__scenes/nonmq/ganon_scene/ganon_sceneTLUT_00E9D8" #ifdef _WIN32 static const __declspec(align(2)) char ganon_sceneTLUT_00E9D8[] = dganon_sceneTLUT_00E9D8; #else static const char ganon_sceneTLUT_00E9D8[] __attribute__((aligned (2))) = dganon_sceneTLUT_00E9D8; #endif