#pragma once #define dHAKAdan_sceneCollisionHeader_016394 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneCollisionHeader_016394" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdan_sceneCollisionHeader_016394[] = dHAKAdan_sceneCollisionHeader_016394; #else static const char HAKAdan_sceneCollisionHeader_016394[] __attribute__((aligned (2))) = dHAKAdan_sceneCollisionHeader_016394; #endif #define dHAKAdan_sceneTex_0173C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0173C0" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdan_sceneTex_0173C0[] = dHAKAdan_sceneTex_0173C0; #else static const char HAKAdan_sceneTex_0173C0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_0173C0; #endif #define dHAKAdan_sceneTex_017BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_017BC0" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdan_sceneTex_017BC0[] = dHAKAdan_sceneTex_017BC0; #else static const char HAKAdan_sceneTex_017BC0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_017BC0; #endif #define dHAKAdan_sceneTex_016BC0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_016BC0" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdan_sceneTex_016BC0[] = dHAKAdan_sceneTex_016BC0; #else static const char HAKAdan_sceneTex_016BC0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_016BC0; #endif #define dHAKAdan_sceneTex_0163C0 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_sceneTex_0163C0" #ifdef _WIN32 static const __declspec(align(2)) char HAKAdan_sceneTex_0163C0[] = dHAKAdan_sceneTex_0163C0; #else static const char HAKAdan_sceneTex_0163C0[] __attribute__((aligned (2))) = dHAKAdan_sceneTex_0163C0; #endif