#pragma once #define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim; #else static const char gWallmasterDamageAnim[] __attribute__((aligned (2))) = dgWallmasterDamageAnim; #endif #define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim; #else static const char gWallmasterRecoverFromDamageAnim[] __attribute__((aligned (2))) = dgWallmasterRecoverFromDamageAnim; #endif #define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim; #else static const char gWallmasterJumpAnim[] __attribute__((aligned (2))) = dgWallmasterJumpAnim; #endif #define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim; #else static const char gWallmasterWalkAnim[] __attribute__((aligned (2))) = dgWallmasterWalkAnim; #endif #define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim; #else static const char gWallmasterStopWalkAnim[] __attribute__((aligned (2))) = dgWallmasterStopWalkAnim; #endif #define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim; #else static const char gWallmasterHoverAnim[] __attribute__((aligned (2))) = dgWallmasterHoverAnim; #endif #define dgWallmasterWaitAnim "__OTR__objects/object_wallmaster/gWallmasterWaitAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterWaitAnim[] = dgWallmasterWaitAnim; #else static const char gWallmasterWaitAnim[] __attribute__((aligned (2))) = dgWallmasterWaitAnim; #endif #define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim; #else static const char gWallmasterStandUpAnim[] __attribute__((aligned (2))) = dgWallmasterStandUpAnim; #endif #define dgWallmasterFingerDL "__OTR__objects/object_wallmaster/gWallmasterFingerDL" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterFingerDL[] = dgWallmasterFingerDL; #else static const char gWallmasterFingerDL[] __attribute__((aligned (2))) = dgWallmasterFingerDL; #endif #define dgWallmasterExposedBoneTex "__OTR__objects/object_wallmaster/gWallmasterExposedBoneTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterExposedBoneTex[] = dgWallmasterExposedBoneTex; #else static const char gWallmasterExposedBoneTex[] __attribute__((aligned (2))) = dgWallmasterExposedBoneTex; #endif #define dgWallmasterBloodyEdgeTex "__OTR__objects/object_wallmaster/gWallmasterBloodyEdgeTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterBloodyEdgeTex[] = dgWallmasterBloodyEdgeTex; #else static const char gWallmasterBloodyEdgeTex[] __attribute__((aligned (2))) = dgWallmasterBloodyEdgeTex; #endif #define dgWallmasterUpperSkinTex "__OTR__objects/object_wallmaster/gWallmasterUpperSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterUpperSkinTex[] = dgWallmasterUpperSkinTex; #else static const char gWallmasterUpperSkinTex[] __attribute__((aligned (2))) = dgWallmasterUpperSkinTex; #endif #define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex; #else static const char gWallmasterFingerTipTex[] __attribute__((aligned (2))) = dgWallmasterFingerTipTex; #endif #define dgWallmasterUpperToUnderBorderTex "__OTR__objects/object_wallmaster/gWallmasterUpperToUnderBorderTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterUpperToUnderBorderTex[] = dgWallmasterUpperToUnderBorderTex; #else static const char gWallmasterUpperToUnderBorderTex[] __attribute__((aligned (2))) = dgWallmasterUpperToUnderBorderTex; #endif #define dgWallmasterUnderSkinTex "__OTR__objects/object_wallmaster/gWallmasterUnderSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterUnderSkinTex[] = dgWallmasterUnderSkinTex; #else static const char gWallmasterUnderSkinTex[] __attribute__((aligned (2))) = dgWallmasterUnderSkinTex; #endif #define dgWallmasterKnuckleTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleTex" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterKnuckleTex[] = dgWallmasterKnuckleTex; #else static const char gWallmasterKnuckleTex[] __attribute__((aligned (2))) = dgWallmasterKnuckleTex; #endif #define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkel[] = dgWallmasterSkel; #else static const char gWallmasterSkel[] __attribute__((aligned (2))) = dgWallmasterSkel; #endif #define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim; #else static const char gWallmasterLungeAnim[] __attribute__((aligned (2))) = dgWallmasterLungeAnim; #endif #define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim; #else static const char gFloormasterTurnAnim[] __attribute__((aligned (2))) = dgFloormasterTurnAnim; #endif #define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim" #ifdef _WIN32 static const __declspec(align(2)) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim; #else static const char gFloormasterTapFingerAnim[] __attribute__((aligned (2))) = dgFloormasterTapFingerAnim; #endif #define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterMissAnim[] = dgWallmasterMissAnim; #else static const char gWallmasterMissAnim[] __attribute__((aligned (2))) = dgWallmasterMissAnim; #endif #define dgWallmasterSkelLimbsLimb_008E3CDL_007E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E3CDL_007E98" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] = dgWallmasterSkelLimbsLimb_008E3CDL_007E98; #else static const char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E3CDL_007E98; #endif #define dgWallmasterSkelLimbsLimb_008E54DL_007CE8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E54DL_007CE8" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] = dgWallmasterSkelLimbsLimb_008E54DL_007CE8; #else static const char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E54DL_007CE8; #endif #define dgWallmasterSkelLimbsLimb_008E6CDL_007B18 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E6CDL_007B18" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] = dgWallmasterSkelLimbsLimb_008E6CDL_007B18; #else static const char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E6CDL_007B18; #endif #define dgWallmasterSkelLimbsLimb_008E78DL_007978 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E78DL_007978" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E78DL_007978[] = dgWallmasterSkelLimbsLimb_008E78DL_007978; #else static const char gWallmasterSkelLimbsLimb_008E78DL_007978[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E78DL_007978; #endif #define dgWallmasterSkelLimbsLimb_008E90DL_0077C8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E90DL_0077C8" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] = dgWallmasterSkelLimbsLimb_008E90DL_0077C8; #else static const char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008E90DL_0077C8; #endif #define dgWallmasterSkelLimbsLimb_008EA8DL_0075A8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EA8DL_0075A8" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8; #else static const char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8; #endif #define dgWallmasterSkelLimbsLimb_008EB4DL_007408 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EB4DL_007408" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EB4DL_007408[] = dgWallmasterSkelLimbsLimb_008EB4DL_007408; #else static const char gWallmasterSkelLimbsLimb_008EB4DL_007408[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EB4DL_007408; #endif #define dgWallmasterSkelLimbsLimb_008ECCDL_007258 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008ECCDL_007258" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008ECCDL_007258[] = dgWallmasterSkelLimbsLimb_008ECCDL_007258; #else static const char gWallmasterSkelLimbsLimb_008ECCDL_007258[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008ECCDL_007258; #endif #define dgWallmasterSkelLimbsLimb_008EE4DL_007038 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EE4DL_007038" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EE4DL_007038[] = dgWallmasterSkelLimbsLimb_008EE4DL_007038; #else static const char gWallmasterSkelLimbsLimb_008EE4DL_007038[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EE4DL_007038; #endif #define dgWallmasterSkelLimbsLimb_008EF0DL_006E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EF0DL_006E98" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] = dgWallmasterSkelLimbsLimb_008EF0DL_006E98; #else static const char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008EF0DL_006E98; #endif #define dgWallmasterSkelLimbsLimb_008F08DL_006C58 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F08DL_006C58" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F08DL_006C58[] = dgWallmasterSkelLimbsLimb_008F08DL_006C58; #else static const char gWallmasterSkelLimbsLimb_008F08DL_006C58[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F08DL_006C58; #endif #define dgWallmasterSkelLimbsLimb_008F20DL_006A20 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F20DL_006A20" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dgWallmasterSkelLimbsLimb_008F20DL_006A20; #else static const char gWallmasterSkelLimbsLimb_008F20DL_006A20[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F20DL_006A20; #endif #define dgWallmasterSkelLimbsLimb_008F38DL_006800 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F38DL_006800" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800; #else static const char gWallmasterSkelLimbsLimb_008F38DL_006800[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F38DL_006800; #endif #define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660" #ifdef _WIN32 static const __declspec(align(2)) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660; #else static const char gWallmasterSkelLimbsLimb_008F44DL_006660[] __attribute__((aligned (2))) = dgWallmasterSkelLimbsLimb_008F44DL_006660; #endif