#pragma once #define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSkullDL[] = dgStalfosSkullDL; #else static const char gStalfosSkullDL[] __attribute__((aligned (2))) = dgStalfosSkullDL; #endif #define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL; #else static const char gStalfosUpperCoreDL[] __attribute__((aligned (2))) = dgStalfosUpperCoreDL; #endif #define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL; #else static const char gStalfosRightUpperArmDL[] __attribute__((aligned (2))) = dgStalfosRightUpperArmDL; #endif #define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL; #else static const char gStalfosLowerCoreDL[] __attribute__((aligned (2))) = dgStalfosLowerCoreDL; #endif #define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightThighDL[] = dgStalfosRightThighDL; #else static const char gStalfosRightThighDL[] __attribute__((aligned (2))) = dgStalfosRightThighDL; #endif #define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightHandDL[] = dgStalfosRightHandDL; #else static const char gStalfosRightHandDL[] __attribute__((aligned (2))) = dgStalfosRightHandDL; #endif #define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosChestDL[] = dgStalfosChestDL; #else static const char gStalfosChestDL[] __attribute__((aligned (2))) = dgStalfosChestDL; #endif #define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosJawDL[] = dgStalfosJawDL; #else static const char gStalfosJawDL[] __attribute__((aligned (2))) = dgStalfosJawDL; #endif #define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL; #else static const char gStalfosUpperNeckDL[] __attribute__((aligned (2))) = dgStalfosUpperNeckDL; #endif #define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL; #else static const char gStalfosLowerNeckDL[] __attribute__((aligned (2))) = dgStalfosLowerNeckDL; #endif #define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosShieldDL[] = dgStalfosShieldDL; #else static const char gStalfosShieldDL[] __attribute__((aligned (2))) = dgStalfosShieldDL; #endif #define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosWaistDL[] = dgStalfosWaistDL; #else static const char gStalfosWaistDL[] __attribute__((aligned (2))) = dgStalfosWaistDL; #endif #define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL; #else static const char gStalfosRightLowerLegDL[] __attribute__((aligned (2))) = dgStalfosRightLowerLegDL; #endif #define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL; #else static const char gStalfosRightForearmDL[] __attribute__((aligned (2))) = dgStalfosRightForearmDL; #endif #define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightFootDL[] = dgStalfosRightFootDL; #else static const char gStalfosRightFootDL[] __attribute__((aligned (2))) = dgStalfosRightFootDL; #endif #define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL; #else static const char gStalfosRightShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosRightShoulderArmorDL; #endif #define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL; #else static const char gStalfosLeftUpperArmDL[] __attribute__((aligned (2))) = dgStalfosLeftUpperArmDL; #endif #define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL; #else static const char gStalfosLeftShoulderArmorDL[] __attribute__((aligned (2))) = dgStalfosLeftShoulderArmorDL; #endif #define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL; #else static const char gStalfosLeftFootDL[] __attribute__((aligned (2))) = dgStalfosLeftFootDL; #endif #define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL; #else static const char gStalfosLeftForearmDL[] __attribute__((aligned (2))) = dgStalfosLeftForearmDL; #endif #define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL; #else static const char gStalfosLeftLowerLegDL[] __attribute__((aligned (2))) = dgStalfosLeftLowerLegDL; #endif #define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL; #else static const char gStalfosLeftThighDL[] __attribute__((aligned (2))) = dgStalfosLeftThighDL; #endif #define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL; #else static const char gStalfosLeftHandDL[] __attribute__((aligned (2))) = dgStalfosLeftHandDL; #endif #define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSwordDL[] = dgStalfosSwordDL; #else static const char gStalfosSwordDL[] __attribute__((aligned (2))) = dgStalfosSwordDL; #endif #define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex; #else static const char gStalfosEyeSocketTex[] __attribute__((aligned (2))) = dgStalfosEyeSocketTex; #endif #define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosEyeTex[] = dgStalfosEyeTex; #else static const char gStalfosEyeTex[] __attribute__((aligned (2))) = dgStalfosEyeTex; #endif #define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex; #else static const char gStalfosBoneGradientTex[] __attribute__((aligned (2))) = dgStalfosBoneGradientTex; #endif #define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosNostrilTex[] = dgStalfosNostrilTex; #else static const char gStalfosNostrilTex[] __attribute__((aligned (2))) = dgStalfosNostrilTex; #endif #define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex; #else static const char gStalfosBoneDetailTex[] __attribute__((aligned (2))) = dgStalfosBoneDetailTex; #endif #define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRibTex[] = dgStalfosRibTex; #else static const char gStalfosRibTex[] __attribute__((aligned (2))) = dgStalfosRibTex; #endif #define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex; #else static const char gStalfosTrousersSideTex[] __attribute__((aligned (2))) = dgStalfosTrousersSideTex; #endif #define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosShieldTex[] = dgStalfosShieldTex; #else static const char gStalfosShieldTex[] __attribute__((aligned (2))) = dgStalfosShieldTex; #endif #define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex; #else static const char gStalfosLimbArmorTex[] __attribute__((aligned (2))) = dgStalfosLimbArmorTex; #endif #define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex; #else static const char gStalfosArmorBackTex[] __attribute__((aligned (2))) = dgStalfosArmorBackTex; #endif #define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex; #else static const char gStalfosSwordBladeTex[] __attribute__((aligned (2))) = dgStalfosSwordBladeTex; #endif #define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex; #else static const char gStalfosTrousersTopTex[] __attribute__((aligned (2))) = dgStalfosTrousersTopTex; #endif #define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSkel[] = dgStalfosSkel; #else static const char gStalfosSkel[] __attribute__((aligned (2))) = dgStalfosSkel; #endif #define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim; #else static const char gStalfosFlinchFromHitBehindAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitBehindAnim; #endif #define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim; #else static const char gStalfosFallOverBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverBackwardsAnim; #endif #define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim; #else static const char gStalfosJumpBackwardsAnim[] __attribute__((aligned (2))) = dgStalfosJumpBackwardsAnim; #endif #define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim; #else static const char gStalfosBlockWithShieldAnim[] __attribute__((aligned (2))) = dgStalfosBlockWithShieldAnim; #endif #define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim; #else static const char gStalfosStandAttentionAnim[] __attribute__((aligned (2))) = dgStalfosStandAttentionAnim; #endif #define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim; #else static const char gStalfosFastAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosFastAdvanceAnim; #endif #define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim; #else static const char gStalfosMiddleGuardAnim[] __attribute__((aligned (2))) = dgStalfosMiddleGuardAnim; #endif #define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim; #else static const char gStalfosSlowAdvanceAnim[] __attribute__((aligned (2))) = dgStalfosSlowAdvanceAnim; #endif #define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim; #else static const char gStalfosFlinchFromHitFrontAnim[] __attribute__((aligned (2))) = dgStalfosFlinchFromHitFrontAnim; #endif #define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim; #else static const char gStalfosFallOverForwardsAnim[] __attribute__((aligned (2))) = dgStalfosFallOverForwardsAnim; #endif #define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLeapAnim[] = dgStalfosLeapAnim; #else static const char gStalfosLeapAnim[] __attribute__((aligned (2))) = dgStalfosLeapAnim; #endif #define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosJumpAnim[] = dgStalfosJumpAnim; #else static const char gStalfosJumpAnim[] __attribute__((aligned (2))) = dgStalfosJumpAnim; #endif #define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim; #else static const char gStalfosJumpslashAnim[] __attribute__((aligned (2))) = dgStalfosJumpslashAnim; #endif #define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim; #else static const char gStalfosDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosDownSlashAnim; #endif #define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim; #else static const char gStalfosRecoverFromDownSlashAnim[] __attribute__((aligned (2))) = dgStalfosRecoverFromDownSlashAnim; #endif #define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim; #else static const char gStalfosUpSlashAnim[] __attribute__((aligned (2))) = dgStalfosUpSlashAnim; #endif #define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim; #else static const char gStalfosLandFromLeapAnim[] __attribute__((aligned (2))) = dgStalfosLandFromLeapAnim; #endif #define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLaughAnim[] = dgStalfosLaughAnim; #else static const char gStalfosLaughAnim[] __attribute__((aligned (2))) = dgStalfosLaughAnim; #endif #define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim; #else static const char gStalfosLookAroundAnim[] __attribute__((aligned (2))) = dgStalfosLookAroundAnim; #endif #define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim; #else static const char gStalfosSidestepAnim[] __attribute__((aligned (2))) = dgStalfosSidestepAnim; #endif #define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim; #else static const char gStalfosReleaseAttentionAnim[] __attribute__((aligned (2))) = dgStalfosReleaseAttentionAnim; #endif