#pragma once #define dgNabooruSkel "__OTR__objects/object_nb/gNabooruSkel" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSkel[] = dgNabooruSkel; #else static const char gNabooruSkel[] __attribute__((aligned (2))) = dgNabooruSkel; #endif #define dgNabooruHeadMouthOpenDL "__OTR__objects/object_nb/gNabooruHeadMouthOpenDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruHeadMouthOpenDL[] = dgNabooruHeadMouthOpenDL; #else static const char gNabooruHeadMouthOpenDL[] __attribute__((aligned (2))) = dgNabooruHeadMouthOpenDL; #endif #define dgNabooruLeftThighDL "__OTR__objects/object_nb/gNabooruLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftThighDL[] = dgNabooruLeftThighDL; #else static const char gNabooruLeftThighDL[] __attribute__((aligned (2))) = dgNabooruLeftThighDL; #endif #define dgNabooruLeftShinDL "__OTR__objects/object_nb/gNabooruLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftShinDL[] = dgNabooruLeftShinDL; #else static const char gNabooruLeftShinDL[] __attribute__((aligned (2))) = dgNabooruLeftShinDL; #endif #define dgNabooruLeftFootDL "__OTR__objects/object_nb/gNabooruLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftFootDL[] = dgNabooruLeftFootDL; #else static const char gNabooruLeftFootDL[] __attribute__((aligned (2))) = dgNabooruLeftFootDL; #endif #define dgNabooruRightThighDL "__OTR__objects/object_nb/gNabooruRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightThighDL[] = dgNabooruRightThighDL; #else static const char gNabooruRightThighDL[] __attribute__((aligned (2))) = dgNabooruRightThighDL; #endif #define dgNabooruRightShinDL "__OTR__objects/object_nb/gNabooruRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightShinDL[] = dgNabooruRightShinDL; #else static const char gNabooruRightShinDL[] __attribute__((aligned (2))) = dgNabooruRightShinDL; #endif #define dgNabooruRightFootDL "__OTR__objects/object_nb/gNabooruRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightFootDL[] = dgNabooruRightFootDL; #else static const char gNabooruRightFootDL[] __attribute__((aligned (2))) = dgNabooruRightFootDL; #endif #define dgNabooruTorsoDL "__OTR__objects/object_nb/gNabooruTorsoDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTorsoDL[] = dgNabooruTorsoDL; #else static const char gNabooruTorsoDL[] __attribute__((aligned (2))) = dgNabooruTorsoDL; #endif #define dgNabooruLeftUpperArmDL "__OTR__objects/object_nb/gNabooruLeftUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftUpperArmDL[] = dgNabooruLeftUpperArmDL; #else static const char gNabooruLeftUpperArmDL[] __attribute__((aligned (2))) = dgNabooruLeftUpperArmDL; #endif #define dgNabooruLeftForearmDL "__OTR__objects/object_nb/gNabooruLeftForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftForearmDL[] = dgNabooruLeftForearmDL; #else static const char gNabooruLeftForearmDL[] __attribute__((aligned (2))) = dgNabooruLeftForearmDL; #endif #define dgNabooruLeftHandDL "__OTR__objects/object_nb/gNabooruLeftHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLeftHandDL[] = dgNabooruLeftHandDL; #else static const char gNabooruLeftHandDL[] __attribute__((aligned (2))) = dgNabooruLeftHandDL; #endif #define dgNabooruRightUpperArmDL "__OTR__objects/object_nb/gNabooruRightUpperArmDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightUpperArmDL[] = dgNabooruRightUpperArmDL; #else static const char gNabooruRightUpperArmDL[] __attribute__((aligned (2))) = dgNabooruRightUpperArmDL; #endif #define dgNabooruRightForearmDL "__OTR__objects/object_nb/gNabooruRightForearmDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightForearmDL[] = dgNabooruRightForearmDL; #else static const char gNabooruRightForearmDL[] __attribute__((aligned (2))) = dgNabooruRightForearmDL; #endif #define dgNabooruRightHandDL "__OTR__objects/object_nb/gNabooruRightHandDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRightHandDL[] = dgNabooruRightHandDL; #else static const char gNabooruRightHandDL[] __attribute__((aligned (2))) = dgNabooruRightHandDL; #endif #define dgNabooruHeadMouthClosedDL "__OTR__objects/object_nb/gNabooruHeadMouthClosedDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruHeadMouthClosedDL[] = dgNabooruHeadMouthClosedDL; #else static const char gNabooruHeadMouthClosedDL[] __attribute__((aligned (2))) = dgNabooruHeadMouthClosedDL; #endif #define dgNabooruBlankDL "__OTR__objects/object_nb/gNabooruBlankDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruBlankDL[] = dgNabooruBlankDL; #else static const char gNabooruBlankDL[] __attribute__((aligned (2))) = dgNabooruBlankDL; #endif #define dgNabooruPonytailDL "__OTR__objects/object_nb/gNabooruPonytailDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruPonytailDL[] = dgNabooruPonytailDL; #else static const char gNabooruPonytailDL[] __attribute__((aligned (2))) = dgNabooruPonytailDL; #endif #define dgNabooruWaistDL "__OTR__objects/object_nb/gNabooruWaistDL" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruWaistDL[] = dgNabooruWaistDL; #else static const char gNabooruWaistDL[] __attribute__((aligned (2))) = dgNabooruWaistDL; #endif #define dgNabooru1TLUT "__OTR__objects/object_nb/gNabooru1TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gNabooru1TLUT[] = dgNabooru1TLUT; #else static const char gNabooru1TLUT[] __attribute__((aligned (2))) = dgNabooru1TLUT; #endif #define dgNabooru2TLUT "__OTR__objects/object_nb/gNabooru2TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gNabooru2TLUT[] = dgNabooru2TLUT; #else static const char gNabooru2TLUT[] __attribute__((aligned (2))) = dgNabooru2TLUT; #endif #define dgNabooru3TLUT "__OTR__objects/object_nb/gNabooru3TLUT" #ifdef _WIN32 static const __declspec(align(2)) char gNabooru3TLUT[] = dgNabooru3TLUT; #else static const char gNabooru3TLUT[] __attribute__((aligned (2))) = dgNabooru3TLUT; #endif #define dgNabooruClothesButtonsTex "__OTR__objects/object_nb/gNabooruClothesButtonsTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruClothesButtonsTex[] = dgNabooruClothesButtonsTex; #else static const char gNabooruClothesButtonsTex[] __attribute__((aligned (2))) = dgNabooruClothesButtonsTex; #endif #define dgNabooruSkinGradient1Tex "__OTR__objects/object_nb/gNabooruSkinGradient1Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSkinGradient1Tex[] = dgNabooruSkinGradient1Tex; #else static const char gNabooruSkinGradient1Tex[] __attribute__((aligned (2))) = dgNabooruSkinGradient1Tex; #endif #define dgNabooruNavelTex "__OTR__objects/object_nb/gNabooruNavelTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruNavelTex[] = dgNabooruNavelTex; #else static const char gNabooruNavelTex[] __attribute__((aligned (2))) = dgNabooruNavelTex; #endif #define dgNabooruPendantJewelTex "__OTR__objects/object_nb/gNabooruPendantJewelTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruPendantJewelTex[] = dgNabooruPendantJewelTex; #else static const char gNabooruPendantJewelTex[] __attribute__((aligned (2))) = dgNabooruPendantJewelTex; #endif #define dgNabooruCleavageTex "__OTR__objects/object_nb/gNabooruCleavageTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruCleavageTex[] = dgNabooruCleavageTex; #else static const char gNabooruCleavageTex[] __attribute__((aligned (2))) = dgNabooruCleavageTex; #endif #define dgNabooruTopFabricPatternTex "__OTR__objects/object_nb/gNabooruTopFabricPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTopFabricPatternTex[] = dgNabooruTopFabricPatternTex; #else static const char gNabooruTopFabricPatternTex[] __attribute__((aligned (2))) = dgNabooruTopFabricPatternTex; #endif #define dgNabooruAnkleBraceletTex "__OTR__objects/object_nb/gNabooruAnkleBraceletTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruAnkleBraceletTex[] = dgNabooruAnkleBraceletTex; #else static const char gNabooruAnkleBraceletTex[] __attribute__((aligned (2))) = dgNabooruAnkleBraceletTex; #endif #define dgNabooruTrousersShadowTex "__OTR__objects/object_nb/gNabooruTrousersShadowTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTrousersShadowTex[] = dgNabooruTrousersShadowTex; #else static const char gNabooruTrousersShadowTex[] __attribute__((aligned (2))) = dgNabooruTrousersShadowTex; #endif #define dgNabooruTrousersFabricTex "__OTR__objects/object_nb/gNabooruTrousersFabricTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTrousersFabricTex[] = dgNabooruTrousersFabricTex; #else static const char gNabooruTrousersFabricTex[] __attribute__((aligned (2))) = dgNabooruTrousersFabricTex; #endif #define dgNabooruTrouserCuffPatternTex "__OTR__objects/object_nb/gNabooruTrouserCuffPatternTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTrouserCuffPatternTex[] = dgNabooruTrouserCuffPatternTex; #else static const char gNabooruTrouserCuffPatternTex[] __attribute__((aligned (2))) = dgNabooruTrouserCuffPatternTex; #endif #define dgNabooruBeltJewelTex "__OTR__objects/object_nb/gNabooruBeltJewelTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruBeltJewelTex[] = dgNabooruBeltJewelTex; #else static const char gNabooruBeltJewelTex[] __attribute__((aligned (2))) = dgNabooruBeltJewelTex; #endif #define dgNabooruBeltTex "__OTR__objects/object_nb/gNabooruBeltTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruBeltTex[] = dgNabooruBeltTex; #else static const char gNabooruBeltTex[] __attribute__((aligned (2))) = dgNabooruBeltTex; #endif #define dgNabooruSkinGradient2Tex "__OTR__objects/object_nb/gNabooruSkinGradient2Tex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSkinGradient2Tex[] = dgNabooruSkinGradient2Tex; #else static const char gNabooruSkinGradient2Tex[] __attribute__((aligned (2))) = dgNabooruSkinGradient2Tex; #endif #define dgNabooruForeheadJewelSettingTopTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingTopTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruForeheadJewelSettingTopTex[] = dgNabooruForeheadJewelSettingTopTex; #else static const char gNabooruForeheadJewelSettingTopTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingTopTex; #endif #define dgNabooruForeheadJewelSettingBottomTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingBottomTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruForeheadJewelSettingBottomTex[] = dgNabooruForeheadJewelSettingBottomTex; #else static const char gNabooruForeheadJewelSettingBottomTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingBottomTex; #endif #define dgNabooruForeheadJewelSettingSideTex "__OTR__objects/object_nb/gNabooruForeheadJewelSettingSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruForeheadJewelSettingSideTex[] = dgNabooruForeheadJewelSettingSideTex; #else static const char gNabooruForeheadJewelSettingSideTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelSettingSideTex; #endif #define dgNabooruHairTex "__OTR__objects/object_nb/gNabooruHairTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruHairTex[] = dgNabooruHairTex; #else static const char gNabooruHairTex[] __attribute__((aligned (2))) = dgNabooruHairTex; #endif #define dgNabooruForeheadJewelTex "__OTR__objects/object_nb/gNabooruForeheadJewelTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruForeheadJewelTex[] = dgNabooruForeheadJewelTex; #else static const char gNabooruForeheadJewelTex[] __attribute__((aligned (2))) = dgNabooruForeheadJewelTex; #endif #define dgNabooruEarTex "__OTR__objects/object_nb/gNabooruEarTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEarTex[] = dgNabooruEarTex; #else static const char gNabooruEarTex[] __attribute__((aligned (2))) = dgNabooruEarTex; #endif #define dgNabooruFingersBackSideTex "__OTR__objects/object_nb/gNabooruFingersBackSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruFingersBackSideTex[] = dgNabooruFingersBackSideTex; #else static const char gNabooruFingersBackSideTex[] __attribute__((aligned (2))) = dgNabooruFingersBackSideTex; #endif #define dgNabooruEarringsNecklaceArmletTex "__OTR__objects/object_nb/gNabooruEarringsNecklaceArmletTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEarringsNecklaceArmletTex[] = dgNabooruEarringsNecklaceArmletTex; #else static const char gNabooruEarringsNecklaceArmletTex[] __attribute__((aligned (2))) = dgNabooruEarringsNecklaceArmletTex; #endif #define dgNabooruPonytailCuffJewelTex "__OTR__objects/object_nb/gNabooruPonytailCuffJewelTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruPonytailCuffJewelTex[] = dgNabooruPonytailCuffJewelTex; #else static const char gNabooruPonytailCuffJewelTex[] __attribute__((aligned (2))) = dgNabooruPonytailCuffJewelTex; #endif #define dgNabooruGloveHandBackTex "__OTR__objects/object_nb/gNabooruGloveHandBackTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruGloveHandBackTex[] = dgNabooruGloveHandBackTex; #else static const char gNabooruGloveHandBackTex[] __attribute__((aligned (2))) = dgNabooruGloveHandBackTex; #endif #define dgNabooruGloveHandPalmTex "__OTR__objects/object_nb/gNabooruGloveHandPalmTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruGloveHandPalmTex[] = dgNabooruGloveHandPalmTex; #else static const char gNabooruGloveHandPalmTex[] __attribute__((aligned (2))) = dgNabooruGloveHandPalmTex; #endif #define dgNabooruShoeUpperMouthTex "__OTR__objects/object_nb/gNabooruShoeUpperMouthTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruShoeUpperMouthTex[] = dgNabooruShoeUpperMouthTex; #else static const char gNabooruShoeUpperMouthTex[] __attribute__((aligned (2))) = dgNabooruShoeUpperMouthTex; #endif #define dgNabooruShoeSoleTex "__OTR__objects/object_nb/gNabooruShoeSoleTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruShoeSoleTex[] = dgNabooruShoeSoleTex; #else static const char gNabooruShoeSoleTex[] __attribute__((aligned (2))) = dgNabooruShoeSoleTex; #endif #define dgNabooruTopOfFootTex "__OTR__objects/object_nb/gNabooruTopOfFootTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTopOfFootTex[] = dgNabooruTopOfFootTex; #else static const char gNabooruTopOfFootTex[] __attribute__((aligned (2))) = dgNabooruTopOfFootTex; #endif #define dgNabooruFingersPalmSideTex "__OTR__objects/object_nb/gNabooruFingersPalmSideTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruFingersPalmSideTex[] = dgNabooruFingersPalmSideTex; #else static const char gNabooruFingersPalmSideTex[] __attribute__((aligned (2))) = dgNabooruFingersPalmSideTex; #endif #define dgNabooruLipsTex "__OTR__objects/object_nb/gNabooruLipsTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruLipsTex[] = dgNabooruLipsTex; #else static const char gNabooruLipsTex[] __attribute__((aligned (2))) = dgNabooruLipsTex; #endif #define dgNabooruEyeOpenTex "__OTR__objects/object_nb/gNabooruEyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEyeOpenTex[] = dgNabooruEyeOpenTex; #else static const char gNabooruEyeOpenTex[] __attribute__((aligned (2))) = dgNabooruEyeOpenTex; #endif #define dgNabooruEyeHalfTex "__OTR__objects/object_nb/gNabooruEyeHalfTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEyeHalfTex[] = dgNabooruEyeHalfTex; #else static const char gNabooruEyeHalfTex[] __attribute__((aligned (2))) = dgNabooruEyeHalfTex; #endif #define dgNabooruEyeClosedTex "__OTR__objects/object_nb/gNabooruEyeClosedTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEyeClosedTex[] = dgNabooruEyeClosedTex; #else static const char gNabooruEyeClosedTex[] __attribute__((aligned (2))) = dgNabooruEyeClosedTex; #endif #define dgNabooruEyeWideTex "__OTR__objects/object_nb/gNabooruEyeWideTex" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruEyeWideTex[] = dgNabooruEyeWideTex; #else static const char gNabooruEyeWideTex[] __attribute__((aligned (2))) = dgNabooruEyeWideTex; #endif #define dgNabooruPuttingHandsTogetherCastingMagicAnim "__OTR__objects/object_nb/gNabooruPuttingHandsTogetherCastingMagicAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruPuttingHandsTogetherCastingMagicAnim[] = dgNabooruPuttingHandsTogetherCastingMagicAnim; #else static const char gNabooruPuttingHandsTogetherCastingMagicAnim[] __attribute__((aligned (2))) = dgNabooruPuttingHandsTogetherCastingMagicAnim; #endif #define dgNabooruSittingCrossLeggedAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSittingCrossLeggedAnim[] = dgNabooruSittingCrossLeggedAnim; #else static const char gNabooruSittingCrossLeggedAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedAnim; #endif #define dgNabooruTrappedInVortexRaisingArmAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexRaisingArmAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTrappedInVortexRaisingArmAnim[] = dgNabooruTrappedInVortexRaisingArmAnim; #else static const char gNabooruTrappedInVortexRaisingArmAnim[] __attribute__((aligned (2))) = dgNabooruTrappedInVortexRaisingArmAnim; #endif #define dgNabooruSuckedByVortexAnim "__OTR__objects/object_nb/gNabooruSuckedByVortexAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSuckedByVortexAnim[] = dgNabooruSuckedByVortexAnim; #else static const char gNabooruSuckedByVortexAnim[] __attribute__((aligned (2))) = dgNabooruSuckedByVortexAnim; #endif #define dgNabooruTrappedInVortexPushingGroundAnim "__OTR__objects/object_nb/gNabooruTrappedInVortexPushingGroundAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruTrappedInVortexPushingGroundAnim[] = dgNabooruTrappedInVortexPushingGroundAnim; #else static const char gNabooruTrappedInVortexPushingGroundAnim[] __attribute__((aligned (2))) = dgNabooruTrappedInVortexPushingGroundAnim; #endif #define dgNabooruRaisingArmsGivingMedallionAnim "__OTR__objects/object_nb/gNabooruRaisingArmsGivingMedallionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruRaisingArmsGivingMedallionAnim[] = dgNabooruRaisingArmsGivingMedallionAnim; #else static const char gNabooruRaisingArmsGivingMedallionAnim[] __attribute__((aligned (2))) = dgNabooruRaisingArmsGivingMedallionAnim; #endif #define dgNabooruArmsRaisedGivingMedallionAnim "__OTR__objects/object_nb/gNabooruArmsRaisedGivingMedallionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruArmsRaisedGivingMedallionAnim[] = dgNabooruArmsRaisedGivingMedallionAnim; #else static const char gNabooruArmsRaisedGivingMedallionAnim[] __attribute__((aligned (2))) = dgNabooruArmsRaisedGivingMedallionAnim; #endif #define dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim "__OTR__objects/object_nb/gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim; #else static const char gNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeTurningHeadRightToLeftTransitionAnim; #endif #define dgNabooruOnOneKneeLookingLeftAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingLeftAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruOnOneKneeLookingLeftAnim[] = dgNabooruOnOneKneeLookingLeftAnim; #else static const char gNabooruOnOneKneeLookingLeftAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeLookingLeftAnim; #endif #define dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim "__OTR__objects/object_nb/gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim; #else static const char gNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim[] __attribute__((aligned (2))) = dgNabooruOnAllFoursToOnOneKneeLookingRightTransitionAnim; #endif #define dgNabooruOnOneKneeLookingRightAnim "__OTR__objects/object_nb/gNabooruOnOneKneeLookingRightAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruOnOneKneeLookingRightAnim[] = dgNabooruOnOneKneeLookingRightAnim; #else static const char gNabooruOnOneKneeLookingRightAnim[] __attribute__((aligned (2))) = dgNabooruOnOneKneeLookingRightAnim; #endif #define dgNabooruOnAllFoursAnim "__OTR__objects/object_nb/gNabooruOnAllFoursAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruOnAllFoursAnim[] = dgNabooruOnAllFoursAnim; #else static const char gNabooruOnAllFoursAnim[] __attribute__((aligned (2))) = dgNabooruOnAllFoursAnim; #endif #define dgNabooruStandingHandsOnHipsAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruStandingHandsOnHipsAnim[] = dgNabooruStandingHandsOnHipsAnim; #else static const char gNabooruStandingHandsOnHipsAnim[] __attribute__((aligned (2))) = dgNabooruStandingHandsOnHipsAnim; #endif #define dgNabooruStandingToWalkingTransitionAnim "__OTR__objects/object_nb/gNabooruStandingToWalkingTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruStandingToWalkingTransitionAnim[] = dgNabooruStandingToWalkingTransitionAnim; #else static const char gNabooruStandingToWalkingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruStandingToWalkingTransitionAnim; #endif #define dgNabooruSittingCrossLeggedLookingUpRightAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedLookingUpRightAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSittingCrossLeggedLookingUpRightAnim[] = dgNabooruSittingCrossLeggedLookingUpRightAnim; #else static const char gNabooruSittingCrossLeggedLookingUpRightAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedLookingUpRightAnim; #endif #define dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim "__OTR__objects/object_nb/gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim; #else static const char gNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim[] __attribute__((aligned (2))) = dgNabooruSittingCrossLeggedTurningToLookUpRightTransitionAnim; #endif #define dgNabooruKneeingToRunningToHitAnim "__OTR__objects/object_nb/gNabooruKneeingToRunningToHitAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruKneeingToRunningToHitAnim[] = dgNabooruKneeingToRunningToHitAnim; #else static const char gNabooruKneeingToRunningToHitAnim[] __attribute__((aligned (2))) = dgNabooruKneeingToRunningToHitAnim; #endif #define dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim "__OTR__objects/object_nb/gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim; #else static const char gNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruUnusedKneelingAtCrawlspaceToStandingTransitionAnim; #endif #define dgNabooruKneeingAtCrawlspaceAnim "__OTR__objects/object_nb/gNabooruKneeingAtCrawlspaceAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruKneeingAtCrawlspaceAnim[] = dgNabooruKneeingAtCrawlspaceAnim; #else static const char gNabooruKneeingAtCrawlspaceAnim[] __attribute__((aligned (2))) = dgNabooruKneeingAtCrawlspaceAnim; #endif #define dgNabooruCollapseFromStandingToKneelingTransitionAnim "__OTR__objects/object_nb/gNabooruCollapseFromStandingToKneelingTransitionAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruCollapseFromStandingToKneelingTransitionAnim[] = dgNabooruCollapseFromStandingToKneelingTransitionAnim; #else static const char gNabooruCollapseFromStandingToKneelingTransitionAnim[] __attribute__((aligned (2))) = dgNabooruCollapseFromStandingToKneelingTransitionAnim; #endif #define dgNabooruWalkingAnim "__OTR__objects/object_nb/gNabooruWalkingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruWalkingAnim[] = dgNabooruWalkingAnim; #else static const char gNabooruWalkingAnim[] __attribute__((aligned (2))) = dgNabooruWalkingAnim; #endif #define dgNabooruStandingHandsOnHipsChamberOfSagesAnim "__OTR__objects/object_nb/gNabooruStandingHandsOnHipsChamberOfSagesAnim" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] = dgNabooruStandingHandsOnHipsChamberOfSagesAnim; #else static const char gNabooruStandingHandsOnHipsChamberOfSagesAnim[] __attribute__((aligned (2))) = dgNabooruStandingHandsOnHipsChamberOfSagesAnim; #endif #define dgNabooruUnusedVtx_00EFF8 "__OTR__objects/object_nb/gNabooruUnusedVtx_00EFF8" #ifdef _WIN32 static const __declspec(align(2)) char gNabooruUnusedVtx_00EFF8[] = dgNabooruUnusedVtx_00EFF8; #else static const char gNabooruUnusedVtx_00EFF8[] __attribute__((aligned (2))) = dgNabooruUnusedVtx_00EFF8; #endif