#pragma once #define dgObjectGolSkel "__OTR__objects/object_gol/gObjectGolSkel" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolSkel[] = dgObjectGolSkel; #else static const char gObjectGolSkel[] __attribute__((aligned (2))) = dgObjectGolSkel; #endif #define dgObjectGolLandFromJumpAnim "__OTR__objects/object_gol/gObjectGolLandFromJumpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolLandFromJumpAnim[] = dgObjectGolLandFromJumpAnim; #else static const char gObjectGolLandFromJumpAnim[] __attribute__((aligned (2))) = dgObjectGolLandFromJumpAnim; #endif #define dgObjectGolDeadTwitchingAnim "__OTR__objects/object_gol/gObjectGolDeadTwitchingAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolDeadTwitchingAnim[] = dgObjectGolDeadTwitchingAnim; #else static const char gObjectGolDeadTwitchingAnim[] __attribute__((aligned (2))) = dgObjectGolDeadTwitchingAnim; #endif #define dgObjectGolJumpHeadbuttAnim "__OTR__objects/object_gol/gObjectGolJumpHeadbuttAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolJumpHeadbuttAnim[] = dgObjectGolJumpHeadbuttAnim; #else static const char gObjectGolJumpHeadbuttAnim[] __attribute__((aligned (2))) = dgObjectGolJumpHeadbuttAnim; #endif #define dgObjectGolDamagedAnim "__OTR__objects/object_gol/gObjectGolDamagedAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolDamagedAnim[] = dgObjectGolDamagedAnim; #else static const char gObjectGolDamagedAnim[] __attribute__((aligned (2))) = dgObjectGolDamagedAnim; #endif #define dgObjectGolDeathAnim "__OTR__objects/object_gol/gObjectGolDeathAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolDeathAnim[] = dgObjectGolDeathAnim; #else static const char gObjectGolDeathAnim[] __attribute__((aligned (2))) = dgObjectGolDeathAnim; #endif #define dgObjectGolPrepareJumpAnim "__OTR__objects/object_gol/gObjectGolPrepareJumpAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolPrepareJumpAnim[] = dgObjectGolPrepareJumpAnim; #else static const char gObjectGolPrepareJumpAnim[] __attribute__((aligned (2))) = dgObjectGolPrepareJumpAnim; #endif #define dgObjectGolWalkAnim "__OTR__objects/object_gol/gObjectGolWalkAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolWalkAnim[] = dgObjectGolWalkAnim; #else static const char gObjectGolWalkAnim[] __attribute__((aligned (2))) = dgObjectGolWalkAnim; #endif #define dgObjectGolStandAnim "__OTR__objects/object_gol/gObjectGolStandAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolStandAnim[] = dgObjectGolStandAnim; #else static const char gObjectGolStandAnim[] __attribute__((aligned (2))) = dgObjectGolStandAnim; #endif #define dgObjectGolRunningAnim "__OTR__objects/object_gol/gObjectGolRunningAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolRunningAnim[] = dgObjectGolRunningAnim; #else static const char gObjectGolRunningAnim[] __attribute__((aligned (2))) = dgObjectGolRunningAnim; #endif #define dgObjectGolStopRunningAnim "__OTR__objects/object_gol/gObjectGolStopRunningAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolStopRunningAnim[] = dgObjectGolStopRunningAnim; #else static const char gObjectGolStopRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStopRunningAnim; #endif #define dgObjectGolStartRunningAnim "__OTR__objects/object_gol/gObjectGolStartRunningAnim" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolStartRunningAnim[] = dgObjectGolStartRunningAnim; #else static const char gObjectGolStartRunningAnim[] __attribute__((aligned (2))) = dgObjectGolStartRunningAnim; #endif #define dgObjectGolLeftFootDL "__OTR__objects/object_gol/gObjectGolLeftFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolLeftFootDL[] = dgObjectGolLeftFootDL; #else static const char gObjectGolLeftFootDL[] __attribute__((aligned (2))) = dgObjectGolLeftFootDL; #endif #define dgObjectGolLeftThighDL "__OTR__objects/object_gol/gObjectGolLeftThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolLeftThighDL[] = dgObjectGolLeftThighDL; #else static const char gObjectGolLeftThighDL[] __attribute__((aligned (2))) = dgObjectGolLeftThighDL; #endif #define dgObjectGolLeftShinDL "__OTR__objects/object_gol/gObjectGolLeftShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolLeftShinDL[] = dgObjectGolLeftShinDL; #else static const char gObjectGolLeftShinDL[] __attribute__((aligned (2))) = dgObjectGolLeftShinDL; #endif #define dgObjectGolRightFootDL "__OTR__objects/object_gol/gObjectGolRightFootDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolRightFootDL[] = dgObjectGolRightFootDL; #else static const char gObjectGolRightFootDL[] __attribute__((aligned (2))) = dgObjectGolRightFootDL; #endif #define dgObjectGolRightThighDL "__OTR__objects/object_gol/gObjectGolRightThighDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolRightThighDL[] = dgObjectGolRightThighDL; #else static const char gObjectGolRightThighDL[] __attribute__((aligned (2))) = dgObjectGolRightThighDL; #endif #define dgObjectGolRightShinDL "__OTR__objects/object_gol/gObjectGolRightShinDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolRightShinDL[] = dgObjectGolRightShinDL; #else static const char gObjectGolRightShinDL[] __attribute__((aligned (2))) = dgObjectGolRightShinDL; #endif #define dgObjectGolBodyDL "__OTR__objects/object_gol/gObjectGolBodyDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolBodyDL[] = dgObjectGolBodyDL; #else static const char gObjectGolBodyDL[] __attribute__((aligned (2))) = dgObjectGolBodyDL; #endif #define dgObjectGolEggDL "__OTR__objects/object_gol/gObjectGolEggDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolEggDL[] = dgObjectGolEggDL; #else static const char gObjectGolEggDL[] __attribute__((aligned (2))) = dgObjectGolEggDL; #endif #define dgObjectGolEyeIrisDL "__OTR__objects/object_gol/gObjectGolEyeIrisDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolEyeIrisDL[] = dgObjectGolEyeIrisDL; #else static const char gObjectGolEyeIrisDL[] __attribute__((aligned (2))) = dgObjectGolEyeIrisDL; #endif #define dgObjectGolAntennaDL "__OTR__objects/object_gol/gObjectGolAntennaDL" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolAntennaDL[] = dgObjectGolAntennaDL; #else static const char gObjectGolAntennaDL[] __attribute__((aligned (2))) = dgObjectGolAntennaDL; #endif #define dgObjectGolShellTex "__OTR__objects/object_gol/gObjectGolShellTex" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolShellTex[] = dgObjectGolShellTex; #else static const char gObjectGolShellTex[] __attribute__((aligned (2))) = dgObjectGolShellTex; #endif #define dgObjectGolSkinTex "__OTR__objects/object_gol/gObjectGolSkinTex" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolSkinTex[] = dgObjectGolSkinTex; #else static const char gObjectGolSkinTex[] __attribute__((aligned (2))) = dgObjectGolSkinTex; #endif #define dgObjectGolEyeWhiteTex "__OTR__objects/object_gol/gObjectGolEyeWhiteTex" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolEyeWhiteTex[] = dgObjectGolEyeWhiteTex; #else static const char gObjectGolEyeWhiteTex[] __attribute__((aligned (2))) = dgObjectGolEyeWhiteTex; #endif #define dgObjectGolEyeIrisTex "__OTR__objects/object_gol/gObjectGolEyeIrisTex" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolEyeIrisTex[] = dgObjectGolEyeIrisTex; #else static const char gObjectGolEyeIrisTex[] __attribute__((aligned (2))) = dgObjectGolEyeIrisTex; #endif #define dgObjectGolEggTex "__OTR__objects/object_gol/gObjectGolEggTex" #ifdef _WIN32 static const __declspec(align(2)) char gObjectGolEggTex[] = dgObjectGolEggTex; #else static const char gObjectGolEggTex[] __attribute__((aligned (2))) = dgObjectGolEggTex; #endif