#pragma once #include "align_asset_macro.h" #define dHIDAN_room_8DL_003668 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_003668" static const ALIGN_ASSET(2) char HIDAN_room_8DL_003668[] = dHIDAN_room_8DL_003668; #define dHIDAN_room_8Tex_005AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_005AD8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_005AD8[] = dHIDAN_room_8Tex_005AD8; #define dHIDAN_room_8DL_002660 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_002660" static const ALIGN_ASSET(2) char HIDAN_room_8DL_002660[] = dHIDAN_room_8DL_002660; #define dHIDAN_room_8Tex_0092D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0092D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0092D8[] = dHIDAN_room_8Tex_0092D8; #define dHIDAN_room_8DL_000700 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_000700" static const ALIGN_ASSET(2) char HIDAN_room_8DL_000700[] = dHIDAN_room_8DL_000700; #define dHIDAN_room_8Tex_0062D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0062D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0062D8[] = dHIDAN_room_8Tex_0062D8; #define dHIDAN_room_8Tex_0086D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0086D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0086D8[] = dHIDAN_room_8Tex_0086D8; #define dHIDAN_room_8Tex_0082D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0082D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0082D8[] = dHIDAN_room_8Tex_0082D8; #define dHIDAN_room_8DL_001248 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_001248" static const ALIGN_ASSET(2) char HIDAN_room_8DL_001248[] = dHIDAN_room_8DL_001248; #define dHIDAN_room_8DL_001900 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_001900" static const ALIGN_ASSET(2) char HIDAN_room_8DL_001900[] = dHIDAN_room_8DL_001900; #define dHIDAN_room_8DL_002050 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_002050" static const ALIGN_ASSET(2) char HIDAN_room_8DL_002050[] = dHIDAN_room_8DL_002050; #define dHIDAN_room_8Tex_008AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_008AD8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_008AD8[] = dHIDAN_room_8Tex_008AD8; #define dHIDAN_room_8DL_0047E8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8DL_0047E8" static const ALIGN_ASSET(2) char HIDAN_room_8DL_0047E8[] = dHIDAN_room_8DL_0047E8; #define dHIDAN_room_8Tex_0052D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0052D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0052D8[] = dHIDAN_room_8Tex_0052D8; #define dHIDAN_room_8Tex_006AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_006AD8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_006AD8[] = dHIDAN_room_8Tex_006AD8; #define dHIDAN_room_8Tex_0050D8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_0050D8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_0050D8[] = dHIDAN_room_8Tex_0050D8; #define dHIDAN_room_8Tex_007AD8 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_8Tex_007AD8" static const ALIGN_ASSET(2) char HIDAN_room_8Tex_007AD8[] = dHIDAN_room_8Tex_007AD8;