#ifndef MISC_SHRINE_ROOM_0_H
#define MISC_SHRINE_ROOM_0_H 1

#include "align_asset_macro.h"

#define dshrine_room_0DL_007AE0 "__OTR__scenes/shared/shrine_scene/shrine_room_0DL_007AE0"
static const ALIGN_ASSET(2) char shrine_room_0DL_007AE0[] = dshrine_room_0DL_007AE0;


#endif // MISC_SHRINE_ROOM_0_H