#ifndef DUNGEONS_HAKADAN_ROOM_7_H
#define DUNGEONS_HAKADAN_ROOM_7_H 1

#include "align_asset_macro.h"

#define dHAKAdan_room_7Tex_0012D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7Tex_0012D8"
static const ALIGN_ASSET(2) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex_0012D8;

#define dHAKAdan_room_7DL_001100 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_001100"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_001100[] = dHAKAdan_room_7DL_001100;

#define dHAKAdan_room_7DL_000260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_000260"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260;

#define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;


#endif // DUNGEONS_HAKADAN_ROOM_7_H