#include "GameInteractor.h" #ifdef __cplusplus extern "C" { #endif // MARK: - Gameplay void GameInteractor_ExecuteOnLoadGame(int32_t fileNum); void GameInteractor_ExecuteOnExitGame(int32_t fileNum); void GameInteractor_ExecuteOnGameFrameUpdate(); void GameInteractor_ExecuteOnItemReceiveHooks(GetItemEntry itemEntry); void GameInteractor_ExecuteOnSaleEndHooks(GetItemEntry itemEntry); void GameInteractor_ExecuteOnTransitionEndHooks(int16_t sceneNum); void GameInteractor_ExecuteOnSceneInit(int16_t sceneNum); void GameInteractor_ExecuteOnSceneFlagSet(int16_t sceneNum, int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnSceneFlagUnset(int16_t sceneNum, int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnFlagSet(int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnFlagUnset(int16_t flagType, int16_t flag); void GameInteractor_ExecuteOnSceneSpawnActors(); void GameInteractor_ExecuteOnPlayerUpdate(); void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnActorInit(void* actor); void GameInteractor_ExecuteOnActorUpdate(void* actor); void GameInteractor_ExecuteOnActorKill(void* actor); void GameInteractor_ExecuteOnEnemyDefeat(void* actor); void GameInteractor_ExecuteOnPlayerBonk(); void GameInteractor_ExecuteOnOcarinaSongAction(); void GameInteractor_ExecuteOnShopSlotChangeHooks(uint8_t cursorIndex, int16_t price); void GameInteractor_ExecuteOnPlayDestroy(); void GameInteractor_ExecuteOnPlayDrawEnd(); // MARK: - Save Files void GameInteractor_ExecuteOnSaveFile(int32_t fileNum); void GameInteractor_ExecuteOnLoadFile(int32_t fileNum); void GameInteractor_ExecuteOnDeleteFile(int32_t fileNum); // MARK: - Dialog void GameInteractor_ExecuteOnDialogMessage(); void GameInteractor_ExecuteOnPresentTitleCard(); void GameInteractor_ExecuteOnInterfaceUpdate(); void GameInteractor_ExecuteOnKaleidoscopeUpdate(int16_t inDungeonScene); // MARK: - Main Menu void GameInteractor_ExecuteOnPresentFileSelect(); void GameInteractor_ExecuteOnUpdateFileSelectSelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileSelectConfirmationSelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileCopySelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileCopyConfirmationSelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileEraseSelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileEraseConfirmationSelection(uint16_t optionIndex); void GameInteractor_ExecuteOnUpdateFileAudioSelection(uint8_t optionIndex); void GameInteractor_ExecuteOnUpdateFileTargetSelection(uint8_t optionIndex); void GameInteractor_ExecuteOnUpdateFileLanguageSelection(uint8_t optionIndex); void GameInteractor_ExecuteOnUpdateFileQuestSelection(uint8_t questIndex); void GameInteractor_ExecuteOnUpdateFileBossRushOptionSelection(uint8_t optionIndex, uint8_t optionValue); void GameInteractor_ExecuteOnUpdateFileNameSelection(int16_t charCode); // MARK: - Game void GameInteractor_ExecuteOnSetGameLanguage(); // MARK: - System void GameInteractor_RegisterOnAssetAltChange(void (*fn)(void)); //Mark: - Pause Menu void GameInteractor_ExecuteOnKaleidoUpdate(); #ifdef __cplusplus } #endif