#pragma once #include "align_asset_macro.h" #define dgHouseOfTwinsBgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwinsBgTex" static const ALIGN_ASSET(2) char gHouseOfTwinsBgTex[] = dgHouseOfTwinsBgTex; #define dgHouseOfTwins2BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins2BgTex" static const ALIGN_ASSET(2) char gHouseOfTwins2BgTex[] = dgHouseOfTwins2BgTex; #define dgHouseOfTwins3BgTex "__OTR__textures/vr_K3VR_static/gHouseOfTwins3BgTex" static const ALIGN_ASSET(2) char gHouseOfTwins3BgTex[] = dgHouseOfTwins3BgTex;