cmake_minimum_required(VERSION 3.16.0 FATAL_ERROR) set(CMAKE_SYSTEM_VERSION 10.0 CACHE STRING "" FORCE) project(soh C CXX) set(CMAKE_CXX_STANDARD 20 CACHE STRING "The C++ standard to use") set (BUILD_UTILS OFF CACHE STRING "no utilities") set (BUILD_SHARED_LIBS OFF CACHE STRING "install/link shared instead of static libs") ################################################################################ # Set target arch type if empty. Visual studio solution generator provides it. ################################################################################ if (CMAKE_SYSTEM_NAME STREQUAL "Windows") if(NOT CMAKE_VS_PLATFORM_NAME) set(CMAKE_VS_PLATFORM_NAME "x64") endif() message("${CMAKE_VS_PLATFORM_NAME} architecture in use") if(NOT ("${CMAKE_VS_PLATFORM_NAME}" STREQUAL "x64" OR "${CMAKE_VS_PLATFORM_NAME}" STREQUAL "Win32")) message(FATAL_ERROR "${CMAKE_VS_PLATFORM_NAME} arch is not supported!") endif() endif() ################################################################################ # Global configuration types ################################################################################ set(CMAKE_CONFIGURATION_TYPES "Debug" "Release" CACHE STRING "" FORCE ) ################################################################################ # Global compiler options ################################################################################ if(MSVC) # remove default flags provided with CMake for MSVC set(CMAKE_C_FLAGS "") set(CMAKE_C_FLAGS_DEBUG "") set(CMAKE_C_FLAGS_RELEASE "") set(CMAKE_CXX_FLAGS "") set(CMAKE_CXX_FLAGS_DEBUG "") set(CMAKE_CXX_FLAGS_RELEASE "") endif() ################################################################################ # Global linker options ################################################################################ if(MSVC) # remove default flags provided with CMake for MSVC set(CMAKE_EXE_LINKER_FLAGS "") set(CMAKE_MODULE_LINKER_FLAGS "") set(CMAKE_SHARED_LINKER_FLAGS "") set(CMAKE_STATIC_LINKER_FLAGS "") set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS}") set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "${CMAKE_MODULE_LINKER_FLAGS}") set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "${CMAKE_SHARED_LINKER_FLAGS}") set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "${CMAKE_STATIC_LINKER_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS}") set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "${CMAKE_MODULE_LINKER_FLAGS}") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS}") set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "${CMAKE_STATIC_LINKER_FLAGS}") endif() ################################################################################ # Common utils ################################################################################ include(CMake/Utils.cmake) ################################################################################ # Additional Global Settings(add specific info there) ################################################################################ include(CMake/GlobalSettingsInclude.cmake OPTIONAL) ################################################################################ # Use solution folders feature ################################################################################ set_property(GLOBAL PROPERTY USE_FOLDERS ON) ################################################################################ # Sub-projects ################################################################################ if (NOT TARGET libultraship) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../libultraship ${CMAKE_BINARY_DIR}/libultraship) endif() if (NOT TARGET ZAPDUtils) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/../ZAPDTR/ZAPDUtils ${CMAKE_BINARY_DIR}/ZAPDUtils) endif() set(PROJECT_NAME soh) ################################################################################ # Source groups ################################################################################ configure_file( ${CMAKE_CURRENT_SOURCE_DIR}/src/boot/build.c.in ${CMAKE_BINARY_DIR}/build.c @ONLY) set(Header_Files "resource.h" ) source_group("Header Files" FILES ${Header_Files}) set(Header_Files__include "include/alloca.h" #"include/bgm.h" "include/command_macros_base.h" "include/fp.h" "include/functions.h" "include/global.h" "include/ichain.h" "include/macro.inc" "include/macros.h" "include/message_data_fmt.h" "include/message_data_static.h" "include/message_data_textbox_types.h" #"include/math_n64.h" "include/regs.h" "include/segment_symbols.h" "include/sfx.h" "include/libc/stdarg.h" #"include/stdbool_n64.h" #"include/stddef_n64.h" #"include/stdlib_n64.h" # "include/ultra64.h" "include/unk.h" "include/variables.h" "include/vt.h" "include/z64.h" "include/z64actor.h" "include/z64animation.h" "include/z64audio.h" "include/z64bgcheck.h" "include/z64camera.h" "include/z64collision_check.h" "include/z64cutscene.h" "include/z64cutscene_commands.h" "include/z64dma.h" "include/z64effect.h" "include/z64environment.h" "include/z64interface.h" "include/z64item.h" "include/z64light.h" "include/z64map_mark.h" "include/z64math.h" "include/z64object.h" "include/z64player.h" "include/z64save.h" "include/z64scene.h" "include/z64transition.h" ) source_group("Header Files\\include" FILES ${Header_Files__include}) set(Header_Files__soh__Enhancements "soh/Enhancements/bootcommands.h" #"soh/Enhancements/cvar.h" "soh/Enhancements/debugconsole.h" "soh/Enhancements/enemyrandomizer.h" "soh/Enhancements/gameconsole.h" "soh/Enhancements/presets.h" "soh/Enhancements/savestates.h" "soh/Enhancements/savestates_extern.inc" "soh/Enhancements/gameplaystats.h" ) source_group("Header Files\\soh\\Enhancements" FILES ${Header_Files__soh__Enhancements}) set(Header_Files__soh__Enhancements__controls "soh/Enhancements/controls/GameControlEditor.h" ) source_group("Header Files\\soh\\Enhancements\\controls" FILES ${Header_Files__soh__Enhancements__controls}) set(Header_Files__soh__Enhancements__cosmetics "soh/Enhancements/cosmetics/CosmeticsEditor.h" ) source_group("Header Files\\soh\\Enhancements\\cosmetics" FILES ${Header_Files__soh__Enhancements__cosmetics}) set(Header_Files__soh__Enhancements__audio "soh/Enhancements/audio/AudioCollection.h" "soh/Enhancements/audio/AudioEditor.h" ) source_group("Header Files\\soh\\Enhancements\\audio" FILES ${Header_Files__soh__Enhancements__audio}) set(Header_Files__soh__Enhancements__debugger "soh/Enhancements/debugger/dlViewer.h" "soh/Enhancements/debugger/actorViewer.h" "soh/Enhancements/debugger/colViewer.h" "soh/Enhancements/debugger/debugger.h" "soh/Enhancements/debugger/debugSaveEditor.h" ) source_group("Header Files\\soh\\Enhancements\\debugger" FILES ${Header_Files__soh__Enhancements__debugger}) set(Header_Files__soh__Enhancements__randomizer "soh/Enhancements/randomizer/randomizer.h" "soh/Enhancements/randomizer/randomizer_entrance.h" "soh/Enhancements/randomizer/randomizer_entrance_tracker.h" "soh/Enhancements/randomizer/randomizer_grotto.h" "soh/Enhancements/randomizer/randomizer_inf.h" "soh/Enhancements/randomizer/randomizer_item_tracker.h" "soh/Enhancements/randomizer/randomizer_check_tracker.h" "soh/Enhancements/randomizer/adult_trade_shuffle.h" "soh/Enhancements/randomizer/randomizer_check_objects.h" "soh/Enhancements/randomizer/draw.h" "soh/Enhancements/randomizer/rando_hash.h" ) source_group("Header Files\\soh\\Enhancements\\randomizer" FILES ${Header_Files__soh__Enhancements__randomizer}) set(Header_Files__soh__Enhancements__randomizer__3drando "soh/Enhancements/randomizer/3drando/category.hpp" "soh/Enhancements/randomizer/3drando/cosmetics.hpp" "soh/Enhancements/randomizer/3drando/custom_messages.hpp" "soh/Enhancements/randomizer/3drando/debug.hpp" "soh/Enhancements/randomizer/3drando/dungeon.hpp" "soh/Enhancements/randomizer/3drando/entrance.hpp" "soh/Enhancements/randomizer/3drando/fill.hpp" "soh/Enhancements/randomizer/3drando/hint_list.hpp" "soh/Enhancements/randomizer/3drando/hints.hpp" "soh/Enhancements/randomizer/3drando/item.hpp" "soh/Enhancements/randomizer/3drando/item_list.hpp" "soh/Enhancements/randomizer/3drando/item_location.hpp" "soh/Enhancements/randomizer/3drando/item_pool.hpp" "soh/Enhancements/randomizer/3drando/keys.hpp" "soh/Enhancements/randomizer/3drando/location_access.hpp" "soh/Enhancements/randomizer/3drando/logic.hpp" "soh/Enhancements/randomizer/3drando/menu.hpp" "soh/Enhancements/randomizer/3drando/music.hpp" "soh/Enhancements/randomizer/3drando/patch.hpp" "soh/Enhancements/randomizer/3drando/playthrough.hpp" "soh/Enhancements/randomizer/3drando/pool_functions.hpp" "soh/Enhancements/randomizer/3drando/preset.hpp" "soh/Enhancements/randomizer/3drando/rando_main.hpp" "soh/Enhancements/randomizer/3drando/random.hpp" "soh/Enhancements/randomizer/3drando/setting_descriptions.hpp" "soh/Enhancements/randomizer/3drando/settings.hpp" "soh/Enhancements/randomizer/3drando/shops.hpp" "soh/Enhancements/randomizer/3drando/sound_effects.hpp" "soh/Enhancements/randomizer/3drando/spoiler_log.hpp" "soh/Enhancements/randomizer/3drando/starting_inventory.hpp" "soh/Enhancements/randomizer/3drando/text.hpp" "soh/Enhancements/randomizer/3drando/tinyxml2.h" "soh/Enhancements/randomizer/3drando/trial.hpp" "soh/Enhancements/randomizer/3drando/utils.hpp" ) source_group("Header Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Header_Files__soh__Enhancements__randomizer__3drando}) set(Header_Files__soh__Enhancements__custom_message "soh/Enhancements/custom-message/CustomMessageTypes.h" "soh/Enhancements/custom-message/CustomMessageManager.h" ) source_group("Header Files\\soh\\Enhancements\\custom-message" FILES ${Header_Files__soh__Enhancements__custom_message}) set(Header_Files__soh__Enhancements__item_tables "soh/Enhancements/item-tables/ItemTableManager.h" "soh/Enhancements/item-tables/ItemTableTypes.h" ) source_group("Header Files\\soh\\Enhancements\\item-tables" FILES ${Header_Files__soh__Enhancements__item_tables}) set(Header_Files__soh__Enhancements__mods "soh/Enhancements/mods.h" ) source_group("Header Files\\soh\\Enhancements\\mods" FILES ${Header_Files__soh__Enhancements__mods}) set(Header_Files__soh__Enhancements__game_interactor "soh/Enhancements/game-interactor/GameInteractor.h" "soh/Enhancements/game-interactor/GameInteractor_Hooks.h" "soh/Enhancements/game-interactor/GameInteractionEffect.h" ) source_group("Header Files\\soh\\Enhancements\\game-interactor" FILES ${Header_Files__soh__Enhancements__game_interactor}) if (BUILD_CROWD_CONTROL) set(Header_Files__soh__Enhancements__crowd_control "soh/Enhancements/crowd-control/CrowdControl.h" ) source_group("Header Files\\soh\\Enhancements\\crowd-control" FILES ${Header_Files__soh__Enhancements__crowd_control}) endif() set(Source_Files__soh "soh/GbiWrap.cpp" "soh/OTRAudio.h" "soh/OTRGlobals.cpp" "soh/OTRGlobals.h" "soh/mixer.c" "soh/mixer.h" "soh/SaveManager.h" "soh/SaveManager.cpp" "soh/frame_interpolation.h" "soh/frame_interpolation.cpp" "soh/gu_pc.c" "soh/stubs.c" "soh/util.h" "soh/util.cpp" "soh/z_message_OTR.cpp" "soh/z_play_otr.cpp" "soh/z_scene_otr.cpp" "soh/GameMenuBar.hpp" "soh/GameMenuBar.cpp" "soh/UIWidgets.hpp" "soh/UIWidgets.cpp" "soh/CrashHandlerExt.cpp" ) source_group("Source Files\\soh" FILES ${Source_Files__soh}) set(Header_Files__soh__resourceTypes "soh/resource/type/Animation.h" "soh/resource/type/AudioSample.h" "soh/resource/type/AudioSequence.h" "soh/resource/type/AudioSoundFont.h" "soh/resource/type/CollisionHeader.h" "soh/resource/type/Cutscene.h" "soh/resource/type/Path.h" "soh/resource/type/PlayerAnimation.h" "soh/resource/type/Scene.h" "soh/resource/type/Skeleton.h" "soh/resource/type/SkeletonLimb.h" "soh/resource/type/Text.h" "soh/resource/type/Background.h" ) source_group("Header Files\\soh\\resource\\type" FILES ${Header_Files__soh__resourceTypes}) set(Source_Files__soh__resourceTypes "soh/resource/type/Animation.cpp" "soh/resource/type/AudioSample.cpp" "soh/resource/type/AudioSequence.cpp" "soh/resource/type/AudioSoundFont.cpp" "soh/resource/type/CollisionHeader.cpp" "soh/resource/type/Cutscene.cpp" "soh/resource/type/Path.cpp" "soh/resource/type/PlayerAnimation.cpp" "soh/resource/type/Scene.cpp" "soh/resource/type/Skeleton.cpp" "soh/resource/type/SkeletonLimb.cpp" "soh/resource/type/Text.cpp" "soh/resource/type/Background.cpp" ) source_group("Source Files\\soh\\resource\\type" FILES ${Source_Files__soh__resourceTypes}) set(Header_Files__soh__resourceFactories "soh/resource/importer/AnimationFactory.h" "soh/resource/importer/AudioSampleFactory.h" "soh/resource/importer/AudioSequenceFactory.h" "soh/resource/importer/AudioSoundFontFactory.h" "soh/resource/importer/CollisionHeaderFactory.h" "soh/resource/importer/CutsceneFactory.h" "soh/resource/importer/PathFactory.h" "soh/resource/importer/PlayerAnimationFactory.h" "soh/resource/importer/SceneFactory.h" "soh/resource/importer/SkeletonFactory.h" "soh/resource/importer/SkeletonLimbFactory.h" "soh/resource/importer/TextFactory.h" "soh/resource/importer/BackgroundFactory.h" ) source_group("Header Files\\soh\\resource\\importer" FILES ${Header_Files__soh__resourceFactories}) set(Source_Files__soh__resourceFactories "soh/resource/importer/AnimationFactory.cpp" "soh/resource/importer/AudioSampleFactory.cpp" "soh/resource/importer/AudioSequenceFactory.cpp" "soh/resource/importer/AudioSoundFontFactory.cpp" "soh/resource/importer/CollisionHeaderFactory.cpp" "soh/resource/importer/CutsceneFactory.cpp" "soh/resource/importer/PathFactory.cpp" "soh/resource/importer/PlayerAnimationFactory.cpp" "soh/resource/importer/SceneFactory.cpp" "soh/resource/importer/SkeletonFactory.cpp" "soh/resource/importer/SkeletonLimbFactory.cpp" "soh/resource/importer/TextFactory.cpp" "soh/resource/importer/BackgroundFactory.cpp" ) source_group("Source Files\\soh\\resource\\importer" FILES ${Source_Files__soh__resourceFactories}) set(Header_Files__soh__scenecommandTypes "soh/resource/type/scenecommand/EndMarker.h" "soh/resource/type/scenecommand/RomFile.h" "soh/resource/type/scenecommand/SceneCommand.h" "soh/resource/type/scenecommand/SetActorList.h" "soh/resource/type/scenecommand/SetAlternateHeaders.h" "soh/resource/type/scenecommand/SetCameraSettings.h" "soh/resource/type/scenecommand/SetCollisionHeader.h" "soh/resource/type/scenecommand/SetCsCamera.h" "soh/resource/type/scenecommand/SetCutscenes.h" "soh/resource/type/scenecommand/SetEchoSettings.h" "soh/resource/type/scenecommand/SetEntranceList.h" "soh/resource/type/scenecommand/SetExitList.h" "soh/resource/type/scenecommand/SetLightingSettings.h" "soh/resource/type/scenecommand/SetLightList.h" "soh/resource/type/scenecommand/SetMesh.h" "soh/resource/type/scenecommand/SetObjectList.h" "soh/resource/type/scenecommand/SetPathways.h" "soh/resource/type/scenecommand/SetRoomBehavior.h" "soh/resource/type/scenecommand/SetRoomList.h" "soh/resource/type/scenecommand/SetSkyboxModifier.h" "soh/resource/type/scenecommand/SetSkyboxSettings.h" "soh/resource/type/scenecommand/SetSoundSettings.h" "soh/resource/type/scenecommand/SetSpecialObjects.h" "soh/resource/type/scenecommand/SetStartPositionList.h" "soh/resource/type/scenecommand/SetTimeSettings.h" "soh/resource/type/scenecommand/SetTransitionActorList.h" "soh/resource/type/scenecommand/SetWindSettings.h" ) source_group("Header Files\\soh\\resource\\type\\scenecommand" FILES ${Header_Files__soh__scenecommandTypes}) set(Source_Files__soh__scenecommandTypes "soh/resource/type/scenecommand/EndMarker.cpp" "soh/resource/type/scenecommand/SetActorList.cpp" "soh/resource/type/scenecommand/SetAlternateHeaders.cpp" "soh/resource/type/scenecommand/SetCameraSettings.cpp" "soh/resource/type/scenecommand/SetCollisionHeader.cpp" "soh/resource/type/scenecommand/SetCsCamera.cpp" "soh/resource/type/scenecommand/SetCutscenes.cpp" "soh/resource/type/scenecommand/SetEchoSettings.cpp" "soh/resource/type/scenecommand/SetEntranceList.cpp" "soh/resource/type/scenecommand/SetExitList.cpp" "soh/resource/type/scenecommand/SetLightingSettings.cpp" "soh/resource/type/scenecommand/SetLightList.cpp" "soh/resource/type/scenecommand/SetMesh.cpp" "soh/resource/type/scenecommand/SetObjectList.cpp" "soh/resource/type/scenecommand/SetPathways.cpp" "soh/resource/type/scenecommand/SetRoomBehavior.cpp" "soh/resource/type/scenecommand/SetRoomList.cpp" "soh/resource/type/scenecommand/SetSkyboxModifier.cpp" "soh/resource/type/scenecommand/SetSkyboxSettings.cpp" "soh/resource/type/scenecommand/SetSoundSettings.cpp" "soh/resource/type/scenecommand/SetSpecialObjects.cpp" "soh/resource/type/scenecommand/SetStartPositionList.cpp" "soh/resource/type/scenecommand/SetTimeSettings.cpp" "soh/resource/type/scenecommand/SetTransitionActorList.cpp" "soh/resource/type/scenecommand/SetWindSettings.cpp" ) source_group("Source Files\\soh\\resource\\type\\scenecommand" FILES ${Source_Files__soh__scenecommandTypes}) set(Header_Files__soh__scenecommandFactories "soh/resource/importer/scenecommand/EndMarkerFactory.h" "soh/resource/importer/scenecommand/SceneCommandFactory.h" "soh/resource/importer/scenecommand/SetActorListFactory.h" "soh/resource/importer/scenecommand/SetAlternateHeadersFactory.h" "soh/resource/importer/scenecommand/SetCameraSettingsFactory.h" "soh/resource/importer/scenecommand/SetCollisionHeaderFactory.h" "soh/resource/importer/scenecommand/SetCsCameraFactory.h" "soh/resource/importer/scenecommand/SetCutscenesFactory.h" "soh/resource/importer/scenecommand/SetEchoSettingsFactory.h" "soh/resource/importer/scenecommand/SetEntranceListFactory.h" "soh/resource/importer/scenecommand/SetExitListFactory.h" "soh/resource/importer/scenecommand/SetLightingSettingsFactory.h" "soh/resource/importer/scenecommand/SetLightListFactory.h" "soh/resource/importer/scenecommand/SetMeshFactory.h" "soh/resource/importer/scenecommand/SetObjectListFactory.h" "soh/resource/importer/scenecommand/SetPathwaysFactory.h" "soh/resource/importer/scenecommand/SetRoomBehaviorFactory.h" "soh/resource/importer/scenecommand/SetRoomListFactory.h" "soh/resource/importer/scenecommand/SetSkyboxModifierFactory.h" "soh/resource/importer/scenecommand/SetSkyboxSettingsFactory.h" "soh/resource/importer/scenecommand/SetSoundSettingsFactory.h" "soh/resource/importer/scenecommand/SetSpecialObjectsFactory.h" "soh/resource/importer/scenecommand/SetStartPositionListFactory.h" "soh/resource/importer/scenecommand/SetTimeSettingsFactory.h" "soh/resource/importer/scenecommand/SetTransitionActorListFactory.h" "soh/resource/importer/scenecommand/SetWindSettingsFactory.h" ) source_group("Header Files\\soh\\resource\\importer\\scenecommand" FILES ${Header_Files__soh__scenecommandFactories}) set(Source_Files__soh__scenecommandFactories "soh/resource/importer/scenecommand/EndMarkerFactory.cpp" "soh/resource/importer/scenecommand/SceneCommandFactory.cpp" "soh/resource/importer/scenecommand/SetActorListFactory.cpp" "soh/resource/importer/scenecommand/SetAlternateHeadersFactory.cpp" "soh/resource/importer/scenecommand/SetCameraSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetCollisionHeaderFactory.cpp" "soh/resource/importer/scenecommand/SetCsCameraFactory.cpp" "soh/resource/importer/scenecommand/SetCutscenesFactory.cpp" "soh/resource/importer/scenecommand/SetEchoSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetEntranceListFactory.cpp" "soh/resource/importer/scenecommand/SetExitListFactory.cpp" "soh/resource/importer/scenecommand/SetLightingSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetLightListFactory.cpp" "soh/resource/importer/scenecommand/SetMeshFactory.cpp" "soh/resource/importer/scenecommand/SetObjectListFactory.cpp" "soh/resource/importer/scenecommand/SetPathwaysFactory.cpp" "soh/resource/importer/scenecommand/SetRoomBehaviorFactory.cpp" "soh/resource/importer/scenecommand/SetRoomListFactory.cpp" "soh/resource/importer/scenecommand/SetSkyboxModifierFactory.cpp" "soh/resource/importer/scenecommand/SetSkyboxSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetSoundSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetSpecialObjectsFactory.cpp" "soh/resource/importer/scenecommand/SetStartPositionListFactory.cpp" "soh/resource/importer/scenecommand/SetTimeSettingsFactory.cpp" "soh/resource/importer/scenecommand/SetTransitionActorListFactory.cpp" "soh/resource/importer/scenecommand/SetWindSettingsFactory.cpp" ) source_group("Source Files\\soh\\resource\\importer\\scenecommand" FILES ${Source_Files__soh__scenecommandFactories}) set(Source_Files__soh__Enhancements "soh/Enhancements/bootcommands.c" "soh/Enhancements/debugconsole.cpp" "soh/Enhancements/enemyrandomizer.cpp" "soh/Enhancements/gameconsole.c" "soh/Enhancements/presets.cpp" "soh/Enhancements/savestates.cpp" "soh/Enhancements/gameplaystats.cpp" ) source_group("Source Files\\soh\\Enhancements" FILES ${Source_Files__soh__Enhancements}) set(Source_Files__soh__Enhancements__controls "soh/Enhancements/controls/GameControlEditor.cpp" ) source_group("Source Files\\soh\\Enhancements\\controls" FILES ${Source_Files__soh__Enhancements__controls}) set(Source_Files__soh__Enhancements__cosmetics "soh/Enhancements/cosmetics/CosmeticsEditor.cpp" ) source_group("Source Files\\soh\\Enhancements\\cosmetics" FILES ${Source_Files__soh__Enhancements__cosmetics}) set(Source_Files__soh__Enhancements__audio "soh/Enhancements/audio/AudioCollection.cpp" "soh/Enhancements/audio/AudioEditor.cpp" ) source_group("Source Files\\soh\\Enhancements\\audio" FILES ${Source_Files__soh__Enhancements__audio}) set(Source_Files__soh__Enhancements__debugger "soh/Enhancements/debugger/dlViewer.cpp" "soh/Enhancements/debugger/actorViewer.cpp" "soh/Enhancements/debugger/colViewer.cpp" "soh/Enhancements/debugger/debugger.cpp" "soh/Enhancements/debugger/debugSaveEditor.cpp" ) source_group("Source Files\\soh\\Enhancements\\debugger" FILES ${Source_Files__soh__Enhancements__debugger}) set(Source_Files__soh__Enhancements__randomizer "soh/Enhancements/randomizer/randomizer.cpp" "soh/Enhancements/randomizer/randomizer_entrance.c" "soh/Enhancements/randomizer/randomizer_entrance_tracker.cpp" "soh/Enhancements/randomizer/randomizer_grotto.c" "soh/Enhancements/randomizer/randomizer_item_tracker.cpp" "soh/Enhancements/randomizer/randomizer_check_tracker.cpp" "soh/Enhancements/randomizer/adult_trade_shuffle.c" "soh/Enhancements/randomizer/randomizer_check_objects.cpp" "soh/Enhancements/randomizer/draw.cpp" ) source_group("Source Files\\soh\\Enhancements\\randomizer" FILES ${Source_Files__soh__Enhancements__randomizer}) set(Source_Files__soh__Enhancements__randomizer__3drando "soh/Enhancements/randomizer/3drando/cosmetics.cpp" "soh/Enhancements/randomizer/3drando/custom_messages.cpp" "soh/Enhancements/randomizer/3drando/debug.cpp" "soh/Enhancements/randomizer/3drando/dungeon.cpp" "soh/Enhancements/randomizer/3drando/entrance.cpp" "soh/Enhancements/randomizer/3drando/fill.cpp" "soh/Enhancements/randomizer/3drando/hint_list.cpp" "soh/Enhancements/randomizer/3drando/hints.cpp" "soh/Enhancements/randomizer/3drando/item.cpp" "soh/Enhancements/randomizer/3drando/item_list.cpp" "soh/Enhancements/randomizer/3drando/item_location.cpp" "soh/Enhancements/randomizer/3drando/item_pool.cpp" "soh/Enhancements/randomizer/3drando/location_access.cpp" "soh/Enhancements/randomizer/3drando/logic.cpp" "soh/Enhancements/randomizer/3drando/menu.cpp" "soh/Enhancements/randomizer/3drando/music.cpp" "soh/Enhancements/randomizer/3drando/patch.cpp" "soh/Enhancements/randomizer/3drando/playthrough.cpp" "soh/Enhancements/randomizer/3drando/preset.cpp" "soh/Enhancements/randomizer/3drando/rando_main.cpp" "soh/Enhancements/randomizer/3drando/random.cpp" "soh/Enhancements/randomizer/3drando/setting_descriptions.cpp" "soh/Enhancements/randomizer/3drando/settings.cpp" "soh/Enhancements/randomizer/3drando/shops.cpp" "soh/Enhancements/randomizer/3drando/sound_effects.cpp" "soh/Enhancements/randomizer/3drando/spoiler_log.cpp" "soh/Enhancements/randomizer/3drando/starting_inventory.cpp" "soh/Enhancements/randomizer/3drando/tinyxml2.cpp" "soh/Enhancements/randomizer/3drando/trial.cpp" "soh/Enhancements/randomizer/3drando/utils.cpp" ) source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando" FILES ${Source_Files__soh__Enhancements__randomizer__3drando}) set(Source_Files__soh__Enhancements__randomizer__3drando__hint_list "soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_dungeon.cpp" "soh/Enhancements/randomizer/3drando/hint_list/hint_list_exclude_overworld.cpp" "soh/Enhancements/randomizer/3drando/hint_list/hint_list_item.cpp" ) source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\hint_list" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__hint_list}) set(Source_Files__soh__Enhancements__randomizer__3drando__location_access "soh/Enhancements/randomizer/3drando/location_access/locacc_bottom_of_the_well.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_castle_town.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_death_mountain.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_deku_tree.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_dodongos_cavern.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_forest_temple.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_ganons_castle.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_training_grounds.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_gerudo_valley.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_hyrule_field.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_ice_cavern.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_jabujabus_belly.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_kakariko.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_lost_woods.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_shadow_temple.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_spirit_temple.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_water_temple.cpp" "soh/Enhancements/randomizer/3drando/location_access/locacc_zoras_domain.cpp" ) source_group("Source Files\\soh\\Enhancements\\randomizer\\3drando\\location_access" FILES ${Source_Files__soh__Enhancements__randomizer__3drando__location_access}) set(Source_Files__soh__Enhancements__custom_message "soh/Enhancements/custom-message/CustomMessageManager.cpp" ) source_group("Source Files\\soh\\Enhancements\\custom-message" FILES ${Source_Files__soh__Enhancements__custom_message}) set(Source_Files__soh__Enhancements__item_tables "soh/Enhancements/item-tables/ItemTableManager.cpp" ) source_group("Source Files\\soh\\Enhancements\\item-tables" FILES ${Source_Files__soh__Enhancements__item_tables}) set(Source_Files__soh__Enhancements__mods "soh/Enhancements/mods.cpp" ) source_group("Source Files\\soh\\Enhancements\\mods" FILES ${Source_Files__soh__Enhancements__mods}) set(Source_Files__soh__Enhancements__game_interactor "soh/Enhancements/game-interactor/GameInteractor.cpp" "soh/Enhancements/game-interactor/GameInteractor_RawAction.cpp" "soh/Enhancements/game-interactor/GameInteractor_Hooks.cpp" "soh/Enhancements/game-interactor/GameInteractor_State.cpp" "soh/Enhancements/game-interactor/GameInteractionEffect.cpp" ) source_group("Source Files\\soh\\Enhancements\\game-interactor" FILES ${Source_Files__soh__Enhancements__game_interactor}) if (BUILD_CROWD_CONTROL) set(Source_Files__soh__Enhancements__crowd_control "soh/Enhancements/crowd-control/CrowdControl.cpp" ) source_group("Source Files\\soh\\Enhancements\\crowd-control" FILES ${Source_Files__soh__Enhancements__crowd_control}) endif() set(Source_Files__src__boot "src/boot/assert.c" "src/boot/boot_main.c" "${CMAKE_BINARY_DIR}/build.c" "src/boot/idle.c" "src/boot/is_debug.c" "src/boot/logutils.c" "src/boot/stackcheck.c" "src/boot/viconfig.c" "src/boot/yaz0.c" "src/boot/z_locale.c" "src/boot/z_std_dma.c" ) source_group("Source Files\\src\\boot" FILES ${Source_Files__src__boot}) set(Source_Files__src__buffers "src/buffers/gfxbuffers.c" "src/buffers/heaps.c" "src/buffers/zbuffer.c" ) source_group("Source Files\\src\\buffers" FILES ${Source_Files__src__buffers}) set(Source_Files__src__code "src/code/__osMalloc.c" "src/code/audio_data.c" "src/code/audio_effects.c" "src/code/audio_heap.c" "src/code/audio_init_params.c" "src/code/audio_load.c" "src/code/audio_playback.c" "src/code/audio_seqplayer.c" "src/code/audio_sound_params.c" "src/code/audio_synthesis.c" "src/code/audioMgr.c" "src/code/code_800430A0.c" "src/code/code_80043480.c" "src/code/code_8006C3A0.c" "src/code/code_8006C510.c" "src/code/code_80097A00.c" "src/code/code_800A9F30.c" "src/code/code_800ACE70.c" "src/code/code_800AD920.c" "src/code/code_800BB0A0.c" "src/code/code_800C3C20.c" "src/code/code_800D2E30.c" "src/code/code_800D31A0.c" "src/code/code_800E4FE0.c" "src/code/code_800E6840.c" "src/code/code_800EC960.c" "src/code/code_800F7260.c" "src/code/code_800F9280.c" "src/code/code_800FBCE0.c" "src/code/code_800FC620.c" "src/code/code_800FCE80.c" "src/code/code_800FD970.c" "src/code/code_801067F0.c" "src/code/code_801068B0.c" "src/code/db_camera.c" "src/code/debug_malloc.c" "src/code/fault.c" "src/code/fault_drawer.c" "src/code/flg_set.c" "src/code/game.c" "src/code/gamealloc.c" "src/code/gfxprint.c" "src/code/graph.c" "src/code/irqmgr.c" "src/code/jpegdecoder.c" "src/code/jpegutils.c" "src/code/listalloc.c" "src/code/loadfragment2.c" "src/code/logseverity.c" "src/code/main.c" "src/code/mempak.c" "src/code/mtxuty-cvt.c" "src/code/padmgr.c" "src/code/padsetup.c" "src/code/padutils.c" "src/code/PreRender.c" "src/code/printutils.c" "src/code/relocation.c" "src/code/sched.c" "src/code/shrink_window.c" "src/code/sleep.c" "src/code/speed_meter.c" "src/code/sys_cfb.c" "src/code/sys_math.c" "src/code/sys_math3d.c" "src/code/sys_math_atan.c" "src/code/sys_matrix.c" "src/code/sys_ucode.c" "src/code/system_malloc.c" "src/code/title_setup.c" "src/code/TwoHeadArena.c" "src/code/ucode_disas.c" "src/code/z_actor.c" "src/code/z_actor_dlftbls.c" "src/code/z_bgcheck.c" "src/code/z_camera.c" "src/code/z_cheap_proc.c" "src/code/z_collision_btltbls.c" "src/code/z_collision_check.c" "src/code/z_common_data.c" "src/code/z_construct.c" "src/code/z_debug.c" "src/code/z_debug_display.c" "src/code/z_demo.c" "src/code/z_DLF.c" "src/code/z_draw.c" "src/code/z_eff_blure.c" "src/code/z_eff_shield_particle.c" "src/code/z_eff_spark.c" "src/code/z_eff_ss_dead.c" "src/code/z_effect.c" "src/code/z_effect_soft_sprite.c" "src/code/z_effect_soft_sprite_dlftbls.c" "src/code/z_effect_soft_sprite_old_init.c" "src/code/z_elf_message.c" "src/code/z_en_a_keep.c" "src/code/z_en_item00.c" "src/code/z_face_reaction.c" "src/code/z_fbdemo.c" "src/code/z_fbdemo_circle.c" "src/code/z_fbdemo_fade.c" "src/code/z_fbdemo_triforce.c" "src/code/z_fbdemo_wipe1.c" "src/code/z_fcurve_data_skelanime.c" "src/code/z_frame_advance.c" "src/code/z_game_dlftbls.c" "src/code/z_game_over.c" "src/code/z_horse.c" "src/code/z_jpeg.c" "src/code/z_kaleido_manager.c" "src/code/z_kaleido_scope_call.c" "src/code/z_kaleido_setup.c" "src/code/z_kanfont.c" "src/code/z_kankyo.c" "src/code/z_lib.c" "src/code/z_lifemeter.c" "src/code/z_lights.c" "src/code/z_malloc.c" "src/code/z_map_data.c" "src/code/z_map_exp.c" "src/code/z_map_mark.c" "src/code/z_message_PAL.c" "src/code/z_moji.c" "src/code/z_msgevent.c" "src/code/z_olib.c" "src/code/z_onepointdemo.c" "src/code/z_onepointdemo_data.inc" "src/code/z_parameter.c" "src/code/z_path.c" "src/code/z_play.c" "src/code/z_player_call.c" "src/code/z_player_lib.c" "src/code/z_prenmi.c" "src/code/z_prenmi_buff.c" "src/code/z_quake.c" "src/code/z_rcp.c" "src/code/z_room.c" "src/code/z_sample.c" "src/code/z_scene.c" "src/code/z_scene_table.c" "src/code/z_skelanime.c" "src/code/z_skin.c" "src/code/z_skin_awb.c" "src/code/z_skin_matrix.c" "src/code/z_sound_source.c" "src/code/z_sram.c" "src/code/z_ss_sram.c" "src/code/z_view.c" "src/code/z_vimode.c" "src/code/z_vismono.c" "src/code/z_vr_box.c" "src/code/z_vr_box_draw.c" ) source_group("Source Files\\src\\code" FILES ${Source_Files__src__code}) set(Source_Files__src__libultra "src/libultra/gu/coss.c" "src/libultra/gu/guLookAt.c" "src/libultra/gu/guLookAtHilite.c" "src/libultra/gu/guPerspectiveF.c" "src/libultra/gu/guPosition.c" "src/libultra/gu/guS2DInitBg.c" "src/libultra/gu/ortho.c" "src/libultra/gu/rotate.c" "src/libultra/gu/sins.c" "src/libultra/gu/sintable.c" "src/libultra/libc/sprintf.c" ) source_group("Source Files\\src\\libultra" FILES ${Source_Files__src__libultra}) set(Source_Files__src__overlays__actors "src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c" "src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h" "src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c" "src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h" "src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c" "src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h" "src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c" "src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h" "src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c" "src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h" "src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c" "src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h" "src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c" "src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h" "src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c" "src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h" "src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c" "src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h" "src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c" "src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h" "src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c" "src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h" "src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c" "src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h" "src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c" "src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h" "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c" "src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h" "src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c" "src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h" "src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c" "src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h" "src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c" "src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h" "src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c" "src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h" "src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c" "src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h" "src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c" "src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h" "src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c" "src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h" "src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c" "src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h" "src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c" "src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h" "src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c" "src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h" "src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c" "src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h" "src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c" "src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h" "src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c" "src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h" "src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c" "src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h" "src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c" "src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h" "src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c" "src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h" "src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c" "src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h" "src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c" "src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h" "src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c" "src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h" "src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c" "src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h" "src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c" "src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h" "src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c" "src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h" 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"src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c" "src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h" "src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c" "src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h" "src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c" "src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h" "src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c" "src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h" "src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c" "src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h" "src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c" "src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h" "src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c" "src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h" "src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c" "src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h" "src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c" "src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h" "src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c" "src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h" "src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c" "src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h" "src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c" "src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h" "src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c" "src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h" "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c" "src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h" "src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c" "src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h" "src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c" "src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h" "src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c" "src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h" "src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c" "src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h" "src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c" "src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h" "src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c" "src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h" "src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c" "src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h" "src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c" "src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h" "src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c" "src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h" "src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c" "src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h" "src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c" "src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h" "src/overlays/actors/ovl_player_actor/z_player.c" "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c" "src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h" ) source_group("Source Files\\src\\overlays\\actors" FILES ${Source_Files__src__overlays__actors}) set(Source_Files__src__overlays__effects "src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c" "src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h" "src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c" "src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h" "src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c" "src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h" "src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c" "src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h" "src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c" "src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h" "src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c" "src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h" "src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c" "src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h" "src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c" "src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h" "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c" "src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h" "src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c" "src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h" "src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c" "src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" "src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c" "src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h" "src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c" "src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h" "src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c" "src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h" "src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c" "src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h" "src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c" "src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h" "src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c" "src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h" "src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c" "src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h" "src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c" "src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h" "src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c" "src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h" "src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c" "src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h" "src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c" "src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h" "src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c" "src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h" "src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c" "src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h" "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c" "src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" "src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c" "src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h" "src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c" "src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h" "src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c" "src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h" "src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c" "src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h" "src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c" "src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" "src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c" "src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h" "src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c" "src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h" "src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c" "src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h" "src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c" "src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h" "src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c" "src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h" "src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c" "src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h" ) source_group("Source Files\\src\\overlays\\effects" FILES ${Source_Files__src__overlays__effects}) set(Source_Files__src__overlays__gamestates__ovl_file_choose "src/overlays/gamestates/ovl_file_choose/z_file_choose.c" "src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c" "src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.c" "src/overlays/gamestates/ovl_file_choose/z_file_nameset_PAL.c" ) source_group("Source Files\\src\\overlays\\gamestates\\ovl_file_choose" FILES ${Source_Files__src__overlays__gamestates__ovl_file_choose}) set(Source_Files__src__overlays__gamestates__ovl_opening "src/overlays/gamestates/ovl_opening/z_opening.c" ) source_group("Source Files\\src\\overlays\\gamestates\\ovl_opening" FILES ${Source_Files__src__overlays__gamestates__ovl_opening}) set(Source_Files__src__overlays__gamestates__ovl_select "src/overlays/gamestates/ovl_select/z_select.c" ) source_group("Source Files\\src\\overlays\\gamestates\\ovl_select" FILES ${Source_Files__src__overlays__gamestates__ovl_select}) set(Source_Files__src__overlays__gamestates__ovl_title "src/overlays/gamestates/ovl_title/z_title.c" ) source_group("Source Files\\src\\overlays\\gamestates\\ovl_title" FILES ${Source_Files__src__overlays__gamestates__ovl_title}) set(Source_Files__src__overlays__misc__ovl_kaleido_scope #"src/overlays/actors/ovl_kaleido_scope/z_kaleido_scope.h" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_map_PAL.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c" "src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c" "src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.c" ) source_group("Source Files\\src\\overlays\\misc\\ovl_kaleido_scope" FILES ${Source_Files__src__overlays__misc__ovl_kaleido_scope}) set(Source_Files__src__overlays__misc__ovl_map_mark_data 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