#include "dungeon.hpp" #include "category.hpp" #include "item_location.hpp" #include "pool_functions.hpp" #include "keys.hpp" namespace Dungeon { DungeonInfo::DungeonInfo(std::string name_, uint32_t map_, uint32_t compass_, uint32_t smallKey_, uint32_t keyRing_, uint32_t bossKey_, uint8_t vanillaKeyCount_, uint8_t mqKeyCount_, std::vector vanillaLocations_, std::vector mqLocations_, std::vector sharedLocations_) : name(std::move(name_)), map(map_), compass(compass_), smallKey(smallKey_), keyRing(keyRing_), bossKey(bossKey_), vanillaKeyCount(vanillaKeyCount_), mqKeyCount(mqKeyCount_), vanillaLocations(std::move(vanillaLocations_)), mqLocations(std::move(mqLocations_)), sharedLocations(std::move(sharedLocations_)) {} DungeonInfo::~DungeonInfo() = default; uint32_t DungeonInfo::GetSmallKey() const { return smallKey; } uint32_t DungeonInfo::GetKeyRing() const { return keyRing; } uint32_t DungeonInfo::GetMap() const { return map; } uint32_t DungeonInfo::GetCompass() const { return compass; } uint32_t DungeonInfo::GetBossKey() const { return bossKey; } void DungeonInfo::PlaceVanillaMap() { if (map == NONE) { return; } auto dungeonLocations = GetDungeonLocations(); auto mapLocation = FilterFromPool(dungeonLocations, [](const uint32_t loc){ return Location(loc)->IsCategory(Category::cVanillaMap); })[0]; PlaceItemInLocation(mapLocation, map); } void DungeonInfo::PlaceVanillaCompass() { if (compass == NONE) { return; } auto dungeonLocations = GetDungeonLocations(); auto compassLocation = FilterFromPool(dungeonLocations, [](const uint32_t loc){ return Location(loc)->IsCategory(Category::cVanillaCompass); })[0]; PlaceItemInLocation(compassLocation, compass); } void DungeonInfo::PlaceVanillaBossKey() { if (bossKey == NONE || bossKey == GANONS_CASTLE_BOSS_KEY) { return; } auto dungeonLocations = GetDungeonLocations(); auto bossKeyLocation = FilterFromPool(dungeonLocations, [](const uint32_t loc){ return Location(loc)->IsCategory(Category::cVanillaBossKey); })[0]; PlaceItemInLocation(bossKeyLocation, bossKey); } void DungeonInfo::PlaceVanillaSmallKeys() { if (smallKey == NONE) { return; } auto dungeonLocations = GetDungeonLocations(); auto smallKeyLocations = FilterFromPool(dungeonLocations, [](const uint32_t loc){ return Location(loc)->IsCategory(Category::cVanillaSmallKey); }); for (auto location : smallKeyLocations) { PlaceItemInLocation(location, smallKey); } } //Gets the chosen dungeon locations for a playthrough (so either MQ or Vanilla) std::vector DungeonInfo::GetDungeonLocations() const { auto locations = masterQuest ? mqLocations : vanillaLocations; AddElementsToPool(locations, sharedLocations); return locations; } //Gets all dungeon locations (MQ + Vanilla) std::vector DungeonInfo::GetEveryLocation() const { auto locations = vanillaLocations; AddElementsToPool(locations, mqLocations); AddElementsToPool(locations, sharedLocations); return locations; } DungeonInfo DekuTree = DungeonInfo("Deku Tree", DEKU_TREE_MAP, DEKU_TREE_COMPASS, NONE, NONE, NONE, 0, 0, { //Vanilla Locations DEKU_TREE_MAP_CHEST, DEKU_TREE_COMPASS_CHEST, DEKU_TREE_COMPASS_ROOM_SIDE_CHEST, DEKU_TREE_BASEMENT_CHEST, DEKU_TREE_SLINGSHOT_CHEST, DEKU_TREE_SLINGSHOT_ROOM_SIDE_CHEST, DEKU_TREE_GS_BASEMENT_BACK_ROOM, DEKU_TREE_GS_BASEMENT_GATE, DEKU_TREE_GS_BASEMENT_VINES, DEKU_TREE_GS_COMPASS_ROOM, }, { //MQ Locations DEKU_TREE_MQ_MAP_CHEST, DEKU_TREE_MQ_COMPASS_CHEST, DEKU_TREE_MQ_SLINGSHOT_CHEST, DEKU_TREE_MQ_SLINGSHOT_ROOM_BACK_CHEST, DEKU_TREE_MQ_BASEMENT_CHEST, DEKU_TREE_MQ_BEFORE_SPINNING_LOG_CHEST, DEKU_TREE_MQ_AFTER_SPINNING_LOG_CHEST, DEKU_TREE_MQ_DEKU_SCRUB, DEKU_TREE_MQ_GS_LOBBY, DEKU_TREE_MQ_GS_COMPASS_ROOM, DEKU_TREE_MQ_GS_BASEMENT_GRAVES_ROOM, DEKU_TREE_MQ_GS_BASEMENT_BACK_ROOM, }, { //Shared Locations DEKU_TREE_QUEEN_GOHMA_HEART, QUEEN_GOHMA, }); DungeonInfo DodongosCavern = DungeonInfo("Dodongo's Cavern", DODONGOS_CAVERN_MAP, DODONGOS_CAVERN_COMPASS, NONE, NONE, NONE, 0, 0, { //Vanilla Locations DODONGOS_CAVERN_MAP_CHEST, DODONGOS_CAVERN_COMPASS_CHEST, DODONGOS_CAVERN_BOMB_FLOWER_PLATFORM_CHEST, DODONGOS_CAVERN_BOMB_BAG_CHEST, DODONGOS_CAVERN_END_OF_BRIDGE_CHEST, DODONGOS_CAVERN_DEKU_SCRUB_LOBBY, DODONGOS_CAVERN_DEKU_SCRUB_SIDE_ROOM_NEAR_DODONGOS, DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_LEFT, DODONGOS_CAVERN_DEKU_SCRUB_NEAR_BOMB_BAG_RIGHT, DODONGOS_CAVERN_GS_VINES_ABOVE_STAIRS, DODONGOS_CAVERN_GS_SCARECROW, DODONGOS_CAVERN_GS_ALCOVE_ABOVE_STAIRS, DODONGOS_CAVERN_GS_BACK_ROOM, DODONGOS_CAVERN_GS_SIDE_ROOM_NEAR_LOWER_LIZALFOS, }, { //MQ Locations DODONGOS_CAVERN_MQ_MAP_CHEST, DODONGOS_CAVERN_MQ_BOMB_BAG_CHEST, DODONGOS_CAVERN_MQ_COMPASS_CHEST, DODONGOS_CAVERN_MQ_LARVAE_ROOM_CHEST, DODONGOS_CAVERN_MQ_TORCH_PUZZLE_ROOM_CHEST, DODONGOS_CAVERN_MQ_UNDER_GRAVE_CHEST, DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_REAR, DODONGOS_CAVERN_MQ_DEKU_SCRUB_LOBBY_FRONT, DODONGOS_CAVERN_MQ_DEKU_SCRUB_STAIRCASE, DODONGOS_CAVERN_MQ_DEKU_SCRUB_SIDE_ROOM_NEAR_LOWER_LIZALFOS, DODONGOS_CAVERN_MQ_GS_SCRUB_ROOM, DODONGOS_CAVERN_MQ_GS_SONG_OF_TIME_BLOCK_ROOM, DODONGOS_CAVERN_MQ_GS_LIZALFOS_ROOM, DODONGOS_CAVERN_MQ_GS_LARVAE_ROOM, DODONGOS_CAVERN_MQ_GS_BACK_AREA, }, { //Shared Locations DODONGOS_CAVERN_BOSS_ROOM_CHEST, DODONGOS_CAVERN_KING_DODONGO_HEART, KING_DODONGO, }); DungeonInfo JabuJabusBelly = DungeonInfo("Jabu Jabu's Belly", JABU_JABUS_BELLY_MAP, JABU_JABUS_BELLY_COMPASS, NONE, NONE, NONE, 0, 0, { //Vanilla Locations JABU_JABUS_BELLY_MAP_CHEST, JABU_JABUS_BELLY_COMPASS_CHEST, JABU_JABUS_BELLY_BOOMERANG_CHEST, JABU_JABUS_BELLY_DEKU_SCRUB, JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_LOWER, JABU_JABUS_BELLY_GS_LOBBY_BASEMENT_UPPER, JABU_JABUS_BELLY_GS_NEAR_BOSS, JABU_JABUS_BELLY_GS_WATER_SWITCH_ROOM, }, { //MQ Locations JABU_JABUS_BELLY_MQ_FIRST_ROOM_SIDE_CHEST, JABU_JABUS_BELLY_MQ_MAP_CHEST, JABU_JABUS_BELLY_MQ_SECOND_ROOM_LOWER_CHEST, JABU_JABUS_BELLY_MQ_COMPASS_CHEST, JABU_JABUS_BELLY_MQ_SECOND_ROOM_UPPER_CHEST, JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_SWITCHES_CHEST, JABU_JABUS_BELLY_MQ_BASEMENT_NEAR_VINES_CHEST, JABU_JABUS_BELLY_MQ_NEAR_BOSS_CHEST, JABU_JABUS_BELLY_MQ_FALLING_LIKE_LIKE_ROOM_CHEST, JABU_JABUS_BELLY_MQ_BOOMERANG_ROOM_SMALL_CHEST, JABU_JABUS_BELLY_MQ_BOOMERANG_CHEST, JABU_JABUS_BELLY_MQ_COW, JABU_JABUS_BELLY_MQ_GS_TAILPASARAN_ROOM, JABU_JABUS_BELLY_MQ_GS_INVISIBLE_ENEMIES_ROOM, JABU_JABUS_BELLY_MQ_GS_BOOMERANG_CHEST_ROOM, JABU_JABUS_BELLY_MQ_GS_NEAR_BOSS, }, { //Shared Locations JABU_JABUS_BELLY_BARINADE_HEART, BARINADE, }); DungeonInfo ForestTemple = DungeonInfo("Forest Temple", FOREST_TEMPLE_MAP, FOREST_TEMPLE_COMPASS, FOREST_TEMPLE_SMALL_KEY, FOREST_TEMPLE_KEY_RING, FOREST_TEMPLE_BOSS_KEY, 5, 6, { //Vanilla Locations FOREST_TEMPLE_FIRST_ROOM_CHEST, FOREST_TEMPLE_FIRST_STALFOS_CHEST, FOREST_TEMPLE_RAISED_ISLAND_COURTYARD_CHEST, FOREST_TEMPLE_MAP_CHEST, FOREST_TEMPLE_WELL_CHEST, FOREST_TEMPLE_FALLING_CEILING_ROOM_CHEST, FOREST_TEMPLE_EYE_SWITCH_CHEST, FOREST_TEMPLE_BOSS_KEY_CHEST, FOREST_TEMPLE_FLOORMASTER_CHEST, FOREST_TEMPLE_BOW_CHEST, FOREST_TEMPLE_RED_POE_CHEST, FOREST_TEMPLE_BLUE_POE_CHEST, FOREST_TEMPLE_BASEMENT_CHEST, FOREST_TEMPLE_GS_RAISED_ISLAND_COURTYARD, FOREST_TEMPLE_GS_FIRST_ROOM, FOREST_TEMPLE_GS_LEVEL_ISLAND_COURTYARD, FOREST_TEMPLE_GS_LOBBY, FOREST_TEMPLE_GS_BASEMENT, }, { //MQ Locations FOREST_TEMPLE_MQ_FIRST_ROOM_CHEST, FOREST_TEMPLE_MQ_WOLFOS_CHEST, FOREST_TEMPLE_MQ_BOW_CHEST, FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_LOWER_CHEST, FOREST_TEMPLE_MQ_RAISED_ISLAND_COURTYARD_UPPER_CHEST, FOREST_TEMPLE_MQ_WELL_CHEST, FOREST_TEMPLE_MQ_MAP_CHEST, FOREST_TEMPLE_MQ_COMPASS_CHEST, FOREST_TEMPLE_MQ_FALLING_CEILING_ROOM_CHEST, FOREST_TEMPLE_MQ_BASEMENT_CHEST, FOREST_TEMPLE_MQ_REDEAD_CHEST, FOREST_TEMPLE_MQ_BOSS_KEY_CHEST, FOREST_TEMPLE_MQ_GS_FIRST_HALLWAY, FOREST_TEMPLE_MQ_GS_BLOCK_PUSH_ROOM, FOREST_TEMPLE_MQ_GS_RAISED_ISLAND_COURTYARD, FOREST_TEMPLE_MQ_GS_LEVEL_ISLAND_COURTYARD, FOREST_TEMPLE_MQ_GS_WELL, }, { //Shared Locations FOREST_TEMPLE_PHANTOM_GANON_HEART, PHANTOM_GANON, }); DungeonInfo FireTemple = DungeonInfo("Fire Temple", FIRE_TEMPLE_MAP, FIRE_TEMPLE_COMPASS, FIRE_TEMPLE_SMALL_KEY, FIRE_TEMPLE_KEY_RING, FIRE_TEMPLE_BOSS_KEY, 8, 5, { //Vanilla Locations FIRE_TEMPLE_NEAR_BOSS_CHEST, FIRE_TEMPLE_FLARE_DANCER_CHEST, FIRE_TEMPLE_BOSS_KEY_CHEST, FIRE_TEMPLE_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_BIG_LAVA_ROOM_LOWER_OPEN_DOOR_CHEST, FIRE_TEMPLE_BOULDER_MAZE_LOWER_CHEST, FIRE_TEMPLE_BOULDER_MAZE_UPPER_CHEST, FIRE_TEMPLE_BOULDER_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_BOULDER_MAZE_SHORTCUT_CHEST, FIRE_TEMPLE_SCARECROW_CHEST, FIRE_TEMPLE_MAP_CHEST, FIRE_TEMPLE_COMPASS_CHEST, FIRE_TEMPLE_HIGHEST_GORON_CHEST, FIRE_TEMPLE_MEGATON_HAMMER_CHEST, FIRE_TEMPLE_GS_SONG_OF_TIME_ROOM, FIRE_TEMPLE_GS_BOSS_KEY_LOOP, FIRE_TEMPLE_GS_BOULDER_MAZE, FIRE_TEMPLE_GS_SCARECROW_TOP, FIRE_TEMPLE_GS_SCARECROW_CLIMB, }, { //MQ Locations FIRE_TEMPLE_MQ_NEAR_BOSS_CHEST, FIRE_TEMPLE_MQ_MEGATON_HAMMER_CHEST, FIRE_TEMPLE_MQ_COMPASS_CHEST, FIRE_TEMPLE_MQ_LIZALFOS_MAZE_LOWER_CHEST, FIRE_TEMPLE_MQ_LIZALFOS_MAZE_UPPER_CHEST, FIRE_TEMPLE_MQ_CHEST_ON_FIRE, FIRE_TEMPLE_MQ_MAP_ROOM_SIDE_CHEST, FIRE_TEMPLE_MQ_MAP_CHEST, FIRE_TEMPLE_MQ_BOSS_KEY_CHEST, FIRE_TEMPLE_MQ_BIG_LAVA_ROOM_BLOCKED_DOOR_CHEST, FIRE_TEMPLE_MQ_LIZALFOS_MAZE_SIDE_ROOM_CHEST, FIRE_TEMPLE_MQ_FREESTANDING_KEY, FIRE_TEMPLE_MQ_GS_ABOVE_FIRE_WALL_MAZE, FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_CENTER, FIRE_TEMPLE_MQ_GS_BIG_LAVA_ROOM_OPEN_DOOR, FIRE_TEMPLE_MQ_GS_FIRE_WALL_MAZE_SIDE_ROOM, FIRE_TEMPLE_MQ_GS_SKULL_ON_FIRE, }, { //Shared Locations FIRE_TEMPLE_VOLVAGIA_HEART, VOLVAGIA, }); DungeonInfo WaterTemple = DungeonInfo("Water Temple", WATER_TEMPLE_MAP, WATER_TEMPLE_COMPASS, WATER_TEMPLE_SMALL_KEY, WATER_TEMPLE_KEY_RING, WATER_TEMPLE_BOSS_KEY, 6, 2, { //Vanilla Locations WATER_TEMPLE_MAP_CHEST, WATER_TEMPLE_COMPASS_CHEST, WATER_TEMPLE_TORCHES_CHEST, WATER_TEMPLE_DRAGON_CHEST, WATER_TEMPLE_CENTRAL_BOW_TARGET_CHEST, WATER_TEMPLE_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_CRACKED_WALL_CHEST, WATER_TEMPLE_BOSS_KEY_CHEST, WATER_TEMPLE_LONGSHOT_CHEST, WATER_TEMPLE_RIVER_CHEST, WATER_TEMPLE_GS_BEHIND_GATE, WATER_TEMPLE_GS_FALLING_PLATFORM_ROOM, WATER_TEMPLE_GS_CENTRAL_PILLAR, WATER_TEMPLE_GS_NEAR_BOSS_KEY_CHEST, WATER_TEMPLE_GS_RIVER, }, { //MQ Locations WATER_TEMPLE_MQ_CENTRAL_PILLAR_CHEST, WATER_TEMPLE_MQ_BOSS_KEY_CHEST, WATER_TEMPLE_MQ_LONGSHOT_CHEST, WATER_TEMPLE_MQ_COMPASS_CHEST, WATER_TEMPLE_MQ_MAP_CHEST, WATER_TEMPLE_MQ_FREESTANDING_KEY, WATER_TEMPLE_MQ_GS_BEFORE_UPPER_WATER_SWITCH, WATER_TEMPLE_MQ_GS_FREESTANDING_KEY_AREA, WATER_TEMPLE_MQ_GS_LIZALFOS_HALLWAY, WATER_TEMPLE_MQ_GS_RIVER, WATER_TEMPLE_MQ_GS_TRIPLE_WALL_TORCH, }, { //Shared Locations WATER_TEMPLE_MORPHA_HEART, MORPHA, }); DungeonInfo SpiritTemple = DungeonInfo("Spirit Temple", SPIRIT_TEMPLE_MAP, SPIRIT_TEMPLE_COMPASS, SPIRIT_TEMPLE_SMALL_KEY, SPIRIT_TEMPLE_KEY_RING, SPIRIT_TEMPLE_BOSS_KEY, 5, 7, { //Vanilla Locations SPIRIT_TEMPLE_CHILD_BRIDGE_CHEST, SPIRIT_TEMPLE_CHILD_EARLY_TORCHES_CHEST, SPIRIT_TEMPLE_COMPASS_CHEST, SPIRIT_TEMPLE_EARLY_ADULT_RIGHT_CHEST, SPIRIT_TEMPLE_FIRST_MIRROR_LEFT_CHEST, SPIRIT_TEMPLE_FIRST_MIRROR_RIGHT_CHEST, SPIRIT_TEMPLE_MAP_CHEST, SPIRIT_TEMPLE_CHILD_CLIMB_NORTH_CHEST, SPIRIT_TEMPLE_CHILD_CLIMB_EAST_CHEST, SPIRIT_TEMPLE_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_STATUE_ROOM_HAND_CHEST, SPIRIT_TEMPLE_STATUE_ROOM_NORTHEAST_CHEST, SPIRIT_TEMPLE_NEAR_FOUR_ARMOS_CHEST, SPIRIT_TEMPLE_HALLWAY_LEFT_INVISIBLE_CHEST, SPIRIT_TEMPLE_HALLWAY_RIGHT_INVISIBLE_CHEST, SPIRIT_TEMPLE_BOSS_KEY_CHEST, SPIRIT_TEMPLE_TOPMOST_CHEST, SPIRIT_TEMPLE_GS_HALL_AFTER_SUN_BLOCK_ROOM, SPIRIT_TEMPLE_GS_BOULDER_ROOM, SPIRIT_TEMPLE_GS_LOBBY, SPIRIT_TEMPLE_GS_SUN_ON_FLOOR_ROOM, SPIRIT_TEMPLE_GS_METAL_FENCE, }, { //MQ Locations SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_LEFT_CHEST, SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_RIGHT_CHEST, SPIRIT_TEMPLE_MQ_ENTRANCE_FRONT_RIGHT_CHEST, SPIRIT_TEMPLE_MQ_ENTRANCE_BACK_LEFT_CHEST, SPIRIT_TEMPLE_MQ_CHILD_HAMMER_SWITCH_CHEST, SPIRIT_TEMPLE_MQ_MAP_CHEST, SPIRIT_TEMPLE_MQ_MAP_ROOM_ENEMY_CHEST, SPIRIT_TEMPLE_MQ_CHILD_CLIMB_NORTH_CHEST, SPIRIT_TEMPLE_MQ_CHILD_CLIMB_SOUTH_CHEST, SPIRIT_TEMPLE_MQ_COMPASS_CHEST, SPIRIT_TEMPLE_MQ_STATUE_ROOM_LULLABY_CHEST, SPIRIT_TEMPLE_MQ_STATUE_ROOM_INVISIBLE_CHEST, SPIRIT_TEMPLE_MQ_SILVER_BLOCK_HALLWAY_CHEST, SPIRIT_TEMPLE_MQ_SUN_BLOCK_ROOM_CHEST, SPIRIT_TEMPLE_MQ_SYMPHONY_ROOM_CHEST, SPIRIT_TEMPLE_MQ_LEEVER_ROOM_CHEST, SPIRIT_TEMPLE_MQ_BEAMOS_ROOM_CHEST, SPIRIT_TEMPLE_MQ_CHEST_SWITCH_CHEST, SPIRIT_TEMPLE_MQ_BOSS_KEY_CHEST, SPIRIT_TEMPLE_MQ_MIRROR_PUZZLE_INVISIBLE_CHEST, SPIRIT_TEMPLE_MQ_GS_SYMPHONY_ROOM, SPIRIT_TEMPLE_MQ_GS_LEEVER_ROOM, SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_WEST, SPIRIT_TEMPLE_MQ_GS_NINE_THRONES_ROOM_NORTH, SPIRIT_TEMPLE_MQ_GS_SUN_BLOCK_ROOM, }, { //Shared Locations SPIRIT_TEMPLE_SILVER_GAUNTLETS_CHEST, SPIRIT_TEMPLE_MIRROR_SHIELD_CHEST, SPIRIT_TEMPLE_TWINROVA_HEART, TWINROVA, }); DungeonInfo ShadowTemple = DungeonInfo("Shadow Temple", SHADOW_TEMPLE_MAP, SHADOW_TEMPLE_COMPASS, SHADOW_TEMPLE_SMALL_KEY, SHADOW_TEMPLE_KEY_RING, SHADOW_TEMPLE_BOSS_KEY, 5, 6, { //Vanilla Locations SHADOW_TEMPLE_MAP_CHEST, SHADOW_TEMPLE_HOVER_BOOTS_CHEST, SHADOW_TEMPLE_COMPASS_CHEST, SHADOW_TEMPLE_EARLY_SILVER_RUPEE_CHEST, SHADOW_TEMPLE_INVISIBLE_BLADES_VISIBLE_CHEST, SHADOW_TEMPLE_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_FALLING_SPIKES_LOWER_CHEST, SHADOW_TEMPLE_FALLING_SPIKES_UPPER_CHEST, SHADOW_TEMPLE_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_INVISIBLE_SPIKES_CHEST, SHADOW_TEMPLE_WIND_HINT_CHEST, SHADOW_TEMPLE_AFTER_WIND_ENEMY_CHEST, SHADOW_TEMPLE_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_SPIKE_WALLS_LEFT_CHEST, SHADOW_TEMPLE_BOSS_KEY_CHEST, SHADOW_TEMPLE_INVISIBLE_FLOORMASTER_CHEST, SHADOW_TEMPLE_FREESTANDING_KEY, SHADOW_TEMPLE_GS_SINGLE_GIANT_POT, SHADOW_TEMPLE_GS_FALLING_SPIKES_ROOM, SHADOW_TEMPLE_GS_TRIPLE_GIANT_POT, SHADOW_TEMPLE_GS_LIKE_LIKE_ROOM, SHADOW_TEMPLE_GS_NEAR_SHIP, }, { //MQ Locations SHADOW_TEMPLE_MQ_COMPASS_CHEST, SHADOW_TEMPLE_MQ_HOVER_BOOTS_CHEST, SHADOW_TEMPLE_MQ_EARLY_GIBDOS_CHEST, SHADOW_TEMPLE_MQ_MAP_CHEST, SHADOW_TEMPLE_MQ_BEAMOS_SILVER_RUPEES_CHEST, SHADOW_TEMPLE_MQ_FALLING_SPIKES_SWITCH_CHEST, SHADOW_TEMPLE_MQ_FALLING_SPIKES_LOWER_CHEST, SHADOW_TEMPLE_MQ_FALLING_SPIKES_UPPER_CHEST, SHADOW_TEMPLE_MQ_INVISIBLE_SPIKES_CHEST, SHADOW_TEMPLE_MQ_BOSS_KEY_CHEST, SHADOW_TEMPLE_MQ_SPIKE_WALLS_LEFT_CHEST, SHADOW_TEMPLE_MQ_STALFOS_ROOM_CHEST, SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_INVISIBLE_CHEST, SHADOW_TEMPLE_MQ_INVISIBLE_BLADES_VISIBLE_CHEST, SHADOW_TEMPLE_MQ_BOMB_FLOWER_CHEST, SHADOW_TEMPLE_MQ_WIND_HINT_CHEST, SHADOW_TEMPLE_MQ_AFTER_WIND_HIDDEN_CHEST, SHADOW_TEMPLE_MQ_AFTER_WIND_ENEMY_CHEST, SHADOW_TEMPLE_MQ_NEAR_SHIP_INVISIBLE_CHEST, SHADOW_TEMPLE_MQ_FREESTANDING_KEY, SHADOW_TEMPLE_MQ_GS_FALLING_SPIKES_ROOM, SHADOW_TEMPLE_MQ_GS_WIND_HINT_ROOM, SHADOW_TEMPLE_MQ_GS_AFTER_WIND, SHADOW_TEMPLE_MQ_GS_AFTER_SHIP, SHADOW_TEMPLE_MQ_GS_NEAR_BOSS, }, { //Shared Locations SHADOW_TEMPLE_BONGO_BONGO_HEART, BONGO_BONGO, }); DungeonInfo BottomOfTheWell = DungeonInfo("Bottom of the Well", BOTTOM_OF_THE_WELL_MAP, BOTTOM_OF_THE_WELL_COMPASS, BOTTOM_OF_THE_WELL_SMALL_KEY, BOTTOM_OF_THE_WELL_KEY_RING, NONE, 3, 2, { //Vanilla Locations BOTTOM_OF_THE_WELL_FRONT_LEFT_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_FRONT_CENTER_BOMBABLE_CHEST, BOTTOM_OF_THE_WELL_RIGHT_BOTTOM_FAKE_WALL_CHEST, BOTTOM_OF_THE_WELL_COMPASS_CHEST, BOTTOM_OF_THE_WELL_CENTER_SKULLTULA_CHEST, BOTTOM_OF_THE_WELL_BACK_LEFT_BOMBABLE_CHEST, BOTTOM_OF_THE_WELL_LENS_OF_TRUTH_CHEST, BOTTOM_OF_THE_WELL_INVISIBLE_CHEST, BOTTOM_OF_THE_WELL_UNDERWATER_FRONT_CHEST, BOTTOM_OF_THE_WELL_UNDERWATER_LEFT_CHEST, BOTTOM_OF_THE_WELL_MAP_CHEST, BOTTOM_OF_THE_WELL_FIRE_KEESE_CHEST, BOTTOM_OF_THE_WELL_LIKE_LIKE_CHEST, BOTTOM_OF_THE_WELL_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_GS_LIKE_LIKE_CAGE, BOTTOM_OF_THE_WELL_GS_EAST_INNER_ROOM, BOTTOM_OF_THE_WELL_GS_WEST_INNER_ROOM, }, { //MQ Locations BOTTOM_OF_THE_WELL_MQ_MAP_CHEST, BOTTOM_OF_THE_WELL_MQ_LENS_OF_TRUTH_CHEST, BOTTOM_OF_THE_WELL_MQ_COMPASS_CHEST, BOTTOM_OF_THE_WELL_MQ_DEAD_HAND_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_MQ_EAST_INNER_ROOM_FREESTANDING_KEY, BOTTOM_OF_THE_WELL_MQ_GS_BASEMENT, BOTTOM_OF_THE_WELL_MQ_GS_COFFIN_ROOM, BOTTOM_OF_THE_WELL_MQ_GS_WEST_INNER_ROOM, }, {}); DungeonInfo IceCavern = DungeonInfo("Ice Cavern", ICE_CAVERN_MAP, ICE_CAVERN_COMPASS, NONE, NONE, NONE, 0, 0, { //Vanilla Locations ICE_CAVERN_MAP_CHEST, ICE_CAVERN_COMPASS_CHEST, ICE_CAVERN_IRON_BOOTS_CHEST, ICE_CAVERN_FREESTANDING_POH, ICE_CAVERN_GS_PUSH_BLOCK_ROOM, ICE_CAVERN_GS_SPINNING_SCYTHE_ROOM, ICE_CAVERN_GS_HEART_PIECE_ROOM, }, { //MQ Locations ICE_CAVERN_MQ_IRON_BOOTS_CHEST, ICE_CAVERN_MQ_COMPASS_CHEST, ICE_CAVERN_MQ_MAP_CHEST, ICE_CAVERN_MQ_FREESTANDING_POH, ICE_CAVERN_MQ_GS_SCARECROW, ICE_CAVERN_MQ_GS_ICE_BLOCK, ICE_CAVERN_MQ_GS_RED_ICE, }, { //Shared Locations SHEIK_IN_ICE_CAVERN, }); DungeonInfo GerudoTrainingGrounds = DungeonInfo("Gerudo Training Grounds", NONE, NONE, GERUDO_TRAINING_GROUNDS_SMALL_KEY, GERUDO_TRAINING_GROUNDS_KEY_RING, NONE, 9, 3, { //Vanilla Locations GERUDO_TRAINING_GROUNDS_LOBBY_LEFT_CHEST, GERUDO_TRAINING_GROUNDS_LOBBY_RIGHT_CHEST, GERUDO_TRAINING_GROUNDS_STALFOS_CHEST, GERUDO_TRAINING_GROUNDS_BEAMOS_CHEST, GERUDO_TRAINING_GROUNDS_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_PATH_FIRST_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_PATH_SECOND_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_PATH_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_PATH_FINAL_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_CENTRAL_CHEST, GERUDO_TRAINING_GROUNDS_MAZE_RIGHT_SIDE_CHEST, GERUDO_TRAINING_GROUNDS_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_CLEAR_CHEST, GERUDO_TRAINING_GROUNDS_HAMMER_ROOM_SWITCH_CHEST, GERUDO_TRAINING_GROUNDS_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_NEAR_SCARECROW_CHEST, GERUDO_TRAINING_GROUNDS_BEFORE_HEAVY_BLOCK_CHEST, GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FIRST_CHEST, GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_SECOND_CHEST, GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_HEAVY_BLOCK_FOURTH_CHEST, GERUDO_TRAINING_GROUNDS_FREESTANDING_KEY, }, { //MQ Locations GERUDO_TRAINING_GROUNDS_MQ_LOBBY_RIGHT_CHEST, GERUDO_TRAINING_GROUNDS_MQ_LOBBY_LEFT_CHEST, GERUDO_TRAINING_GROUNDS_MQ_FIRST_IRON_KNUCKLE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_BEFORE_HEAVY_BLOCK_CHEST, GERUDO_TRAINING_GROUNDS_MQ_EYE_STATUE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_FLAME_CIRCLE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_SECOND_IRON_KNUCKLE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_DINOLFOS_CHEST, GERUDO_TRAINING_GROUNDS_MQ_ICE_ARROWS_CHEST, GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_CENTRAL_CHEST, GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_FIRST_CHEST, GERUDO_TRAINING_GROUNDS_MQ_MAZE_RIGHT_SIDE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_THIRD_CHEST, GERUDO_TRAINING_GROUNDS_MQ_MAZE_PATH_SECOND_CHEST, GERUDO_TRAINING_GROUNDS_MQ_HIDDEN_CEILING_CHEST, GERUDO_TRAINING_GROUNDS_MQ_UNDERWATER_SILVER_RUPEE_CHEST, GERUDO_TRAINING_GROUNDS_MQ_HEAVY_BLOCK_CHEST, }, {}); DungeonInfo GanonsCastle = DungeonInfo("Ganon's Castle", NONE, NONE, GANONS_CASTLE_SMALL_KEY, GANONS_CASTLE_KEY_RING, GANONS_CASTLE_BOSS_KEY, 2, 3, { //Vanilla Locations GANONS_CASTLE_FOREST_TRIAL_CHEST, GANONS_CASTLE_WATER_TRIAL_LEFT_CHEST, GANONS_CASTLE_WATER_TRIAL_RIGHT_CHEST, GANONS_CASTLE_SHADOW_TRIAL_FRONT_CHEST, GANONS_CASTLE_SHADOW_TRIAL_GOLDEN_GAUNTLETS_CHEST, GANONS_CASTLE_SPIRIT_TRIAL_CRYSTAL_SWITCH_CHEST, GANONS_CASTLE_SPIRIT_TRIAL_INVISIBLE_CHEST, GANONS_CASTLE_LIGHT_TRIAL_FIRST_LEFT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_SECOND_LEFT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_THIRD_LEFT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_FIRST_RIGHT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_SECOND_RIGHT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_THIRD_RIGHT_CHEST, GANONS_CASTLE_LIGHT_TRIAL_INVISIBLE_ENEMIES_CHEST, GANONS_CASTLE_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_DEKU_SCRUB_LEFT, GANONS_CASTLE_DEKU_SCRUB_CENTER_LEFT, GANONS_CASTLE_DEKU_SCRUB_CENTER_RIGHT, GANONS_CASTLE_DEKU_SCRUB_RIGHT, }, { //MQ Locations GANONS_CASTLE_MQ_WATER_TRIAL_CHEST, GANONS_CASTLE_MQ_FOREST_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_MQ_FOREST_TRIAL_FROZEN_EYE_SWITCH_CHEST, GANONS_CASTLE_MQ_LIGHT_TRIAL_LULLABY_CHEST, GANONS_CASTLE_MQ_SHADOW_TRIAL_BOMB_FLOWER_CHEST, GANONS_CASTLE_MQ_SHADOW_TRIAL_EYE_SWITCH_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_GOLDEN_GAUNTLETS_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_RIGHT_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_BACK_LEFT_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_SUN_FRONT_LEFT_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_FIRST_CHEST, GANONS_CASTLE_MQ_SPIRIT_TRIAL_INVISIBLE_CHEST, GANONS_CASTLE_MQ_FOREST_TRIAL_FREESTANDING_KEY, GANONS_CASTLE_MQ_DEKU_SCRUB_RIGHT, GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_LEFT, GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER, GANONS_CASTLE_MQ_DEKU_SCRUB_CENTER_RIGHT, GANONS_CASTLE_MQ_DEKU_SCRUB_LEFT, }, { //Shared Locations GANONS_TOWER_BOSS_KEY_CHEST, GANON, }); const DungeonArray dungeonList = { &DekuTree, &DodongosCavern, &JabuJabusBelly, &ForestTemple, &FireTemple, &WaterTemple, &SpiritTemple, &ShadowTemple, &BottomOfTheWell, &IceCavern, &GerudoTrainingGrounds, &GanonsCastle, }; } //namespace Dungeon