#!/bin/bash HERE="$(dirname "$(readlink -f "${0}")")"/../.. export PATH="$HERE"/bin:"$HERE"/usr/bin:"$PATH" export LD_LIBRARY_PATH="$HERE"/usr/lib:"$LD_LIBRARY_PATH" while [[ ! -e "$PWD"/oot.otr ]]; do export ASSETDIR="$(mktemp -d /tmp/assets-XXXXX)" ln -s "$HERE"/usr/bin/{assets,soh.elf,OTRGui} "$ASSETDIR" export OLDPWD="$PWD" mkdir -p "$ASSETDIR"/tmp mkdir -p "$ASSETDIR"/Extract/assets if [ -e "$PWD"/*.*64 ]; then ln -s "$OLDPWD"/*.*64 "$ASSETDIR"/tmp/rom.z64 cp -r "$ASSETDIR"/assets/game/ship_of_harkinian "$ASSETDIR"/Extract/assets/ cd "$ASSETDIR" case $(sha1sum -b "$ASSETDIR"/tmp/rom.z64 | awk '{ print $1 }') in cee6bc3c2a634b41728f2af8da54d9bf8cc14099) ROM=GC_NMQ_D;; 0227d7c0074f2d0ac935631990da8ec5914597b4) ROM=GC_NMQ_PAL_F;; *) echo -e "\nrom hash does not match\n" exit;; esac echo "Processing..." assets/extractor/ZAPD.out ed -eh -i assets/extractor/xmls/"${ROM}" -b tmp/rom.z64 -fl assets/extractor/filelists -o placeholder -osf placeholder -gsf 1 -rconf assets/extractor/Config_"${ROM}".xml -se OTR > /dev/null 2>&1 cp "$ASSETDIR"/oot.otr "$OLDPWD" echo "Restart $APPIMAGE to play!" sleep 3 rm -r "$ASSETDIR" break else echo -e "\nPlace ROM in this folder\n" exit fi done cd "$OWD" ln -s "$HERE"/usr/bin/gamecontrollerdb.txt "$PWD" "$HERE"/usr/bin/soh.elf unlink "$PWD"/gamecontrollerdb.txt exit