#ifndef Z64CAMERA_H #define Z64CAMERA_H #include #include "z64cutscene.h" #define CAM_STAT_CUT 0 #define CAM_STAT_WAIT 1 #define CAM_STAT_UNK3 3 #define CAM_STAT_ACTIVE 7 #define CAM_STAT_UNK100 0x100 #define NUM_CAMS 4 #define MAIN_CAM 0 #define SUBCAM_FIRST 1 #define SUBCAM_FREE 0 #define SUBCAM_NONE -1 #define SUBCAM_ACTIVE -1 #define ONEPOINT_CS_INFO(camera) ((Unique9OnePointCs*)camera->paramData) #define PARENT_CAM(cam) ((cam)->play->cameraPtrs[(cam)->parentCamIdx]) #define CHILD_CAM(cam) ((cam)->play->cameraPtrs[(cam)->childCamIdx]) typedef enum { /* 0x00 */ CAM_SET_NONE, /* 0x01 */ CAM_SET_NORMAL0, /* 0x02 */ CAM_SET_NORMAL1, /* 0x03 */ CAM_SET_DUNGEON0, /* 0x04 */ CAM_SET_DUNGEON1, /* 0x05 */ CAM_SET_NORMAL3, /* 0x06 */ CAM_SET_HORSE, // "HORSE0" /* 0x07 */ CAM_SET_BOSS_GOHMA, // "BOSS_GOMA" (unused) /* 0x08 */ CAM_SET_BOSS_DODONGO, // "BOSS_DODO" (unused) /* 0x09 */ CAM_SET_BOSS_BARINADE, // "BOSS_BARI" (unused) /* 0x0A */ CAM_SET_BOSS_PHANTOM_GANON, // "BOSS_FGANON" /* 0x0B */ CAM_SET_BOSS_VOLVAGIA, // "BOSS_BAL" /* 0x0C */ CAM_SET_BOSS_BONGO, // "BOSS_SHADES" /* 0x0D */ CAM_SET_BOSS_MORPHA, // "BOSS_MOFA" (unused) /* 0x0E */ CAM_SET_BOSS_TWINROVA_PLATFORM, // Upper main platform and 4 smaller platforms in the room of the Twinrova boss battle "TWIN0" /* 0x0F */ CAM_SET_BOSS_TWINROVA_FLOOR, // The floor in the room of the Twinrova boss battle "TWIN1" /* 0x10 */ CAM_SET_BOSS_GANONDORF, // "BOSS_GANON1" /* 0x11 */ CAM_SET_BOSS_GANON, // "BOSS_GANON2" (unused) /* 0x12 */ CAM_SET_TOWER_CLIMB, // Various climbing structures (collapse sequence stairs, spiral around sarias house, zora domain climb, etc...) "TOWER0" /* 0x13 */ CAM_SET_TOWER_UNUSED, // Unused but data is in Phantom Ganon's Lair (no surface uses it) "TOWER1" /* 0x14 */ CAM_SET_MARKET_BALCONY, // Activated in day child market by talking to NPC on balcony above bombchu bowling "FIXED0" /* 0x15 */ CAM_SET_CHU_BOWLING, // Fixes the camera to the bombchu bowling targets while playing the minigame "FIXED1" /* 0x16 */ CAM_SET_PIVOT_CRAWLSPACE, // Unknown. In scene data: closely associated with crawlspaces CIRCLE0" /* 0x17 */ CAM_SET_PIVOT_SHOP_BROWSING, // Shopping and browsing for items "CIRCLE2" /* 0x18 */ CAM_SET_PIVOT_IN_FRONT, // The camera used on Link's balcony in Kokiri forest. Data present in scene data for Deku Tree, GTG, Inside Ganon's Castle (TODO: may or may not be used) "CIRCLE3" /* 0x19 */ CAM_SET_PREREND_FIXED, // Camera is fixed in position and rotation "PREREND0" /* 0x1A */ CAM_SET_PREREND_PIVOT, // Camera is fixed in position with fixed pitch, but is free to rotate in the yaw direction 360 degrees "PREREND1" /* 0x1B */ CAM_SET_PREREND_SIDE_SCROLL, // Camera side-scrolls position to follow link. Only used in castle courtyard with the guards "PREREND3" /* 0x1C */ CAM_SET_DOOR0, // Custom room door transitions, used in fire and royal family tomb /* 0x1D */ CAM_SET_DOORC, // Generic room door transitions, camera moves and follows player as the door is open and closed /* 0x1E */ CAM_SET_CRAWLSPACE, // Used in all crawlspaces "RAIL3" /* 0x1F */ CAM_SET_START0, // Data is given in Temple of Time, but no surface uses it /* 0x20 */ CAM_SET_START1, // Scene/room door transitions that snap the camera to a fixed location (example: ganon's towers doors climbing up) /* 0x21 */ CAM_SET_FREE0, // Full manual control is given over the camera /* 0x22 */ CAM_SET_FREE2, // Various OnePoint Cutscenes, 10 total (example: falling chest) /* 0x23 */ CAM_SET_PIVOT_CORNER, // Inside the carpenter jail cells from theives hideout "CIRCLE4" /* 0x24 */ CAM_SET_PIVOT_WATER_SURFACE, // Player diving from the surface of the water to underwater "CIRCLE5" /* 0x25 */ CAM_SET_CS_0, // Various cutscenes "DEMO0" /* 0x26 */ CAM_SET_CS_TWISTED_HALLWAY, // Never set to, but checked in twisting hallway (Forest Temple) "DEMO1" /* 0x27 */ CAM_SET_FOREST_BIRDS_EYE, // Used in the falling ceiling room in forest temple "MORI1" /* 0x28 */ CAM_SET_SLOW_CHEST_CS, // Long cutscene when opening a big chest with a major item "ITEM0" /* 0x29 */ CAM_SET_ITEM_UNUSED, // Unused "ITEM1" /* 0x2A */ CAM_SET_CS_3, // Various cutscenes "DEMO3" /* 0x2B */ CAM_SET_CS_ATTENTION, // Attention cutscenes and the actor siofuki (water spout/jet) "DEMO4" /* 0x2C */ CAM_SET_BEAN_GENERIC, // All beans except lost woods "UFOBEAN" /* 0x2D */ CAM_SET_BEAN_LOST_WOODS, // Lost woods bean "LIFTBEAN" /* 0x2E */ CAM_SET_SCENE_UNUSED, // Unused "SCENE0" /* 0x2F */ CAM_SET_SCENE_TRANSITION, // Scene Transitions "SCENE1" /* 0x30 */ CAM_SET_FIRE_PLATFORM, // All the fire platforms that rise. Also used in non-mq spirit shortcut "HIDAN1" /* 0x31 */ CAM_SET_FIRE_STAIRCASE, // Used on fire staircase actor cutscene in shortcut room connecting vanilla hammer chest to the final goron small key "HIDAN2" /* 0x32 */ CAM_SET_FOREST_UNUSED, // Unused "MORI2" /* 0x33 */ CAM_SET_FOREST_DEFEAT_POE, // Used when defeating a poe sister "MORI3" /* 0x34 */ CAM_SET_BIG_OCTO, // Used by big octo miniboss in Jabu Jabu "TAKO" /* 0x35 */ CAM_SET_MEADOW_BIRDS_EYE, // Used only as child in Sacred Forest Meadow Maze "SPOT05A" /* 0x36 */ CAM_SET_MEADOW_UNUSED, // Unused from Sacred Forest Meadow "SPOT05B" /* 0x37 */ CAM_SET_FIRE_BIRDS_EYE, // Used in lower-floor maze in non-mq fire temple "HIDAN3" /* 0x38 */ CAM_SET_TURN_AROUND, // Put the camera in front of player and turn around to look at player from the front "ITEM2" /* 0x39 */ CAM_SET_PIVOT_VERTICAL, // Lowering platforms (forest temple bow room, Jabu final shortcut) "CAM_SET_PIVOT_VERTICAL" /* 0x3A */ CAM_SET_NORMAL2, /* 0x3B */ CAM_SET_FISHING, // Fishing pond by the lake /* 0x3C */ CAM_SET_CS_C, // Various cutscenes "DEMOC" /* 0x3D */ CAM_SET_JABU_TENTACLE, // Jabu-Jabu Parasitic Tenticle Rooms "UO_FIBER" /* 0x3E */ CAM_SET_DUNGEON2, /* 0x3F */ CAM_SET_DIRECTED_YAW, // Does not auto-update yaw, tends to keep the camera pointed at a certain yaw (used by biggoron and final spirit lowering platform) "TEPPEN" /* 0x40 */ CAM_SET_PIVOT_FROM_SIDE, // Fixed side view, allows rotation of camera (eg. Potion Shop, Meadow at fairy grotto) "CIRCLE7" /* 0x41 */ CAM_SET_NORMAL4, /* 0x42 */ CAM_SET_MAX } CameraSettingType; typedef enum { /* 0x00 */ CAM_MODE_NORMAL, /* 0x01 */ CAM_MODE_TARGET, // "PARALLEL" /* 0x02 */ CAM_MODE_FOLLOWTARGET, // "KEEPON" /* 0x03 */ CAM_MODE_TALK, /* 0x04 */ CAM_MODE_BATTLE, /* 0x05 */ CAM_MODE_CLIMB, /* 0x06 */ CAM_MODE_FIRSTPERSON, // "SUBJECT" /* 0x07 */ CAM_MODE_BOWARROW, /* 0x08 */ CAM_MODE_BOWARROWZ, /* 0x09 */ CAM_MODE_HOOKSHOT, // "FOOKSHOT" /* 0x0A */ CAM_MODE_BOOMERANG, /* 0x0B */ CAM_MODE_SLINGSHOT, // "PACHINCO" /* 0x0C */ CAM_MODE_CLIMBZ, /* 0x0D */ CAM_MODE_JUMP, /* 0x0E */ CAM_MODE_HANG, /* 0x0F */ CAM_MODE_HANGZ, /* 0x10 */ CAM_MODE_FREEFALL, /* 0x11 */ CAM_MODE_CHARGE, /* 0x12 */ CAM_MODE_STILL, /* 0x13 */ CAM_MODE_PUSHPULL, /* 0x14 */ CAM_MODE_FOLLOWBOOMERANG, // "BOOKEEPON" /* 0x15 */ CAM_MODE_MAX } CameraModeType; typedef enum { /* 0x00 */ CAM_FUNC_NONE, /* 0x01 */ CAM_FUNC_NORM0, /* 0x02 */ CAM_FUNC_NORM1, /* 0x03 */ CAM_FUNC_NORM2, /* 0x04 */ CAM_FUNC_NORM3, /* 0x05 */ CAM_FUNC_NORM4, /* 0x06 */ CAM_FUNC_PARA0, /* 0x07 */ CAM_FUNC_PARA1, /* 0x08 */ CAM_FUNC_PARA2, /* 0x09 */ CAM_FUNC_PARA3, /* 0x0A */ CAM_FUNC_PARA4, /* 0x0B */ CAM_FUNC_KEEP0, /* 0x0C */ CAM_FUNC_KEEP1, /* 0x0D */ CAM_FUNC_KEEP2, /* 0x0E */ CAM_FUNC_KEEP3, /* 0x0F */ CAM_FUNC_KEEP4, /* 0x10 */ CAM_FUNC_SUBJ0, /* 0x11 */ CAM_FUNC_SUBJ1, /* 0x12 */ CAM_FUNC_SUBJ2, /* 0x13 */ CAM_FUNC_SUBJ3, /* 0x14 */ CAM_FUNC_SUBJ4, /* 0x15 */ CAM_FUNC_JUMP0, /* 0x16 */ CAM_FUNC_JUMP1, /* 0x17 */ CAM_FUNC_JUMP2, /* 0x18 */ CAM_FUNC_JUMP3, /* 0x19 */ CAM_FUNC_JUMP4, /* 0x1A */ CAM_FUNC_BATT0, /* 0x1B */ CAM_FUNC_BATT1, /* 0x1C */ CAM_FUNC_BATT2, /* 0x1D */ CAM_FUNC_BATT3, /* 0x1E */ CAM_FUNC_BATT4, /* 0x1F */ CAM_FUNC_FIXD0, /* 0x20 */ CAM_FUNC_FIXD1, /* 0x21 */ CAM_FUNC_FIXD2, /* 0x22 */ CAM_FUNC_FIXD3, /* 0x23 */ CAM_FUNC_FIXD4, /* 0x24 */ CAM_FUNC_DATA0, /* 0x25 */ CAM_FUNC_DATA1, /* 0x26 */ CAM_FUNC_DATA2, /* 0x27 */ CAM_FUNC_DATA3, /* 0x28 */ CAM_FUNC_DATA4, /* 0x29 */ CAM_FUNC_UNIQ0, /* 0x2A */ CAM_FUNC_UNIQ1, /* 0x2B */ CAM_FUNC_UNIQ2, /* 0x2C */ CAM_FUNC_UNIQ3, /* 0x2D */ CAM_FUNC_UNIQ4, /* 0x2E */ CAM_FUNC_UNIQ5, /* 0x2F */ CAM_FUNC_UNIQ6, /* 0x30 */ CAM_FUNC_UNIQ7, /* 0x31 */ CAM_FUNC_UNIQ8, /* 0x32 */ CAM_FUNC_UNIQ9, /* 0x33 */ CAM_FUNC_DEMO0, /* 0x34 */ CAM_FUNC_DEMO1, /* 0x35 */ CAM_FUNC_DEMO2, /* 0x36 */ CAM_FUNC_DEMO3, /* 0x37 */ CAM_FUNC_DEMO4, /* 0x38 */ CAM_FUNC_DEMO5, /* 0x39 */ CAM_FUNC_DEMO6, /* 0x3A */ CAM_FUNC_DEMO7, /* 0x3B */ CAM_FUNC_DEMO8, /* 0x3C */ CAM_FUNC_DEMO9, /* 0x3D */ CAM_FUNC_SPEC0, /* 0x3E */ CAM_FUNC_SPEC1, /* 0x3F */ CAM_FUNC_SPEC2, /* 0x40 */ CAM_FUNC_SPEC3, /* 0x41 */ CAM_FUNC_SPEC4, /* 0x42 */ CAM_FUNC_SPEC5, /* 0x43 */ CAM_FUNC_SPEC6, /* 0x44 */ CAM_FUNC_SPEC7, /* 0x45 */ CAM_FUNC_SPEC8, /* 0x46 */ CAM_FUNC_SPEC9, /* 0x47 */ CAM_FUNC_MAX } CameraFuncType; typedef enum { /* 0x00 */ CAM_DATA_Y_OFFSET, /* 0x01 */ CAM_DATA_EYE_DIST, /* 0x02 */ CAM_DATA_EYE_DIST_NEXT, /* 0x03 */ CAM_DATA_PITCH_TARGET, /* 0x04 */ CAM_DATA_YAW_UPDATE_RATE_TARGET, /* 0x05 */ CAM_DATA_XZ_UPDATE_RATE_TARGET, /* 0x06 */ CAM_DATA_MAX_YAW_UPDATE, /* 0x07 */ CAM_DATA_FOV, /* 0x08 */ CAM_DATA_AT_LERP_STEP_SCALE, /* 0x09 */ CAM_DATA_FLAGS, /* 0x0A */ CAM_DATA_YAW_TARGET, /* 0x0B */ CAM_DATA_GROUND_Y_OFFSET, /* 0x0C */ CAM_DATA_GROUND_AT_LERP_STEP_SCALE, /* 0x0D */ CAM_DATA_SWING_YAW_INIT, /* 0x0E */ CAM_DATA_SWING_YAW_FINAL, /* 0x0F */ CAM_DATA_SWING_PITCH_INIT, /* 0x10 */ CAM_DATA_SWING_PITCH_FINAL, /* 0x11 */ CAM_DATA_SWING_PITCH_ADJ, /* 0x12 */ CAM_DATA_MIN_MAX_DIST_FACTOR, /* 0x13 */ CAM_DATA_AT_OFFSET_X, /* 0x14 */ CAM_DATA_AT_OFFSET_Y, /* 0x15 */ CAM_DATA_AT_OFFSET_Z, /* 0x16 */ CAM_DATA_UNK_22, /* 0x17 */ CAM_DATA_UNK_23, /* 0x18 */ CAM_DATA_FOV_SCALE, /* 0x19 */ CAM_DATA_YAW_SCALE, /* 0x1A */ CAM_DATA_UNK_26, /* 0x1B */ CAM_DATA_MAX } CameraDataType; #define CAM_FUNCDATA_FLAGS(flags) \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Vec3f collisionClosePoint; /* 0x0C */ CollisionPoly* atEyePoly; /* 0x10 */ f32 swingUpdateRate; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 unk_18; /* 0x1A */ s16 swingUpdateRateTimer; } SwingAnimation; // size = 0x1C typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 yOffset; /* 0x20 */ f32 unk_20; /* 0x24 */ s16 slopePitchAdj; /* 0x26 */ s16 swingYawTarget; /* 0x28 */ s16 unk_28; /* 0x2A */ s16 startSwingTimer; } Normal1Anim; // size = 0x2C typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 atLERPScaleMax; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 interfaceFlags; /* 0x24 */ Normal1Anim anim; } Normal1; // size = 0x50 #define CAM_FUNCDATA_NORM1(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } #define CAM_FUNCDATA_NORM1_ALT(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_UNK_26 }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ Vec3f unk_0C; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 unk_20; /* 0x22 */ s16 unk_22; /* 0x24 */ f32 unk_24; /* 0x28 */ s16 unk_28; } Normal2Anim; // size = 0x2A typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 interfaceFlags; /* 0x20 */ Normal2Anim anim; } Normal2; // size = 0x4A #define CAM_FUNCDATA_NORM2(yOffset, eyeDist, eyeDistNext, unk_23, yawUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { unk_23, CAM_DATA_UNK_23 }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ s16 curPitch; /* 0x26 */ s16 yawUpdAmt; /* 0x28 */ s16 yawTimer; /* 0x2A */ s16 distTimer; } Normal3Anim; // size = 0x2C typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 yawUpdateSpeed; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 fovTarget; /* 0x18 */ f32 maxAtLERPScale; /* 0x1C */ s16 pitchTarget; /* 0x1E */ s16 interfaceFlags; /* 0x20 */ Normal3Anim anim; } Normal3; // size = 0x4C #define CAM_FUNCDATA_NORM3(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Vec3f unk_00; /* 0x0C */ f32 yTarget; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 yawTarget; /* 0x14 */ s16 pitchTarget; /* 0x16 */ s16 unk_16; /* 0x18 */ s16 animTimer; } Parallel1Anim; // size = 0x1A typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distTarget; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 yawTarget; /* 0x24 */ s16 interfaceFlags; /* 0x28 */ Parallel1Anim anim; } Parallel1; // size = 0x42 #define CAM_FUNCDATA_PARA1(yOffset, eyeDist, pitchTarget, yawTarget, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, flags, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawTarget, CAM_DATA_YAW_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ VecSph unk_20; } Jump1Anim; // size = 0x28 typedef struct { /* 0x00 */ f32 atYOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 yawUpateRateTarget; /* 0x10 */ f32 maxYawUpdate; /* 0x14 */ f32 unk_14; // never used. /* 0x18 */ f32 atLERPScaleMax; /* 0x1C */ s16 interfaceFlags; /* 0x20 */ Jump1Anim anim; } Jump1; // size = 0x48 #define CAM_FUNCDATA_JUMP1(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ f32 floorY; /* 0x4 */ s16 yawTarget; /* 0x6 */ s16 initYawDiff; // unused, set but not read. /* 0x8 */ s16 yawAdj; /* 0xA */ s16 onFloor; // unused, set but not read /* 0xC */ s16 animTimer; } Jump2Anim; // size = 0x10 typedef struct { /* 0x00 */ f32 atYOffset; /* 0x04 */ f32 minDist; /* 0x08 */ f32 maxDist; /* 0x0C */ f32 minMaxDistFactor; /* 0x10 */ f32 yawUpdRateTarget; /* 0x14 */ f32 xzUpdRateTarget; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 atLERPStepScale; /* 0x20 */ s16 interfaceFlags; /* 0x24 */ Jump2Anim anim; } Jump2; // size = 0x34 #define CAM_FUNCDATA_JUMP2(yOffset, eyeDist, eyeDistNext, minMaxDistFactor, yawUpdateRateTarget, xzUpdateRateTarget, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { minMaxDistFactor, CAM_DATA_MIN_MAX_DIST_FACTOR }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ SwingAnimation swing; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 animTimer; /* 0x22 */ s16 mode; } Jump3Anim; // size = 0x24 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ f32 swingUpdateRate; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 fovTarget; /* 0x1C */ f32 unk_1C; /* 0x20 */ s16 pitchTarget; /* 0x22 */ s16 interfaceFlags; /* 0x24 */ Jump3Anim anim; } Jump3; // size = 0x48 #define CAM_FUNCDATA_JUMP3(yOffset, eyeDist, eyeDistNext, pitchTarget, yawUpdateRateTarget, xzUpdateRateTarget, maxYawUpdate, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { maxYawUpdate, CAM_DATA_MAX_YAW_UPDATE }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ f32 initialEyeToAtDist; /* 0x04 */ f32 roll; /* 0x08 */ f32 yPosOffset; /* 0x0C */ Actor* target; /* 0x10 */ f32 unk_10; /* 0x14 */ s16 unk_14; // unused /* 0x16 */ s16 initialEyeToAtYaw; /* 0x18 */ s16 initialEyeToAtPitch; /* 0x1A */ s16 animTimer; /* 0x1C */ s16 chargeTimer; } Battle1Anim; // size = 0x1E typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distance; /* 0x08 */ f32 swingYawInitial; /* 0x0C */ f32 swingYawFinal; /* 0x10 */ f32 swingPitchInitial; /* 0x14 */ f32 swingPitchFinal; /* 0x18 */ f32 swingPitchAdj; /* 0x1C */ f32 fov; /* 0x20 */ f32 atLERPScaleOnGround; /* 0x24 */ f32 yOffsetOffGround; /* 0x28 */ f32 atLERPScaleOffGround; /* 0x2C */ s16 flags; /* 0x30 */ Battle1Anim anim; } Battle1; // size = 0x50 #define CAM_FUNCDATA_BATT1(yOffset, eyeDist, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, flags, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } typedef struct { /* 0x0 */ s16 animTimer; } Battle4Anim; // size = 0x2 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 rTarget; /* 0x08 */ s16 pitchTarget; /* 0x0C */ f32 lerpUpdateRate; /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 atLERPTarget; /* 0x18 */ s16 interfaceFlags; /* 0x1A */ s16 unk_1A; /* 0x1C */ Battle4Anim anim; } Battle4; // size = 0x20 #define CAM_FUNCDATA_BATT4(yOffset, eyeDist, pitchTarget, yawUpdateRateTarget, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ Actor* unk_0C; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; /* 0x16 */ s16 unk_16; } Keep1Anim; // size = 0x18 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ f32 unk_2C; /* 0x30 */ s16 interfaceFlags; /* 0x34 */ Keep1Anim anim; } KeepOn1; // size = 0x4C #define CAM_FUNCDATA_KEEP1(yOffset, eyeDist, eyeDistNext, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, flags, groundYOffset, groundAtLerpStepScale) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS }, \ { groundYOffset, CAM_DATA_GROUND_Y_OFFSET }, \ { groundAtLerpStepScale, CAM_DATA_GROUND_AT_LERP_STEP_SCALE } typedef struct { /* 0x00 */ Vec3f eyeToAtTarget; // esentially a VecSph, but all floats. /* 0x0C */ Actor* target; /* 0x10 */ Vec3f atTarget; /* 0x1C */ s16 animTimer; } Keep3Anim; // size = 0x20 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 minDist; /* 0x08 */ f32 maxDist; /* 0x0C */ f32 swingYawInital; /* 0x10 */ f32 swingYawFinal; /* 0x14 */ f32 swingPitchInitial; /* 0x18 */ f32 swingPitchFinal; /* 0x1C */ f32 swingPitchAdj; /* 0x20 */ f32 fovTarget; /* 0x24 */ f32 atLERPScaleMax; /* 0x28 */ s16 initTimer; /* 0x2A */ s16 flags; /* 0x2C */ Keep3Anim anim; } KeepOn3; // size = 0x4C #define CAM_FUNCDATA_KEEP3(yOffset, eyeDist, eyeDistNext, swingYawInit, swingYawFinal, swingPitchInit, swingPitchFinal, swingPitchAdj, fov, atLerpStepScale, yawUpdateRateTarget, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { swingYawInit, CAM_DATA_SWING_YAW_INIT }, \ { swingYawFinal, CAM_DATA_SWING_YAW_FINAL }, \ { swingPitchInit, CAM_DATA_SWING_PITCH_INIT }, \ { swingPitchFinal, CAM_DATA_SWING_PITCH_FINAL }, \ { swingPitchAdj, CAM_DATA_SWING_PITCH_ADJ }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ s16 unk_0C; /* 0x0E */ s16 unk_0E; /* 0x10 */ s16 unk_10; /* 0x12 */ s16 unk_12; /* 0x14 */ s16 unk_14; } KeepOn4_Unk20; // size = 0x14 typedef struct { /* 0x00 */ f32 unk_00; /* 0x04 */ f32 unk_04; /* 0x08 */ f32 unk_08; /* 0x0C */ f32 unk_0C; /* 0x10 */ f32 unk_10; /* 0x14 */ f32 unk_14; /* 0x18 */ f32 unk_18; /* 0x1C */ s16 unk_1C; /* 0x1E */ s16 unk_1E; /* 0x20 */ KeepOn4_Unk20 unk_20; } KeepOn4; // size = 0x34 #define CAM_FUNCDATA_KEEP4(yOffset, eyeDist, pitchTarget, yawTarget, atOffsetZ, fov, flags, yawUpdateRateTarget, unk_22) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { yawTarget, CAM_DATA_YAW_TARGET }, \ { atOffsetZ, CAM_DATA_AT_OFFSET_Z }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { unk_22, CAM_DATA_UNK_22 } typedef struct { /* 0x0 */ f32 fovTarget; /* 0x4 */ s16 animTimer; } KeepOn0Anim; // size = 0x8 typedef struct { /* 0x00 */ f32 fovScale; /* 0x04 */ f32 yawScale; /* 0x08 */ s16 timerInit; /* 0x0A */ s16 interfaceFlags; /* 0x0C */ KeepOn0Anim anim; } KeepOn0; // size = 0x14 #define CAM_FUNCDATA_KEEP0(fovScale, yawScale, yawUpdateRateTarget, flags) \ { fovScale, CAM_DATA_FOV_SCALE }, \ { yawScale, CAM_DATA_YAW_SCALE }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ PosRot eyePosRotTarget; /* 0x14 */ s16 fov; } Fixed1Anim; // size = 0x18 typedef struct { /* 0x00 */ f32 unk_00; // seems to be unused? /* 0x04 */ f32 lerpStep; /* 0x08 */ f32 fov; /* 0x0C */ s16 interfaceFlags; /* 0x10 */ Fixed1Anim anim; } Fixed1; // size = 0x28 #define CAM_FUNCDATA_FIXD1(yOffset, yawUpdateRateTarget, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ Vec3f eye; /* 0xC */ s16 fov; } Fixed2InitParams; // size = 0x10 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeStepScale; /* 0x08 */ f32 posStepScale; /* 0x0C */ f32 fov; /* 0x10 */ s16 interfaceFlags; /* 0x14 */ Fixed2InitParams initParams; } Fixed2; // size = 0x24 #define CAM_FUNCDATA_FIXD2(yOffset, yawUpdateRateTarget, xzUpdateRateTarget, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ Vec3s rot; /* 0x6 */ s16 fov; /* 0x8 */ s16 updDirTimer; /* 0xA */ s16 jfifId; } Fixed3Anim; // size = 0xC typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Fixed3Anim anim; } Fixed3; // size = 0x10 typedef struct { /* 0x0 */ Vec3f eyeTarget; /* 0xC */ f32 followSpeed; } Fixed4Anim; // size = 0x10 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 speedToEyePos; /* 0x08 */ f32 followSpeed; /* 0x0C */ f32 fov; /* 0x10 */ s16 interfaceFlags; /* 0x14 */ Fixed4Anim anim; } Fixed4; // size = 0x24 #define CAM_FUNCDATA_FIXD4(yOffset, yawUpdateRateTarget, xzUpdateRateTarget, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { xzUpdateRateTarget, CAM_DATA_XZ_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ f32 r; /* 0x4 */ s16 yaw; /* 0x6 */ s16 pitch; /* 0x8 */ s16 animTimer; } Subj3Anim; // size = 0xC typedef struct { /* 0x00 */ f32 eyeNextYOffset; /* 0x04 */ f32 eyeDist; /* 0x08 */ f32 eyeNextDist; /* 0x0C */ f32 unk_0C; // unused /* 0x10 */ Vec3f atOffset; /* 0x1C */ f32 fovTarget; /* 0x20 */ s16 interfaceFlags; /* 0x24 */ Subj3Anim anim; } Subj3; // size = 0x30 #define CAM_FUNCDATA_SUBJ3(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, atOffsetX, atOffsetY, atOffsetZ, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { atOffsetX, CAM_DATA_AT_OFFSET_X }, \ { atOffsetY, CAM_DATA_AT_OFFSET_Y }, \ { atOffsetZ, CAM_DATA_AT_OFFSET_Z }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Linef unk_00; /* 0x18 */ f32 unk_18; /* 0x1C */ f32 unk_1C; /* 0x20 */ f32 unk_20; /* 0x24 */ f32 unk_24; /* 0x28 */ f32 unk_28; /* 0x2C */ s16 unk_2C; /* 0x2E */ s16 unk_2E; /* 0x30 */ s16 unk_30; /* 0x32 */ s16 unk_32; } Subj4Anim; // size = 0x34 typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Subj4Anim anim; } Subj4; // size = 0x38 #define CAM_FUNCDATA_SUBJ4(yOffset, eyeDist, eyeDistNext, yawUpdateRateTarget, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ PosRot eyePosRot; /* 0x14 */ char unk_14[0x8]; /* 0x1C */ s16 fov; /* 0x1E */ s16 jfifId; } Data4InitParams; // size = 0x20 typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 fov; /* 0x8 */ s16 interfaceFlags; /* 0xC */ Data4InitParams initParams; } Data4; // size = 0x2C #define CAM_FUNCDATA_DATA4(yOffset, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ f32 unk_00; // unused /* 0x4 */ s16 yawTarget; /* 0x6 */ s16 yawTargetAdj; /* 0x8 */ s16 timer; } Unique1Anim; // size = 0xC typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distMin; /* 0x08 */ f32 distMax; /* 0x0C */ char unk_0C[4]; // unused /* 0x10 */ f32 fovTarget; /* 0x14 */ f32 atLERPScaleMax; /* 0x18 */ s16 pitchTarget; /* 0x1A */ s16 interfaceFlags; /* 0x1C */ Unique1Anim anim; } Unique1; // size = 0x28 #define CAM_FUNCDATA_UNIQ1(yOffset, eyeDist, eyeDistNext, pitchTarget, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ f32 unk_00; /* 0x4 */ s16 unk_04; } Unique2Unk10; // size = 0x8 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 distTarget; /* 0x08 */ f32 fovTarget; /* 0x0C */ s16 interfaceFlags; /* 0x10 */ Unique2Unk10 unk_10; // unused, values set but not read. } Unique2; // size = 0x18 #define CAM_FUNCDATA_UNIQ2(yOffset, eyeDist, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ f32 initialFov; /* 0x4 */ f32 initialDist; } Unique3Anim; // size = 0x8 typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 fov; /* 0x8 */ s16 interfaceFlags; } Unique3Params; // size = 0xC typedef struct { /* 0x0 */ struct Actor* doorActor; /* 0x4 */ s16 camDataIdx; /* 0x6 */ s16 timer1; /* 0x8 */ s16 timer2; /* 0xA */ s16 timer3; } DoorParams; // size = 0xC typedef struct { /* 0x00 */ DoorParams doorParams; /* 0x0C */ Unique3Params params; /* 0x18 */ Unique3Anim anim; } Unique3; // size = 0x20 #define CAM_FUNCDATA_UNIQ3(yOffset, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Vec3f initalPos; /* 0x0C */ s16 animTimer; /* 0x10 */ Linef sceneCamPosPlayerLine; } Unique0Anim; // size = 0x28 typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Unique0Anim anim; } Unique0Params; // size = 0x2C typedef struct { /* 0x0 */ DoorParams doorParams; /* 0xC */ Unique0Params uniq0; } Unique0; // size = 0x38 typedef struct { /* 0x0 */ s16 interfaceFlags; } Unique6; // size = 0x4 typedef union { /* 0x0 */ Vec3s unk_00; } Unique7Unk8; // size = 0x8 typedef struct { /* 0x0 */ f32 fov; /* 0x4 */ s16 interfaceFlags; /* 0x6 */ s16 align; /* 0x8 */ Unique7Unk8 unk_08; // unk_08 goes unused. } Unique7; // size = 0x10 #define CAM_FUNCDATA_UNIQ7(fov, flags) \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } /** initFlags * & 0x00FF = atInitFlags * & 0xFF00 = eyeInitFlags * 0x1: Direct Copy of atTargetInit * if initFlags & 0x6060: use head for focus point * 0x2: Add atTargetInit to view's lookAt * if initFlags & 0x6060: use world for focus point * 0x3: Add atTargetInit to camera's at * 0x4: Don't update targets? * 0x8: flag to use atTagetInit as f32 pitch, yaw, r * 0x10: ? unused * 0x20: focus on player */ typedef struct { /* 0x00 */ u8 actionFlags; /* 0x01 */ u8 unk_01; /* 0x02 */ s16 initFlags; /* 0x04 */ s16 timerInit; /* 0x06 */ s16 rollTargetInit; /* 0x08 */ f32 fovTargetInit; /* 0x0C */ f32 lerpStepScale; /* 0x10 */ Vec3f atTargetInit; /* 0x1C */ Vec3f eyeTargetInit; } OnePointCsFull; /* size = 0x28 */ typedef struct { /* 0x00 */ OnePointCsFull* curKeyFrame; /* 0x04 */ Vec3f atTarget; /* 0x10 */ Vec3f eyeTarget; /* 0x1C */ Vec3f playerPos; /* 0x28 */ f32 fovTarget; /* 0x2C */ VecSph atEyeOffsetTarget; /* 0x34 */ s16 rollTarget; /* 0x36 */ s16 curKeyFrameIdx; /* 0x38 */ s16 unk_38; /* 0x3A */ s16 isNewKeyFrame; /* 0x3C */ s16 keyFrameTimer; } Unique9Anim; // size = 0x3E typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Unique9Anim anim; } Unique9; // size = 0x40 typedef struct { /* 0x0 */ s32 keyFrameCnt; /* 0x4 */ OnePointCsFull* keyFrames; /* 0x8 */ Unique9 uniq9; } Unique9OnePointCs; // size = 0x48 typedef struct { /* 0x0 */ f32 curFrame; /* 0x4 */ s16 keyframe; } Demo1Anim; // size = 0x14 typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Demo1Anim anim; } Demo1; // size = 0x18 typedef struct { /* 0x00 */ Vec3f initialAt; /* 0x0C */ f32 unk_0C; /* 0x10 */ s16 animFrame; /* 0x12 */ s16 yawDir; } Demo3Anim; // size = 0x14 typedef struct { /* 0x0 */ f32 fov; /* 0x4 */ f32 unk_04; // unused /* 0x8 */ s16 interfaceFlags; /* 0xC */ Demo3Anim anim; } Demo3; // size = 0x20 #define CAM_FUNCDATA_DEMO3(fov, atLerpStepScale, flags) \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ s16 animTimer; /* 0x4 */ Vec3f atTarget; } Demo6Anim; // size = 0x10 typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x2 */ s16 unk_02; /* 0x4 */ Demo6Anim anim; } Demo6; // size = 0x14 typedef struct { /* 0x0 */ f32 curFrame; /* 0x4 */ s16 keyframe; /* 0x6 */ s16 doLERPAt; /* 0x8 */ s16 finishAction; /* 0xA */ s16 animTimer; } Demo9Anim; // size = 0xC typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Demo9Anim anim; } Demo9; // size = 0x10 typedef struct { /* 0x0 */ CutsceneCameraPoint* atPoints; /* 0x4 */ CutsceneCameraPoint* eyePoints; /* 0x8 */ s16 actionParameters; /* 0xA */ s16 initTimer; } OnePointCsCamera; // size = 0xC typedef struct { /* 0x0 */ OnePointCsCamera onePointCs; /* 0xC */ Demo9 demo9; } Demo9OnePointCs; // size = 0x1C typedef struct { /* 0x0 */ f32 lerpAtScale; /* 0x4 */ s16 interfaceFlags; } Special0; // size = 0x8 #define CAM_FUNCDATA_SPEC0(yawUpdateRateTarget, flags) \ { yawUpdateRateTarget, CAM_DATA_YAW_UPDATE_RATE_TARGET }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ s16 initalTimer; } Special4; // size = 0x4 typedef struct { /* 0x0 */ s16 animTimer; } Special5Anim; // size = 0x4 typedef struct { /* 0x00 */ f32 yOffset; /* 0x04 */ f32 eyeDist; /* 0x08 */ f32 minDistForRot; /* 0x0C */ f32 fovTarget; /* 0x10 */ f32 atMaxLERPScale; /* 0x14 */ s16 timerInit; /* 0x16 */ s16 pitch; /* 0x18 */ s16 interfaceFlags; /* 0x1A */ s16 unk_1A; /* 0x1C */ Special5Anim anim; } Special5; // size = 0x20 #define CAM_FUNCDATA_SPEC5(yOffset, eyeDist, eyeDistNext, unk_22, pitchTarget, fov, atLerpStepScale, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { unk_22, CAM_DATA_UNK_22 }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { flags, CAM_DATA_FLAGS } // Uses incorrect CAM_DATA values #define CAM_FUNCDATA_SPEC5_ALT(yOffset, eyeDist, eyeDistNext, pitchTarget, fov, atLerpStepScale, unk_22, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { eyeDist, CAM_DATA_EYE_DIST }, \ { eyeDistNext, CAM_DATA_EYE_DIST_NEXT }, \ { pitchTarget, CAM_DATA_PITCH_TARGET }, \ { fov, CAM_DATA_FOV }, \ { atLerpStepScale, CAM_DATA_AT_LERP_STEP_SCALE }, \ { unk_22, CAM_DATA_UNK_22 }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x0 */ s16 idx; } Special7; // size = 0x4 typedef struct { /* 0x0 */ f32 initalPlayerY; /* 0x4 */ s16 animTimer; } Special6Anim; // size = 0x8 typedef struct { /* 0x0 */ s16 interfaceFlags; /* 0x4 */ Special6Anim anim; } Special6; // size = 0xC typedef struct { /* 0x0 */ s16 targetYaw; } Special9Anim; // size = 0x2 typedef struct { /* 0x0 */ f32 yOffset; /* 0x4 */ f32 unk_04; /* 0x8 */ s16 interfaceFlags; /* 0xA */ s16 unk_0A; /* 0xC */ Special9Anim anim; } Special9Params; // size = 0x10 typedef struct { /* 0x0 */ DoorParams doorParams; /* 0xC */ Special9Params params; } Special9; // size = 0x1C #define CAM_FUNCDATA_SPEC9(yOffset, fov, flags) \ { yOffset, CAM_DATA_Y_OFFSET }, \ { fov, CAM_DATA_FOV }, \ { flags, CAM_DATA_FLAGS } typedef struct { /* 0x00 */ Vec3f pos; /* 0x0C */ Vec3f norm; /* 0x18 */ CollisionPoly* poly; /* 0x1C */ VecSph sphNorm; /* 0x24 */ s32 bgId; } CamColChk; // size = 0x28 typedef struct { /* 0x000 */ char paramData[0x14 * sizeof(void*)]; /* 0x050 */ Vec3f at; /* 0x05C */ Vec3f eye; /* 0x068 */ Vec3f up; /* 0x074 */ Vec3f eyeNext; /* 0x080 */ Vec3f skyboxOffset; /* 0x08C */ struct PlayState* play; /* 0x090 */ struct Player* player; /* 0x094 */ PosRot playerPosRot; /* 0x0A8 */ struct Actor* target; /* 0x0AC */ PosRot targetPosRot; /* 0x0C0 */ f32 rUpdateRateInv; /* 0x0C4 */ f32 pitchUpdateRateInv; /* 0x0C8 */ f32 yawUpdateRateInv; /* 0x0CC */ f32 xzOffsetUpdateRate; /* 0x0D0 */ f32 yOffsetUpdateRate; /* 0x0D4 */ f32 fovUpdateRate; /* 0x0D8 */ f32 xzSpeed; /* 0x0DC */ f32 dist; /* 0x0E0 */ f32 speedRatio; /* 0x0E4 */ Vec3f posOffset; /* 0x0F0 */ Vec3f playerPosDelta; /* 0x0FC */ f32 fov; /* 0x100 */ f32 atLERPStepScale; /* 0x104 */ f32 playerGroundY; /* 0x108 */ Vec3f floorNorm; /* 0x114 */ f32 waterYPos; /* 0x118 */ s32 waterPrevCamIdx; /* 0x11C */ s32 waterPrevCamSetting; /* 0x120 */ s32 waterQuakeId; /* 0x124 */ void* data0; /* 0x128 */ void* data1; /* 0x12C */ s16 data2; /* 0x12E */ s16 data3; /* 0x130 */ s16 uid; /* 0x132 */ char unk_132[2]; /* 0x134 */ Vec3s inputDir; /* 0x13A */ Vec3s camDir; /* 0x140 */ s16 status; /* 0x142 */ s16 setting; /* 0x144 */ s16 mode; /* 0x146 */ s16 bgCheckId; /* 0x148 */ s16 camDataIdx; /* 0x14A */ s16 unk_14A; /* 0x14C */ s16 unk_14C; /* 0x14E */ s16 childCamIdx; /* 0x150 */ s16 waterDistortionTimer; /* 0x152 */ s16 distortionFlags; /* 0x154 */ s16 prevSetting; /* 0x156 */ s16 nextCamDataIdx; /* 0x158 */ s16 nextBGCheckId; /* 0x15A */ s16 roll; /* 0x15C */ s16 paramFlags; /* 0x15E */ s16 animState; /* 0x160 */ s16 timer; /* 0x162 */ s16 parentCamIdx; /* 0x164 */ s16 thisIdx; /* 0x166 */ s16 prevCamDataIdx; /* 0x168 */ s16 csId; /* 0x16A */ s16 unk_16A; } Camera; // size = 0x16C /** * Debug Camera */ typedef struct { /* 0x0000 */ s16 mode; /* 0x0002 */ s16 nFrames; /* 0x0004 */ s16 nPoints; /* 0x0006 */ s16 unkIdx; /* 0x0008 */ s16 unk_08; /* 0x000A */ s16 unk_0A; /* 0x000C */ s32 unk_0C; // bool: indicates position vs lookAt? /* 0x0010 */ char unk_10[0x14]; /* 0x0024 */ CutsceneCameraPoint position[129]; /* 0x0834 */ CutsceneCameraPoint lookAt[129]; /* 0x1044 */ s16 demoCtrlMenu; /* 0x1046 */ s16 demoCtrlActionIdx; // e (?), s (save), l (load), c (clear) /* 0x1048 */ s16 demoCtrlToggleSwitch; /* 0x104A */ Vec3s unk_104A; } DbCameraSub; // size = 0x1050 typedef struct { /* 0x00 */ s32 unk_00; /* 0x04 */ Vec3f at; /* 0x10 */ Vec3f eye; /* 0x1C */ Vec3f unk_1C; /* 0x28 */ char unk_28[0xC]; /* 0x34 */ s32 unk_34; /* 0x38 */ s32 unk_38; /* 0x3C */ s32 unk_3C; // bool /* 0x40 */ s32 unk_40; /* 0x44 */ s32 unk_44; /* 0x48 */ f32 fov; /* 0x4C */ s16 roll; /* 0x4E */ char unk_4E[0x2]; /* 0x50 */ f32 rollDegrees; /* 0x54 */ Vec3f unk_54; /* 0x60 */ Vec3f unk_60; /* 0x6C */ Vec3f unk_6C; /* 0x78 */ s16 unk_78; /* 0x7A */ s16 unk_7A; /* 0x7C */ DbCameraSub sub; } DbCamera; // size = 0x10CC typedef struct { /* 0x00 */ char letter; /* 0x01 */ u8 unk_01; /* 0x02 */ s16 mode; /* 0x04 */ CutsceneCameraPoint* position; /* 0x08 */ CutsceneCameraPoint* lookAt; /* 0x0C */ s16 nFrames; /* 0x0E */ s16 nPoints; } DbCameraCut; // size = 0x10 typedef struct { /* 0x00 */ f32 curFrame; /* 0x04 */ f32 unk_04; // frame count? /* 0x08 */ s16 keyframe; /* 0x0A */ s16 unk_0A; /* 0x0C */ s16 unk_0C; /* 0x10 */ Vec3f positionPos; // confusing name /* 0x1C */ Vec3f lookAtPos; /* 0x28 */ f32 roll; /* 0x2C */ f32 fov; } DbCameraAnim; // size = 0x30 #endif