#pragma once #include "align_asset_macro.h" #define dgHumanEyeLookForwardOpenTex "__OTR__objects/object_human/gHumanEyeLookForwardOpenTex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpenTex[] = dgHumanEyeLookForwardOpenTex; #define dgHumanEyeLookForwardHalfTex "__OTR__objects/object_human/gHumanEyeLookForwardHalfTex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalfTex[] = dgHumanEyeLookForwardHalfTex; #define dgHumanEyeLookForwardClosedTex "__OTR__objects/object_human/gHumanEyeLookForwardClosedTex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosedTex[] = dgHumanEyeLookForwardClosedTex; #define dgHumanEyeLookRightOpenTex "__OTR__objects/object_human/gHumanEyeLookRightOpenTex" static const ALIGN_ASSET(2) char gHumanEyeLookRightOpenTex[] = dgHumanEyeLookRightOpenTex; #define dgHumanEyeLookRightHalfTex "__OTR__objects/object_human/gHumanEyeLookRightHalfTex" static const ALIGN_ASSET(2) char gHumanEyeLookRightHalfTex[] = dgHumanEyeLookRightHalfTex; #define dgHumanEyeLookLeftOpenTex "__OTR__objects/object_human/gHumanEyeLookLeftOpenTex" static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpenTex[] = dgHumanEyeLookLeftOpenTex; #define dgHumanEyeLookLeftHalfTex "__OTR__objects/object_human/gHumanEyeLookLeftHalfTex" static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalfTex[] = dgHumanEyeLookLeftHalfTex; #define dgHumanEyeLookUpOpenTex "__OTR__objects/object_human/gHumanEyeLookUpOpenTex" static const ALIGN_ASSET(2) char gHumanEyeLookUpOpenTex[] = dgHumanEyeLookUpOpenTex; #define dgHumanEyeLookDownOpenTex "__OTR__objects/object_human/gHumanEyeLookDownOpenTex" static const ALIGN_ASSET(2) char gHumanEyeLookDownOpenTex[] = dgHumanEyeLookDownOpenTex; #define dgHumanEyebrowNormalTex "__OTR__objects/object_human/gHumanEyebrowNormalTex" static const ALIGN_ASSET(2) char gHumanEyebrowNormalTex[] = dgHumanEyebrowNormalTex; #define dgHumanEyebrowSurprisedTex "__OTR__objects/object_human/gHumanEyebrowSurprisedTex" static const ALIGN_ASSET(2) char gHumanEyebrowSurprisedTex[] = dgHumanEyebrowSurprisedTex; #define dgHumanEyebrowSadTex "__OTR__objects/object_human/gHumanEyebrowSadTex" static const ALIGN_ASSET(2) char gHumanEyebrowSadTex[] = dgHumanEyebrowSadTex; #define dgHumanEyeLookForwardOpen2Tex "__OTR__objects/object_human/gHumanEyeLookForwardOpen2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardOpen2Tex[] = dgHumanEyeLookForwardOpen2Tex; #define dgHumanEyeLookForwardHalf2Tex "__OTR__objects/object_human/gHumanEyeLookForwardHalf2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardHalf2Tex[] = dgHumanEyeLookForwardHalf2Tex; #define dgHumanEyeLookForwardClosed2Tex "__OTR__objects/object_human/gHumanEyeLookForwardClosed2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookForwardClosed2Tex[] = dgHumanEyeLookForwardClosed2Tex; #define dgHumanEyeLookLeftOpen2Tex "__OTR__objects/object_human/gHumanEyeLookLeftOpen2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookLeftOpen2Tex[] = dgHumanEyeLookLeftOpen2Tex; #define dgHumanEyeLookLeftHalf2Tex "__OTR__objects/object_human/gHumanEyeLookLeftHalf2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookLeftHalf2Tex[] = dgHumanEyeLookLeftHalf2Tex; #define dgHumanEyeLookRightOpen2Tex "__OTR__objects/object_human/gHumanEyeLookRightOpen2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookRightOpen2Tex[] = dgHumanEyeLookRightOpen2Tex; #define dgHumanEyeLookRightHalf2Tex "__OTR__objects/object_human/gHumanEyeLookRightHalf2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookRightHalf2Tex[] = dgHumanEyeLookRightHalf2Tex; #define dgHumanEyeLookUpOpen2Tex "__OTR__objects/object_human/gHumanEyeLookUpOpen2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookUpOpen2Tex[] = dgHumanEyeLookUpOpen2Tex; #define dgHumanEyeLookDownOpen2Tex "__OTR__objects/object_human/gHumanEyeLookDownOpen2Tex" static const ALIGN_ASSET(2) char gHumanEyeLookDownOpen2Tex[] = dgHumanEyeLookDownOpen2Tex; #define dgHumanEyebrowNormal2Tex "__OTR__objects/object_human/gHumanEyebrowNormal2Tex" static const ALIGN_ASSET(2) char gHumanEyebrowNormal2Tex[] = dgHumanEyebrowNormal2Tex; #define dgHumanEyebrowSurprised2Tex "__OTR__objects/object_human/gHumanEyebrowSurprised2Tex" static const ALIGN_ASSET(2) char gHumanEyebrowSurprised2Tex[] = dgHumanEyebrowSurprised2Tex; #define dgHumanEyebrowSad2Tex "__OTR__objects/object_human/gHumanEyebrowSad2Tex" static const ALIGN_ASSET(2) char gHumanEyebrowSad2Tex[] = dgHumanEyebrowSad2Tex; #define dobject_human_Tex_005400 "__OTR__objects/object_human/object_human_Tex_005400" static const ALIGN_ASSET(2) char object_human_Tex_005400[] = dobject_human_Tex_005400; #define dobject_human_Tex_005500 "__OTR__objects/object_human/object_human_Tex_005500" static const ALIGN_ASSET(2) char object_human_Tex_005500[] = dobject_human_Tex_005500; #define dgHumanMouthClosed1Tex "__OTR__objects/object_human/gHumanMouthClosed1Tex" static const ALIGN_ASSET(2) char gHumanMouthClosed1Tex[] = dgHumanMouthClosed1Tex; #define dgHumanMouthOpen1Tex "__OTR__objects/object_human/gHumanMouthOpen1Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen1Tex[] = dgHumanMouthOpen1Tex; #define dgHumanMouthOpen2Tex "__OTR__objects/object_human/gHumanMouthOpen2Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen2Tex[] = dgHumanMouthOpen2Tex; #define dgHumanMouthClosed2Tex "__OTR__objects/object_human/gHumanMouthClosed2Tex" static const ALIGN_ASSET(2) char gHumanMouthClosed2Tex[] = dgHumanMouthClosed2Tex; #define dgHumanMouthOpen3Tex "__OTR__objects/object_human/gHumanMouthOpen3Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen3Tex[] = dgHumanMouthOpen3Tex; #define dgHumanMouthOpen4Tex "__OTR__objects/object_human/gHumanMouthOpen4Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen4Tex[] = dgHumanMouthOpen4Tex; #define dgHumanMouthClosed3Tex "__OTR__objects/object_human/gHumanMouthClosed3Tex" static const ALIGN_ASSET(2) char gHumanMouthClosed3Tex[] = dgHumanMouthClosed3Tex; #define dgHumanMouthOpen5Tex "__OTR__objects/object_human/gHumanMouthOpen5Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen5Tex[] = dgHumanMouthOpen5Tex; #define dgHumanMouthOpen6Tex "__OTR__objects/object_human/gHumanMouthOpen6Tex" static const ALIGN_ASSET(2) char gHumanMouthOpen6Tex[] = dgHumanMouthOpen6Tex; #define dgHumanTLUT "__OTR__objects/object_human/gHumanTLUT" static const ALIGN_ASSET(2) char gHumanTLUT[] = dgHumanTLUT; #define dgHumanLookingBackAnim "__OTR__objects/object_human/gHumanLookingBackAnim" static const ALIGN_ASSET(2) char gHumanLookingBackAnim[] = dgHumanLookingBackAnim; #define dgHumanLookingBackStartsAnim "__OTR__objects/object_human/gHumanLookingBackStartsAnim" static const ALIGN_ASSET(2) char gHumanLookingBackStartsAnim[] = dgHumanLookingBackStartsAnim; #define dgHumanTiltHeadAnim "__OTR__objects/object_human/gHumanTiltHeadAnim" static const ALIGN_ASSET(2) char gHumanTiltHeadAnim[] = dgHumanTiltHeadAnim; #define dgHumanLookingAroundAnim "__OTR__objects/object_human/gHumanLookingAroundAnim" static const ALIGN_ASSET(2) char gHumanLookingAroundAnim[] = dgHumanLookingAroundAnim; #define dgHumanLookingBackEndsAnim "__OTR__objects/object_human/gHumanLookingBackEndsAnim" static const ALIGN_ASSET(2) char gHumanLookingBackEndsAnim[] = dgHumanLookingBackEndsAnim; #define dgHumanThinkingEndAnim "__OTR__objects/object_human/gHumanThinkingEndAnim" static const ALIGN_ASSET(2) char gHumanThinkingEndAnim[] = dgHumanThinkingEndAnim; #define dgHumanThinkingStartsAnim "__OTR__objects/object_human/gHumanThinkingStartsAnim" static const ALIGN_ASSET(2) char gHumanThinkingStartsAnim[] = dgHumanThinkingStartsAnim; #define dgHumanThinkingAnim "__OTR__objects/object_human/gHumanThinkingAnim" static const ALIGN_ASSET(2) char gHumanThinkingAnim[] = dgHumanThinkingAnim; #define dgHumanArmLeftDL "__OTR__objects/object_human/gHumanArmLeftDL" static const ALIGN_ASSET(2) char gHumanArmLeftDL[] = dgHumanArmLeftDL; #define dgHumanArmLeftWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperDL" static const ALIGN_ASSET(2) char gHumanArmLeftWrapperDL[] = dgHumanArmLeftWrapperDL; #define dgHumanArmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanArmLeftWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanArmLeftWrapperWrapperDL[] = dgHumanArmLeftWrapperWrapperDL; #define dgHumanForearmLeftDL "__OTR__objects/object_human/gHumanForearmLeftDL" static const ALIGN_ASSET(2) char gHumanForearmLeftDL[] = dgHumanForearmLeftDL; #define dgHumanForearmLeftWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperDL" static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperDL[] = dgHumanForearmLeftWrapperDL; #define dgHumanForearmLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmLeftWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanForearmLeftWrapperWrapperDL[] = dgHumanForearmLeftWrapperWrapperDL; #define dgHumanFootLeftDL "__OTR__objects/object_human/gHumanFootLeftDL" static const ALIGN_ASSET(2) char gHumanFootLeftDL[] = dgHumanFootLeftDL; #define dgHumanFootLeftWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperDL" static const ALIGN_ASSET(2) char gHumanFootLeftWrapperDL[] = dgHumanFootLeftWrapperDL; #define dgHumanFootLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanFootLeftWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanFootLeftWrapperWrapperDL[] = dgHumanFootLeftWrapperWrapperDL; #define dgHumanHandLeftDL "__OTR__objects/object_human/gHumanHandLeftDL" static const ALIGN_ASSET(2) char gHumanHandLeftDL[] = dgHumanHandLeftDL; #define dgHumanHandLeftWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperDL" static const ALIGN_ASSET(2) char gHumanHandLeftWrapperDL[] = dgHumanHandLeftWrapperDL; #define dgHumanHandLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanHandLeftWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanHandLeftWrapperWrapperDL[] = dgHumanHandLeftWrapperWrapperDL; #define dgHumanLegLeftDL "__OTR__objects/object_human/gHumanLegLeftDL" static const ALIGN_ASSET(2) char gHumanLegLeftDL[] = dgHumanLegLeftDL; #define dgHumanLegLeftWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperDL" static const ALIGN_ASSET(2) char gHumanLegLeftWrapperDL[] = dgHumanLegLeftWrapperDL; #define dgHumanLegLeftWrapperWrapperDL "__OTR__objects/object_human/gHumanLegLeftWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanLegLeftWrapperWrapperDL[] = dgHumanLegLeftWrapperWrapperDL; #define dgHumanArmRightDL "__OTR__objects/object_human/gHumanArmRightDL" static const ALIGN_ASSET(2) char gHumanArmRightDL[] = dgHumanArmRightDL; #define dgHumanArmRightWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperDL" static const ALIGN_ASSET(2) char gHumanArmRightWrapperDL[] = dgHumanArmRightWrapperDL; #define dgHumanArmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanArmRightWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanArmRightWrapperWrapperDL[] = dgHumanArmRightWrapperWrapperDL; #define dgHumanForearmRightDL "__OTR__objects/object_human/gHumanForearmRightDL" static const ALIGN_ASSET(2) char gHumanForearmRightDL[] = dgHumanForearmRightDL; #define dgHumanForearmRightWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperDL" static const ALIGN_ASSET(2) char gHumanForearmRightWrapperDL[] = dgHumanForearmRightWrapperDL; #define dgHumanForearmRightWrapperWrapperDL "__OTR__objects/object_human/gHumanForearmRightWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanForearmRightWrapperWrapperDL[] = dgHumanForearmRightWrapperWrapperDL; #define dgHumanFootRightDL "__OTR__objects/object_human/gHumanFootRightDL" static const ALIGN_ASSET(2) char gHumanFootRightDL[] = dgHumanFootRightDL; #define dgHumanFootRightWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperDL" static const ALIGN_ASSET(2) char gHumanFootRightWrapperDL[] = dgHumanFootRightWrapperDL; #define dgHumanFootRightWrapperWrapperDL "__OTR__objects/object_human/gHumanFootRightWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanFootRightWrapperWrapperDL[] = dgHumanFootRightWrapperWrapperDL; #define dgHumanHandRightDL "__OTR__objects/object_human/gHumanHandRightDL" static const ALIGN_ASSET(2) char gHumanHandRightDL[] = dgHumanHandRightDL; #define dgHumanHandRightWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperDL" static const ALIGN_ASSET(2) char gHumanHandRightWrapperDL[] = dgHumanHandRightWrapperDL; #define dgHumanHandRightWrapperWrapperDL "__OTR__objects/object_human/gHumanHandRightWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanHandRightWrapperWrapperDL[] = dgHumanHandRightWrapperWrapperDL; #define dgHumanLegRightDL "__OTR__objects/object_human/gHumanLegRightDL" static const ALIGN_ASSET(2) char gHumanLegRightDL[] = dgHumanLegRightDL; #define dgHumanLegRightWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperDL" static const ALIGN_ASSET(2) char gHumanLegRightWrapperDL[] = dgHumanLegRightWrapperDL; #define dgHumanLegRightWrapperWrapperDL "__OTR__objects/object_human/gHumanLegRightWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanLegRightWrapperWrapperDL[] = dgHumanLegRightWrapperWrapperDL; #define dgHumanTorsoDL "__OTR__objects/object_human/gHumanTorsoDL" static const ALIGN_ASSET(2) char gHumanTorsoDL[] = dgHumanTorsoDL; #define dgHumanTorsoWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperDL" static const ALIGN_ASSET(2) char gHumanTorsoWrapperDL[] = dgHumanTorsoWrapperDL; #define dgHumanTorsoWrapperWrapperDL "__OTR__objects/object_human/gHumanTorsoWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanTorsoWrapperWrapperDL[] = dgHumanTorsoWrapperWrapperDL; #define dgHumanHairDL "__OTR__objects/object_human/gHumanHairDL" static const ALIGN_ASSET(2) char gHumanHairDL[] = dgHumanHairDL; #define dgHumanHairWrapperDL "__OTR__objects/object_human/gHumanHairWrapperDL" static const ALIGN_ASSET(2) char gHumanHairWrapperDL[] = dgHumanHairWrapperDL; #define dgHumanHairWrapperWrapperDL "__OTR__objects/object_human/gHumanHairWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanHairWrapperWrapperDL[] = dgHumanHairWrapperWrapperDL; #define dgHumanHeadDL "__OTR__objects/object_human/gHumanHeadDL" static const ALIGN_ASSET(2) char gHumanHeadDL[] = dgHumanHeadDL; #define dgHumanHeadWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperDL" static const ALIGN_ASSET(2) char gHumanHeadWrapperDL[] = dgHumanHeadWrapperDL; #define dgHumanHeadWrapperWrapperDL "__OTR__objects/object_human/gHumanHeadWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanHeadWrapperWrapperDL[] = dgHumanHeadWrapperWrapperDL; #define dgHumanWaistDL "__OTR__objects/object_human/gHumanWaistDL" static const ALIGN_ASSET(2) char gHumanWaistDL[] = dgHumanWaistDL; #define dgHumanWaistWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperDL" static const ALIGN_ASSET(2) char gHumanWaistWrapperDL[] = dgHumanWaistWrapperDL; #define dgHumanWaistWrapperWrapperDL "__OTR__objects/object_human/gHumanWaistWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanWaistWrapperWrapperDL[] = dgHumanWaistWrapperWrapperDL; #define dgHumanDressLowerDL "__OTR__objects/object_human/gHumanDressLowerDL" static const ALIGN_ASSET(2) char gHumanDressLowerDL[] = dgHumanDressLowerDL; #define dgHumanDressLowerWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperDL" static const ALIGN_ASSET(2) char gHumanDressLowerWrapperDL[] = dgHumanDressLowerWrapperDL; #define dgHumanDressLowerWrapperWrapperDL "__OTR__objects/object_human/gHumanDressLowerWrapperWrapperDL" static const ALIGN_ASSET(2) char gHumanDressLowerWrapperWrapperDL[] = dgHumanDressLowerWrapperWrapperDL; #define dgHumanEarTex "__OTR__objects/object_human/gHumanEarTex" static const ALIGN_ASSET(2) char gHumanEarTex[] = dgHumanEarTex; #define dgHumanDressOrnamentsTex "__OTR__objects/object_human/gHumanDressOrnamentsTex" static const ALIGN_ASSET(2) char gHumanDressOrnamentsTex[] = dgHumanDressOrnamentsTex; #define dgHumanBeltTex "__OTR__objects/object_human/gHumanBeltTex" static const ALIGN_ASSET(2) char gHumanBeltTex[] = dgHumanBeltTex; #define dgHumanFingersTex "__OTR__objects/object_human/gHumanFingersTex" static const ALIGN_ASSET(2) char gHumanFingersTex[] = dgHumanFingersTex; #define dgHumanNeckTex "__OTR__objects/object_human/gHumanNeckTex" static const ALIGN_ASSET(2) char gHumanNeckTex[] = dgHumanNeckTex; #define dgHumanHairSideTex "__OTR__objects/object_human/gHumanHairSideTex" static const ALIGN_ASSET(2) char gHumanHairSideTex[] = dgHumanHairSideTex; #define dgHumanHairTex "__OTR__objects/object_human/gHumanHairTex" static const ALIGN_ASSET(2) char gHumanHairTex[] = dgHumanHairTex; #define dobject_human_Tex_010C28 "__OTR__objects/object_human/object_human_Tex_010C28" static const ALIGN_ASSET(2) char object_human_Tex_010C28[] = dobject_human_Tex_010C28; #define dgHumanSkinTex "__OTR__objects/object_human/gHumanSkinTex" static const ALIGN_ASSET(2) char gHumanSkinTex[] = dgHumanSkinTex; #define dgHumanShoeTex "__OTR__objects/object_human/gHumanShoeTex" static const ALIGN_ASSET(2) char gHumanShoeTex[] = dgHumanShoeTex; #define dgHumanIdleAnim "__OTR__objects/object_human/gHumanIdleAnim" static const ALIGN_ASSET(2) char gHumanIdleAnim[] = dgHumanIdleAnim; #define dgHumanWalkingAnim "__OTR__objects/object_human/gHumanWalkingAnim" static const ALIGN_ASSET(2) char gHumanWalkingAnim[] = dgHumanWalkingAnim; #define dgHumanWalkingEndAnim "__OTR__objects/object_human/gHumanWalkingEndAnim" static const ALIGN_ASSET(2) char gHumanWalkingEndAnim[] = dgHumanWalkingEndAnim; #define dgHumanWalkingStartAnim "__OTR__objects/object_human/gHumanWalkingStartAnim" static const ALIGN_ASSET(2) char gHumanWalkingStartAnim[] = dgHumanWalkingStartAnim;