#include "Cutscene.h" void Ship::CutsceneV0::ParseFileBinary(BinaryReader* reader, Resource* res) { Cutscene* cs = (Cutscene*)res; ResourceFile::ParseFileBinary(reader, res); uint32_t numEntries = reader->ReadUInt32(); cs->commands.reserve(numEntries); for (uint32_t i = 0; i < numEntries; i++) { uint32_t data = reader->ReadUInt32(); uint16_t opcode = data >> 16; cs->commands.push_back(data); } //int bp = 0; }