#ifndef OBJECTS_OBJECT_FISH_H #define OBJECTS_OBJECT_FISH_H 1 #include "align_asset_macro.h" #define dgFishingFishAnim "__OTR__objects/object_fish/gFishingFishAnim" static const ALIGN_ASSET(2) char gFishingFishAnim[] = dgFishingFishAnim; #define dgFishingFishDL_000940 "__OTR__objects/object_fish/gFishingFishDL_000940" static const ALIGN_ASSET(2) char gFishingFishDL_000940[] = dgFishingFishDL_000940; #define dgFishingFishDL_0009E8 "__OTR__objects/object_fish/gFishingFishDL_0009E8" static const ALIGN_ASSET(2) char gFishingFishDL_0009E8[] = dgFishingFishDL_0009E8; #define dgFishingFishDL_000B00 "__OTR__objects/object_fish/gFishingFishDL_000B00" static const ALIGN_ASSET(2) char gFishingFishDL_000B00[] = dgFishingFishDL_000B00; #define dgFishingFishDL_000BA0 "__OTR__objects/object_fish/gFishingFishDL_000BA0" static const ALIGN_ASSET(2) char gFishingFishDL_000BA0[] = dgFishingFishDL_000BA0; #define dgFishingFishDL_000C40 "__OTR__objects/object_fish/gFishingFishDL_000C40" static const ALIGN_ASSET(2) char gFishingFishDL_000C40[] = dgFishingFishDL_000C40; #define dgFishingFishDL_000E30 "__OTR__objects/object_fish/gFishingFishDL_000E30" static const ALIGN_ASSET(2) char gFishingFishDL_000E30[] = dgFishingFishDL_000E30; #define dgFishingFishDL_000ED0 "__OTR__objects/object_fish/gFishingFishDL_000ED0" static const ALIGN_ASSET(2) char gFishingFishDL_000ED0[] = dgFishingFishDL_000ED0; #define dgFishingFishDL_000F70 "__OTR__objects/object_fish/gFishingFishDL_000F70" static const ALIGN_ASSET(2) char gFishingFishDL_000F70[] = dgFishingFishDL_000F70; #define dgFishingFishDL_0010A0 "__OTR__objects/object_fish/gFishingFishDL_0010A0" static const ALIGN_ASSET(2) char gFishingFishDL_0010A0[] = dgFishingFishDL_0010A0; #define dgFishingFishDL_001260 "__OTR__objects/object_fish/gFishingFishDL_001260" static const ALIGN_ASSET(2) char gFishingFishDL_001260[] = dgFishingFishDL_001260; #define dgFishingFishDL_001300 "__OTR__objects/object_fish/gFishingFishDL_001300" static const ALIGN_ASSET(2) char gFishingFishDL_001300[] = dgFishingFishDL_001300; #define dgFishingFishDL_0013A0 "__OTR__objects/object_fish/gFishingFishDL_0013A0" static const ALIGN_ASSET(2) char gFishingFishDL_0013A0[] = dgFishingFishDL_0013A0; #define dgFishingFishTex_0014D0 "__OTR__objects/object_fish/gFishingFishTex_0014D0" static const ALIGN_ASSET(2) char gFishingFishTex_0014D0[] = dgFishingFishTex_0014D0; #define dgFishingFishTex_0016D0 "__OTR__objects/object_fish/gFishingFishTex_0016D0" static const ALIGN_ASSET(2) char gFishingFishTex_0016D0[] = dgFishingFishTex_0016D0; #define dgFishingFishTex_0018D0 "__OTR__objects/object_fish/gFishingFishTex_0018D0" static const ALIGN_ASSET(2) char gFishingFishTex_0018D0[] = dgFishingFishTex_0018D0; #define dgFishingFishTex_001AD0 "__OTR__objects/object_fish/gFishingFishTex_001AD0" static const ALIGN_ASSET(2) char gFishingFishTex_001AD0[] = dgFishingFishTex_001AD0; #define dgFishingFishTex_0022D0 "__OTR__objects/object_fish/gFishingFishTex_0022D0" static const ALIGN_ASSET(2) char gFishingFishTex_0022D0[] = dgFishingFishTex_0022D0; #define dgFishingFishTex_0024D0 "__OTR__objects/object_fish/gFishingFishTex_0024D0" static const ALIGN_ASSET(2) char gFishingFishTex_0024D0[] = dgFishingFishTex_0024D0; #define dgFishingFishTex_0026D0 "__OTR__objects/object_fish/gFishingFishTex_0026D0" static const ALIGN_ASSET(2) char gFishingFishTex_0026D0[] = dgFishingFishTex_0026D0; #define dgFishingFishSkel "__OTR__objects/object_fish/gFishingFishSkel" static const ALIGN_ASSET(2) char gFishingFishSkel[] = dgFishingFishSkel; #define dgFishingOldLureHookTex "__OTR__objects/object_fish/gFishingOldLureHookTex" static const ALIGN_ASSET(2) char gFishingOldLureHookTex[] = dgFishingOldLureHookTex; #define dgFishingOldLureFloatTex "__OTR__objects/object_fish/gFishingOldLureFloatTex" static const ALIGN_ASSET(2) char gFishingOldLureFloatTex[] = dgFishingOldLureFloatTex; #define dgFishingOldLureDL "__OTR__objects/object_fish/gFishingOldLureDL" static const ALIGN_ASSET(2) char gFishingOldLureDL[] = dgFishingOldLureDL; #define dgFishingStreamSplashTile1Tex "__OTR__objects/object_fish/gFishingStreamSplashTile1Tex" static const ALIGN_ASSET(2) char gFishingStreamSplashTile1Tex[] = dgFishingStreamSplashTile1Tex; #define dgFishingStreamSplashTile2Tex "__OTR__objects/object_fish/gFishingStreamSplashTile2Tex" static const ALIGN_ASSET(2) char gFishingStreamSplashTile2Tex[] = dgFishingStreamSplashTile2Tex; #define dgFishingStreamSplashDL "__OTR__objects/object_fish/gFishingStreamSplashDL" static const ALIGN_ASSET(2) char gFishingStreamSplashDL[] = dgFishingStreamSplashDL; #define dgFishingBubbleTex "__OTR__objects/object_fish/gFishingBubbleTex" static const ALIGN_ASSET(2) char gFishingBubbleTex[] = dgFishingBubbleTex; #define dgFishingBubbleMaterialDL "__OTR__objects/object_fish/gFishingBubbleMaterialDL" static const ALIGN_ASSET(2) char gFishingBubbleMaterialDL[] = dgFishingBubbleMaterialDL; #define dgFishingBubbleModelDL "__OTR__objects/object_fish/gFishingBubbleModelDL" static const ALIGN_ASSET(2) char gFishingBubbleModelDL[] = dgFishingBubbleModelDL; #define dgFishingDustSplashTex "__OTR__objects/object_fish/gFishingDustSplashTex" static const ALIGN_ASSET(2) char gFishingDustSplashTex[] = dgFishingDustSplashTex; #define dgFishingDustSplashMaterialDL "__OTR__objects/object_fish/gFishingDustSplashMaterialDL" static const ALIGN_ASSET(2) char gFishingDustSplashMaterialDL[] = dgFishingDustSplashMaterialDL; #define dgFishingDustSplashModelDL "__OTR__objects/object_fish/gFishingDustSplashModelDL" static const ALIGN_ASSET(2) char gFishingDustSplashModelDL[] = dgFishingDustSplashModelDL; #define dgFishingUnusedMaterialDL "__OTR__objects/object_fish/gFishingUnusedMaterialDL" static const ALIGN_ASSET(2) char gFishingUnusedMaterialDL[] = dgFishingUnusedMaterialDL; #define dgFishingLineModelDL "__OTR__objects/object_fish/gFishingLineModelDL" static const ALIGN_ASSET(2) char gFishingLineModelDL[] = dgFishingLineModelDL; #define dgFishingRainDropModelDL "__OTR__objects/object_fish/gFishingRainDropModelDL" static const ALIGN_ASSET(2) char gFishingRainDropModelDL[] = dgFishingRainDropModelDL; #define dgFishingRainSplashTex "__OTR__objects/object_fish/gFishingRainSplashTex" static const ALIGN_ASSET(2) char gFishingRainSplashTex[] = dgFishingRainSplashTex; #define dgFishingRainSplashMaterialDL "__OTR__objects/object_fish/gFishingRainSplashMaterialDL" static const ALIGN_ASSET(2) char gFishingRainSplashMaterialDL[] = dgFishingRainSplashMaterialDL; #define dgFishingRainSplashModelDL "__OTR__objects/object_fish/gFishingRainSplashModelDL" static const ALIGN_ASSET(2) char gFishingRainSplashModelDL[] = dgFishingRainSplashModelDL; #define dgFishingOwnerAnim "__OTR__objects/object_fish/gFishingOwnerAnim" static const ALIGN_ASSET(2) char gFishingOwnerAnim[] = dgFishingOwnerAnim; #define dgFishingOwnerDL_006F60 "__OTR__objects/object_fish/gFishingOwnerDL_006F60" static const ALIGN_ASSET(2) char gFishingOwnerDL_006F60[] = dgFishingOwnerDL_006F60; #define dgFishingOwnerHairDL "__OTR__objects/object_fish/gFishingOwnerHairDL" static const ALIGN_ASSET(2) char gFishingOwnerHairDL[] = dgFishingOwnerHairDL; #define dgFishingOwnerHatDL "__OTR__objects/object_fish/gFishingOwnerHatDL" static const ALIGN_ASSET(2) char gFishingOwnerHatDL[] = dgFishingOwnerHatDL; #define dgFishingOwnerDL_0076B8 "__OTR__objects/object_fish/gFishingOwnerDL_0076B8" static const ALIGN_ASSET(2) char gFishingOwnerDL_0076B8[] = dgFishingOwnerDL_0076B8; #define dgFishingOwnerDL_007CF8 "__OTR__objects/object_fish/gFishingOwnerDL_007CF8" static const ALIGN_ASSET(2) char gFishingOwnerDL_007CF8[] = dgFishingOwnerDL_007CF8; #define dgFishingOwnerDL_007E48 "__OTR__objects/object_fish/gFishingOwnerDL_007E48" static const ALIGN_ASSET(2) char gFishingOwnerDL_007E48[] = dgFishingOwnerDL_007E48; #define dgFishingOwnerDL_007F78 "__OTR__objects/object_fish/gFishingOwnerDL_007F78" static const ALIGN_ASSET(2) char gFishingOwnerDL_007F78[] = dgFishingOwnerDL_007F78; #define dgFishingOwnerDL_008138 "__OTR__objects/object_fish/gFishingOwnerDL_008138" static const ALIGN_ASSET(2) char gFishingOwnerDL_008138[] = dgFishingOwnerDL_008138; #define dgFishingOwnerDL_008288 "__OTR__objects/object_fish/gFishingOwnerDL_008288" static const ALIGN_ASSET(2) char gFishingOwnerDL_008288[] = dgFishingOwnerDL_008288; #define dgFishingOwnerDL_0083B8 "__OTR__objects/object_fish/gFishingOwnerDL_0083B8" static const ALIGN_ASSET(2) char gFishingOwnerDL_0083B8[] = dgFishingOwnerDL_0083B8; #define dgFishingOwnerSkel "__OTR__objects/object_fish/gFishingOwnerSkel" static const ALIGN_ASSET(2) char gFishingOwnerSkel[] = dgFishingOwnerSkel; #define dgFishingRippleMaterialDL "__OTR__objects/object_fish/gFishingRippleMaterialDL" static const ALIGN_ASSET(2) char gFishingRippleMaterialDL[] = dgFishingRippleMaterialDL; #define dgFishingRippleModelDL "__OTR__objects/object_fish/gFishingRippleModelDL" static const ALIGN_ASSET(2) char gFishingRippleModelDL[] = dgFishingRippleModelDL; #define dgFishingWaterDustTex "__OTR__objects/object_fish/gFishingWaterDustTex" static const ALIGN_ASSET(2) char gFishingWaterDustTex[] = dgFishingWaterDustTex; #define dgFishingWaterDustMaterialDL "__OTR__objects/object_fish/gFishingWaterDustMaterialDL" static const ALIGN_ASSET(2) char gFishingWaterDustMaterialDL[] = dgFishingWaterDustMaterialDL; #define dgFishingWaterDustModelDL "__OTR__objects/object_fish/gFishingWaterDustModelDL" static const ALIGN_ASSET(2) char gFishingWaterDustModelDL[] = dgFishingWaterDustModelDL; #define dgFishingOwnerTLUT "__OTR__objects/object_fish/gFishingOwnerTLUT" static const ALIGN_ASSET(2) char gFishingOwnerTLUT[] = dgFishingOwnerTLUT; #define dgFishingOwnerSkinTex "__OTR__objects/object_fish/gFishingOwnerSkinTex" static const ALIGN_ASSET(2) char gFishingOwnerSkinTex[] = dgFishingOwnerSkinTex; #define dgFishingOwnerHairFullTex "__OTR__objects/object_fish/gFishingOwnerHairFullTex" static const ALIGN_ASSET(2) char gFishingOwnerHairFullTex[] = dgFishingOwnerHairFullTex; #define dgFishingOwnerHairPartialTex "__OTR__objects/object_fish/gFishingOwnerHairPartialTex" static const ALIGN_ASSET(2) char gFishingOwnerHairPartialTex[] = dgFishingOwnerHairPartialTex; #define dgFishingOwnerHearTex "__OTR__objects/object_fish/gFishingOwnerHearTex" static const ALIGN_ASSET(2) char gFishingOwnerHearTex[] = dgFishingOwnerHearTex; #define dgFishingOwnerMouthTex "__OTR__objects/object_fish/gFishingOwnerMouthTex" static const ALIGN_ASSET(2) char gFishingOwnerMouthTex[] = dgFishingOwnerMouthTex; #define dgFishingOwnerNostrilTex "__OTR__objects/object_fish/gFishingOwnerNostrilTex" static const ALIGN_ASSET(2) char gFishingOwnerNostrilTex[] = dgFishingOwnerNostrilTex; #define dgFishingOwnerEyeOpenTex "__OTR__objects/object_fish/gFishingOwnerEyeOpenTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeOpenTex[] = dgFishingOwnerEyeOpenTex; #define dgFishingOwnerEyeHalfTex "__OTR__objects/object_fish/gFishingOwnerEyeHalfTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeHalfTex[] = dgFishingOwnerEyeHalfTex; #define dgFishingOwnerEyeClosedTex "__OTR__objects/object_fish/gFishingOwnerEyeClosedTex" static const ALIGN_ASSET(2) char gFishingOwnerEyeClosedTex[] = dgFishingOwnerEyeClosedTex; #define dgFishingOwnerHatTex "__OTR__objects/object_fish/gFishingOwnerHatTex" static const ALIGN_ASSET(2) char gFishingOwnerHatTex[] = dgFishingOwnerHatTex; #define dgFishingOwnerShirtTex "__OTR__objects/object_fish/gFishingOwnerShirtTex" static const ALIGN_ASSET(2) char gFishingOwnerShirtTex[] = dgFishingOwnerShirtTex; #define dgFishingOwnerFingersTex "__OTR__objects/object_fish/gFishingOwnerFingersTex" static const ALIGN_ASSET(2) char gFishingOwnerFingersTex[] = dgFishingOwnerFingersTex; #define dgFishingOwnerCollarTex "__OTR__objects/object_fish/gFishingOwnerCollarTex" static const ALIGN_ASSET(2) char gFishingOwnerCollarTex[] = dgFishingOwnerCollarTex; #define dgFishingOwnerVestTex "__OTR__objects/object_fish/gFishingOwnerVestTex" static const ALIGN_ASSET(2) char gFishingOwnerVestTex[] = dgFishingOwnerVestTex; #define dgFishingSinkingLureSegmentTex "__OTR__objects/object_fish/gFishingSinkingLureSegmentTex" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentTex[] = dgFishingSinkingLureSegmentTex; #define dgFishingSinkingLureSegmentMaterialDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentMaterialDL" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentMaterialDL[] = dgFishingSinkingLureSegmentMaterialDL; #define dgFishingSinkingLureSegmentModelDL "__OTR__objects/object_fish/gFishingSinkingLureSegmentModelDL" static const ALIGN_ASSET(2) char gFishingSinkingLureSegmentModelDL[] = dgFishingSinkingLureSegmentModelDL; #define dgFishingGroupFishTex "__OTR__objects/object_fish/gFishingGroupFishTex" static const ALIGN_ASSET(2) char gFishingGroupFishTex[] = dgFishingGroupFishTex; #define dgFishingGroupFishMaterialDL "__OTR__objects/object_fish/gFishingGroupFishMaterialDL" static const ALIGN_ASSET(2) char gFishingGroupFishMaterialDL[] = dgFishingGroupFishMaterialDL; #define dgFishingGroupFishModelDL "__OTR__objects/object_fish/gFishingGroupFishModelDL" static const ALIGN_ASSET(2) char gFishingGroupFishModelDL[] = dgFishingGroupFishModelDL; #define dgFishingUnusedRockDL "__OTR__objects/object_fish/gFishingUnusedRockDL" static const ALIGN_ASSET(2) char gFishingUnusedRockDL[] = dgFishingUnusedRockDL; #define dgFishingUnusedRockTex "__OTR__objects/object_fish/gFishingUnusedRockTex" static const ALIGN_ASSET(2) char gFishingUnusedRockTex[] = dgFishingUnusedRockTex; #define dgFishingLoachAnim "__OTR__objects/object_fish/gFishingLoachAnim" static const ALIGN_ASSET(2) char gFishingLoachAnim[] = dgFishingLoachAnim; #define dgFishingLoachDL_00DED0 "__OTR__objects/object_fish/gFishingLoachDL_00DED0" static const ALIGN_ASSET(2) char gFishingLoachDL_00DED0[] = dgFishingLoachDL_00DED0; #define dgFishingLoachDL_00DFA8 "__OTR__objects/object_fish/gFishingLoachDL_00DFA8" static const ALIGN_ASSET(2) char gFishingLoachDL_00DFA8[] = dgFishingLoachDL_00DFA8; #define dgFishingLoachDL_00E048 "__OTR__objects/object_fish/gFishingLoachDL_00E048" static const ALIGN_ASSET(2) char gFishingLoachDL_00E048[] = dgFishingLoachDL_00E048; #define dgFishingLoachDL_00E168 "__OTR__objects/object_fish/gFishingLoachDL_00E168" static const ALIGN_ASSET(2) char gFishingLoachDL_00E168[] = dgFishingLoachDL_00E168; #define dgFishingLoachDL_00E460 "__OTR__objects/object_fish/gFishingLoachDL_00E460" static const ALIGN_ASSET(2) char gFishingLoachDL_00E460[] = dgFishingLoachDL_00E460; #define dgFishingLoachDL_00E500 "__OTR__objects/object_fish/gFishingLoachDL_00E500" static const ALIGN_ASSET(2) char gFishingLoachDL_00E500[] = dgFishingLoachDL_00E500; #define dgFishingLoachDL_00E808 "__OTR__objects/object_fish/gFishingLoachDL_00E808" static const ALIGN_ASSET(2) char gFishingLoachDL_00E808[] = dgFishingLoachDL_00E808; #define dgFishingLoachDL_00E8B0 "__OTR__objects/object_fish/gFishingLoachDL_00E8B0" static const ALIGN_ASSET(2) char gFishingLoachDL_00E8B0[] = dgFishingLoachDL_00E8B0; #define dgFishingLoachDL_00EB28 "__OTR__objects/object_fish/gFishingLoachDL_00EB28" static const ALIGN_ASSET(2) char gFishingLoachDL_00EB28[] = dgFishingLoachDL_00EB28; #define dgFishingLoachDL_00EBC8 "__OTR__objects/object_fish/gFishingLoachDL_00EBC8" static const ALIGN_ASSET(2) char gFishingLoachDL_00EBC8[] = dgFishingLoachDL_00EBC8; #define dgFishingLoachDL_00EC68 "__OTR__objects/object_fish/gFishingLoachDL_00EC68" static const ALIGN_ASSET(2) char gFishingLoachDL_00EC68[] = dgFishingLoachDL_00EC68; #define dgFishingLoachTex_00ED28 "__OTR__objects/object_fish/gFishingLoachTex_00ED28" static const ALIGN_ASSET(2) char gFishingLoachTex_00ED28[] = dgFishingLoachTex_00ED28; #define dgFishingLoachTex_00F528 "__OTR__objects/object_fish/gFishingLoachTex_00F528" static const ALIGN_ASSET(2) char gFishingLoachTex_00F528[] = dgFishingLoachTex_00F528; #define dgFishingLoachTex_00FD28 "__OTR__objects/object_fish/gFishingLoachTex_00FD28" static const ALIGN_ASSET(2) char gFishingLoachTex_00FD28[] = dgFishingLoachTex_00FD28; #define dgFishingLoachTex_010528 "__OTR__objects/object_fish/gFishingLoachTex_010528" static const ALIGN_ASSET(2) char gFishingLoachTex_010528[] = dgFishingLoachTex_010528; #define dgFishingLoachTex_010D28 "__OTR__objects/object_fish/gFishingLoachTex_010D28" static const ALIGN_ASSET(2) char gFishingLoachTex_010D28[] = dgFishingLoachTex_010D28; #define dgFishingLoachTex_010DA8 "__OTR__objects/object_fish/gFishingLoachTex_010DA8" static const ALIGN_ASSET(2) char gFishingLoachTex_010DA8[] = dgFishingLoachTex_010DA8; #define dgFishingLoachSkel "__OTR__objects/object_fish/gFishingLoachSkel" static const ALIGN_ASSET(2) char gFishingLoachSkel[] = dgFishingLoachSkel; #define dgFishingRodSegmentStripTex "__OTR__objects/object_fish/gFishingRodSegmentStripTex" static const ALIGN_ASSET(2) char gFishingRodSegmentStripTex[] = dgFishingRodSegmentStripTex; #define dgFishingRodSegmentBlackTex "__OTR__objects/object_fish/gFishingRodSegmentBlackTex" static const ALIGN_ASSET(2) char gFishingRodSegmentBlackTex[] = dgFishingRodSegmentBlackTex; #define dgFishingRodSegmentWhiteTex "__OTR__objects/object_fish/gFishingRodSegmentWhiteTex" static const ALIGN_ASSET(2) char gFishingRodSegmentWhiteTex[] = dgFishingRodSegmentWhiteTex; #define dgFishingRodMaterialDL "__OTR__objects/object_fish/gFishingRodMaterialDL" static const ALIGN_ASSET(2) char gFishingRodMaterialDL[] = dgFishingRodMaterialDL; #define dgFishingRodSegmentDL "__OTR__objects/object_fish/gFishingRodSegmentDL" static const ALIGN_ASSET(2) char gFishingRodSegmentDL[] = dgFishingRodSegmentDL; #define dgFishingLureHookTex "__OTR__objects/object_fish/gFishingLureHookTex" static const ALIGN_ASSET(2) char gFishingLureHookTex[] = dgFishingLureHookTex; #define dgFishingLureFloatTex "__OTR__objects/object_fish/gFishingLureFloatTex" static const ALIGN_ASSET(2) char gFishingLureFloatTex[] = dgFishingLureFloatTex; #define dgFishingLureHookDL "__OTR__objects/object_fish/gFishingLureHookDL" static const ALIGN_ASSET(2) char gFishingLureHookDL[] = dgFishingLureHookDL; #define dgFishingLureFloatDL "__OTR__objects/object_fish/gFishingLureFloatDL" static const ALIGN_ASSET(2) char gFishingLureFloatDL[] = dgFishingLureFloatDL; #define dgFishingLilyPadTex "__OTR__objects/object_fish/gFishingLilyPadTex" static const ALIGN_ASSET(2) char gFishingLilyPadTex[] = dgFishingLilyPadTex; #define dgFishingRockTex "__OTR__objects/object_fish/gFishingRockTex" static const ALIGN_ASSET(2) char gFishingRockTex[] = dgFishingRockTex; #define dgFishingLilyPadMaterialDL "__OTR__objects/object_fish/gFishingLilyPadMaterialDL" static const ALIGN_ASSET(2) char gFishingLilyPadMaterialDL[] = dgFishingLilyPadMaterialDL; #define dgFishingLilyPadModelDL "__OTR__objects/object_fish/gFishingLilyPadModelDL" static const ALIGN_ASSET(2) char gFishingLilyPadModelDL[] = dgFishingLilyPadModelDL; #define dgFishingRockMaterialDL "__OTR__objects/object_fish/gFishingRockMaterialDL" static const ALIGN_ASSET(2) char gFishingRockMaterialDL[] = dgFishingRockMaterialDL; #define dgFishingRockModelDL "__OTR__objects/object_fish/gFishingRockModelDL" static const ALIGN_ASSET(2) char gFishingRockModelDL[] = dgFishingRockModelDL; #define dgFishingWoodPostTex "__OTR__objects/object_fish/gFishingWoodPostTex" static const ALIGN_ASSET(2) char gFishingWoodPostTex[] = dgFishingWoodPostTex; #define dgFishingWoodPostMaterialDL "__OTR__objects/object_fish/gFishingWoodPostMaterialDL" static const ALIGN_ASSET(2) char gFishingWoodPostMaterialDL[] = dgFishingWoodPostMaterialDL; #define dgFishingWoodPostModelDL "__OTR__objects/object_fish/gFishingWoodPostModelDL" static const ALIGN_ASSET(2) char gFishingWoodPostModelDL[] = dgFishingWoodPostModelDL; #define dgFishingReedMaterialDL "__OTR__objects/object_fish/gFishingReedMaterialDL" static const ALIGN_ASSET(2) char gFishingReedMaterialDL[] = dgFishingReedMaterialDL; #define dgFishingReedModelDL "__OTR__objects/object_fish/gFishingReedModelDL" static const ALIGN_ASSET(2) char gFishingReedModelDL[] = dgFishingReedModelDL; #define dgFishingAquariumBottomTex "__OTR__objects/object_fish/gFishingAquariumBottomTex" static const ALIGN_ASSET(2) char gFishingAquariumBottomTex[] = dgFishingAquariumBottomTex; #define dgFishingAquariumWaterTex "__OTR__objects/object_fish/gFishingAquariumWaterTex" static const ALIGN_ASSET(2) char gFishingAquariumWaterTex[] = dgFishingAquariumWaterTex; #define dgFishingAquariumGlassTex "__OTR__objects/object_fish/gFishingAquariumGlassTex" static const ALIGN_ASSET(2) char gFishingAquariumGlassTex[] = dgFishingAquariumGlassTex; #define dgFishingAquariumBottomDL "__OTR__objects/object_fish/gFishingAquariumBottomDL" static const ALIGN_ASSET(2) char gFishingAquariumBottomDL[] = dgFishingAquariumBottomDL; #define dgFishingAquariumContainerDL "__OTR__objects/object_fish/gFishingAquariumContainerDL" static const ALIGN_ASSET(2) char gFishingAquariumContainerDL[] = dgFishingAquariumContainerDL; #endif // OBJECTS_OBJECT_FISH_H