#pragma once #define dgChildZeldaSkel "__OTR__objects/object_zl4/gChildZeldaSkel" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkel[] = dgChildZeldaSkel; #else static const char gChildZeldaSkel[] __attribute__((aligned (2))) = dgChildZeldaSkel; #endif #define dgChildZeldaAnim_000654 "__OTR__objects/object_zl4/gChildZeldaAnim_000654" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_000654[] = dgChildZeldaAnim_000654; #else static const char gChildZeldaAnim_000654[] __attribute__((aligned (2))) = dgChildZeldaAnim_000654; #endif #define dgChildZeldaAnim_00E5C8 "__OTR__objects/object_zl4/gChildZeldaAnim_00E5C8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_00E5C8[] = dgChildZeldaAnim_00E5C8; #else static const char gChildZeldaAnim_00E5C8[] __attribute__((aligned (2))) = dgChildZeldaAnim_00E5C8; #endif #define dgChildZeldaAnim_00EBC4 "__OTR__objects/object_zl4/gChildZeldaAnim_00EBC4" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_00EBC4[] = dgChildZeldaAnim_00EBC4; #else static const char gChildZeldaAnim_00EBC4[] __attribute__((aligned (2))) = dgChildZeldaAnim_00EBC4; #endif #define dgChildZeldaAnim_010DF8 "__OTR__objects/object_zl4/gChildZeldaAnim_010DF8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_010DF8[] = dgChildZeldaAnim_010DF8; #else static const char gChildZeldaAnim_010DF8[] __attribute__((aligned (2))) = dgChildZeldaAnim_010DF8; #endif #define dgChildZeldaAnim_011248 "__OTR__objects/object_zl4/gChildZeldaAnim_011248" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_011248[] = dgChildZeldaAnim_011248; #else static const char gChildZeldaAnim_011248[] __attribute__((aligned (2))) = dgChildZeldaAnim_011248; #endif #define dgChildZeldaAnim_011698 "__OTR__objects/object_zl4/gChildZeldaAnim_011698" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_011698[] = dgChildZeldaAnim_011698; #else static const char gChildZeldaAnim_011698[] __attribute__((aligned (2))) = dgChildZeldaAnim_011698; #endif #define dgChildZeldaAnim_011B34 "__OTR__objects/object_zl4/gChildZeldaAnim_011B34" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_011B34[] = dgChildZeldaAnim_011B34; #else static const char gChildZeldaAnim_011B34[] __attribute__((aligned (2))) = dgChildZeldaAnim_011B34; #endif #define dgChildZeldaAnim_0125E4 "__OTR__objects/object_zl4/gChildZeldaAnim_0125E4" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_0125E4[] = dgChildZeldaAnim_0125E4; #else static const char gChildZeldaAnim_0125E4[] __attribute__((aligned (2))) = dgChildZeldaAnim_0125E4; #endif #define dgChildZeldaAnim_012E58 "__OTR__objects/object_zl4/gChildZeldaAnim_012E58" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_012E58[] = dgChildZeldaAnim_012E58; #else static const char gChildZeldaAnim_012E58[] __attribute__((aligned (2))) = dgChildZeldaAnim_012E58; #endif #define dgChildZeldaAnim_013280 "__OTR__objects/object_zl4/gChildZeldaAnim_013280" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_013280[] = dgChildZeldaAnim_013280; #else static const char gChildZeldaAnim_013280[] __attribute__((aligned (2))) = dgChildZeldaAnim_013280; #endif #define dgChildZeldaAnim_013628 "__OTR__objects/object_zl4/gChildZeldaAnim_013628" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_013628[] = dgChildZeldaAnim_013628; #else static const char gChildZeldaAnim_013628[] __attribute__((aligned (2))) = dgChildZeldaAnim_013628; #endif #define dgChildZeldaAnim_013A50 "__OTR__objects/object_zl4/gChildZeldaAnim_013A50" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_013A50[] = dgChildZeldaAnim_013A50; #else static const char gChildZeldaAnim_013A50[] __attribute__((aligned (2))) = dgChildZeldaAnim_013A50; #endif #define dgChildZeldaAnim_013EA0 "__OTR__objects/object_zl4/gChildZeldaAnim_013EA0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_013EA0[] = dgChildZeldaAnim_013EA0; #else static const char gChildZeldaAnim_013EA0[] __attribute__((aligned (2))) = dgChildZeldaAnim_013EA0; #endif #define dgChildZeldaAnim_015F14 "__OTR__objects/object_zl4/gChildZeldaAnim_015F14" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_015F14[] = dgChildZeldaAnim_015F14; #else static const char gChildZeldaAnim_015F14[] __attribute__((aligned (2))) = dgChildZeldaAnim_015F14; #endif #define dgChildZeldaAnim_01726C "__OTR__objects/object_zl4/gChildZeldaAnim_01726C" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01726C[] = dgChildZeldaAnim_01726C; #else static const char gChildZeldaAnim_01726C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01726C; #endif #define dgChildZeldaAnim_017818 "__OTR__objects/object_zl4/gChildZeldaAnim_017818" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_017818[] = dgChildZeldaAnim_017818; #else static const char gChildZeldaAnim_017818[] __attribute__((aligned (2))) = dgChildZeldaAnim_017818; #endif #define dgChildZeldaAnim_0169B4 "__OTR__objects/object_zl4/gChildZeldaAnim_0169B4" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_0169B4[] = dgChildZeldaAnim_0169B4; #else static const char gChildZeldaAnim_0169B4[] __attribute__((aligned (2))) = dgChildZeldaAnim_0169B4; #endif #define dgChildZeldaAnim_016D08 "__OTR__objects/object_zl4/gChildZeldaAnim_016D08" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_016D08[] = dgChildZeldaAnim_016D08; #else static const char gChildZeldaAnim_016D08[] __attribute__((aligned (2))) = dgChildZeldaAnim_016D08; #endif #define dgChildZeldaAnim_01805C "__OTR__objects/object_zl4/gChildZeldaAnim_01805C" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01805C[] = dgChildZeldaAnim_01805C; #else static const char gChildZeldaAnim_01805C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01805C; #endif #define dgChildZeldaAnim_018898 "__OTR__objects/object_zl4/gChildZeldaAnim_018898" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_018898[] = dgChildZeldaAnim_018898; #else static const char gChildZeldaAnim_018898[] __attribute__((aligned (2))) = dgChildZeldaAnim_018898; #endif #define dgChildZeldaAnim_01910C "__OTR__objects/object_zl4/gChildZeldaAnim_01910C" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01910C[] = dgChildZeldaAnim_01910C; #else static const char gChildZeldaAnim_01910C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01910C; #endif #define dgChildZeldaAnim_019600 "__OTR__objects/object_zl4/gChildZeldaAnim_019600" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_019600[] = dgChildZeldaAnim_019600; #else static const char gChildZeldaAnim_019600[] __attribute__((aligned (2))) = dgChildZeldaAnim_019600; #endif #define dgChildZeldaAnim_01991C "__OTR__objects/object_zl4/gChildZeldaAnim_01991C" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01991C[] = dgChildZeldaAnim_01991C; #else static const char gChildZeldaAnim_01991C[] __attribute__((aligned (2))) = dgChildZeldaAnim_01991C; #endif #define dgChildZeldaAnim_01A2FC "__OTR__objects/object_zl4/gChildZeldaAnim_01A2FC" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01A2FC[] = dgChildZeldaAnim_01A2FC; #else static const char gChildZeldaAnim_01A2FC[] __attribute__((aligned (2))) = dgChildZeldaAnim_01A2FC; #endif #define dgChildZeldaAnim_01AAE0 "__OTR__objects/object_zl4/gChildZeldaAnim_01AAE0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01AAE0[] = dgChildZeldaAnim_01AAE0; #else static const char gChildZeldaAnim_01AAE0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01AAE0; #endif #define dgChildZeldaAnim_01AE88 "__OTR__objects/object_zl4/gChildZeldaAnim_01AE88" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01AE88[] = dgChildZeldaAnim_01AE88; #else static const char gChildZeldaAnim_01AE88[] __attribute__((aligned (2))) = dgChildZeldaAnim_01AE88; #endif #define dgChildZeldaAnim_01B874 "__OTR__objects/object_zl4/gChildZeldaAnim_01B874" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01B874[] = dgChildZeldaAnim_01B874; #else static const char gChildZeldaAnim_01B874[] __attribute__((aligned (2))) = dgChildZeldaAnim_01B874; #endif #define dgChildZeldaAnim_01BCF0 "__OTR__objects/object_zl4/gChildZeldaAnim_01BCF0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01BCF0[] = dgChildZeldaAnim_01BCF0; #else static const char gChildZeldaAnim_01BCF0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01BCF0; #endif #define dgChildZeldaAnim_01CE08 "__OTR__objects/object_zl4/gChildZeldaAnim_01CE08" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01CE08[] = dgChildZeldaAnim_01CE08; #else static const char gChildZeldaAnim_01CE08[] __attribute__((aligned (2))) = dgChildZeldaAnim_01CE08; #endif #define dgChildZeldaAnim_01C494 "__OTR__objects/object_zl4/gChildZeldaAnim_01C494" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01C494[] = dgChildZeldaAnim_01C494; #else static const char gChildZeldaAnim_01C494[] __attribute__((aligned (2))) = dgChildZeldaAnim_01C494; #endif #define dgChildZeldaAnim_01C7B0 "__OTR__objects/object_zl4/gChildZeldaAnim_01C7B0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_01C7B0[] = dgChildZeldaAnim_01C7B0; #else static const char gChildZeldaAnim_01C7B0[] __attribute__((aligned (2))) = dgChildZeldaAnim_01C7B0; #endif #define dgChildZeldaAnim_00F0A4 "__OTR__objects/object_zl4/gChildZeldaAnim_00F0A4" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_00F0A4[] = dgChildZeldaAnim_00F0A4; #else static const char gChildZeldaAnim_00F0A4[] __attribute__((aligned (2))) = dgChildZeldaAnim_00F0A4; #endif #define dgChildZeldaAnim_00F894 "__OTR__objects/object_zl4/gChildZeldaAnim_00F894" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaAnim_00F894[] = dgChildZeldaAnim_00F894; #else static const char gChildZeldaAnim_00F894[] __attribute__((aligned (2))) = dgChildZeldaAnim_00F894; #endif #define dgChildZeldaMouthNeutralTex "__OTR__objects/object_zl4/gChildZeldaMouthNeutralTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaMouthNeutralTex[] = dgChildZeldaMouthNeutralTex; #else static const char gChildZeldaMouthNeutralTex[] __attribute__((aligned (2))) = dgChildZeldaMouthNeutralTex; #endif #define dgChildZeldaMouthHappyTex "__OTR__objects/object_zl4/gChildZeldaMouthHappyTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaMouthHappyTex[] = dgChildZeldaMouthHappyTex; #else static const char gChildZeldaMouthHappyTex[] __attribute__((aligned (2))) = dgChildZeldaMouthHappyTex; #endif #define dgChildZeldaMouthWorriedTex "__OTR__objects/object_zl4/gChildZeldaMouthWorriedTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaMouthWorriedTex[] = dgChildZeldaMouthWorriedTex; #else static const char gChildZeldaMouthWorriedTex[] __attribute__((aligned (2))) = dgChildZeldaMouthWorriedTex; #endif #define dgChildZeldaMouthSurprisedTex "__OTR__objects/object_zl4/gChildZeldaMouthSurprisedTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaMouthSurprisedTex[] = dgChildZeldaMouthSurprisedTex; #else static const char gChildZeldaMouthSurprisedTex[] __attribute__((aligned (2))) = dgChildZeldaMouthSurprisedTex; #endif #define dgChildZeldaEyeOpenTex "__OTR__objects/object_zl4/gChildZeldaEyeOpenTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeOpenTex[] = dgChildZeldaEyeOpenTex; #else static const char gChildZeldaEyeOpenTex[] __attribute__((aligned (2))) = dgChildZeldaEyeOpenTex; #endif #define dgChildZeldaEyeBlinkTex "__OTR__objects/object_zl4/gChildZeldaEyeBlinkTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeBlinkTex[] = dgChildZeldaEyeBlinkTex; #else static const char gChildZeldaEyeBlinkTex[] __attribute__((aligned (2))) = dgChildZeldaEyeBlinkTex; #endif #define dgChildZeldaEyeShutTex "__OTR__objects/object_zl4/gChildZeldaEyeShutTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeShutTex[] = dgChildZeldaEyeShutTex; #else static const char gChildZeldaEyeShutTex[] __attribute__((aligned (2))) = dgChildZeldaEyeShutTex; #endif #define dgChildZeldaEyeWideTex "__OTR__objects/object_zl4/gChildZeldaEyeWideTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeWideTex[] = dgChildZeldaEyeWideTex; #else static const char gChildZeldaEyeWideTex[] __attribute__((aligned (2))) = dgChildZeldaEyeWideTex; #endif #define dgChildZeldaEyeSquintTex "__OTR__objects/object_zl4/gChildZeldaEyeSquintTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeSquintTex[] = dgChildZeldaEyeSquintTex; #else static const char gChildZeldaEyeSquintTex[] __attribute__((aligned (2))) = dgChildZeldaEyeSquintTex; #endif #define dgChildZeldaEyeOutTex "__OTR__objects/object_zl4/gChildZeldaEyeOutTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeOutTex[] = dgChildZeldaEyeOutTex; #else static const char gChildZeldaEyeOutTex[] __attribute__((aligned (2))) = dgChildZeldaEyeOutTex; #endif #define dgChildZeldaEyeInTex "__OTR__objects/object_zl4/gChildZeldaEyeInTex" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaEyeInTex[] = dgChildZeldaEyeInTex; #else static const char gChildZeldaEyeInTex[] __attribute__((aligned (2))) = dgChildZeldaEyeInTex; #endif #define dgChildZeldaCutsceneDressDL "__OTR__objects/object_zl4/gChildZeldaCutsceneDressDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaCutsceneDressDL[] = dgChildZeldaCutsceneDressDL; #else static const char gChildZeldaCutsceneDressDL[] __attribute__((aligned (2))) = dgChildZeldaCutsceneDressDL; #endif #define dgChildZeldaOcarinaOfTimeDL "__OTR__objects/object_zl4/gChildZeldaOcarinaOfTimeDL" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaOcarinaOfTimeDL[] = dgChildZeldaOcarinaOfTimeDL; #else static const char gChildZeldaOcarinaOfTimeDL[] __attribute__((aligned (2))) = dgChildZeldaOcarinaOfTimeDL; #endif #define dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0; #else static const char gChildZeldaSkelLimbsLimb_00DF34DL_00C8D0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF34DL_00C8D0; #endif #define dgChildZeldaSkelLimbsLimb_00DF40DL_00D728 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF40DL_00D728" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728; #else static const char gChildZeldaSkelLimbsLimb_00DF40DL_00D728[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF40DL_00D728; #endif #define dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF4CDL_00D778" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778; #else static const char gChildZeldaSkelLimbsLimb_00DF4CDL_00D778[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF4CDL_00D778; #endif #define dgChildZeldaSkelLimbsLimb_00DF58DL_00D598 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF58DL_00D598" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598; #else static const char gChildZeldaSkelLimbsLimb_00DF58DL_00D598[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF58DL_00D598; #endif #define dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8; #else static const char gChildZeldaSkelLimbsLimb_00DF64DL_00D5E8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF64DL_00D5E8; #endif #define dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8; #else static const char gChildZeldaSkelLimbsLimb_00DF70DL_00D0E8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF70DL_00D0E8; #endif #define dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0; #else static const char gChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF7CDL_00D2A0; #endif #define dgChildZeldaSkelLimbsLimb_00DF88DL_00D460 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF88DL_00D460" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460; #else static const char gChildZeldaSkelLimbsLimb_00DF88DL_00D460[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF88DL_00D460; #endif #define dgChildZeldaSkelLimbsLimb_00DF94DL_00A630 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DF94DL_00A630" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630; #else static const char gChildZeldaSkelLimbsLimb_00DF94DL_00A630[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DF94DL_00A630; #endif #define dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70; #else static const char gChildZeldaSkelLimbsLimb_00DFA0DL_00BE70[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFA0DL_00BE70; #endif #define dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0; #else static const char gChildZeldaSkelLimbsLimb_00DFACDL_00C0E0[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFACDL_00C0E0; #endif #define dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFB8DL_00C230" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230; #else static const char gChildZeldaSkelLimbsLimb_00DFB8DL_00C230[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFB8DL_00C230; #endif #define dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8; #else static const char gChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFC4DL_00B8D8; #endif #define dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40; #else static const char gChildZeldaSkelLimbsLimb_00DFD0DL_00BB40[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFD0DL_00BB40; #endif #define dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90; #else static const char gChildZeldaSkelLimbsLimb_00DFDCDL_00BC90[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFDCDL_00BC90; #endif #define dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8 "__OTR__objects/object_zl4/gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8" #ifdef _WIN32 static const __declspec(align(2)) char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8; #else static const char gChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8[] __attribute__((aligned (2))) = dgChildZeldaSkelLimbsLimb_00DFE8DL_00AFC8; #endif #define dobject_zl4TLUT_000670 "__OTR__objects/object_zl4/object_zl4TLUT_000670" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4TLUT_000670[] = dobject_zl4TLUT_000670; #else static const char object_zl4TLUT_000670[] __attribute__((aligned (2))) = dobject_zl4TLUT_000670; #endif #define dobject_zl4Tex_0017B0 "__OTR__objects/object_zl4/object_zl4Tex_0017B0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0017B0[] = dobject_zl4Tex_0017B0; #else static const char object_zl4Tex_0017B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0017B0; #endif #define dobject_zl4Tex_0016B0 "__OTR__objects/object_zl4/object_zl4Tex_0016B0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0016B0[] = dobject_zl4Tex_0016B0; #else static const char object_zl4Tex_0016B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0016B0; #endif #define dobject_zl4Tex_001BF0 "__OTR__objects/object_zl4/object_zl4Tex_001BF0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_001BF0[] = dobject_zl4Tex_001BF0; #else static const char object_zl4Tex_001BF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001BF0; #endif #define dobject_zl4Tex_001CF0 "__OTR__objects/object_zl4/object_zl4Tex_001CF0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_001CF0[] = dobject_zl4Tex_001CF0; #else static const char object_zl4Tex_001CF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001CF0; #endif #define dobject_zl4Tex_001DF0 "__OTR__objects/object_zl4/object_zl4Tex_001DF0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_001DF0[] = dobject_zl4Tex_001DF0; #else static const char object_zl4Tex_001DF0[] __attribute__((aligned (2))) = dobject_zl4Tex_001DF0; #endif #define dobject_zl4Tex_00D8B8 "__OTR__objects/object_zl4/object_zl4Tex_00D8B8" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_00D8B8[] = dobject_zl4Tex_00D8B8; #else static const char object_zl4Tex_00D8B8[] __attribute__((aligned (2))) = dobject_zl4Tex_00D8B8; #endif #define dobject_zl4Tex_000C70 "__OTR__objects/object_zl4/object_zl4Tex_000C70" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_000C70[] = dobject_zl4Tex_000C70; #else static const char object_zl4Tex_000C70[] __attribute__((aligned (2))) = dobject_zl4Tex_000C70; #endif #define dobject_zl4Tex_000CB0 "__OTR__objects/object_zl4/object_zl4Tex_000CB0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_000CB0[] = dobject_zl4Tex_000CB0; #else static const char object_zl4Tex_000CB0[] __attribute__((aligned (2))) = dobject_zl4Tex_000CB0; #endif #define dobject_zl4Tex_000DB0 "__OTR__objects/object_zl4/object_zl4Tex_000DB0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_000DB0[] = dobject_zl4Tex_000DB0; #else static const char object_zl4Tex_000DB0[] __attribute__((aligned (2))) = dobject_zl4Tex_000DB0; #endif #define dobject_zl4Tex_0017F0 "__OTR__objects/object_zl4/object_zl4Tex_0017F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0017F0[] = dobject_zl4Tex_0017F0; #else static const char object_zl4Tex_0017F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0017F0; #endif #define dobject_zl4Tex_0015B0 "__OTR__objects/object_zl4/object_zl4Tex_0015B0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0015B0[] = dobject_zl4Tex_0015B0; #else static const char object_zl4Tex_0015B0[] __attribute__((aligned (2))) = dobject_zl4Tex_0015B0; #endif #define dobject_zl4Tex_001630 "__OTR__objects/object_zl4/object_zl4Tex_001630" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_001630[] = dobject_zl4Tex_001630; #else static const char object_zl4Tex_001630[] __attribute__((aligned (2))) = dobject_zl4Tex_001630; #endif #define dobject_zl4Tex_0028F0 "__OTR__objects/object_zl4/object_zl4Tex_0028F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0028F0[] = dobject_zl4Tex_0028F0; #else static const char object_zl4Tex_0028F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0028F0; #endif #define dobject_zl4Tex_0059F0 "__OTR__objects/object_zl4/object_zl4Tex_0059F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0059F0[] = dobject_zl4Tex_0059F0; #else static const char object_zl4Tex_0059F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0059F0; #endif #define dobject_zl4Tex_005CB0 "__OTR__objects/object_zl4/object_zl4Tex_005CB0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_005CB0[] = dobject_zl4Tex_005CB0; #else static const char object_zl4Tex_005CB0[] __attribute__((aligned (2))) = dobject_zl4Tex_005CB0; #endif #define dobject_zl4Tex_005DB0 "__OTR__objects/object_zl4/object_zl4Tex_005DB0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_005DB0[] = dobject_zl4Tex_005DB0; #else static const char object_zl4Tex_005DB0[] __attribute__((aligned (2))) = dobject_zl4Tex_005DB0; #endif #define dobject_zl4Tex_005A70 "__OTR__objects/object_zl4/object_zl4Tex_005A70" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_005A70[] = dobject_zl4Tex_005A70; #else static const char object_zl4Tex_005A70[] __attribute__((aligned (2))) = dobject_zl4Tex_005A70; #endif #define dobject_zl4Tex_005C70 "__OTR__objects/object_zl4/object_zl4Tex_005C70" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_005C70[] = dobject_zl4Tex_005C70; #else static const char object_zl4Tex_005C70[] __attribute__((aligned (2))) = dobject_zl4Tex_005C70; #endif #define dobject_zl4Tex_0058F0 "__OTR__objects/object_zl4/object_zl4Tex_0058F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0058F0[] = dobject_zl4Tex_0058F0; #else static const char object_zl4Tex_0058F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0058F0; #endif #define dobject_zl4Tex_0056F0 "__OTR__objects/object_zl4/object_zl4Tex_0056F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0056F0[] = dobject_zl4Tex_0056F0; #else static const char object_zl4Tex_0056F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0056F0; #endif #define dobject_zl4Tex_001E30 "__OTR__objects/object_zl4/object_zl4Tex_001E30" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_001E30[] = dobject_zl4Tex_001E30; #else static const char object_zl4Tex_001E30[] __attribute__((aligned (2))) = dobject_zl4Tex_001E30; #endif #define dobject_zl4Tex_002230 "__OTR__objects/object_zl4/object_zl4Tex_002230" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_002230[] = dobject_zl4Tex_002230; #else static const char object_zl4Tex_002230[] __attribute__((aligned (2))) = dobject_zl4Tex_002230; #endif #define dobject_zl4Tex_002270 "__OTR__objects/object_zl4/object_zl4Tex_002270" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_002270[] = dobject_zl4Tex_002270; #else static const char object_zl4Tex_002270[] __attribute__((aligned (2))) = dobject_zl4Tex_002270; #endif #define dobject_zl4Tex_0022F0 "__OTR__objects/object_zl4/object_zl4Tex_0022F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0022F0[] = dobject_zl4Tex_0022F0; #else static const char object_zl4Tex_0022F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0022F0; #endif #define dobject_zl4Tex_0024F0 "__OTR__objects/object_zl4/object_zl4Tex_0024F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0024F0[] = dobject_zl4Tex_0024F0; #else static const char object_zl4Tex_0024F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0024F0; #endif #define dobject_zl4Tex_0026F0 "__OTR__objects/object_zl4/object_zl4Tex_0026F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0026F0[] = dobject_zl4Tex_0026F0; #else static const char object_zl4Tex_0026F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0026F0; #endif #define dobject_zl4Tex_002970 "__OTR__objects/object_zl4/object_zl4Tex_002970" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_002970[] = dobject_zl4Tex_002970; #else static const char object_zl4Tex_002970[] __attribute__((aligned (2))) = dobject_zl4Tex_002970; #endif #define dobject_zl4Tex_0029F0 "__OTR__objects/object_zl4/object_zl4Tex_0029F0" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4Tex_0029F0[] = dobject_zl4Tex_0029F0; #else static const char object_zl4Tex_0029F0[] __attribute__((aligned (2))) = dobject_zl4Tex_0029F0; #endif #define dobject_zl4TLUT_000870 "__OTR__objects/object_zl4/object_zl4TLUT_000870" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4TLUT_000870[] = dobject_zl4TLUT_000870; #else static const char object_zl4TLUT_000870[] __attribute__((aligned (2))) = dobject_zl4TLUT_000870; #endif #define dobject_zl4TLUT_000A70 "__OTR__objects/object_zl4/object_zl4TLUT_000A70" #ifdef _WIN32 static const __declspec(align(2)) char object_zl4TLUT_000A70[] = dobject_zl4TLUT_000A70; #else static const char object_zl4TLUT_000A70[] __attribute__((aligned (2))) = dobject_zl4TLUT_000A70; #endif